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#Post#: 4919--------------------------------------------------
Balance the price of Gold ?
DIR By: Richie
Date: October 28, 2011, 7:38 pm
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Hello everyone,
I think it's very hard for newbies to finish a campaign without
Give up because they very need a lot of gold to finish each
chapter. I am on normal mode, I expend 100 000 gold for plenty
of items (I had 1 million of gold) on chapter 6 and 150 000 gold
on chapter 7 and also it's always hard for me to fight some boss
!
I m sure thats players who have 100 000 gold or something like
that on chapter 7 can't fight somes boss or buy somes items, and
won't be able to finish that chapter !
That's why I purpose 2 things :
1. Reducing price on synthesis sets and items ! (Like Ragnarok
at 30 000 gold is very very expensive !)
We should be able to earn more money, it's funnier to play with
that, I think.
2. Creating a "gold system" on multiboard, you can earn more
than 1 million. You know that we can't earn more than 1 million
gold, that's why we should create a "gold system" on multiboard
like Live or Honnor point !
Any suggestions please ?
#Post#: 4928--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: chimto
Date: October 29, 2011, 12:36 am
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Because the campaign is designed around Give Up.
#Post#: 4956--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: Skasian
Date: October 29, 2011, 8:59 pm
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I totally agree with OP, the gold system really needs to be
reworked or at least looked at.
Which is why I made the post a while ago about the balancing of
items. The biggest issue I saw was synthesis recipe costs not
selling for bugger all.
The problem is you've gathered all the items and the items make
up 50% of the cost, the recipe itself makes up for the other
50%. But the selling costs (because Aero has made it calculated
on the stats of the item) really only sums up the costs of the
items and no the recipe as many items just add up all the stats
of the individual components. This problem created here is that
the money spent on the recipe is not reflected in the selling
cost!
This creates a problem with synergising with the Give Up
function which the game is based around as you will be making a
loss by creating powerful items. While it can be justified that
doing so allows you to play further in the campaign and
subsequently obtain more gold and items, it is not the most noob
friendly solution and may easily put players who aren't willing
to play through multiple times off the game.
In my experience it would take a minimum of 3 or 4 play throughs
to achieve all the items in the game on normal difficulty
assuming you managed to pick up most of the items each time. If
Aero feels this is the way he wants to design the game then
that's his choice, but personally I'd look at integrating recipe
costs into the selling costs so when you 'Give Up' you get a
little more then you currently get.
#Post#: 4998--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: Aeroblyctos
Date: October 30, 2011, 2:24 pm
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It seems like it's impossible to increase the maximum cap of
gold above one million.
Also I won't be doing custom made gold system, takes too much
time and effort.
Maybe the easiest way to solve this problem is to decrease the
price of synthesis items. But how much?
#Post#: 5001--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: Skasian
Date: October 30, 2011, 10:06 pm
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Aero,
Instead of decreasing synthesis costs, how about this.
50% of the Synthesis Recipe costs is carried over to the selling
price
That sounds both reasonable and fair
#Post#: 5024--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: Aeroblyctos
Date: October 31, 2011, 2:50 pm
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Yeah sounds fair.
What does others think?
#Post#: 5032--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: AdmOrian
Date: October 31, 2011, 7:30 pm
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Go for it! I do think it might be worth carefully looking into
the gold system and rebalance it so you can buy about 60% of all
the possible items in any given chapter. (Assuming you manage to
pick up everything) This would give players some choice about
prioritizing and eliminate the need for excessive give-ups.
#Post#: 5034--------------------------------------------------
Re: Balance the price of Gold ?
DIR By: Skasian
Date: November 1, 2011, 12:05 am
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I will Poll this:)
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