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#Post#: 200--------------------------------------------------
Procon, problem, server etc.
DIR By: niko
Date: December 2, 2014, 8:05 am
---------------------------------------------------------
So, right now i have a lot of fields where i work.
Aaaand it isnt a quick one. =D
Maybe it got lot of work on me, but shit can overlap and my
brain works little bit confusing ;)
So, i will get shit done. Ipromise that.
So...
Problems:
1. Server restart-something always get wrong.
2. Procon 24/7
3. Procon control
3. webpage
Solutions:
1. Server is restarting every day @ 7:00
Thats is a shit, and it loads his setup from config files on
server.
Main problem is in Startup.txt
It looks right now like:
--- Code ---
#
-------------------------------------------------------------------------------------------------------------------------
# This fkn file is generated by Nik_sperience for [DEA]
platoon
#
-------------------------------------------------------------------------------------------------------------------------
# Server Einstellungen
# Servername darf maximal 63 Zeichen haben
admin.password 451451451
punkBuster.activate
vars.serverName "[DEA] Drugs Alternative Rush | Hardcore | 64P
| BEST MAPS"
vars.serverDescription "This is [DEA] Digital European
Alliance Hardcore Server. For now it is under construction.
Sniperlimit 3 per team and no mortar! Active admins ! Have fun
and good luck. TS: 62.104.20.156:10139"
vars.friendlyFire true
vars.idleTimeout 300
vars.teamKillCountForKick 5
vars.teamKillValueForKick 5
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.autoBalance true
vars.killCam false
vars.miniMap false
vars.3dSpotting false
vars.miniMapSpotting true
vars.3pCam false
vars.teamKillKickForBan 3
vars.maxPlayers 64
vars.idleBanRounds 0
vars.vehicleSpawnAllowed true
vars.vehicleSpawnDelay 70
vars.bulletDamage 100
vars.regenerateHealth false
vars.roundRestartPlayerCount 0
vars.roundStartPlayerCount 1
vars.onlySquadLeaderSpawn true
vars.unlockMode "stats"
vars.soldierHealth 60
vars.hud false
vars.playerRespawnTime 100
vars.gameModeCounter 300
vars.serverMessage "This is [DEA]-Digital European Alliance
Hardcore Server"
reservedSlotsList.aggressiveJoin true
vars.roundLockdownCountdown 10
vars.roundWarmupTimeout 600
fairFight.activate
vars.maxSpectators 2
vars.hitIndicatorsEnabled false
vars.serverType "RANKED"
vars.alwaysAllowSpectators true
vars.roundTimeLimit 200
vars.ticketBleedRate 100
vars.teamFactionOverride 1 1
vars.teamFactionOverride 2 0
vars.teamFactionOverride 3 1
vars.teamFactionOverride 4 0
vars.idleTimeout 300
vars.crossHair true
vars.roundPlayersReadyMinCount 1
vars.roundPlayersReadyBypassTimer 60
vars.roundPlayersReadyPercent 33
vars.preset "HARDCORE" true
--- End Code ---
And for some reason still it gets ticket to 100, and preset to
NORMAL. That preset reset can be due to it was set vars.preset
"HARDCORE" false O.o this night...
And on save it says sometimes :
--- Quote ---
> Errors occurred while saving the config. Please inform the
Support Team immediately.
--- End Quote ---
and url returns
--- Quote ---
>
HTML https://netplayconfig.4players.de/index.php?gameserverid=454937&LAYOUT=configeditor&editmode=CONFIG&fid=3944&message=LANG_CONFIG_SAVE_FAILED
--- End Quote ---
and sometimes just go on main page without any messages but in
both ways is saves it. O.o
2. I made a server, its a shitty one but it works (any donation
are nice RAM, mainboard, CPU x) )
Its old Athlon 64 3000+ , 1,75GB DDR400, and some shitty
motherboard, at least i have 200GB hdd =D
So, i made an DNS to my public IP which is updater every 10 mins
due to dynamic IP form ISP.
its
--- Code ---
mehes.duckdns.org
--- End Code ---
what that means, i will create account and you will be able to
connect server any time from windows =D but about that later.
