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       #Post#: 200--------------------------------------------------
       Procon, problem, server etc.
   DIR By: niko
       Date: December 2, 2014, 8:05 am
       ---------------------------------------------------------
       So, right now i have a lot of fields where i work.
       Aaaand it isnt a quick one. =D
       Maybe it got lot of work on me, but shit can overlap and my
       brain works little bit confusing ;)
       So, i will get shit done. Ipromise that.
       So...
       Problems:
       1. Server restart-something always get wrong.
       2. Procon 24/7
       3. Procon control
       3. webpage
       Solutions:
       1. Server is restarting every day @ 7:00
       Thats is a shit, and it loads his setup from config files on
       server.
       Main problem is in Startup.txt
       It looks right now like:
       --- Code ---
       #
       -------------------------------------------------------------------------------------------------------------------------
       # This fkn file is generated by Nik_sperience for [DEA]
       platoon
       #
       -------------------------------------------------------------------------------------------------------------------------
       # Server Einstellungen
       # Servername darf maximal 63 Zeichen haben
       
       admin.password 451451451
       punkBuster.activate
       vars.serverName "[DEA] Drugs Alternative Rush | Hardcore | 64P
       | BEST MAPS"
       vars.serverDescription "This is [DEA] Digital European
       Alliance Hardcore Server. For now it is under construction.
       Sniperlimit 3 per team and no mortar! Active admins !   Have fun
       and good luck.  TS: 62.104.20.156:10139"
       vars.friendlyFire true
       vars.idleTimeout 300
       vars.teamKillCountForKick 5
       vars.teamKillValueForKick 5
       vars.teamKillValueIncrease 1
       vars.teamKillValueDecreasePerSecond 0
       vars.autoBalance true
       vars.killCam false
       vars.miniMap false
       vars.3dSpotting false
       vars.miniMapSpotting true
       vars.3pCam false
       vars.teamKillKickForBan 3
       vars.maxPlayers 64
       vars.idleBanRounds 0
       vars.vehicleSpawnAllowed true
       vars.vehicleSpawnDelay 70
       vars.bulletDamage 100
       vars.regenerateHealth false
       vars.roundRestartPlayerCount 0
       vars.roundStartPlayerCount 1
       vars.onlySquadLeaderSpawn true
       vars.unlockMode "stats"
       vars.soldierHealth 60
       vars.hud false
       vars.playerRespawnTime 100
       vars.gameModeCounter 300
       vars.serverMessage "This is [DEA]-Digital European Alliance
       Hardcore Server"
       reservedSlotsList.aggressiveJoin true
       vars.roundLockdownCountdown 10
       vars.roundWarmupTimeout 600
       fairFight.activate
       vars.maxSpectators 2
       vars.hitIndicatorsEnabled false
       vars.serverType "RANKED"
       vars.alwaysAllowSpectators true
       vars.roundTimeLimit 200
       vars.ticketBleedRate 100
       vars.teamFactionOverride 1 1
       vars.teamFactionOverride 2 0
       vars.teamFactionOverride 3 1
       vars.teamFactionOverride 4 0
       vars.idleTimeout 300
       vars.crossHair true
       vars.roundPlayersReadyMinCount 1
       vars.roundPlayersReadyBypassTimer 60
       vars.roundPlayersReadyPercent 33
       vars.preset "HARDCORE" true
       --- End Code ---
       And for some reason still it gets ticket to 100, and preset to
       NORMAL. That preset reset can be due to it was set vars.preset
       "HARDCORE" false O.o this night...
       And on save it says sometimes :
       --- Quote ---
       > Errors occurred while saving the config. Please inform the
       Support Team immediately.
       --- End Quote ---
       and url returns
       --- Quote ---
       >
  HTML https://netplayconfig.4players.de/index.php?gameserverid=454937&LAYOUT=configeditor&editmode=CONFIG&fid=3944&message=LANG_CONFIG_SAVE_FAILED
       --- End Quote ---
       and sometimes just go on main page without any messages but in
       both ways is saves it. O.o
       2. I made a server, its a shitty one but it works (any donation
       are nice RAM, mainboard, CPU x) )
       Its old Athlon 64 3000+ , 1,75GB DDR400, and some shitty
       motherboard, at least i have 200GB hdd =D
       So, i made an DNS to my public IP which is updater every 10 mins
       due to dynamic IP form ISP.
       its
       --- Code ---
       mehes.duckdns.org
       --- End Code ---
       what that means, i will create account and you will be able to
       connect server any time from windows =D but about that later.
       This PC will run Procon 24/7 and it will be for start our
       Webpage server.
       So that will be done today.
       3. Procon control, so...you all have procon acces, download it
       from
  HTML http://cdn.myrcon.com/procon1/procon_1.4.2.4.zip
  HTML http://cdn.myrcon.com/procon1/procon_1.4.2.4.zip
       To access it you use battlelog nickname and pass
       --- Quote ---
       > ask me or hrabia
       --- End Quote ---
       on connection
       --- Code ---
       62.104.178.117:48888
       --- End Code ---
       You have access to change maplist, kick, ban, permpan etc send
       message, but all that you can do ingame while main procon is
       running with plugins.
       Plugins and configuration for you procon will be uploaded here
       when its finished! and you will add it to your folder =D
       About plugins, for now they are working, at least the basic one.
       For stat we need to wait to webserver to be on.
       And while server isnt up and ready to work normaly i wont edit
       or add. (but i found one for map list change what is depending
       on time, so maybe i can set smt later about "maplist depends on
       number of soliders" wee will see)
       4. webpage..well...this is on list after all of above is done.
       =D
       And yes, if webserver will block procon and if it take a lot of
       my net (i have only 1mb/sec speed) down (0,2 up) or if it wont
       work good, we shall discuss about buying a webhost and domain.
       (aaaand that will cost more some money).
       I think i told every thing i meant....so..back to work.
       Any questions?
       #Post#: 201--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: niko
       Date: December 2, 2014, 11:58 am
       ---------------------------------------------------------
       UPDATE
       My server is running and procon frosbite is now 24/7 on =D
       I just hope that it will work good =D
       And, i posted wrong port on which you are connecting with your
       Procon.
       It is
       --- Code ---
       48888
       --- End Code ---
       #Post#: 210--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: niko
       Date: December 3, 2014, 5:48 am
       ---------------------------------------------------------
       And today i finally got the server to listen me...from now, when
       it restarts in morning, everything will be fine:
       so Startup.exe is:
       --- Code ---
       #
       -------------------------------------------------------------------------------------------------------------------------
       # This fkn file is generated by Nik_sperience for [DEA]
       platoon
       #
       -------------------------------------------------------------------------------------------------------------------------
       
