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       #Post#: 5935--------------------------------------------------
       Competition #34
       By: Aeroblyctos Date: November 27, 2011, 11:26 am
       ---------------------------------------------------------
       [center]Competition Idea
       The idea of this competition is to create an item set special
       bonus. There must be at least two different bonuses that will
       eventually combine to something even more powerful.
       Hints
       Here's an example number one:
       [spoiler][list][*]When used on an Undead type unit, deals
       (lvlx300) damage to it. Has 180 second cooldown.
       [*]When used on a Monster type unit, deals (lvlx300) damage to
       it. Has 180 second cooldown.
       [*]When used on a Summoned type unit, deals (lvlx300) damage to
       it. Has 180 second cooldown.
       [*]=> When used on a Monster, Summoned or Undead type unit,
       deals (lvlx300) damage to it. Has 60 second
       cooldown.[/list][/spoiler]
       [size=12pt]Here's an example number two:
       [spoiler][list][*]Every attack poisons the enemy, dealing 100
       damage per second for 30 seconds.
       [*]Every attack poison's opponent slowing it by 20% for the
       following 30 seconds.
       [*]=> Every attack poisons the enemy, slowing it by 20% and
       dealing 100 damage per second for 30 seconds.[/list][/spoiler]
       [list][size=12pt][*]You don't need to the create whole item set
       with stats, just the special things.
       [*]Usually item sets have two to six pieces. In rare cases even
       more.
       [*]It can be active or passive idea. Usually items are passives.
       [/list]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Can I possibly create your idea?
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude 5.12.2011.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 5936--------------------------------------------------
       Re: Competition #34
       By: DD Canada Date: November 27, 2011, 12:26 pm
       ---------------------------------------------------------
       Hello,
       Do one have to give the item set a name? Is it required to name
       the parts?
       Or is it just inventing the bonuses without any background?
       #Post#: 5937--------------------------------------------------
       Re: Competition #34
       By: Blackdoom59 Date: November 27, 2011, 1:48 pm
       ---------------------------------------------------------
       [glow=red,2,300]1-Cursed arrow[/glow]
       +Dmg
       +As
       +Everytime the user attacks , there are x% chances to deal dmg =
       total health(of user)
       [glow=red,2,300]2-Cursed bow[/glow]
       +Dmg
       +Dmg aura
       +Everytime the user attacks , there are x% chances to deal dmg =
       total mana(of user)
       [shadow=red,left]Cursed Balista[/shadow]
       +Dmg
       +As aura
       +Dmg aura
       +AS
       +Everytime the user attacks , there are x% chances to deal
       dmg=total life and mana(of user)
       #Post#: 5939--------------------------------------------------
       Re: Competition #34
       By: Blackdoom59 Date: November 27, 2011, 2:06 pm
       ---------------------------------------------------------
       2nd entry a huuuge item set.
       [shadow=black,left]Hellfire stone1
       +dmg
       +as
       +ms
       +armor
       +armor aura
       +evasion
       +magic dmg
       +hp
       +mp
       +hp regen
       +mp regen[/shadow]
       And so goes on with the other helfire stones.Like if the dmg of
       the first one is 25 , the dmg of the second one is 50 , and so
       on...There are 25 helfire stones , the last one looks like this
       [glow=Black,2,300]Hellfire rock
       +dmg
       +as
       +ms
       +armor
       +armor aura
       +magic dmg
       +evasion
       +mp
       +hp
       +mp regen
       +hp regen
       +When used , the user summons[/glow] [glow=red,2,300]Devil's
       Guard[/glow]
  HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20
  HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20<br
       />  for model
       [shadow=red,left]Devil's guard[/shadow] has huge dmg , huge
       armor , huge hp and slow AS and MS.
       [shadow=red,left]Devil's guard[/shadow] randomly attacks enemies
       and alies , for it is neutral.
       [shadow=red,left]Devil's guard[/shadow] last for only 10-25
       seconds.
       Even for an Epic boss , Devil's guard is a hard opponent , it
       can't be killed easily
       If Devil's guard dies ,then an Archdemon appears , the same , he
       attacks both alies and enemies.
  HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
  HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
       He has low hp , low armor , huge ms and as.
       #Post#: 5940--------------------------------------------------
       Re: Competition #34
       By: Blackdoom59 Date: November 27, 2011, 2:12 pm
       ---------------------------------------------------------
       Soooo , how am I going xD?
       #Post#: 5942--------------------------------------------------
       Re: Competition #34
       By: DD Canada Date: November 28, 2011, 2:29 am
       ---------------------------------------------------------
       Hello,
       Disclaimer: Additional stats are necessary to be added.
       [center]Alchemist's Tools
       Special bonuses are [color=purple]passive.[/color][/center]
       Piece #1: Alchemist's Flask
       Increases alchemy level growth by 30%.
       Piece #2: Alchemist's Herb Bag
       Increases alchemy level growth by 30%.
       Piece #3: Alchemist's Recipe Book
       Increases alchemy level growth by 30%.
       Complete set bonus:
       Increases alchemy level growth by 100%.
       #Post#: 5943--------------------------------------------------
       Re: Competition #34
       By: DD Canada Date: November 28, 2011, 2:45 am
       ---------------------------------------------------------
       Hello,
       Second entry from me.
       Disclaimer: No additional stats, the purpose of this set is to
       sell it once it's done!
       [center]Sky Crystal of Daytime Savings
       Special bonuses are passive.[/center]
       Piece #1: Sky Crystal Piece I
       Speeds up the time of clock by 10%.
       Piece #2: Sky Crystal Piece II
       Speeds up the time of clock by 10%.
       Piece #3: Sky Crystal Piece III
       Speeds up the time of clock by 10%.
