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HTML https://terb.createaforum.com
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#Post#: 230--------------------------------------------------
ProCon and RconNET
DIR By: niko
Date: December 6, 2014, 8:46 am
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So, long story short.
RconNET is always on, we pay for it, and access it via webpage.
Easy to use. But limited use of plugins.(very limited) Database
of players and so on. All of you can register on www.rconnet.de/
HTML http://www.rconnet.de/
it cost 2,99 EUR per month, and prepaid card with posibility to
pay via paypal is 10€ ...i think that is not big money...
--- Code ---
Advanced Balancer
100%
Player Ranks
92%
Welcome Messages
89%
Messages/Rules on Request
84%
High Ping/Rank Kicker
66%
Knife Kill Announcer
65%
Admin Alerter/Announcer
64%
Kill Streak Announcer
59%
Votekick/Voteban
52%
Chat Filter
44%
Votemap
41%
Forbidden Weapons
34%
Metabans
34%
Team Kill Punisher
26%
Weapon Kill Announcer
24%
Weapon Limiter
20%
Votenuke
16%
Country kicker
15%
Command Aliases
11%
Force Normal Cheat
11%
Advanced Idle Kicker
9%
Kill Rate Kicker
7%
Free Slots Controller
7%
Surrender
7%
End of Round Ticket Logger
6%
KPD Kicker
6%
AdaptiveTicketCount
4%
Grenade Spam Limiter
--- End Code ---
Procon, we need server and we have it, but when gameserver fills
we get some latency problems and big delay. But we can make any
rule what gets on my head, your head, or keavlar head ;)
Right now, i'm connected to procon and reconnet...so there may
be possibility to use rconnet for all that main plugins that
cost CPU a lot, and procon maybe, for sniperlimit and no
explosive on metro/locker only
#Post#: 232--------------------------------------------------
Re: ProCon and RconNET
DIR By: blz
Date: December 6, 2014, 4:23 pm
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DO IT!
#Post#: 234--------------------------------------------------
Re: ProCon and RconNET
DIR By: Siflex
Date: December 6, 2014, 5:30 pm
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Hum, nice idea to split in ProCon and RconNET.
There is some lag this time. So, it will be nice if we can avoid
them.
#Post#: 237--------------------------------------------------
Re: ProCon and RconNET
DIR By: niko
Date: December 7, 2014, 10:39 am
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Btw, so...i made rconnet tool. All you need to go and register
HTML http://37.187.25.126:8081/login/
HTML http://37.187.25.126:8081/login/ here and paste here your
usernames! So i can add you as admins!
For now, i only use Procon for !rules...becuse it dont
spam...thats only.
UPDATE: i put that also on rconnet...to see if we need procon.
Posibility is that since rconnet have a **** setup for weapon
limit that explosives on metro/locker wont work that good, and
,sniper and dmr slots are questionable how they work, i will
switch those rules on procon...and that should work. (we will
see how you lose slot, etc)
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And i made google mail account. For now until we get some
webhost at own mail.
its
digitaleuropeanalliance@gmail.com
pass on private message x)
#Post#: 238--------------------------------------------------
Re: ProCon and RconNET
DIR By: hrabia
Date: December 7, 2014, 11:05 am
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i already got an account there (hrabia)
#Post#: 239--------------------------------------------------
Re: ProCon and RconNET
DIR By: niko
Date: December 7, 2014, 11:25 am
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And here is why is procon sometimes better....new rule that
counts admins and say to you if there is more than 2 admins
using Sniper/DMR :P
And that is only visable to Admins =D
But for now it will not be on while we se in Rconnet will work
with his sniper limit
--- Code ---
# SET THE MAX # OF SNIPERS HERE:
On Kill;Admin;ServerFirst;Set %server_adminlimit% 15
On Say;Admin;ServerFirst;Set %server_adminlimit% 15
# SNIPER LOG MESSAGES
On Spawn;Admin;If %server_sl_admin[%p%]% == 1
On Kill;Admin;If %server_sl_admin[%v%]% == 1
# SNIPER KILL CHECKS either over limit (so kill), existing
sniper (do nothing), new sniper (reserve slot)
On Kill;Admin;Damage SniperRifle;Damage DMR;
If %server_admin_total[%ptk%]% >= 2;If
%server_sl_setsniper[%p%]% == 0;if %server_sl_admin[%p%]% ==
0;PlayerYell %p% There is already
%server_admin_total[1]%+%server_admin_total[2]% admins using
snipers !!!
