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       #Post#: 97--------------------------------------------------
       The game of Bagatelle
       By: johnfree Date: May 12, 2012, 12:30 pm
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       Here is a CHALLENGE for all of you!
       I love the game of Bagatelle for here the ball bounces crazily
       around inside a ring of posts. Its path is utterly PRE-DESTINED
       yet CANNOT be predicted!
       Suddenly it will escape, totally unexpectedly and nobody can
       foretell when or where.
       In this game we have say 39 perfectly elastic immovable posts
       hammered vertically into a smooth horizontal plane
       They are equally spaced on a circle each 1" apart from 2
       closest-neighbours
       Each post is 0.1" diameter
       So between the gaps between posts a 0.8* diameter ball COULD
       pass.
       But our ball is frictionless, perfectly elastic and 0.75"
       diameter.
       We start it rolling within the circle of posts in no
       specially-chosen way.
       Let V(n) be the name of the portion of the path that starts at
       the nth collision and ends at the next collision.
       I maintain there is no formula for V(n)
       The path is soon chaotic and the place and time of escape is not
       computable.
       The only way to find out is to actually compute the path impact
       after impact in turn, from the beginning.
       And no computer is accurate enough for that!
       For the "bounce off" new direction depends CRITICALLY on where
       on the post the ball strikes. And that depends SUPER-critically
       on where the PREVIOUS path began and its direction.
       It is a nightmare of chaos and instability. Like a house of
       cards built with each card more wobbly than the previous card.
       The bouncing from convex and concave mirrors is especially
       interesting in the deign of LASERS, image-producing optics and
       paths (numbers) that are as near as is possible to "random"
       In fact the only situations that any computer can predict are
       limited to those where the situation is STABLE. Otherwise the
       smallest errors get magnified and the results soon meaningless.
       (Soon means after a dozen or few dozen calculations).
       But if the situation is STABLE the errors can get corrected -
       like a ball rattling down a U-section slide or down a valley.
       #Post#: 101--------------------------------------------------
       Re: The game of Bagatelle
       By: axlyon Date: May 15, 2012, 12:57 pm
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       wow. that's a complicated idea. you might want to make it have
       several patterns it loads one from the patterns at random.
       #Post#: 102--------------------------------------------------
       Re: The game of Bagatelle
       By: johnfree Date: May 18, 2012, 5:03 am
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       The people hundreds of years ago (thousands?) were VERY smart
       Those who never played bagatelle missed a lot of FUN - only
       slightly revisited in recent games like Pinball.
       The whole thing is fascinating.
       For a ball will rattle safely down a sloping U-section valley
       (child's slide), while a togoggan on the Creata Run will also
       survive PROVIDED the errors do not take it higher than the
       walls!
       So the two things are utterly different:-
       !. How safely CONSTRAINED you are for SMALL errors (e.g of
       calculation)
       2. How BIG an error and you fly off over the side!
       In the game of bagatelle there is always another pin to bounce
       off if you miss one!
       But in other cases (Pascal's Triangle) there may not be.
       Even in Bagatelle you CAN (and do rarely) escape (the same way
       you got in: by chance!)
       It would be FUN to know how LONG you are likely to remain inside
       the ring. This depends how SMALL is the gap between pins through
       which the ball, diameter D, must pass.
       I can write a programme that calculates this.
       BUT
       The errors (of computation) grow - each one an increase of the
       earlier error - until the result is meaningless! Indeed,
       eventually you get out but NOT EVEN between the correct two
       pins!
       The "whole new interesting thing" is this:-
       WHY are some problems not calculable due to error growth
       HOW to tell if your problem DOES forgive errors and how BIG an
       error will be forgiven?
       The best idea is to think of the U-section slide and find the
       answers by experimental trials.
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