This PC will run Procon 24/7 and it will be for start our
Webpage server.
So that will be done today.
3. Procon control, so...you all have procon acces, download it
from
HTML http://cdn.myrcon.com/procon1/procon_1.4.2.4.zip
HTML http://cdn.myrcon.com/procon1/procon_1.4.2.4.zip
To access it you use battlelog nickname and pass
--- Quote ---
> ask me or hrabia
--- End Quote ---
on connection
--- Code ---
62.104.178.117:48888
--- End Code ---
You have access to change maplist, kick, ban, permpan etc send
message, but all that you can do ingame while main procon is
running with plugins.
Plugins and configuration for you procon will be uploaded here
when its finished! and you will add it to your folder =D
About plugins, for now they are working, at least the basic one.
For stat we need to wait to webserver to be on.
And while server isnt up and ready to work normaly i wont edit
or add. (but i found one for map list change what is depending
on time, so maybe i can set smt later about "maplist depends on
number of soliders" wee will see)
4. webpage..well...this is on list after all of above is done.
=D
And yes, if webserver will block procon and if it take a lot of
my net (i have only 1mb/sec speed) down (0,2 up) or if it wont
work good, we shall discuss about buying a webhost and domain.
(aaaand that will cost more some money).
I think i told every thing i meant....so..back to work.
Any questions?
#Post#: 201--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: niko
Date: December 2, 2014, 11:58 am
---------------------------------------------------------
UPDATE
My server is running and procon frosbite is now 24/7 on =D
I just hope that it will work good =D
And, i posted wrong port on which you are connecting with your
Procon.
It is
--- Code ---
48888
--- End Code ---
#Post#: 210--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: niko
Date: December 3, 2014, 5:48 am
---------------------------------------------------------
And today i finally got the server to listen me...from now, when
it restarts in morning, everything will be fine:
so Startup.exe is:
--- Code ---
#
-------------------------------------------------------------------------------------------------------------------------
# This fkn file is generated by Nik_sperience for [DEA]
platoon
#
-------------------------------------------------------------------------------------------------------------------------
admin.password *********
punkBuster.activate
fairFight.activate
#server message
vars.serverName "[DEA] Drugs Alternative Rush | Hardcore | 64P
| BEST MAPS"
vars.serverDescription "This is Digital European Alliance
Hardcore Server. Sniperlimit 3 + 2 DMR per team and no mortar!
Active admins ! Have fun and good luck. TS: 62.104.20.156:10139
"
vars.serverMessage "This is [DEA]-Digital European Alliance
Hardcore Server"
#server rules
vars.serverType "RANKED"
vars.preset "HARDCORE" true
vars.unlockMode "stats"
#this need to be like this cuz battlelog
vars.autoBalance true
vars.friendlyFire true
vars.killCam false
vars.miniMap false
vars.hud false
vars.3dSpotting false
vars.nameTag false
vars.3pCam false
vars.regenerateHealth false
vars.vehicleSpawnAllowed true
vars.soldierHealth 60
vars.playerRespawnTime 100
vars.playerManDownTime 100
vars.bulletDamage 100
vars.onlySquadLeaderSpawn true
vars.forceReloadWholeMags true
vars.hitIndicatorsEnabled false
#server settings with #
vars.gameModeCounter 300
vars.roundLockdownCountdown 30
vars.roundWarmupTimeout 600
vars.vehicleSpawnDelay 70
vars.maxPlayers 64
vars.maxSpectators 4
vars.roundRestartPlayerCount 0
vars.roundStartPlayerCount 1
vars.roundTimeLimit 200
vars.ticketBleedRate 100
#server settings with var
vars.miniMapSpotting true
reservedSlotsList.aggressiveJoin true
vars.commander false
vars.alwaysAllowSpectators true
vars.crossHair true
#player settings
vars.idleTimeout 300
vars.teamKillCountForKick 5
vars.teamKillValueForKick 5
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.teamKillKickForBan 3
vars.idleBanRounds 0
# round start settings
vars.roundPlayersReadyMinCount 1
vars.roundPlayersReadyBypassTimer 60
vars.roundPlayersReadyPercent 33
--- End Code ---
#Post#: 211--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: MaksL91
Date: December 3, 2014, 6:01 am
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Nice job Nik
#Post#: 212--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: Siflex
Date: December 3, 2014, 6:40 am
---------------------------------------------------------
GG Nik.