If %server_sl_admin[%p%]% == 1;Log %ptk% %p% still a
sniper, %server_admin_total[%ptk%]% snipers on team %ptk%
If %server_sl_admin[%p%]% == 0;Incr
%server_admin_total[%ptk%]%;Set %server_sl_admin[%p%]% 1;Set
%server_sl_x% %server_admin_total[%ptk%]%;Set
%server_sl_adminname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
has SNIPER slot on %pt%
%server_admin_total[%ptk%]%/%server_adminlimit%
# SNIPER KILL CHECKS either over limit (so kill), existing
sniper (do nothing), new sniper (reserve slot)
On Kill;Admin;Weapon U_Scout;Not Damage SniperRifle;Not Damage
DMR;
If %server_admin_total[%ptk%]% >= 2;If
%server_sl_setsniper[%p%]% == 0;if %server_sl_admin[%p%]% ==
0;PlayerYell %p% There is already
%server_admin_total[1]%+%server_admin_total[2]% admins using
snipers !!!
If %server_sl_admin[%p%]% == 0;Incr
%server_admin_total[%ptk%]%;Set %server_sl_admin[%p%]% 1;Set
%server_sl_x% %server_admin_total[%ptk%]%;Set
%server_sl_adminname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
has SNIPER slot on %pt%
%server_admin_total[%ptk%]%/%server_adminlimit%
# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER
LEAVES
On Kill;Admin;Not Damage SniperRifle;Not Damage Handgun;Not
Weapon U_Scout;Not Weapon Melee;Not Weapon
Explosive;Weapons/Gadgets/C4/C4;Weapons/Gadgets/Claymore/Claymore;If
%server_sl_admin[%p%]% == 1;Set %server_sl_admin[%p%]% 0;Decr
%server_admin_total[%ptk%]%;AdminSay %pt% %p% gave up SNIPER
slot (used %w%)
On Leave;Admin;If %server_sl_admin[%p%]% == 1;Set
%server_sl_admin[%p%]% 0;Decr
%server_admin_total[%ptk%]%;AdminSay %pt% %p% gave up SNIPER
slot (left server)
# !limits / !sniperx / !setsniper INFO MESSAGES
#!limits tells you the current count for your team and sniper
player names
On Say;Admin;Text !limits;
AdminSay Sniper limit: Reserve slot with sniper kill,
until non-sniper/handgun/knife kill.
If %server_admin_total[%ptk%]% == 0;PlayerSay %pt%
0/%server_adminlimit% SNIPERS on team %pt%
If %server_admin_total[%ptk%]% > 0;PlayerSay %pt%
SNIPER[1/%server_adminlimit%] is %server_sl_adminname[%ptk%][1]%
If %server_admin_total[%ptk%]% > 1;PlayerSay %pt%
SNIPER[2/%server_adminlimit%] is %server_sl_adminname[%ptk%][2]%
If %server_admin_total[%ptk%]% > 2;PlayerSay %pt%
SNIPER[3/%server_adminlimit%] is %server_sl_adminname[%ptk%][3]%
If %server_admin_total[%ptk%]% > 3;PlayerSay %pt%
SNIPER[4/%server_adminlimit%] is %server_sl_adminname[%ptk%][4]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][5]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][6]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][7]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][8]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][9]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is
%server_sl_adminname[%ptk%][10]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is
%server_sl_adminname[%ptk%][11]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is
%server_sl_adminname[%ptk%][12]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is
%server_sl_adminname[%ptk%][13]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is
%server_sl_adminname[%ptk%][14]%
If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_adminlimit%] is
%server_sl_adminname[%ptk%][15]%
#!limitx just gives the sniper counts for both teams
On Say;Admin;Text !limitx;
AdminSay SNIPERS: Team 1:
%server_admin_total[1]%/%server_adminlimit%, Team 2:
%server_admin_total[2]%/%server_adminlimit%
--- End Code ---
#Post#: 242--------------------------------------------------
Re: ProCon and RconNET
DIR By: niko
Date: December 8, 2014, 1:02 pm
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admin commands
HTML http://www.rconnet.de/viewtopic.php?f=27&t=785
HTML http://www.rconnet.de/viewtopic.php?f=27&t=785
#Post#: 243--------------------------------------------------
Re: ProCon and RconNET
DIR By: tommm-v
Date: December 8, 2014, 3:38 pm
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tommm-v
#Post#: 247--------------------------------------------------
Re: ProCon and RconNET
DIR By: niko
Date: December 9, 2014, 7:30 pm
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UPDATE:
Maplist....procon and rconnet are overlaping...so if you want to
do some map list, i need to shut down procon...or change the
list....
And i set up new maplist
#Post#: 248--------------------------------------------------
Re: ProCon and RconNET
DIR By: niko
Date: December 10, 2014, 10:08 am
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UPDATE:
I put away locker for the maplist because i cant forbid right
now explosives on rconnet. waiting for answer on forum. cu
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