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#Post#: 80--------------------------------------------------
Start of a Graphics Tut
DIR By: OlDosLover
Date: May 1, 2012, 9:18 am
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Hi all,
Here's the start of a graphics tutorial comparing the QBasic
ideas to the new QB64 ideas. Criticisms and ideas welcomed.
--- Quote ---
> QB64 GRAPHICS
> Welcome to this tutorial. Here i will attempt to help the
newcommer understand the legacy QBasic graphics
> ideas compared to the new QB64 graphic commands and how to use
them. I will use some terms to describe things and
> define these terms next.
>
> TERMS
> Legacy = QBasic or QB45
> QB64 = The new underscored keywords
> Graphic surface = a set sized screen of pixels at a certain
amount of colours
> Pages = a number of associated graphic surfaces all the same
size and colour depth
> Colour Depth = maximum number of colours that can be displayed
on a graphics surface
> Statement = a BASIC keyword used to invoke a command with
correct parameters
> Monitor = computer screen
> Mode = a particular legacy screen
> Handle = Identifing label (a name)
>
>
> LEGACY SCREEN's
> In the old DOS QBasic a user could only create fixed legacy
screens in size and colour depth. In QBasic a
> user would create this one graphic window by using the
statement SCREEN with a number. For example the main graphic
> screens that QBasic could create are:
>
> SCREEN 7
> SCREEN 9
> SCREEN 12
> SCREEN 13
>
> The resolutions of these old screens are:
>
gopher.createaforum.com:70 /forums/technogamedevforum/p/22:55: port field too long