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       #Post#: 230--------------------------------------------------
       ProCon and RconNET
   DIR By: niko
       Date: December 6, 2014, 8:46 am
       ---------------------------------------------------------
       So, long story short.
       RconNET is always on, we pay for it, and access it via webpage.
       Easy to use. But limited use of plugins.(very limited) Database
       of players and so on. All of you can register on www.rconnet.de/
  HTML http://www.rconnet.de/
       it cost  2,99 EUR per month, and prepaid card with posibility to
       pay via paypal is 10€ ...i think that is not big money...
       --- Code ---
       
       Advanced Balancer
       100%
       Player Ranks
       92%
       Welcome Messages
       89%
       Messages/Rules on Request
       84%
       High Ping/Rank Kicker
       66%
       Knife Kill Announcer
       65%
       Admin Alerter/Announcer
       64%
       Kill Streak Announcer
       59%
       Votekick/Voteban
       52%
       Chat Filter
       44%
       Votemap
       41%
       Forbidden Weapons
       34%
       Metabans
       34%
       Team Kill Punisher
       26%
       Weapon Kill Announcer
       24%
       Weapon Limiter
       20%
       Votenuke
       16%
       Country kicker
       15%
       Command Aliases
       11%
       Force Normal Cheat
       11%
       Advanced Idle Kicker
       9%
       Kill Rate Kicker
       7%
       Free Slots Controller
       7%
       Surrender
       7%
       End of Round Ticket Logger
       6%
       KPD Kicker
       6%
       AdaptiveTicketCount
       4%
       Grenade Spam Limiter
       --- End Code ---
       Procon, we need server and we have it, but when gameserver fills
       we get some latency problems and big delay. But we can make any
       rule what gets on my head, your head, or keavlar head ;)
       Right now, i'm connected to procon and reconnet...so there may
       be possibility to use rconnet for all that main plugins that
       cost CPU a lot, and procon maybe, for sniperlimit and no
       explosive on metro/locker only
       #Post#: 232--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: blz
       Date: December 6, 2014, 4:23 pm
       ---------------------------------------------------------
       DO IT!
       #Post#: 234--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: Siflex
       Date: December 6, 2014, 5:30 pm
       ---------------------------------------------------------
       Hum, nice idea to split in ProCon and RconNET.
       There is some lag this time. So, it will be nice if we can avoid
       them.
       #Post#: 237--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: niko
       Date: December 7, 2014, 10:39 am
       ---------------------------------------------------------
       Btw, so...i made rconnet tool. All you need to go and register
  HTML http://37.187.25.126:8081/login/
  HTML http://37.187.25.126:8081/login/ here and paste here your
       usernames! So i can add you as admins!
       For now, i only use Procon for !rules...becuse it dont
       spam...thats only.
       UPDATE: i put that also on rconnet...to see if we need procon.
       Posibility is that since rconnet have a **** setup for weapon
       limit that explosives on metro/locker wont work that good, and
       ,sniper and dmr slots are questionable how they work, i will
       switch those rules on procon...and that should work. (we will
       see how you lose slot, etc)
       ---------------------------------------------------------
       And i made google mail account. For now until we get some
       webhost at own mail.
       its
       digitaleuropeanalliance@gmail.com
       pass on private message x)
       #Post#: 238--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: hrabia
       Date: December 7, 2014, 11:05 am
       ---------------------------------------------------------
       i already got an account there (hrabia)
       #Post#: 239--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: niko
       Date: December 7, 2014, 11:25 am
       ---------------------------------------------------------
       And here is why is procon sometimes better....new rule that
       counts admins and say to you if there is more than 2 admins
       using Sniper/DMR :P
       And that is only visable to Admins =D
       But for now it will not be on while we se in Rconnet will work
       with his sniper limit
       --- Code ---
       
       # SET THE MAX # OF SNIPERS HERE:
       On Kill;Admin;ServerFirst;Set %server_adminlimit% 15
       On Say;Admin;ServerFirst;Set %server_adminlimit% 15
       
       
       
       # SNIPER LOG MESSAGES
       On Spawn;Admin;If %server_sl_admin[%p%]% == 1
       On Kill;Admin;If %server_sl_admin[%v%]% == 1
       
       # SNIPER KILL CHECKS either over limit (so kill), existing
       sniper (do nothing), new sniper (reserve slot)
       On Kill;Admin;Damage SniperRifle;Damage DMR;
       If %server_admin_total[%ptk%]% >= 2;If
       %server_sl_setsniper[%p%]% == 0;if %server_sl_admin[%p%]% ==
       0;PlayerYell %p% There is already
       %server_admin_total[1]%+%server_admin_total[2]% admins using
       snipers !!!
       If %server_sl_admin[%p%]% == 1;Log %ptk% %p% still a
       sniper, %server_admin_total[%ptk%]% snipers on team %ptk%
       If %server_sl_admin[%p%]% == 0;Incr
       %server_admin_total[%ptk%]%;Set %server_sl_admin[%p%]% 1;Set
       %server_sl_x% %server_admin_total[%ptk%]%;Set
       %server_sl_adminname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
       has SNIPER slot on %pt%
       %server_admin_total[%ptk%]%/%server_adminlimit%
       
