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       #Post#: 5330--------------------------------------------------
       Competition #31
       By: Aeroblyctos Date: November 8, 2011, 1:21 pm
       ---------------------------------------------------------
       [center]Competition Idea
       In this competittion you're challenged to create a puzzle that
       includes respawning enemies and crystal theme. There have to be
       somekind of unique way killing the enemies. The place is part of
       an optional quest in chapter 8.
       [img]
  HTML http://www.tcocampaign.com/index.php?action=dlattach;topic=965.0;attach=341;image[/img]
       Hints
       [list][*]Try to make the puzzle unique.
       [*]Try not to make it resemble any other puzzles.
       [*]Make it challenging, so that player doesn't solve it in few
       minutes.
       [*]There could be hints how to solve the puzzle.
       [*]You'll decide how many enemies, what type, etc. Remember
       theme must be crystal. Currently I have crystal golems
  HTML http://www.hiveworkshop.com/forums/models-530/crystalinfernal-48497/?prev=search%3Dcrystal%26d%3Dlist%26r%3D200<br
       />only there.
       [*]I'll create the terrain to this ice cavern after I've decided
       what kind of puzzle add here and what kind of terrain it will
       need.
       [/list]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Can I possibly create your idea?
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude 16.11.2011.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 5332--------------------------------------------------
       Re: Competition #31
       By: DD Canada Date: November 8, 2011, 1:56 pm
       ---------------------------------------------------------
       Hello,
       I would perhaps have an idea that has just existed in my head
       for sometime now, which could fit in here, but I'm concerned
       that in the end it would turn out to be a mini-game rather than
       a puzzle.
       So is it a must to make it a puzzle? Because if so, I'll not
       take the risk.
       #Post#: 5333--------------------------------------------------
       Re: Competition #31
       By: Aeroblyctos Date: November 8, 2011, 2:14 pm
       ---------------------------------------------------------
       Puzzle or mini-game same to me. I just want that there's
       somekind of trick player must understand and it's not just
       killing enemies.
       #Post#: 5338--------------------------------------------------
       Re: Competition #31
       By: doomlord Date: November 8, 2011, 10:17 pm
       ---------------------------------------------------------
       Number of enemies: 4 Crystal Golems.
       Description: Every 10 seconds a crystal will appear in a random
       spot for 5s. The player is required to lure one of the golem
       near the crystal to freeze it for 5s. Only a frozen golem can be
       killed w/o respawning. Puzzle is completed when all golems are
       killed.
       #Post#: 5364--------------------------------------------------
       Re: Competition #31
       By: DD Canada Date: November 9, 2011, 10:13 am
       ---------------------------------------------------------
       Disclaimer: Since there are so many factors affecting this game,
       I might've forgotten to mention something, so if you think
       there's something that can be cheated, notify me.
       [center]Race for the Crystal Dust of Strengthening[/center]
       Description:
       The main goal of this puzzle / mini-game is to collect 12
       pouches of crystal dust, which are guarded by the crystal golems
       themselves.
       There are 8 spawn points on the edges across the arena. When the
       game begins, one pouch has already spawned on one of them. As
       the dragon slayers make their way and collect it, there's a 5 to
       20 seconds delay before a new pouch appears randomly on one of
       the spawn points again. You must pick up a pouch or the delay
       doesn't continue to count.
       How everything works:
       - As mentioned before, there are twelve pouches in total -
       However, when someone collects them, they don't do anything by
       sitting in your backpack. Instead, consuming the crystal dust
       strengthens the consumer, granting [color=purple]100 bonus
       health & mana, 10 damage and 1 armor permanently with each
       pouchful.
       - Target is to gather all of the pouches, but if anyone eats a
       pouch of dust before all of them are gathered, one pouch
       automatically vanishes off from the total count, so for example,
       when you've collected one pouch, eating it reduces the total
       number of spawned pouches to 11. This applies even if you've
       collected 11 and the last pouch has appeared; eating any of the
       11 causes the last untouched pouch to disappear.
       - To make things even worse, the guardian golems have a 25%
       chance to steal one pouch from a dragon slayer when attacking.
       Without a pouch to carry, their movement speed is the maximum
       available, in order not to be outrun by the dragon slayers. Once
       they gain a pouch, their movement speed is zero'd.
       - Upon stealing a pouch back from a dragon slayer, that guardian
       golem is willing to eat the dust itself in order not to let the
       dragon slayers gain their power. The delay before consuming the
       pouch is determined by golem's endurance, and if the dragon
       slayers succeed to kill it before the wait is over, they re-gain
       the pouch.
