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The Chosen Ones
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#Post#: 5935--------------------------------------------------
Competition #34
DIR By: Aeroblyctos
Date: November 27, 2011, 11:26 am
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[center]Competition Idea
The idea of this competition is to create an item set special
bonus. There must be at least two different bonuses that will
eventually combine to something even more powerful.
Hints
Here's an example number one:
[spoiler]
[*]When used on an Undead type unit, deals (lvlx300) damage to
it. Has 180 second cooldown.
[*]When used on a Monster type unit, deals (lvlx300) damage to
it. Has 180 second cooldown.
[*]When used on a Summoned type unit, deals (lvlx300) damage to
it. Has 180 second cooldown.
[*]=> When used on a Monster, Summoned or Undead type unit,
deals (lvlx300) damage to it. Has 60 second cooldown.
[/spoiler]
[size=12pt]Here's an example number two:
[spoiler]
[*]Every attack poisons the enemy, dealing 100 damage per second
for 30 seconds.
[*]Every attack poison's opponent slowing it by 20% for the
following 30 seconds.
[*]=> Every attack poisons the enemy, slowing it by 20% and
dealing 100 damage per second for 30 seconds.
[/spoiler]
[size=12pt][*]You don't need to the create whole item set with
stats, just the special things.
[*]Usually item sets have two to six pieces. In rare cases even
more.
[*]It can be active or passive idea. Usually items are passives.
[size=22pt]Competition Rules
[*]The idea have to be yours.
[*]You can make unlimited amount of entries.
[*]I will have all the rights to edit the rules all the time(I
will do it correctly and I will be fair for everyone).
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
This is the order how I judge:
[size=12pt][*]Is your idea creative and fresh?
[*]Can I possibly create your idea?
[*]The presentation?
Deadline
The competition begins immediately and conclude 5.12.2011.
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 5936--------------------------------------------------
Re: Competition #34
DIR By: DD Canada
Date: November 27, 2011, 12:26 pm
---------------------------------------------------------
Hello,
Do one have to give the item set a name? Is it required to name
the parts?
Or is it just inventing the bonuses without any background?
#Post#: 5937--------------------------------------------------
Re: Competition #34
DIR By: Blackdoom59
Date: November 27, 2011, 1:48 pm
---------------------------------------------------------
[glow=red,2,300]1-Cursed arrow[/glow]
+Dmg
+As
+Everytime the user attacks , there are x% chances to deal dmg =
total health(of user)
[glow=red,2,300]2-Cursed bow[/glow]
+Dmg
+Dmg aura
+Everytime the user attacks , there are x% chances to deal dmg =
total mana(of user)
[shadow=red,left]Cursed Balista[/shadow]
+Dmg
+As aura
+Dmg aura
+AS
+Everytime the user attacks , there are x% chances to deal
dmg=total life and mana(of user)
#Post#: 5939--------------------------------------------------
Re: Competition #34
DIR By: Blackdoom59
Date: November 27, 2011, 2:06 pm
---------------------------------------------------------
2nd entry a huuuge item set.
[shadow=black,left]Hellfire stone1
+dmg
+as
+ms
+armor
+armor aura
+evasion
+magic dmg
+hp
+mp
+hp regen
+mp regen[/shadow]
And so goes on with the other helfire stones.Like if the dmg of
the first one is 25 , the dmg of the second one is 50 , and so
on...There are 25 helfire stones , the last one looks like this
[glow=Black,2,300]Hellfire rock
+dmg
+as
+ms
+armor
+armor aura
+magic dmg
+evasion
+mp
+hp
+mp regen
+hp regen
+When used , the user summons[/glow] [glow=red,2,300]Devil's
Guard[/glow]
HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20<br
/> for model
[shadow=red,left]Devil's guard[/shadow] has huge dmg , huge
armor , huge hp and slow AS and MS.
[shadow=red,left]Devil's guard[/shadow] randomly attacks enemies
and alies , for it is neutral.
[shadow=red,left]Devil's guard[/shadow] last for only 10-25
seconds.
Even for an Epic boss , Devil's guard is a hard opponent , it
can't be killed easily
If Devil's guard dies ,then an Archdemon appears , the same , he
attacks both alies and enemies.
HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
He has low hp , low armor , huge ms and as.
#Post#: 5940--------------------------------------------------
Re: Competition #34
DIR By: Blackdoom59
Date: November 27, 2011, 2:12 pm
---------------------------------------------------------
Soooo , how am I going xD?
#Post#: 5942--------------------------------------------------
Re: Competition #34
DIR By: DD Canada
Date: November 28, 2011, 2:29 am
---------------------------------------------------------
Hello,
Disclaimer: Additional stats are necessary to be added.
[center]Alchemist's Tools
Special bonuses are [color=purple]passive.[/color][/center]
Piece #1: Alchemist's Flask
Increases alchemy level growth by 30%.
Piece #2: Alchemist's Herb Bag
Increases alchemy level growth by 30%.
Piece #3: Alchemist's Recipe Book
Increases alchemy level growth by 30%.
Complete set bonus:
Increases alchemy level growth by 100%.
#Post#: 5943--------------------------------------------------
Re: Competition #34
DIR By: DD Canada
Date: November 28, 2011, 2:45 am
---------------------------------------------------------
Hello,
Second entry from me.
Disclaimer: No additional stats, the purpose of this set is to
sell it once it's done!
[center]Sky Crystal of Daytime Savings
Special bonuses are passive.[/center]
Piece #1: Sky Crystal Piece I
Speeds up the time of clock by 10%.
Piece #2: Sky Crystal Piece II
Speeds up the time of clock by 10%.