       Piece #4: Sky Crystal Piece IV
       Speeds up the time of clock by 10%.
       Piece #5: Sky Crystal Piece V
       Speeds up the time of clock by 10%.
       Piece #6: Sky Crystal Piece VI
       Speeds up the time of clock by 10%.
       Piece #7: Sky Crystal Piece VII
       Speeds up the time of clock by 10%.
       Piece #8: Sky Crystal Piece VIII
       Speeds up the time of clock by 10%.
       Piece #9: Sky Crystal Piece IX
       Speeds up the time of clock by 10%.
       Piece #10: Sky Crystal Piece X
       Speeds up the time of clock by 10%.
       Complete set bonus:
       Speeds up the time of clock by 100%.
       Sells for:
       500 gold a piece or 6000 gold for complete set.
       #Post#: 5944--------------------------------------------------
       Re: Competition #34
       By: Aeroblyctos Date: November 28, 2011, 3:48 am
       ---------------------------------------------------------
       [quote author=DD Canada link=topic=991.msg5936#msg5936
       date=1322418367]
       Hello,
       Do one have to give the item set a name? Is it required to name
       the parts?
       Or is it just inventing the bonuses without any background?
       [/quote]
       No need to give names, just write the descriptions. Yup, just
       invent the bonuses without background. Let's skip the bullshit
       and go straight to the point.
       [quote author=Blackdoom59 link=topic=991.msg5937#msg5937
       date=1322423297]
       [glow=red,2,300]1-Cursed arrow[/glow]
       +Dmg
       +As
       +Everytime the user attacks , there are x% chances to deal dmg =
       total health(of user)
       [glow=red,2,300]2-Cursed bow[/glow]
       +Dmg
       +Dmg aura
       +Everytime the user attacks , there are x% chances to deal dmg =
       total mana(of user)
       [shadow=red,left]Cursed Balista[/shadow]
       +Dmg
       +As aura
       +Dmg aura
       +AS
       +Everytime the user attacks , there are x% chances to deal
       dmg=total life and mana(of user)
       [/quote]
       This is something I'm looking for.
       [quote author=Blackdoom59 link=topic=991.msg5939#msg5939
       date=1322424418]
       2nd entry a huuuge item set.
       [shadow=black,left]Hellfire stone1
       +dmg
       +as
       +ms
       +armor
       +armor aura
       +evasion
       +magic dmg
       +hp
       +mp
       +hp regen
       +mp regen[/shadow]
       And so goes on with the other helfire stones.Like if the dmg of
       the first one is 25 , the dmg of the second one is 50 , and so
       on...There are 25 helfire stones , the last one looks like this
       [glow=Black,2,300]Hellfire rock
       +dmg
       +as
       +ms
       +armor
       +armor aura
       +magic dmg
       +evasion
       +mp
       +hp
       +mp regen
       +hp regen
       +When used , the user summons[/glow] [glow=red,2,300]Devil's
       Guard[/glow]
  HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20
  HTML http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20<br
       />  for model
       [shadow=red,left]Devil's guard[/shadow] has huge dmg , huge
       armor , huge hp and slow AS and MS.
       [shadow=red,left]Devil's guard[/shadow] randomly attacks enemies
       and alies , for it is neutral.
       [shadow=red,left]Devil's guard[/shadow] last for only 10-25
       seconds.
       Even for an Epic boss , Devil's guard is a hard opponent , it
       can't be killed easily
       If Devil's guard dies ,then an Archdemon appears , the same , he
       attacks both alies and enemies.
  HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
  HTML http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
       He has low hp , low armor , huge ms and as.
       [/quote]
       You're focusing on the wrong thing. I don't want any stats, I
       want the special things. Anyone can create and put together some
       stats, but the harder part is to create the special things. This
       is what I'm searching for.
       [quote author=DD Canada link=topic=991.msg5942#msg5942
       date=1322468957]
       Hello,
       Disclaimer: Additional stats are necessary to be added.
       [center]Alchemist's Tools
       Special bonuses are [color=purple]passive.[/color][/center]
       Piece #1: Alchemist's Flask
       Increases alchemy level growth by 30%.
       Piece #2: Alchemist's Herb Bag
       Increases alchemy level growth by 30%.
       Piece #3: Alchemist's Recipe Book
       Increases alchemy level growth by 30%.
       Complete set bonus:
       Increases alchemy level growth by 100%.
       [/quote]
       I don't see two things that combines. I just see one thing that
       becomes better.
       #Post#: 5945--------------------------------------------------
       Re: Competition #34
       By: DD Canada Date: November 28, 2011, 4:06 am
       ---------------------------------------------------------
       Hello,
       [quote]I don't see two things that combines. I just see one
       thing that becomes better.[/quote]
       Well... Consider it as a suggestion for an item set outside the
       competition, then. :)
       Third entry from me...
       Disclaimer: Could be given additional stats.
       [center]Twin Daggers of Sun
       Special bonuses are [color=purple]active.[/color][/center]
       Piece #1: Era of Sunrise
       When used on an undead unit, deals (lvl x 500) light damage. Has
       a cooldown of 90 seconds.
       Piece #2: Era of Sunset
       When used on a living non-undead unit, deals (lvl x 500)
       darkness damage. Has a cooldown of 90 seconds.
       Complete set bonus:
       When used on any unit, deals (lvl x 750) light or darkness
       damage. Has a cooldown of 90 seconds.
       #Post#: 5946--------------------------------------------------
       Re: Competition #34
       By: Aeroblyctos Date: November 28, 2011, 5:20 am
       ---------------------------------------------------------
       [quote]I don't see two things that combines. I just see one
       thing that becomes better.[/quote]
       Actually I should have said "I don't see MULTIPLE things that
       combines(two or more). I just see one thing that becomes better.
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