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       #Post#: 4883--------------------------------------------------
       Competition #29
       By: Aeroblyctos Date: October 26, 2011, 3:54 pm
       ---------------------------------------------------------
       [center]Competition Idea
       I have run out of boss ideas for this boss so I'll need few
       more. The idea of this competition is to create a boss spell for
       the ice draggon in the picture. The best ideas will be used for
       this awesome boss fight in chapter 8.
       [img]
  HTML http://www.tcocampaign.com/index.php?action=dlattach;topic=935.0;attach=329;image[/img]
       Hints
       [list][*]This is chapter 8's epic boss
       [*]Don't worry about balance, I'll do that(no need to give
       damage values)
       [*]The idea can also be a passive idea[/list]
       I separate every boss fight to these categories(you can create
       your idea from any of these categories):
       [list][size=12pt][*]Spells: Usually basic Blizzard made spells
       but there can be sometimes more unique moves
       [*]Mini-Events: Special moves that happens pretty often(every 10
       to 40 seconds)
       [*]Events: Also special moves that happens rarely(every 30 to
       120 seconds)
       [*]Passives: Can happen anyway, can be pretty random also[/list]
       And here is an example boss fight for a red dragon(chapter 9
       elite boss):
       [spoiler]Chapter 9 Elite Boss
       Spells: Every 10 second
       - Summons 10 fire snakes around the boss
       - Spits 6 fire bolts that damages and stuns random enemies
       forward
       - Unholy Frenzy: over 10 sec, 7500/10,000/12,500/15,000
       dmg(can't attack or do spells while this mode is on)
       - War Stomp: 6000/8000/10,000/12,000 dmg & 3 sec stun
       - Howl of Terror: -100 armor for 10 sec
       Mini-Events: Every 60-90 seconds
       - Boss flies away and starts to shoot some fire balls from a
       nearby cliff. The fire balls are pretty easy to evade and does
       3000/4000/5000/6000 damage and stuns for 3 seconds. Also boss
       summons some minions player must kill. After 3 waves of enemies
       killed the normal fight continues.
       Events: Every 30-60 seconds
       - Boss flies away and does fire blasts in specific patters. Four
       waves per one event and recycles the patters always in same
       order.
       + X O +
       X O + X
       O + X O
       + X O +
       X O + X
       O + X O
       Passive:
       - Every 10 second random point explodes(deals
       3000/4000/5000/6000 damage) in 3 seconds(pretty easy to evade)
       and this tileset becomes lava. If a player's unit is in a lava
       tileset it takes 5% of max hp damage per second.[/spoiler]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Does your idea fit with the model?
       [*]Is your idea creative and fresh?
       [*]Is the idea understandable?
       [*]Can I possibly create your idea?
       [/list]
       Deadline
       The competition begins immediately and conclude 2.11.2011.
       Final Words
       Good luck, may the best idea win. If you have questions, ask.
       I'll make this boss battle after the competition is
       over.[/center]
       #Post#: 4886--------------------------------------------------
       Re: Competition #29
       By: Skasian Date: October 27, 2011, 4:32 am
       ---------------------------------------------------------
       I'm assuming the ice dragon is not stationary but moves and that
       the arena is the usual circular type.
       Standard Attack: Ranged 800 units. (frosty type animation).
       However his standard attack should be non-tracking. i.e. it
       targets an area and the frost flies towards that area. So it is
       dodge-able if your hero is moving.
       [spoiler]The reason for an area effect attack is so that it
       encourages the player to move around instead of being boring and
       right-clicking on the dragon and waiting 4 mins for it to die.
       This attack is semi powerful so if you don't dodge it at all you
       may die.[/spoiler]
       Spell 1 - (Passive) Each of his standard attacks upon impact
       with the ground produces an iceberg with 400HP.  After 3 seconds
       if the iceberg is not destroyed it shatters to reveal a baby
       dragon which of course will chase the player and attack them.
       Baby Dragon
       Has a passive slow built in on each attack (5% stacking to 25%
       max). Additionally the baby dragon has it's type set to
       illusion, this way you can set items (Zwill Blade I think it's
       called) that give HP back when you kill a unit to not work on
       these baby dragons so the boss isn't too easy.