       - Golems cannot be attacked unless they have a pouch; dragon
       slayers cannot be attacked unless they carry at least one pouch.
       - At start, there's one golem per spawn point, which are brought
       to life by stealing a pouch from a spawn point. If a golem is
       killed, another golem is spawned from the point it was guarding
       and sent to attack the closest dragon slayer with a pouch.
       - Only four pouches per dragon slayer can be carried at a time,
       cannot be dropped upon taking.
       - Once all the available pouches have been taken by the dragon
       slayers, the game ends and remaining golems are killed. The
       reward is based on luck (steal chance) and if you chose to or
       not to eat any of the dust.
       - It is optional, if there's a time limit or not. Personally I
       think there should be, but I'm not able to tell a balanced time
       limit...[/color]
       #Post#: 5437--------------------------------------------------
       Re: Competition #31
       By: Blackdoom59 Date: November 13, 2011, 4:04 am
       ---------------------------------------------------------
       As ch8 is filled with ice , i will posts ideas that have to do
       something with galeoth.
       So my ideea is:
       -galeoth is teleported to a collum in the middle of the area ,
       where he could attack the monsters near him.
       -Near the collum is a cristal that Galeoth has to attack.
       -The cristal has a huge amount of mp.
       -Galeoth can take down his mp , but every time galeoth casts a
       spell on him , the cristal will randomly summon a huge golem or
       2 little ones.
       -The golems will attack Phodom and Fradz
       -The little golems MUST be finished with one of phodom's spells
       or spell books to decrease the cristal's main mana.If they are
       finished by one of fradz's spells or by a regular attack , the
       cristal's mana increases.
       -The big golems MUST be finished with one of fradz's spells or
       spell books to decrease the cristal's main mana.If they are
       finished by one of phodon's spells or by a regular attack , the
       cristal's mana increases.
       -When the cristal reaches 0 mana , it turns into a collossal(i
       think i misspelled that) ice golem , and Galeoth teleports from
       the collum to help the heroes.
       -The ice golem MUST be finished with one of galeoth's spells or
       spell books , if not , he turns back into a cristal(With a
       lesser amount of mana) and Galeoth is teleported  back to the
       collum.
       The cristal's main health is 99999999999999999 so the players
       can't kill him.But his mana has to be something regular that can
       be destroyed with Magic Tornament or Magic hammer.And if the
       mana is something like 50 000 , then the cristal loses 10 000
       mana per big golem and 5 000 mana per little golem.It gains 5
       000 mana per big golem(if it's killed by the wrong hand) and 2
       500 mana per little golem.Also , the cristal's mana regen has to
       be big , like 50mp/sec.
       You should also give some hard-to-understand intructions.For
       example the name of the big golem is Feed me with fire , and the
       name of the little golem is feed me with lightning.
       And the collossal golem's name should be - I detest ice.
       This will make the players use their whole mind to figure out
       what to do.IF they want to be feeded with lightning that means
       they don't like fire.Or something like that.
       It's not that hard to be made , after all :D.
       #Post#: 5440--------------------------------------------------
       Re: Competition #31
       By: DD Canada Date: November 13, 2011, 11:37 am
       ---------------------------------------------------------
       Hello,
       Black, although I like your idea, I would like to share
       something with you:
       1) As you suspected, you did spell wrong: "collossal" ->
       "colossal".
       2) Unless I recall wrong, maximum health of any unit in warcraft
       3 is 5 000 000 (except if one can increase it even further with
       triggers or similar, and of course heroes gain health from
       strength), and "99999999999999999" would be a very uninspiring
       value anyways.
       3) As for your "complicated instructions" (changed from
       "hard-to-understand instructions"), well, let's just say that
       back when TCO was on the early alpha phase, I was horrible when
       it came to triggering maps, so in some cases I did this stupid
       thing and named units with something as terrible as those "feed
       me with fire".
       Don't get me wrong, I like it when puzzles / mini-games are
       hard, but in my opinion those "complicated instructions" should
       be presented in a completely different way. :/ (And that is, of
       course, assuming that people can realise the point / idea.)
       #Post#: 5443--------------------------------------------------
       Re: Competition #31
       By: Blackdoom59 Date: November 13, 2011, 12:50 pm
       ---------------------------------------------------------
       [quote author=DD Canada link=topic=965.msg5440#msg5440
       date=1321205835]
       Hello,
       Black, although I like your idea, I would like to share
       something with you:
       1) As you suspected, you did spell wrong: "collossal" ->
       "colossal".