If you need help, we can join you in the work if you want
(website for example).
#Post#: 215--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: niko
Date: December 3, 2014, 7:27 pm
---------------------------------------------------------
Thank sif =D
Well, i made some changes, server starts with 100 tics. New
plugin instaled, but it reseted my cofiguration -.- ...if smt i
forgot to add again tell me! its late.
Back to ticket, new plugin basic does this
--- Code ---
On Say;Text !ticket
PlayerSay === 10 or less players ->100 ticket===
PlayerSay === 10 to 20 players ->150 ticket===
PlayerSay === 20 to 30 players ->200 ticket===
PlayerSay === 30 to 40 players ->250 ticket===
PlayerSay === 40 or more players ->300 ticket===
PlayerSay === ticket count change with new map ===
--- End Code ---
also there is now new !ticket whatever is called =D
found by other here
--- Code ---
On Say;Text !rules
PlayerSay === Teamwork is everything - go for the objective
===
PlayerSay === Sniper limit 3 == DMR limit 2 ===
PlayerSay === NO MORTAR ===
PlayerSay === No kills with vehicle under 6 players in one
team ===
PlayerSay === But you can use it for transport ===
PlayerSay === Adaptive ticket rate (!ticket)===
--- End Code ---
which is procon_rulez.txt
new code for Startup.exe
--- Code ---
#
-------------------------------------------------------------------------------------------------------------------------
# This fkn file is generated by Nik_sperience for [DEA]
platoon
#
-------------------------------------------------------------------------------------------------------------------------
admin.password **i'm not that blond*****
punkBuster.activate
fairFight.activate
#server message
vars.serverName "[DEA] Drugs Alternative Rush | Hardcore | 64P
| BEST MAPS"
vars.serverDescription "This is Digital European Alliance
Hardcore Server. Sniperlimit 3 + 2 DMR per team and no mortar!
Adaptive ticket count! No vehicle kill under 6 players in team!
Active admins ! Have fun and good luck. TS: 62.104.20.156:10139
"
vars.serverMessage "This is [DEA]-Digital European Alliance
Hardcore Server"
#server rules
vars.serverType "RANKED"
vars.preset "HARDCORE" true
vars.unlockMode "stats"
#this need to be like this cuz battlelog
vars.autoBalance true
vars.friendlyFire true
vars.killCam false
vars.miniMap false
vars.hud false
vars.3dSpotting false
vars.nameTag false
vars.3pCam false
vars.regenerateHealth false
vars.vehicleSpawnAllowed true
vars.soldierHealth 60
vars.playerRespawnTime 100
vars.playerManDownTime 100
vars.bulletDamage 100
vars.onlySquadLeaderSpawn true
vars.forceReloadWholeMags true
vars.hitIndicatorsEnabled false
#server settings with #
vars.gameModeCounter 100
vars.roundLockdownCountdown 15
vars.roundWarmupTimeout 600
vars.vehicleSpawnDelay 70
vars.maxPlayers 64
vars.maxSpectators 4
vars.roundRestartPlayerCount 0
vars.roundStartPlayerCount 4
vars.roundTimeLimit 200
vars.ticketBleedRate 100
#server settings with var
vars.miniMapSpotting true
reservedSlotsList.aggressiveJoin true
vars.commander false
vars.alwaysAllowSpectators true
vars.crossHair true
#player settings
vars.idleTimeout 300
#vars.teamKillCountForKick 5
#vars.teamKillValueForKick 5
#vars.teamKillValueIncrease 1
#vars.teamKillValueDecreasePerSecond 0
#vars.teamKillKickForBan 3