       
       admin.password *********
       punkBuster.activate
       fairFight.activate
       #server message
       vars.serverName "[DEA] Drugs Alternative Rush | Hardcore | 64P
       | BEST MAPS"
       vars.serverDescription "This is Digital European Alliance
       Hardcore Server.  Sniperlimit 3 + 2 DMR per team and no mortar!
       Active admins ! Have fun and good luck. TS: 62.104.20.156:10139
       "
       vars.serverMessage "This is [DEA]-Digital European Alliance
       Hardcore Server"
       
       #server rules
       vars.serverType "RANKED"
       vars.preset "HARDCORE" true
       vars.unlockMode "stats"
       
       
       #this need to be like this cuz battlelog
       vars.autoBalance true
       vars.friendlyFire true
       vars.killCam false
       vars.miniMap false
       vars.hud false
       vars.3dSpotting false
       vars.nameTag false
       vars.3pCam false
       vars.regenerateHealth false
       vars.vehicleSpawnAllowed true
       vars.soldierHealth 60
       vars.playerRespawnTime 100
       vars.playerManDownTime 100
       vars.bulletDamage 100
       vars.onlySquadLeaderSpawn true
       vars.forceReloadWholeMags true
       vars.hitIndicatorsEnabled false
       
       #server settings with #
       vars.gameModeCounter 300
       vars.roundLockdownCountdown 30
       vars.roundWarmupTimeout 600
       vars.vehicleSpawnDelay 70
       vars.maxPlayers 64
       vars.maxSpectators 4
       vars.roundRestartPlayerCount 0
       vars.roundStartPlayerCount 1
       vars.roundTimeLimit 200
       vars.ticketBleedRate 100
       
       #server settings with var
       vars.miniMapSpotting true
       reservedSlotsList.aggressiveJoin true
       vars.commander false
       vars.alwaysAllowSpectators true
       vars.crossHair true
       
