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       #Post#: 80--------------------------------------------------
       Start of a Graphics Tut
       By: OlDosLover Date: May 1, 2012, 9:18 am
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       Hi all,
       Here's the start of a graphics tutorial comparing the QBasic
       ideas to the new QB64 ideas. Criticisms and ideas welcomed.
       [quote]
       Welcome to this tutorial. Here i will attempt to help the
       newcommer understand the legacy QBasic graphics
       ideas compared to the new QB64 graphic commands and how to use
       them. I will use some terms to describe things and
       define these terms next.
       TERMS
       Legacy = QBasic or QB45
       QB64 = The new underscored keywords
       Graphic surface = a set sized screen of pixels at a certain
       amount of colours
       Pages = a number of associated graphic surfaces all the same
       size and colour depth
       Colour Depth = maximum number of colours that can be displayed
       on a graphics surface
       Statement = a BASIC keyword used to invoke a command with
       correct parameters
       Monitor = computer screen
       Mode = a particular legacy screen
       Handle = Identifing label (a name)
       LEGACY SCREEN's
       In the old DOS QBasic a user could only create fixed legacy
       screens in size and colour depth. In QBasic a
       user would create this one graphic window by using the statement
       SCREEN with a number. For example the main graphic
       screens that QBasic could create are:
       SCREEN 7
       SCREEN 9
       SCREEN 12
       SCREEN 13
       The resolutions of these old screens are:
gopher.createaforum.com:70 /forums/technogamedevforum/p/22:47: port field too long