       2) Unless I recall wrong, maximum health of any unit in warcraft
       3 is 5 000 000 (except if one can increase it even further with
       triggers or similar, and of course heroes gain health from
       strength), and "99999999999999999" would be a very uninspiring
       value anyways.
       3) As for your "complicated instructions" (changed from
       "hard-to-understand instructions"), well, let's just say that
       back when TCO was on the early alpha phase, I was horrible when
       it came to triggering maps, so in some cases I did this stupid
       thing and named units with something as terrible as those "feed
       me with fire".
       Don't get me wrong, I like it when puzzles / mini-games are
       hard, but in my opinion those "complicated instructions" should
       be presented in a completely different way. :/ (And that is, of
       course, assuming that people can realise the point / idea.)
       [/quote]
       Aero wants hard , I brought him hard so I did my own part :P.
       I am hard.
       You are easy not hard.
       #Post#: 5445--------------------------------------------------
       Re: Competition #31
       By: DD Canada Date: November 13, 2011, 12:56 pm
       ---------------------------------------------------------
       Hello,
       [quote author=Blackdoom59 link=topic=965.msg5443#msg5443
       date=1321210257]Aero wants hard , I brought him hard so I did my
       own part :P.
       I am hard.
       You are easy not hard.[/quote]
       So, you skipped (1) and (2), plus you couldn't care less about
       (3).
       ...Boo! Be very afraid. ;p
       #Post#: 5463--------------------------------------------------
       Re: Competition #31
       By: Blackdoom59 Date: November 14, 2011, 2:01 pm
       ---------------------------------------------------------
       [move]Second entry >:D.[/move]
       [move]The ideea of this puzzle it's unique , yet preety simple
       :D.[/move]
       Sooo , there are x spawning places at the corners and in the
       middle of the area , there is a viking statue(the model
  HTML http://www.hiveworkshop.com/forums/models-530/vikingstatue-49051/?prev=search%3Dstatue%26d%3Dlist%26r%3D20
       )
       At the begaining , the statue is completly blue.
       Event1-From the spawning places , some little ice golems are
       charging till the middle , in order to attack the satue(The
       satatue has a limited ammount of HP and no hp regen).With every
       little ice golem down , the statue's blueness begain 2 fade ,
       till it reaches it's normal colour.
       Event2-When the statue reaches it's normal colour ,  bigger ice
       golems start to charge(They are stronger) till the middle.With
       every bigger Ice golem down , the statue is starting to turn
       yellow.
       Event3-When the statue reaches yellow , gigantic ice golems
       start to charge(they are almost invincible , so that the player
       can't kill one in about 3 minutes).After 3 minutes a cutscene
       shows up:
       Phodom:Damn these golems , let's just leave this cursed statue ,
       and get the hell out of here!
       Galeoth:We can't just leave it , inside there is a spirit , I
       can feel it!
       Fradz:Oh realy?What if I talk to this "spirit"?
       Galeoth:Fradz...yo-
       Fradz:Hey you dumb asshole!Why are the golems chasing you?Oh
       wait , you can't run , cuz you're a fucking statue!
       [move]The statue explodes turning into a warrior[/move](here ,
       here
  HTML http://www.hiveworkshop.com/forums/models-530/heroviking-149995/?prev=search%3Dviking%26d%3Dlist%26r%3D20
  HTML http://www.hiveworkshop.com/forums/models-530/heroviking-149995/?prev=search%3Dviking%26d%3Dlist%26r%3D20
       )
       [glow=green,2,300]NoNameCuzI'mDrunk:Hwo dares insult
       NoNameCuzI'mDrunk?
       Fradz:Phodom!
       Phodom:That's his name honorable warrior!
       NoNameCuzI'mDrunk:I would kill you , but I owe ye' , let's
       finish these golems![/glow]
       [glow=yellow,2,300]Event4-NoNameCuzI'mDrunk helps the heroes  ,
       but the golems are still coming in from tnowhere.Another
       cutscene:
       Phodom stops the ground and says:Damn!
       NoNameCuzI'mDrunk:You don't know how to use that hammer mate'!
       Phodom:What?
       NoNameCuzI'mDrunk empowers Phodom's strenght , then Phodoms
       slams the ground , all the golems @ him die.
       Phodom:Incredible!
       NoNameCuzI'mDrunk:I know mate , I know.[/glow]
       [glow=red,2,300]
       Ofc , NoNameCuzI'mDrunk expalins hwo he is(a dragon slayer , or
       a warrior , half dragon etc) , then tells Phodom the bless he
       used is permanent.So the reward should be +X strenght to Phodom.
       [/glow]
       NoNameCuzI'mDrunk is a random name , change it PLZ:))
       *****************************************************
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