       
       #player settings
       vars.idleTimeout 300
       vars.teamKillCountForKick 5
       vars.teamKillValueForKick 5
       vars.teamKillValueIncrease 1
       vars.teamKillValueDecreasePerSecond 0
       vars.teamKillKickForBan 3
       vars.idleBanRounds 0
       
       # round start settings
       vars.roundPlayersReadyMinCount 1
       vars.roundPlayersReadyBypassTimer 60
       vars.roundPlayersReadyPercent 33
       
       
       
       
       
       --- End Code ---
       #Post#: 211--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: MaksL91
       Date: December 3, 2014, 6:01 am
       ---------------------------------------------------------
       Nice job Nik
       #Post#: 212--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: Siflex
       Date: December 3, 2014, 6:40 am
       ---------------------------------------------------------
       GG Nik.
       If you need help, we can join you in the work if you want
       (website for example).
       #Post#: 215--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: niko
       Date: December 3, 2014, 7:27 pm
       ---------------------------------------------------------
       Thank sif =D
       Well, i made some changes, server starts with 100 tics. New
       plugin instaled, but it reseted my cofiguration -.- ...if smt i
       forgot to add again tell me! its late.
       Back to ticket, new plugin basic does this
       --- Code ---
       
       On Say;Text !ticket
       PlayerSay === 10 or less players ->100 ticket===
       PlayerSay === 10 to 20 players ->150 ticket===
       PlayerSay === 20 to 30 players ->200 ticket===
       PlayerSay === 30 to 40 players ->250 ticket===
       PlayerSay === 40 or more players ->300 ticket===
       PlayerSay === ticket count change with new map ===
       --- End Code ---
       also there is now new !ticket whatever is called =D
       found by other here
       --- Code ---
       
       On Say;Text !rules
       PlayerSay === Teamwork is everything - go for the objective
       ===
       PlayerSay === Sniper limit 3 == DMR limit 2 ===
       PlayerSay === NO MORTAR ===
       PlayerSay === No kills with vehicle under 6 players in one
       team ===
       PlayerSay === But you can use it for transport ===
       PlayerSay === Adaptive ticket rate (!ticket)===
       
       --- End Code ---
       which is procon_rulez.txt
       new code for Startup.exe
       --- Code ---
       #
       -------------------------------------------------------------------------------------------------------------------------
       # This fkn file is generated by Nik_sperience for [DEA]
       platoon
       #
       -------------------------------------------------------------------------------------------------------------------------
       
       
       admin.password **i'm not that blond*****
       punkBuster.activate
       fairFight.activate
       #server message
       vars.serverName "[DEA] Drugs Alternative Rush | Hardcore | 64P
       | BEST MAPS"
       vars.serverDescription "This is Digital European Alliance
       Hardcore Server.  Sniperlimit 3 + 2 DMR per team and no mortar!
       Adaptive ticket count! No vehicle kill under 6 players in team!
       Active admins ! Have fun and good luck. TS: 62.104.20.156:10139
       "
       vars.serverMessage "This is [DEA]-Digital European Alliance
       Hardcore Server"
       
       #server rules
       vars.serverType "RANKED"
       vars.preset "HARDCORE" true
       vars.unlockMode "stats"
       
       
       #this need to be like this cuz battlelog
       vars.autoBalance true
       vars.friendlyFire true
       vars.killCam false
       vars.miniMap false
       vars.hud false
       vars.3dSpotting false
       vars.nameTag false
       vars.3pCam false
       vars.regenerateHealth false
       vars.vehicleSpawnAllowed true
       vars.soldierHealth 60
       vars.playerRespawnTime 100
       vars.playerManDownTime 100
       vars.bulletDamage 100
       vars.onlySquadLeaderSpawn true
       vars.forceReloadWholeMags true
       vars.hitIndicatorsEnabled false
       
       #server settings with #
       vars.gameModeCounter 100
       vars.roundLockdownCountdown 15
       vars.roundWarmupTimeout 600
       vars.vehicleSpawnDelay 70
       vars.maxPlayers 64
       vars.maxSpectators 4
       vars.roundRestartPlayerCount 0
       vars.roundStartPlayerCount 4
       vars.roundTimeLimit 200
       vars.ticketBleedRate 100
       
       #server settings with var
       vars.miniMapSpotting true
       reservedSlotsList.aggressiveJoin true
       vars.commander false
       vars.alwaysAllowSpectators true
       vars.crossHair true
       
