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       #Post#: 80--------------------------------------------------
       Start of a Graphics Tut
   DIR By: OlDosLover
       Date: May 1, 2012, 9:18 am
       ---------------------------------------------------------
       Hi all,
       Here's the start of a graphics tutorial comparing the QBasic
       ideas to the new QB64 ideas. Criticisms and ideas welcomed.
       --- Quote ---
       > QB64 GRAPHICS
       > Welcome to this tutorial. Here i will attempt to help the
       newcommer understand the legacy QBasic graphics
       > ideas compared to the new QB64 graphic commands and how to use
       them. I will use some terms to describe things and
       > define these terms next.
       >
       > TERMS
       > Legacy = QBasic or QB45
       > QB64 = The new underscored keywords
       > Graphic surface = a set sized screen of pixels at a certain
       amount of colours
       > Pages = a number of associated graphic surfaces all the same
       size and colour depth
       > Colour Depth = maximum number of colours that can be displayed
       on a graphics surface
       > Statement = a BASIC keyword used to invoke a command with
       correct parameters
       > Monitor = computer screen
       > Mode = a particular legacy screen
       > Handle = Identifing label (a name)
       >
       >
       > LEGACY SCREEN's
       > In the old DOS QBasic a user could only create fixed legacy
       screens in size and colour depth. In QBasic a
       > user would create this one graphic window by using the
       statement SCREEN with a number. For example the main graphic
       > screens that QBasic could create are:
       >
       > SCREEN 7
       > SCREEN 9
       > SCREEN 12
       > SCREEN 13
       >
       > The resolutions of these old screens are:
       >
gopher.createaforum.com:70 /forums/technogamedevforum/p/22:55: port field too long