vars.idleBanRounds 0
# round start settings
vars.roundPlayersReadyMinCount 1
vars.roundPlayersReadyBypassTimer 60
vars.roundPlayersReadyPercent 33
--- End Code ---
And yeah i add more shit do not loose sniper/dmr
--- Code ---
####################################################
#dmr limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by DMR kill
# Slot is lost by non-DMR/Handgun kill
# Max # dmrs is set in %server_dmrlimit% var
####################################################
# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%
# SET THE MAX # OF DMRS HERE:
On Kill;ServerFirst;Set %server_dmrlimit% 2
On Say;ServerFirst;Set %server_dmrlimit% 2
# DMR LOG MESSAGES
On Spawn;If %server_sl_dmr[%p%]% == 1;Log Sniper %pt% %p%
re-spawned. %server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
On Kill;If %server_sl_dmr[%v%]% == 1;Log Sniper %vtk% %v%
killed. %server_sl_dmr_total[%vtk%]% dmrs on team %vtk%
# DMR KILL CHECKS either over limit (so kill), existing dmr
(do nothing), new dmr (reserve slot)
On Kill;Damage DMR;
If %server_sl_dmr_total[%ptk%]% >= %server_dmrlimit%;If
%server_sl_setdmr[%p%]% == 0;if %server_sl_dmr[%p%]% ==
0;PlayerSay killed by DMR LIMIT;Log Sniper Limit max
%server_dmrlimit% dmrs each team !!! (now Kill;Not Admin
%p%);Kill;Not Admin
If %server_sl_dmr[%p%]% == 1;Log %ptk% %p% still a dmr,
%server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
If %server_sl_dmr[%p%]% == 0;Incr
%server_sl_dmr_total[%ptk%]%;Set %server_sl_dmr[%p%]% 1;Set
%server_sl_x% %server_sl_dmr_total[%ptk%]%;Set
%server_sl_dmrname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has
DMR slot on %pt%
%server_sl_dmr_total[%ptk%]%/%server_dmrlimit%;Log %ptk% %p% is
new dmr, %server_sl_dmr_total[%ptk%]%/%server_dmrlimit% dmrs on
team %ptk%
# DMR KILL CHECKS either over limit (so kill), existing dmr
(do nothing), new dmr (reserve slot)
On Kill;Weapon U_Scout;Not Damage DMR;
If %server_sl_dmr_total[%ptk%]% >= %server_dmrlimit%;If
%server_sl_setdmr[%p%]% == 0;if %server_sl_dmr[%p%]% == 0;Say
%p% killed by DMR LIMIT for %pt%;Log Sniper Limit max
%server_dmrlimit% dmrs each team !!! (now Kill;Not Admin
%p%);Kill;Not Admin
If %server_sl_dmr[%p%]% == 1;Log %ptk% %p% still a dmr,
%server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
If %server_sl_dmr[%p%]% == 0;Incr
%server_sl_dmr_total[%ptk%]%;Set %server_sl_dmr[%p%]% 1;Set
%server_sl_x% %server_sl_dmr_total[%ptk%]%;Set
%server_sl_dmrname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has
DMR slot on %pt%
%server_sl_dmr_total[%ptk%]%/%server_dmrlimit%;Log %ptk% %p% is
new dmr, %server_sl_dmr_total[%ptk%]%/%server_dmrlimit% dmrs on
team %ptk%
# FREE UP DMR SLOT IF DMR HAS NON-DMR KILL OR DMR LEAVES
On Kill;Not Damage DMR;Not Damage Handgun;Not Demage
ProjectileExplosive;Not Weapon Melee;Not Weapon Explosive;Not
Demage
Explosive;Weapons/Gadgets/C4/C4;Weapons/Gadgets/Claymore/Claymore;If
%server_sl_dmr[%p%]% == 1;Set %server_sl_dmr[%p%]% 0;Decr
%server_sl_dmr_total[%ptk%]%;TeamSay %pt% %p% gave up DMR slot
(used %w%);Log Ex-dmr %p% used %d% %wk%,
%server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
On Leave;If %server_sl_dmr[%p%]% == 1;Set %server_sl_dmr[%p%]%
0;Decr %server_sl_dmr_total[%ptk%]%;TeamSay %pt% %p% gave up DMR
slot (left server);Log Sniper %pt% %p% left server.