       
       #player settings
       vars.idleTimeout 300
       #vars.teamKillCountForKick 5
       #vars.teamKillValueForKick 5
       #vars.teamKillValueIncrease 1
       #vars.teamKillValueDecreasePerSecond 0
       #vars.teamKillKickForBan 3
       vars.idleBanRounds 0
       
       # round start settings
       vars.roundPlayersReadyMinCount 1
       vars.roundPlayersReadyBypassTimer 60
       vars.roundPlayersReadyPercent 33
       
       
       --- End Code ---
       And yeah i add more shit do not loose sniper/dmr
       --- Code ---
       ####################################################
       #dmr limit by tarreltje V2.3 - tweaked by Bambam
       # Slot is reserved by DMR kill
       # Slot is lost by non-DMR/Handgun kill
       # Max # dmrs is set in %server_dmrlimit% var
       ####################################################
       
       # DEBUG
       On Kill;Log %p% killed %v% with %d% %wk%
       On Spawn;Log %p% spawned on %ptk%
       
       # SET THE MAX # OF DMRS HERE:
       On Kill;ServerFirst;Set %server_dmrlimit% 2
       On Say;ServerFirst;Set %server_dmrlimit% 2
       
       # DMR LOG MESSAGES
       On Spawn;If %server_sl_dmr[%p%]% == 1;Log Sniper %pt% %p%
       re-spawned. %server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
       On Kill;If %server_sl_dmr[%v%]% == 1;Log Sniper %vtk% %v%
       killed. %server_sl_dmr_total[%vtk%]% dmrs on team %vtk%
       
       # DMR KILL CHECKS either over limit (so kill), existing dmr
       (do nothing), new dmr (reserve slot)
       On Kill;Damage DMR;
       If %server_sl_dmr_total[%ptk%]% >= %server_dmrlimit%;If
       %server_sl_setdmr[%p%]% == 0;if %server_sl_dmr[%p%]% ==
       0;PlayerSay killed by DMR LIMIT;Log Sniper Limit max
       %server_dmrlimit% dmrs each team !!! (now Kill;Not Admin
       %p%);Kill;Not Admin
       If %server_sl_dmr[%p%]% == 1;Log %ptk% %p% still a dmr,
       %server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
       If %server_sl_dmr[%p%]% == 0;Incr
       %server_sl_dmr_total[%ptk%]%;Set %server_sl_dmr[%p%]% 1;Set
       %server_sl_x% %server_sl_dmr_total[%ptk%]%;Set
       %server_sl_dmrname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has
       DMR slot on %pt%
       %server_sl_dmr_total[%ptk%]%/%server_dmrlimit%;Log %ptk% %p% is
       new dmr, %server_sl_dmr_total[%ptk%]%/%server_dmrlimit% dmrs on
       team %ptk%
       
       # DMR KILL CHECKS either over limit (so kill), existing dmr
       (do nothing), new dmr (reserve slot)
       On Kill;Weapon U_Scout;Not Damage DMR;
       If %server_sl_dmr_total[%ptk%]% >= %server_dmrlimit%;If
       %server_sl_setdmr[%p%]% == 0;if %server_sl_dmr[%p%]% == 0;Say
       %p% killed by DMR LIMIT for %pt%;Log Sniper Limit max
       %server_dmrlimit% dmrs each team !!! (now Kill;Not Admin
       %p%);Kill;Not Admin
       If %server_sl_dmr[%p%]% == 1;Log %ptk% %p% still a dmr,
       %server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
       If %server_sl_dmr[%p%]% == 0;Incr
       %server_sl_dmr_total[%ptk%]%;Set %server_sl_dmr[%p%]% 1;Set
       %server_sl_x% %server_sl_dmr_total[%ptk%]%;Set
       %server_sl_dmrname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has
       DMR slot on %pt%
       %server_sl_dmr_total[%ptk%]%/%server_dmrlimit%;Log %ptk% %p% is
       new dmr, %server_sl_dmr_total[%ptk%]%/%server_dmrlimit% dmrs on
       team %ptk%
       
