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       #Post#: 4919--------------------------------------------------
       Balance the price of Gold ?
   DIR By: Richie
       Date: October 28, 2011, 7:38 pm
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       Hello everyone,
       I think it's very hard for newbies to finish a campaign without
       Give up because they very need a lot of gold to finish each
       chapter. I am on normal mode, I expend 100 000 gold for plenty
       of items (I had 1 million of gold) on chapter 6 and 150 000 gold
       on chapter 7 and also it's always hard for me to fight some boss
       !
       I m sure thats players who have 100 000 gold or something like
       that on chapter 7 can't fight somes boss or buy somes items, and
       won't be able to finish that chapter !
       That's why I purpose 2 things :
       1. Reducing price on synthesis sets and items ! (Like Ragnarok
       at 30 000 gold is very very expensive !)
       We should be able to earn more money, it's funnier to play with
       that, I think.
       2. Creating a "gold system" on multiboard, you can earn more
       than 1 million. You know that we can't earn more than 1 million
       gold, that's why we should create a "gold system" on multiboard
       like Live or Honnor point !
       Any suggestions please ?
       #Post#: 4928--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: chimto
       Date: October 29, 2011, 12:36 am
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       Because the campaign is designed around Give Up.
       #Post#: 4956--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: Skasian
       Date: October 29, 2011, 8:59 pm
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       I totally agree with OP, the gold system really needs to be
       reworked or at least looked at.
       Which is why I made the post a while ago about the balancing of
       items. The biggest issue I saw was synthesis recipe costs not
       selling for bugger all.
       The problem is you've gathered all the items and the items make
       up 50% of the cost, the recipe itself makes up for the other
       50%. But the selling costs (because Aero has made it calculated
       on the stats of the item) really only sums up the costs of the
       items and no the recipe as many items just add up all the stats
       of the individual components. This problem created here is that
       the money spent on the recipe is not reflected in the selling
       cost!
       This creates a problem with synergising with the Give Up
       function which the game is based around as you will be making a
       loss by creating powerful items. While it can be justified that
       doing so allows you to play further in the campaign and
       subsequently obtain more gold and items, it is not the most noob
       friendly solution and may easily put players who aren't willing
       to play through multiple times off the game.
       In my experience it would take a minimum of 3 or 4 play throughs
       to achieve all the items in the game on normal difficulty
       assuming you managed to pick up most of the items each time. If
       Aero feels this is the way he wants to design the game then
       that's his choice, but personally I'd look at integrating recipe
       costs into the selling costs so when you 'Give Up' you get a
       little more then you currently get.
       #Post#: 4998--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: Aeroblyctos
       Date: October 30, 2011, 2:24 pm
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       It seems like it's impossible to increase the maximum cap of
       gold above one million.
       Also I won't be doing custom made gold system, takes too much
       time and effort.
       Maybe the easiest way to solve this problem is to decrease the
       price of synthesis items. But how much?
       #Post#: 5001--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: Skasian
       Date: October 30, 2011, 10:06 pm
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       Aero,
       Instead of decreasing synthesis costs, how about this.
       50% of the Synthesis Recipe costs is carried over to the selling
       price
       That sounds both reasonable and fair
       #Post#: 5024--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: Aeroblyctos
       Date: October 31, 2011, 2:50 pm
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       Yeah sounds fair.
       What does others think?
       #Post#: 5032--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: AdmOrian
       Date: October 31, 2011, 7:30 pm
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       Go for it! I do think it might be worth carefully looking into
       the gold system and rebalance it so you can buy about 60% of all
       the possible items in any given chapter. (Assuming you manage to
       pick up everything) This would give players some choice about
       prioritizing and eliminate the need for excessive give-ups.
       #Post#: 5034--------------------------------------------------
       Re: Balance the price of Gold ?
   DIR By: Skasian
       Date: November 1, 2011, 12:05 am
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       I will Poll this:)
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