       [spoiler]The baby dragon is there as a theme but also as an
       'optional' task to do during the fight, i.e. kill the iceberbs
       before they split open. Additionally the baby-dragons slow
       synergizes well with the standard attack of the big
       dragon.[/spoiler]
       Event 1 - (After performing 5 standard attacks) The dragon
       performs a swiping attack either by tail or claw (which ever is
       easier to animate) that attacks a cone shape area directly in
       front of it (300 units range) doing heavy damage to those hit.
       [spoiler]The reason behind this happening after a certain amount
       of attacks is to give the players an arcade sort of feel.
       Remember the early days of gaming when bosses did set moves
       after a set amount of X. It's simulating that, this way players
       are able to learn and adapt to the boss. It also gives the
       players time to dodge it once they figure out the easy
       pattern.[/spoiler]
       Event 2 - (When boss at 70% HP) The dragon walks to the center
       of the area, charges up a beam and fires at the direction of the
       player (the dragon cannot move or turn while firing). The beam
       leaves a deposit of icicles to form a wall. Since the dragon is
       in the center of the area this line of icicles forms a wall with
       length (radius of the arena) stretching from the center to the
       edge of the arena.
       [spoiler]The concept of the wall is to increase the difficulty
       of the boss without just making it do more damage or a new spell
       which is so bland and overdone. Too commonly you can kite a boss
       around and spam potions.  By creating this wall, players can no
       longer run circles around the boss and gives the boss a chance
       to attack the player (especially if they have movement speed
       buff/items)[/spoiler]
       Event 3 - (When boss at 30% HP) The dragon lets out a roar of
       pain and charges furiously towards the left of the arena,
       destroying the arena wall revealing a second arena to the left.
       Upon the player following through to the next arena, the passage
       way collapses and blocks the player from reentering.
       [spoiler]Your standard circular/squarish boss arenas are done
       and overdone, it's time for something new. You need something
       that's different in your epic boss fights instead of 'new boss
       with now spell WOWWWW', cause that wow factor is long gone after
       8 chapters.[/spoiler]
       Cutscene - (Shows the heroes entering the new chamber). From
       black screen fade in to view a whole chamber of dragon eggs with
       many elder dragons guarding the eggs and the main boss in the
       center.
       Dialogue
       G: My lord!....
       Dragons: Lots of roars~
       G: Run!
       (Lots of dragons run towards the heroes, the heroes run south
       into a long corridor)
       Corridor - This arena is long shapes like a long gauntlet.
       Control resumes and you can utilise overhead text on top of the
       characters.
       [spoiler]This method of character text above the head will get
       rid of the problem with people being bored to death while
       waiting for the slow text (they can move around while reading).
       The rest of the sequence is player controlled as well, bit more
       interesting this way.[/spoiler]
       G: Run!
       (Player proceeds to run south along the corridor, screen shakes
       to simulate dragons chasing every few seconds)
       P: But the dragons?!
       G: There are too many here, we can't fight them.
       P: There must be something
       (Continue running, all this is player controlled. Note the
       dragons never actually catch up (or seen), this is the similar
       effect used in many RPG's where and event is occuring but you
       can't actually fail it yet.)
       As the player runs past some pillars.
       G: Look there, those pillars. We can bury them
       P: I'll take the left you take the right
       (Dragon appears at the start of the gauntlet and starts moving
       at a slow pace)
       [spoiler]If the dragon catches you, it does 100000000 damage and
       kills both your characters. Since everyone saves before an epic
       boss fight, gaming over here won't matter to much.[/spoiler]
       Players are required to make there way down the gauntlet
       destroying all the pillars to collapse the cave (A counter on
       the top right will show how many left to destroy). Along the
       gauntlet there are dragon eggs that hatch to provide resistance
       (enemies) to fight. Each pillar destroyed triggers the 'rock
       falling from ceiling warcraft animation'.