       # FREE UP DMR SLOT IF DMR HAS NON-DMR KILL OR DMR LEAVES
       On Kill;Not Damage DMR;Not Damage Handgun;Not Demage
       ProjectileExplosive;Not Weapon Melee;Not Weapon Explosive;Not
       Demage
       Explosive;Weapons/Gadgets/C4/C4;Weapons/Gadgets/Claymore/Claymore;If
       %server_sl_dmr[%p%]% == 1;Set %server_sl_dmr[%p%]% 0;Decr
       %server_sl_dmr_total[%ptk%]%;TeamSay %pt% %p% gave up DMR slot
       (used %w%);Log Ex-dmr %p% used %d% %wk%,
       %server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
       On Leave;If %server_sl_dmr[%p%]% == 1;Set %server_sl_dmr[%p%]%
       0;Decr %server_sl_dmr_total[%ptk%]%;TeamSay %pt% %p% gave up DMR
       slot (left server);Log Sniper %pt% %p% left server.
       %server_sl_dmr_total[%ptk%]% dmrs on team %ptk%
       
       # !dmrs / !dmrx / !setdmr INFO MESSAGES
       
       #!dmrs tells you the current count for your team and dmr
       player names
       On Say;Text !dmrs;
       PlayerSay Sniper limit: Reserve slot with dmr kill, until
       non-dmr/handgun/knife kill.
       If %server_sl_dmr_total[%ptk%]% == 0;PlayerSay %pt%
       0/%server_dmrlimit% DMRS on team %pt%
       If %server_sl_dmr_total[%ptk%]% > 0;PlayerSay %pt%
       DMR[1/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][1]%
       If %server_sl_dmr_total[%ptk%]% > 1;PlayerSay %pt%
       DMR[2/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][2]%
       If %server_sl_dmr_total[%ptk%]% > 2;PlayerSay %pt%
       DMR[3/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][3]%
       If %server_sl_dmr_total[%ptk%]% > 3;PlayerSay %pt%
       DMR[4/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][4]%
       If %server_sl_dmr_total[%ptk%]% > 4;PlayerSay %pt%
       DMR[5/%server_dmrlimit%] is %server_sl_dmrname[%ptk%][5]%
       
       #!dmrx just gives the dmr counts for both teams
       On Say;Text !dmrx;
       PlayerSay DMRS: Team 1:
       %server_sl_dmr_total[1]%/%server_dmrlimit%, Team 2:
       %server_sl_dmr_total[2]%/%server_dmrlimit%
       
       #!setdmr <name-substring> is admin-only command to allocate a
       dmr slot to player. E.g. "!setdmr bam"
       On Say;Admin;Text !setdmr;TargetPlayer;Set
       %server_sl_setdmr[%t%]% 1;PlayerSay %t% guaranteed a DMR slot
       until round end
       --- End Code ---
       --- Code ---
       ####################################################
       #sniper limit by tarreltje V2.3 - tweaked by Bambam
       # Slot is reserved by SniperRifle kill
       # Slot is lost by non-SniperRifle/Handgun kill
       # Max # snipers is set in %server_sniperlimit% var
       ####################################################
       
       # DEBUG
       On Kill;Log %p% killed %v% with %d% %wk%
       On Spawn;Log %p% spawned on %ptk%
       
       # SET THE MAX # OF SNIPERS HERE:
       On Kill;ServerFirst;Set %server_sniperlimit% 3
       On Say;ServerFirst;Set %server_sniperlimit% 3
       
       # SNIPER LOG MESSAGES
       On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p%
       re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%
       On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v%
       killed. %server_sl_total[%vtk%]% snipers on team %vtk%
       
       # SNIPER KILL CHECKS either over limit (so kill), existing
       sniper (do nothing), new sniper (reserve slot)
       On Kill;Damage SniperRifle;
       If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If
       %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% ==
       0;PlayerSay killed by SNIPER LIMIT;Log Sniper Limit max
       %server_sniperlimit% snipers each team !!! (now Kill;Not Admin
       %p%);Kill;Not Admin
       If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a
       sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
       If %server_sl_sniper[%p%]% == 0;Incr
       %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set
       %server_sl_x% %server_sl_total[%ptk%]%;Set
       %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
       has SNIPER slot on %pt%
       %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is
       new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit%
       snipers on team %ptk%
       
       # SNIPER KILL CHECKS either over limit (so kill), existing
       sniper (do nothing), new sniper (reserve slot)
       On Kill;Weapon U_Scout;Not Damage SniperRifle;
       If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If
       %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% ==
       0;Say %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max
       %server_sniperlimit% snipers each team !!! (now Kill;Not Admin
       %p%);Kill;Not Admin
       If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a
       sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
       If %server_sl_sniper[%p%]% == 0;Incr
       %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set
       %server_sl_x% %server_sl_total[%ptk%]%;Set
       %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p%
       has SNIPER slot on %pt%
       %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is
       new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit%
       snipers on team %ptk%
       
       # FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER
       LEAVES
       On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Weapon
       U_Scout;Not Weapon Melee;Not Weapon
       Explosive;Weapons/Gadgets/C4/C4;Weapons/Gadgets/Claymore/Claymore;If
       %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr
       %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot
       (used %w%);Log Ex-sniper %p% used %d% %wk%,
       %server_sl_total[%ptk%]% snipers on team %ptk%
       On Leave;If %server_sl_sniper[%p%]% == 1;Set
       %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay
       %pt% %p% gave up SNIPER slot (left server);Log Sniper %pt% %p%
       left server. %server_sl_total[%ptk%]% snipers on team %ptk%
       
       # !snipers / !sniperx / !setsniper INFO MESSAGES
       
       #!snipers tells you the current count for your team and sniper
       player names
       On Say;Text !snipers;
       PlayerSay Sniper limit: Reserve slot with sniper kill,
       until non-sniper/handgun/knife kill.
       If %server_sl_total[%ptk%]% == 0;PlayerSay %pt%
       0/%server_sniperlimit% SNIPERS on team %pt%
       If %server_sl_total[%ptk%]% > 0;PlayerSay %pt%
       SNIPER[1/%server_sniperlimit%] is
       %server_sl_snipername[%ptk%][1]%
       If %server_sl_total[%ptk%]% > 1;PlayerSay %pt%
       SNIPER[2/%server_sniperlimit%] is
       %server_sl_snipername[%ptk%][2]%
       If %server_sl_total[%ptk%]% > 2;PlayerSay %pt%
       SNIPER[3/%server_sniperlimit%] is
       %server_sl_snipername[%ptk%][3]%
       If %server_sl_total[%ptk%]% > 3;PlayerSay %pt%
       SNIPER[4/%server_sniperlimit%] is
       %server_sl_snipername[%ptk%][4]%
       If %server_sl_total[%ptk%]% > 4;PlayerSay %pt%
       SNIPER[5/%server_sniperlimit%] is
       %server_sl_snipername[%ptk%][5]%
       
       #!sniperx just gives the sniper counts for both teams
       On Say;Text !sniperx;
       PlayerSay SNIPERS: Team 1:
       %server_sl_total[1]%/%server_sniperlimit%, Team 2:
       %server_sl_total[2]%/%server_sniperlimit%
       
       #!setsniper <name-substring> is admin-only command to allocate
       a sniper slot to player. E.g. "!setsniper bam"
       On Say;Admin;Text !setsniper;TargetPlayer;Set
       %server_sl_setsniper[%t%]% 1;PlayerSay %t% guaranteed a SNIPER
       slot until round end
       --- End Code ---
       aaand i this that enough for today =D
       aa oh yea, on tommys hint
       --- Code ---
       On Join;If Teamsize < 15;Incr %server_joins%;Not Rate 2 60;Set
       %server_joins% 1
       On Join;If Teamsize < 15;Say Please Stand by solider,
       %server_joins% more player(s) are joining.
       
       On Kill;Weapon Death;Teamsize 6;
       PlayerCount 4;Say %p% kicked for vehicle kills;Kick kicked for
       vehicle kills with small teams
       PlayerCount 3;Say Teams too small, %p% slayed for vehicle kill
       %c%/4;Kill 100
       Say %p% - no vehicle kills with small teams (less than 6 in
       one team) (#%c%/4)
       
       
       
       #On Spawn;Set %playernumber_ts1% %ts1%
       #On Spawn;Set %playernumber_ts2% %ts2%
       #On Say;Text !ts1;AdminSay Number of players is
       %playernumber_ts1%!
       #On Say;Text !ts2;AdminSay Number of players is
       %playernumber_ts2%!
       
       #On Join;If %playernumber_ts1% < 15;If %playernumber_ts2% <
       15;Incr %server_joins%;Not Rate 2 60;Set %server_joins% 1
       #On Join;If %playernumber_ts1% < 15;If %playernumber_ts2% <
       15;Say Please Stand by solider, %server_joins% more player(s)
       are joining.
       