%server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
# !dmrs / !dmrx / !setdmr INFO MESSAGES
#!dmrs tells you the current count for your team and dmr
player names
On Say;Text !dmrs;
PlayerSay Sniper limit: Reserve slot with dmr kill, until
non-dmr/handgun/knife kill.
If %server_sl_dmr_total[%ptk%]% == 0;PlayerSay %pt%
0/%server_dmrlimit% DMRS on team %pt%
If %server_sl_dmr_total[%ptk%]% > 0;PlayerSay %pt%
DMR[1/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][1]%
If %server_sl_dmr_total[%ptk%]% > 1;PlayerSay %pt%
DMR[2/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][2]%
If %server_sl_dmr_total[%ptk%]% > 2;PlayerSay %pt%
DMR[3/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][3]%
If %server_sl_dmr_total[%ptk%]% > 3;PlayerSay %pt%
DMR[4/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][4]%
If %server_sl_dmr_total[%ptk%]% > 4;PlayerSay %pt%
DMR[5/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][5]%
#!dmrx just gives the dmr counts for both teams
On Say;Text !dmrx;
PlayerSay DMRS: Team 1:
%server_sl_dmr_total[1]%/%server_dmrlimit%, Team 2:
%server_sl_dmr_total[2]%/%server_dmrlimit%
#!setdmr <name-substring> is admin-only command to allocate a
dmr slot to player. E.g. "!setdmr bam"
On Say;Admin;Text !setdmr;TargetPlayer;Set
%server_sl_setdmr[%t%]% 1;PlayerSay %t% guaranteed a DMR slot
until round end
--- End Code ---
--- Code ---
####################################################
#sniper limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by SniperRifle kill
# Slot is lost by non-SniperRifle/Handgun kill
# Max # snipers is set in %server_sniperlimit% var
####################################################
# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%
# SET THE MAX # OF SNIPERS HERE:
On Kill;ServerFirst;Set %server_sniperlimit% 3
On Say;ServerFirst;Set %server_sniperlimit% 3
# SNIPER LOG MESSAGES
On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p%
re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%
On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v%
killed. %server_sl_total[%vtk%]% snipers on team %vtk%
# SNIPER KILL CHECKS either over limit (so kill), existing
sniper (do nothing), new sniper (reserve slot)
On Kill;Damage SniperRifle;
If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If
%server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% ==
0;PlayerSay killed by SNIPER LIMIT;Log Sniper Limit max
%server_sniperlimit% snipers each team !!! (now Kill;Not Admin
%p%);Kill;Not Admin
If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a
sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
If %server_sl_sniper[%p%]% == 0;Incr
%server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set
%server_sl_x% %server_sl_total[%ptk%]%;Set
%server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
has SNIPER slot on %pt%
%server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is
new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit%
snipers on team %ptk%
# SNIPER KILL CHECKS either over limit (so kill), existing
sniper (do nothing), new sniper (reserve slot)
On Kill;Weapon U_Scout;Not Damage SniperRifle;
If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If
%server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% ==
0;Say %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max
%server_sniperlimit% snipers each team !!! (now Kill;Not Admin
%p%);Kill;Not Admin
If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a
sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
If %server_sl_sniper[%p%]% == 0;Incr
%server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set
%server_sl_x% %server_sl_total[%ptk%]%;Set
%server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
has SNIPER slot on %pt%
%server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is
new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit%
snipers on team %ptk%
# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER
LEAVES
On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Weapon
U_Scout;Not Weapon Melee;Not Weapon
Explosive;Weapons/Gadgets/C4/C4;Weapons/Gadgets/Claymore/Claymore;If
%server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr
%server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot
(used %w%);Log Ex-sniper %p% used %d% %wk%,
%server_sl_total[%ptk%]% snipers on team %ptk%
On Leave;If %server_sl_sniper[%p%]% == 1;Set
%server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay
%pt% %p% gave up SNIPER slot (left server);Log Sniper %pt% %p%
left server. %server_sl_total[%ptk%]% snipers on team %ptk%
# !snipers / !sniperx / !setsniper INFO MESSAGES
#!snipers tells you the current count for your team and sniper
player names
On Say;Text !snipers;
PlayerSay Sniper limit: Reserve slot with sniper kill,
until non-sniper/handgun/knife kill.