       After enough pillars have been destroyed (i.e. at the end of the
       arena) a cutscene plays showing the crumbling of the cave
       (similar animations available from standard campaign) and the
       heroes emerging just before it happens.
       [continue on with story]....etc...
       #Post#: 4892--------------------------------------------------
       Re: Competition #29
       By: Aeroblyctos Date: October 27, 2011, 11:21 am
       ---------------------------------------------------------
       Good, good. Some new innovative way of thinking.
       #Post#: 4901--------------------------------------------------
       Re: Competition #29
       By: chimto Date: October 27, 2011, 11:41 pm
       ---------------------------------------------------------
       So now Xirenza is a blue dragon?
       #Post#: 4911--------------------------------------------------
       Re: Competition #29
       By: Aeroblyctos Date: October 28, 2011, 7:35 am
       ---------------------------------------------------------
       No, no, no. That's still Lavareon. I just wanted to change coz'
       it looks a bit stupid to have a fire dragon battle in this
       chapter... It just doesn't work.
       #Post#: 4946--------------------------------------------------
       Re: Competition #29
       By: Blackdoom59 Date: October 29, 2011, 10:03 am
       ---------------------------------------------------------
       Spell1-(Every time the boss looses 5%hp)The dragon calls a
       blizzard in a wide area , the blizzard deals low damage ,
       however it forces the player to move his heroes from that area.
       Spell2-(Every time the boss is hited by a single target
       spell)The dragon roars , leaving the heroes with -300 magic
       damage and -50 magic damage(for x seconds)
       Event1-(Boss has 75%hp)
       Dragon:I will show you no mercy!
       Galeoth:Oh no!Everyone brace yourselfs!
       The dragon moves to a corner of the boss fight area(becoming
       invulnerable) , there , he starts breathing projectiles to
       random spots on the boss fight area(25seconds).
       Event2-(Boss has 50%hp)
       Dragon:May the icy horrors strike you down , mortals!
       Fradz:These cute little snowmans?Are you kiding dragy?
       Dragon:WRAATH!
       Galeoth:Fradz , these monsters are eating magic!Stay away from
       them!
       The dragon summons three ice monsters(ice monster has fast atack
       speed and fast movement speed , while he has low hp and verry
       low damage,  but with feedback attack) to attack each hero.Then
       he flows to the sky where he starts to breath waves of magic to
       the ice monsters.Each waves heals the ice monsters and damages
       everything near them(15seconds).
       Event3-(Boss has 25%hp)
       Dragon:How...How can you defeat me....No moral can kill...a
       dragon!
       Phodom:But we are met to do such!We are Dragon Slayers!
       Dragon:Ahh..I see , well then let us contiune,mwhahahahah.
       Fradz:Want more ass-kicking dragy!
       Dragon:So, you do can defeat a dragon ,but will your own heart ,
       let you defeat-a human?
       *The dragon vanishes , and turns himself in a pure sapphire*
       Galeoth:A..A pure sapphire!This emerald is verry rare!Only a
       single tuch!
       Fradz:Old geezer , it's sure some kind of trap!
       Phodom:Galeoth wait!GALEOOOTH!
       *Galeoth takes the sapphire , then becoming hostile(Without
       items , but with a huge ammount of damage )*
       Fradz:He's...changed...
       Phodom:Fradz , this is bad!
       Galeoth keeps attacking the players  while he has only 20% of
       his maximum life(2 minutes).If the  heroes kill Galeoth , the
       game is over.
       Spell3-Every 30 seconds , galeoth sends an icy wave that deals
       damage
       Event4-(2 minutes pass)
       Galeoth:Get...Out...Of my...Head
       Dragon:Wraaaath...mortal...you will pay for what you have done!
       Fradz:Well , I have only 20 pieces , dragy , what about you?Stu-
       *The boss turns Phodom and Fradz in Ice cristals , making them
       useless*
       ? ? ?:Pitifull...
       Galeoth:How dare you!
       Dragon:I may be weakened , but I will destroy you mortal!
       Spell1 now has a larger area.
       Event5-(Boss has 5%hp)
       Dragon:Damn you...mortal!