       # SNIPER KILL CHECKS either over limit (so kill), existing
       sniper (do nothing), new sniper (reserve slot)
       On Kill;Admin;Weapon U_Scout;Not Damage SniperRifle;Not Damage
       DMR;
       If %server_admin_total[%ptk%]% >= 2;If
       %server_sl_setsniper[%p%]% == 0;if %server_sl_admin[%p%]% ==
       0;PlayerYell %p% There is already
       %server_admin_total[1]%+%server_admin_total[2]% admins using
       snipers !!!
       If %server_sl_admin[%p%]% == 0;Incr
       %server_admin_total[%ptk%]%;Set %server_sl_admin[%p%]% 1;Set
       %server_sl_x% %server_admin_total[%ptk%]%;Set
       %server_sl_adminname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
       has SNIPER slot on %pt%
       %server_admin_total[%ptk%]%/%server_adminlimit%
       
       # FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER
       LEAVES
       On Kill;Admin;Not Damage SniperRifle;Not Damage Handgun;Not
       Weapon U_Scout;Not Weapon Melee;Not Weapon
       Explosive;Weapons/Gadgets/C4/C4;Weapons/Gadgets/Claymore/Claymore;If
       %server_sl_admin[%p%]% == 1;Set %server_sl_admin[%p%]% 0;Decr
       %server_admin_total[%ptk%]%;AdminSay %pt% %p% gave up SNIPER
       slot (used %w%)
       On Leave;Admin;If %server_sl_admin[%p%]% == 1;Set
       %server_sl_admin[%p%]% 0;Decr
       %server_admin_total[%ptk%]%;AdminSay %pt% %p% gave up SNIPER
       slot (left server)
       
       # !limits / !sniperx / !setsniper INFO MESSAGES
       
       #!limits tells you the current count for your team and sniper
       player names
       On Say;Admin;Text !limits;
       AdminSay Sniper limit: Reserve slot with sniper kill,
       until non-sniper/handgun/knife kill.
       If %server_admin_total[%ptk%]% == 0;PlayerSay %pt%
       0/%server_adminlimit% SNIPERS on team %pt%
       If %server_admin_total[%ptk%]% > 0;PlayerSay %pt%
       SNIPER[1/%server_adminlimit%] is %server_sl_adminname[%ptk%][1]%
       If %server_admin_total[%ptk%]% > 1;PlayerSay %pt%
       SNIPER[2/%server_adminlimit%] is %server_sl_adminname[%ptk%][2]%
       If %server_admin_total[%ptk%]% > 2;PlayerSay %pt%
       SNIPER[3/%server_adminlimit%] is %server_sl_adminname[%ptk%][3]%
       If %server_admin_total[%ptk%]% > 3;PlayerSay %pt%
       SNIPER[4/%server_adminlimit%] is %server_sl_adminname[%ptk%][4]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][5]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][6]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][7]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][8]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is %server_sl_adminname[%ptk%][9]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is
       %server_sl_adminname[%ptk%][10]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is
       %server_sl_adminname[%ptk%][11]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is
       %server_sl_adminname[%ptk%][12]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is
       %server_sl_adminname[%ptk%][13]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is
       %server_sl_adminname[%ptk%][14]%
       If %server_admin_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_adminlimit%] is
       %server_sl_adminname[%ptk%][15]%
       
       #!limitx just gives the sniper counts for both teams
       On Say;Admin;Text !limitx;
       AdminSay SNIPERS: Team 1:
       %server_admin_total[1]%/%server_adminlimit%, Team 2:
       %server_admin_total[2]%/%server_adminlimit%
       --- End Code ---
       #Post#: 242--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: niko
       Date: December 8, 2014, 1:02 pm
       ---------------------------------------------------------
       admin commands
  HTML http://www.rconnet.de/viewtopic.php?f=27&t=785
  HTML http://www.rconnet.de/viewtopic.php?f=27&t=785
       #Post#: 243--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: tommm-v
       Date: December 8, 2014, 3:38 pm
       ---------------------------------------------------------
       tommm-v
       #Post#: 247--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: niko
       Date: December 9, 2014, 7:30 pm
       ---------------------------------------------------------
       UPDATE:
       Maplist....procon and rconnet are overlaping...so if you want to
       do some map list, i need to shut down procon...or change the
       list....
       And i set up new maplist
       #Post#: 248--------------------------------------------------
       Re: ProCon and RconNET
   DIR By: niko
       Date: December 10, 2014, 10:08 am
       ---------------------------------------------------------
       UPDATE:
       I put away locker for the maplist because i cant forbid right
       now explosives on rconnet. waiting for answer on forum. cu
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