If %server_sl_total[%ptk%]% == 0;PlayerSay %pt%
0/%server_sniperlimit% SNIPERS on team %pt%
If %server_sl_total[%ptk%]% > 0;PlayerSay %pt%
SNIPER[1/%server_sniperlimit%] is
%server_sl_snipername[%ptk%][1]%
If %server_sl_total[%ptk%]% > 1;PlayerSay %pt%
SNIPER[2/%server_sniperlimit%] is
%server_sl_snipername[%ptk%][2]%
If %server_sl_total[%ptk%]% > 2;PlayerSay %pt%
SNIPER[3/%server_sniperlimit%] is
%server_sl_snipername[%ptk%][3]%
If %server_sl_total[%ptk%]% > 3;PlayerSay %pt%
SNIPER[4/%server_sniperlimit%] is
%server_sl_snipername[%ptk%][4]%
If %server_sl_total[%ptk%]% > 4;PlayerSay %pt%
SNIPER[5/%server_sniperlimit%] is
%server_sl_snipername[%ptk%][5]%
#!sniperx just gives the sniper counts for both teams
On Say;Text !sniperx;
PlayerSay SNIPERS: Team 1:
%server_sl_total[1]%/%server_sniperlimit%, Team 2:
%server_sl_total[2]%/%server_sniperlimit%
#!setsniper <name-substring> is admin-only command to allocate
a sniper slot to player. E.g. "!setsniper bam"
On Say;Admin;Text !setsniper;TargetPlayer;Set
%server_sl_setsniper[%t%]% 1;PlayerSay %t% guaranteed a SNIPER
slot until round end
--- End Code ---
aaand i this that enough for today =D
aa oh yea, on tommys hint
--- Code ---
On Join;If Teamsize < 15;Incr %server_joins%;Not Rate 2 60;Set
%server_joins% 1
On Join;If Teamsize < 15;Say Please Stand by solider,
%server_joins% more player(s) are joining.
On Kill;Weapon Death;Teamsize 6;
PlayerCount 4;Say %p% kicked for vehicle kills;Kick kicked for
vehicle kills with small teams
PlayerCount 3;Say Teams too small, %p% slayed for vehicle kill
%c%/4;Kill 100
Say %p% - no vehicle kills with small teams (less than 6 in
one team) (#%c%/4)
#On Spawn;Set %playernumber_ts1% %ts1%
#On Spawn;Set %playernumber_ts2% %ts2%
#On Say;Text !ts1;AdminSay Number of players is
%playernumber_ts1%!
#On Say;Text !ts2;AdminSay Number of players is
%playernumber_ts2%!
#On Join;If %playernumber_ts1% < 15;If %playernumber_ts2% <
15;Incr %server_joins%;Not Rate 2 60;Set %server_joins% 1
#On Join;If %playernumber_ts1% < 15;If %playernumber_ts2% <
15;Say Please Stand by solider, %server_joins% more player(s)
are joining.
--- End Code ---
Which does that when is more than 15 in smaller team players,
there is no annoying message that someone is joining.