Piece #3: Sky Crystal Piece III
Speeds up the time of clock by 10%.
Piece #4: Sky Crystal Piece IV
Speeds up the time of clock by 10%.
Piece #5: Sky Crystal Piece V
Speeds up the time of clock by 10%.
Piece #6: Sky Crystal Piece VI
Speeds up the time of clock by 10%.
Piece #7: Sky Crystal Piece VII
Speeds up the time of clock by 10%.
Piece #8: Sky Crystal Piece VIII
Speeds up the time of clock by 10%.
Piece #9: Sky Crystal Piece IX
Speeds up the time of clock by 10%.
Piece #10: Sky Crystal Piece X
Speeds up the time of clock by 10%.
Complete set bonus:
Speeds up the time of clock by 100%.
Sells for:
500 gold a piece or 6000 gold for complete set.
#Post#: 5944--------------------------------------------------
Re: Competition #34
DIR By: Aeroblyctos
Date: November 28, 2011, 3:48 am
---------------------------------------------------------
--- Quote from: DD Canada link ---
>
> Hello,
>
> Do one have to give the item set a name? Is it required to
name the parts?
> Or is it just inventing the bonuses without any background?
>
--- End Quote ---
No need to give names, just write the descriptions. Yup, just
invent the bonuses without background. Let's skip the bullshit
and go straight to the point.
--- Quote from: Blackdoom59 link ---
>
> [glow=red,2,300]1-Cursed arrow[/glow]
> +Dmg
> +As
> +Everytime the user attacks , there are x% chances to deal dmg
= total health(of user)
>
> [glow=red,2,300]2-Cursed bow[/glow]
> +Dmg
> +Dmg aura
> +Everytime the user attacks , there are x% chances to deal dmg
= total mana(of user)
>
>
>
>
> [shadow=red,left]Cursed Balista[/shadow]
> +Dmg
> +As aura
> +Dmg aura
> +AS
> +Everytime the user attacks , there are x% chances to deal
dmg=total life and mana(of user)
>
--- End Quote ---
This is something I'm looking for.
--- Quote from: Blackdoom59 link ---
>
> 2nd entry a huuuge item set.
>
> [shadow=black,left]Hellfire stone1
> +dmg
> +as
> +ms
> +armor
> +armor aura
> +evasion
> +magic dmg
> +hp
> +mp
> +hp regen
> +mp regen[/shadow]
>
> And so goes on with the other helfire stones.Like if the dmg
of the first one is 25 , the dmg of the second one is 50 , and
so on...There are 25 helfire stones , the last one looks like
this
>
> [glow=Black,2,300]Hellfire rock
> +dmg
> +as
> +ms
> +armor
> +armor aura
> +magic dmg
> +evasion
> +mp
> +hp
> +mp regen
> +hp regen
> +When used , the user summons[/glow] [glow=red,2,300]Devil's
Guard[/glow]
>
>
HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20<br
/> for model
>
> [shadow=red,left]Devil's guard[/shadow] has huge dmg , huge
armor , huge hp and slow AS and MS.
> [shadow=red,left]Devil's guard[/shadow] randomly attacks
enemies and alies , for it is neutral.
> [shadow=red,left]Devil's guard[/shadow] last for only 10-25
seconds.
> Even for an Epic boss , Devil's guard is a hard opponent , it
can't be killed easily
> If Devil's guard dies ,then an Archdemon appears , the same ,
he attacks both alies and enemies.
>
HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
> He has low hp , low armor , huge ms and as.
>
--- End Quote ---
You're focusing on the wrong thing. I don't want any stats, I
want the special things. Anyone can create and put together some
stats, but the harder part is to create the special things. This
is what I'm searching for.
--- Quote from: DD Canada link ---
>
> Hello,
>
> Disclaimer: Additional stats are necessary to be added.
>
> [center]Alchemist's Tools
> Special bonuses are [color=purple]passive.[/color][/center]
>
> Piece #1: Alchemist's Flask
> Increases alchemy level growth by 30%.
>
> Piece #2: Alchemist's Herb Bag
> Increases alchemy level growth by 30%.
>
> Piece #3: Alchemist's Recipe Book
> Increases alchemy level growth by 30%.
>
> Complete set bonus:
> Increases alchemy level growth by 100%.
>
--- End Quote ---
I don't see two things that combines. I just see one thing that
becomes better.
#Post#: 5945--------------------------------------------------
Re: Competition #34
DIR By: DD Canada
Date: November 28, 2011, 4:06 am
---------------------------------------------------------
Hello,
--- Quote ---
> I don't see two things that combines. I just see one thing
that becomes better.
--- End Quote ---
Well... Consider it as a suggestion for an item set outside the
competition, then. :)
Third entry from me...
Disclaimer: Could be given additional stats.
[center]Twin Daggers of Sun
Special bonuses are [color=purple]active.[/color][/center]
Piece #1: Era of Sunrise
When used on an undead unit, deals (lvl x 500) light damage. Has
a cooldown of 90 seconds.
Piece #2: Era of Sunset
When used on a living non-undead unit, deals (lvl x 500)
darkness damage. Has a cooldown of 90 seconds.
Complete set bonus:
When used on any unit, deals (lvl x 750) light or darkness
damage. Has a cooldown of 90 seconds.
#Post#: 5946--------------------------------------------------
Re: Competition #34
DIR By: Aeroblyctos
Date: November 28, 2011, 5:20 am
---------------------------------------------------------
--- Quote ---
> I don't see two things that combines. I just see one thing
that becomes better.
--- End Quote ---
Actually I should have said "I don't see MULTIPLE things that
combines(two or more). I just see one thing that becomes better.
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