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#Post#: 5449--------------------------------------------------
About the food system
DIR By: Aeroblyctos
Date: November 14, 2011, 4:23 am
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Hello.
I received some feedback about the food system. Some say it's
okay, some say a change must be done.
What do you think?
#Post#: 5450--------------------------------------------------
Re: About the good system
DIR By: chimto
Date: November 14, 2011, 4:28 am
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The thread title is so damn misleading...
#Post#: 5452--------------------------------------------------
Re: About the good system
DIR By: Archangel Anzelayne
Date: November 14, 2011, 5:29 am
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The food system is perfectly okay...keep it! It might be
annoying to stock up food every now and then, but otherwise it
at least stops players from sitting around doing nothing.
#Post#: 5453--------------------------------------------------
Re: About the good system
DIR By: Skasian
Date: November 14, 2011, 5:48 am
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Only issue I have is you should:
Make some sort of Visual queue when you are 5/10 or less food so
players know when they are starving.
Too many times I'm in a boss battle wondering why I'm losing so
much health only to finish the battle and realise I had
-200hp/sec.
Also GREATLY SUPPORT DDCANADA's idea!
#Post#: 5454--------------------------------------------------
Re: About the good system
DIR By: WsawW
Date: November 14, 2011, 5:48 am
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i believe those who did not agree about the food system is
because
Negative answer = like to sit around doing nothing, let the hero
patrol on a place where creeps respawn or forgot to check now
and then
there are some positive answers but i don't know any of it
(since i play RPG or campaign kind of games i always focus on
the game i do not pay other attention to other activities)
#Post#: 5455--------------------------------------------------
Re: About the good system
DIR By: doomlord
Date: November 14, 2011, 5:50 am
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I think that Aero should make some kind of warning message each
time characters' vitality drops below 4. I sometimes forget
about the negative regeneration and just step in the boss fights
(dying really fast of course) so there should be a big and
obvious reminder for ppl to remember to eat food when
regeneration turns negative. The lower the vitality the bigger
warning.
EDIT: Skasian also has the same idea as me (he replies when I'm
posting). :)
#Post#: 5456--------------------------------------------------
Re: About the good system
DIR By: WsawW
Date: November 14, 2011, 5:52 am
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I agree With Skasian and Doomlord. so i believe is 3 votes XD
#Post#: 5462--------------------------------------------------
Re: About the good system
DIR By: Blackdoom59
Date: November 14, 2011, 1:33 pm
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IMO , It's perfect the way it is , no rush.
Maybe , if you just increase the duration between the vitality
drops :D(I would rock if you do so >:) >:) >:)
)
#Post#: 5467--------------------------------------------------
Re: About the good system
DIR By: AdmOrian
Date: November 14, 2011, 2:35 pm
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Add warnings as the others have said, and maybe change to DD's
system if you like.
#Post#: 5468--------------------------------------------------
Re: About the good system
DIR By: manstein
Date: November 15, 2011, 2:39 am
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Hello Aero,
no change is necessary according to my opinion, though I would
also greatly appreciate a clearer warning if your Vitality drops
into the critical interval.
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