Dont look this after # that was my way to do it x)
And on that i add that rule i add rule there is no vehicle kill
if smaller team have less than 6 players. And if smt kill,
after 4 gets kicked =D (also noted that on rules)
Night =D
#Post#: 218--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: hrabia
Date: December 4, 2014, 7:30 am
---------------------------------------------------------
is he also killed each time he kill someone with vehicle?
#Post#: 219--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: niko
Date: December 4, 2014, 8:07 am
---------------------------------------------------------
--- Quote from: hrabia link ---
>
> is he also killed each time he kill someone with vehicle?
>
--- End Quote ---
yes yes, and after 4 kills, get kicked
btw, tommm-v found smt today and i found tha cause.
These two options
--- Code ---
vars.roundRestartPlayerCount 0
vars.roundStartPlayerCount 4
--- End Code ---
make that once a day once it have 4 players, that day even if it
became empty it starts with 1p every round...
and option secod is to set it to restart when less than 4
players and cant be playable again if it drops under 4 playsers
--- Code ---
vars.roundRestartPlayerCount 4
vars.roundStartPlayerCount 4
--- End Code ---
#Post#: 223--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: Siflex
Date: December 4, 2014, 12:37 pm
---------------------------------------------------------
--- Quote ---
>
> Back to ticket, new plugin basic does this
>
> On Say;Text !ticket
> PlayerSay === 10 or less players ->100 ticket===
> PlayerSay === 10 to 20 players ->150 ticket===
> PlayerSay === 20 to 30 players ->200 ticket===
> PlayerSay === 30 to 40 players ->250 ticket===
> PlayerSay === 40 or more players ->300 ticket===
> PlayerSay === ticket count change with new map ===
>
> also there is now new !ticket whatever is called =D
>
--- End Quote ---
Very nice idea ! Nice work :D
--- Quote ---
>
> is he also killed each time he kill someone with vehicle?
>
> yes yes, and after 4 kills, get kicked
>
--- End Quote ---
But, if the server is empty, it's not dangerous to kick player ?
Or maybe, put the value higher, like 10.
#Post#: 224--------------------------------------------------
Re: Procon, problem, server etc.
DIR By: Opius11
Date: December 5, 2014, 3:17 am
---------------------------------------------------------
Nikety Nik Niko!
Dude, was thinking all night on the issue u had with procon...
couldn't sleep, eat... and read up on this post.
First off, a question ??? Why are you using query port (48888)
for connection to your procon? Isn't that the query port you got
from your server provider. If I am not all wrong here (I might
be, so don't be angry with me if I am :-* ) that is the port
Procon <---> (communicating) <---> Game Server
Isn't that the point of running layers in Procon... You let
Procon (Master) handle the "talk" with the game server, then you
connect to the layer and "mess" with it there, instead of using
the same port as the main information?!?
I believe the easiest way is to check the config files in
Procon, to see the port it "talks" to the game server. If that
is 48888, you would be better of using another port/layer to
connect to. If it is not 48888, then it's ok to use.
Secondly, the connection problem (packet drop) is an error in
running 2 or more Procon.exe communicating with each other (as
far as I have understood it). If you run Procon.exe (master) on
your own server, you should use Procon.console.exe or
Procon.service to connect to the master. If you get this sorted,
your server PC (even if it is old) should probably run just
fine. The answer were in the post u looked at in procon forum
HTML https://forum.myrcon.com/showthread.php?7317-ProCon-Connection-Issues-Seeking-Help-from-the-ProCon-Guys&p=95194&viewfull=1#post95194<br
/> ;) You can also do it the other way around, run console or
service on you server and then connect with procon.exe.
This problem could also cause other issues... like wrong ticket
count, and other strange behavior of the server.
Still, your internet connection is maybe somewhat to limited...
but you need to test more to figure that one out :-[
BR,
Opius11
BTW, I think I have a 320 or 500 gb disc laying around that I
don't need, u want it?
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