       Galeoth:You dragons are always the same!Empowered...but you
       don't know how to use that power!
       Dragon:You...belive so?You...insult...your own ...creator?
       Galeoth:Creator?
       Dragon:All...in time...ahhhh...
       *The dragon dies in an epic way*
       Fradz:-pid dragon?
       Phodom:He's dead Fradz!
       Fradz:Bah!
       Phodom:Thanks to Galeoth...
       Galeoth:No problem my friends.
       #Post#: 5012--------------------------------------------------
       Re: Competition #29
       By: Aeroblyctos Date: October 31, 2011, 7:10 am
       ---------------------------------------------------------
       I think we need at least one more entry before I start to judge.
       I'll increase the deadline.
       Also remember that I'm judging spell or event ideas not some big
       one thing. Dialogues may give extra points but not much.
       EDIT: To make things very clear for example this is one entry:
       "Every 10 second a random point explodes(deals
       3000/4000/5000/6000 damage) in 3 seconds(pretty easy to evade)
       and this tileset becomes lava. If a player's unit is in a lava
       tileset it takes 5% of max hp damage per second."
       You don't need to think a whole fight. Just one boss spell idea.
       It can be simple or complicated it's up to you. The idea matters
       and that's what I'll judge.
       #Post#: 5345--------------------------------------------------
       Re: Competition #29
       By: Aeroblyctos Date: November 9, 2011, 4:24 am
       ---------------------------------------------------------
       Hello, here comes the judge.
       We got three participant here this time but a lot of entries so
       I'll judge few best ideas from each person expect from DD Canada
       because he has only one entry.
       Let's start with DD Canada!
       Pros & Cons:
       + I see some good potential here
       + I got some own ideas from this entry
       - I don't see a way to evade this
       - I think the idea is half done
       1,5 / 5
       ...And then we go to Blackdoom59...
       Blizzard
       + Simple, yet good idea
       + Makes player to move in the battle arena
       + Very easy to do
       - A little too similar to Faerga's rain of fire
       3 / 5
       Event 2
       + Basic "boss summons enemies" with a twist that they explode,
       simple yet tactical
       2,5 / 5
       ...And about that a character turning to Hostile I'll check if
       it's possible but I fear it is not(things start to bug). And to
       Skasian...
       Event 2
       + I like the wall thing, could give some to the battle
       - I fear that the wall could make the battle bug, I mean the
       boss could trap himself
       3 / 5
       Event 3
       + I like that there would be a second area and a phase, it would
       improve the boss fight a lot
       3,5 / 5
       ...Okay so let's see. We got some new great ideas here from each
       participant. I'll have to say that the idea of making another
       area is the most impressive one here. I haven't done any boss
       battle with the area expanding. So yeah that's something I'll do
       in the future. Skasian wins.
       #Post#: 5351--------------------------------------------------
       Re: Competition #29
       By: Aeroblyctos Date: November 9, 2011, 7:41 am
       ---------------------------------------------------------
       I liked the Blizzard thing because it's somewhat tactical. The
       blizzards will stay in the battle forever making the battle
       harder further you fight. It's very simple and easy to do, yet
       it gives more tactical elements to the fight.
       I gave it 3 / 5 because the idea is perfect, but it isn't
       unique(coz' I've used this type of idea before).
       And about your entry, it was just about giving a unit buff and
       after 10 seconds either the buff works and decreases unit's mana
       to zero or doesn't do anything. I simple don't understand how
       this is tactical and unique. I still see there's potetntial but
       this is half done.
       There could be things to evade this or make this more dangerous.
       For example, within 10 seconds player must do something so that
       the buff wears off. Or like after 10 second has passed all units
       around this unit will also lose their mana. In this case however
       there should be some kind of timer like in Faerga battle. Just
       examples to make the idea better.
       #Post#: 5388--------------------------------------------------
       Re: Competition #29
       By: AriLaroo Date: November 9, 2011, 9:52 pm
       ---------------------------------------------------------
       sad. I missed my post cos of the lack of time. Ok, i will post
       my idea in in my topic lately.
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