       
       
       --- End Code ---
       Which does that when is more than 15 in smaller team players,
       there is no annoying message that someone is joining.
       Dont look this after # that was my way to do it x)
       And on that i add that rule i add rule there is no vehicle kill
       if smaller team have less than 6 players.  And if smt kill,
       after 4 gets kicked =D (also noted that on rules)
       Night =D
       #Post#: 218--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: hrabia
       Date: December 4, 2014, 7:30 am
       ---------------------------------------------------------
       is he also killed each time he kill someone with vehicle?
       #Post#: 219--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: niko
       Date: December 4, 2014, 8:07 am
       ---------------------------------------------------------
       --- Quote from: hrabia link ---
       >
       > is he also killed each time he kill someone with vehicle?
       >
       --- End Quote ---
       yes yes, and after 4 kills, get kicked
       btw, tommm-v found smt today and i found tha cause.
       These two options
       --- Code ---
       vars.roundRestartPlayerCount 0
       vars.roundStartPlayerCount 4
       --- End Code ---
       make that once a day once it have 4 players, that day even if it
       became empty it starts with 1p every round...
       and option secod is to set it to restart when less than 4
       players and cant be playable again if it drops under 4 playsers
       --- Code ---
       vars.roundRestartPlayerCount 4
       vars.roundStartPlayerCount 4
       --- End Code ---
       #Post#: 223--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: Siflex
       Date: December 4, 2014, 12:37 pm
       ---------------------------------------------------------
       --- Quote ---
       >
       > Back to ticket, new plugin basic does this
       >
       > On Say;Text !ticket
       > PlayerSay === 10 or less players ->100 ticket===
       > PlayerSay === 10 to 20 players ->150 ticket===
       > PlayerSay === 20 to 30 players ->200 ticket===
       > PlayerSay === 30 to 40 players ->250 ticket===
       > PlayerSay === 40 or more players ->300 ticket===
       > PlayerSay === ticket count change with new map ===
       >
       > also there is now new !ticket whatever is called =D
       >
       --- End Quote ---
       Very nice idea ! Nice work :D
       --- Quote ---
       >
       > is he also killed each time he kill someone with vehicle?
       >
       > yes yes, and after 4 kills, get kicked
       >
       --- End Quote ---
       But, if the server is empty, it's not dangerous to kick player ?
       Or maybe, put the value higher, like 10.
       #Post#: 224--------------------------------------------------
       Re: Procon, problem, server etc.
   DIR By: Opius11
       Date: December 5, 2014, 3:17 am
       ---------------------------------------------------------
       Nikety Nik Niko!
       Dude, was thinking all night on the issue u had with procon...
       couldn't sleep, eat... and read up on this post.
       First off, a question  ??? Why are you using query port (48888)
       for connection to your procon? Isn't that the query port you got
       from your server provider. If I am not all wrong here (I might
       be, so don't be angry with me if I am  :-* ) that is the port
       Procon <---> (communicating) <---> Game Server
       Isn't that the point of running layers in Procon... You let
       Procon (Master) handle the "talk" with the game server, then you
       connect to the layer and "mess" with it there, instead of using
       the same port as the main information?!?
       I believe the easiest way is to check the config files in
       Procon, to see the port it "talks" to the game server. If that
       is 48888, you would be better of using another port/layer to
       connect to. If it is not 48888, then it's ok to use.
       Secondly, the connection problem (packet drop) is an error in
       running 2 or more Procon.exe communicating with each other (as
       far as I have understood it). If you run Procon.exe (master) on
       your own server, you should use Procon.console.exe or
       Procon.service to connect to the master. If you get this sorted,
       your server PC (even if it is old) should probably run just
       fine. The answer were in the post u looked at in procon forum
  HTML https://forum.myrcon.com/showthread.php?7317-ProCon-Connection-Issues-Seeking-Help-from-the-ProCon-Guys&p=95194&viewfull=1#post95194<br
       /> ;) You can also do it the other way around, run console or
       service on you server and then connect with procon.exe.
       This problem could also cause other issues... like wrong ticket
       count, and other strange behavior of the server.
       Still, your internet connection is maybe somewhat to limited...
       but you need to test more to figure that one out  :-[
       BR,
       Opius11
       BTW, I think I have a 320 or 500 gb disc laying around that I
       don't need, u want it?
       *****************************************************
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