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#Post#: 4769--------------------------------------------------
[Balance] Selling Price of Items
By: Skasian Date: October 20, 2011, 2:28 am
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The selling price of items especially those that combine into
'Sets' or 'Synthesis' need to be tweaked.
It makes no sense that:
- 3 items that sell for 200 each (600 total)
- Combine sells for 450 (i.e. less than the 600)
- In essence you are punishing players for combining items to
get through the game knowing that they have to restart by
selling their items and using 'give up'. Sell value should be at
minimum the same as the combine sell value of all their parts.
- Item that you buy for 1000 sells for 1200?? (I.e. Third
Hand).
- 4 items that combine together, one which is 1000+ selling
value
- After combined, total selling value is <1000? (can't give
specific example but happened while I was building stuff).
- 2 items that combine but require a recipe.
- Selling price of the combine item seems to ignore price spent
on recipe = huge loss on investment with some of the higher-tier
items when making them. Especially if I want to play the game
again using 'Give Up'.
In short, all the prices of the items need to be properly
balanced out so they make sense. The problems listed aren't the
only ones but I merely wanted to point out some of the imbalance
I encountered when shopping.
The reason why this is important is because you have created a
map which is based strongly around the 'Give Up' function (which
is not a bad thing). Since the main objective of giving up would
be to carry over gold, you must balance out the gold system so
that you are not punishing players for trying to make some
money. As the forums seem to indicate, it is impossible to fully
experience the game without restarting once or twice. Please
don't leave the end user wondering how the hell did you come up
with item prices, seems like you just rolled your face on the
number pad for a price
#Post#: 4790--------------------------------------------------
Re: [Balance] Selling Price of Items
By: AdmOrian Date: October 20, 2011, 1:23 pm
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Sell values are odd and should be fixed you have a great point.
I too have been a little bothered by them.
However, as this game is in beta I think the easiest fix for now
is to calculate how much you think was fair price for all the
items you sold and cheat to give yourself the difference :) This
can create artificial balance for the time being and/or make it
possible to fully experience all the content with out having to
use more give ups than desired.
#Post#: 4829--------------------------------------------------
Re: [Balance] Selling Price of Items
By: Aeroblyctos Date: October 22, 2011, 6:09 am
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The current sale rate is 75% of the original price. Synthesis
recipes cost same amount as the real items. Items prices are
made based on their stats and specialities. They are not all
100% calculated and some of the prices are just "thrown" to the
game(especially the prices of specialities).
Here's the list:
Attack Damage = 10
Attack Speed(5%) = 150
Max Hit points = 1
Hit Points Regeneration = 50
Hit Points Regeneration(1%/sec) = 20
Max Mana = 1,5
Mana Regeneration = 100
Mana Regeneration(1%/sec) = 30
Intelligence = 30
Agility = 30
Strength = 30
Armor = 50
Movement Speed = 4
Maximum vitality = 300
Magic Damage = 3
Magic Damage(1%) = 100
Steal Chance(1%) = 20
Extra gold from enemies(1%) = 20
Extra experience from enemies (1%) = 15
Luck(1) = 200
Evasion = 150
Critical dmg = 50
[quote author=Skasian link=topic=923.msg4769#msg4769
date=1319095729]
The selling price of items especially those that combine into
'Sets' or 'Synthesis' need to be tweaked.
It makes no sense that:
- 3 items that sell for 200 each (600 total)
- Combine sells for 450 (i.e. less than the 600)
- In essence you are punishing players for combining items to
get through the game knowing that they have to restart by
selling their items and using 'give up'. Sell value should be at
minimum the same as the combine sell value of all their
parts.[/quote]
What item?
[quote author=Skasian link=topic=923.msg4769#msg4769
date=1319095729]- Item that you buy for 1000 sells for 1200??
(I.e. Third Hand).[/quote]
Third Hand is exception because it's sold by a Black Merchant.
There's always a chance you'll pay more than that 1000(prices
are 1500, 1250, 1000, 750, 500 and the lowest amount you can buy
it is 1000).
[quote author=Skasian link=topic=923.msg4769#msg4769
date=1319095729]- 4 items that combine together, one which is
1000+ selling value
- After combined, total selling value is <1000? (can't give
specific example but happened while I was building
stuff).[/quote]
Thief Set
|c00FEBA0E+24 Agility
+10% Attack Speed
+60% Steal Chance
|cff6495edEvery 10 seconds summons a hand from the underground
that deal damage (3xInt) to a random nearby enemies.
|c00FEBA0EQuality: |c00FF8000Epic
|cff80ff80Thief Set: 3/3
720 + 300 + 1200 + 500 = 2720
----------------------------------------------------------------
-----------------------------------.
Ring Of Shadows - Chapter 2, Defeat: Fishtern Chieftain
|c00FEBA0E+6 Agility
+15% Steal Chance
Quality: |c007EBFF1Rare
|cff80ff80Thief Set: 1/3
180 + 300 = 480
Thief Gloves - Chapter 2, Steal: Voldro
|c00FEBA0E+6 Agility
+5% Attack Speed
+15% Steal Chance
Quality: |c007EBFF1Rare
|cff80ff80Thief Set: 1/3
180 + 150 + 300 = 330
Third Hand - Chapter 2, BLACK MARKET
|c00FEBA0E+12 Agility
+5% Attack Speed
+30% Steal Chance
|cff6495edEvery 10 seconds summons a hand from the underground
that deal damage (3xInt) to a random nearby enemies.
|c00FEBA0EQuality: |c00FFFC01Unique
|cff80ff80Thief Set: 1/3
360 + 150 + 600 + 500 = 1610
Is something wrong here?
#Post#: 4840--------------------------------------------------
Re: [Balance] Selling Price of Items
By: Skasian Date: October 23, 2011, 4:14 am
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I just gave hypothetical examples based on what I experienced
through the game as I don't exactly remember the exact numbers.
I'll go through and find you a proper example when I have time,
busy week this week (final week of uni EVERRR).
In general I found you get for gold selling off individual
components then you did combining them and selling off. Perhaps
it's because of the way you've done the pricing (i.e. based on
the stats of each item).
I think it's cause:
Item 1:
5 str
Item 2:
10 str
Combine:
12 str
Therefore, individual is worth more. Just a theory although I
have no proof till I reopen the game again.
#Post#: 4848--------------------------------------------------
Re: [Balance] Selling Price of Items
By: AdmOrian Date: October 23, 2011, 11:42 am
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Combined items are always stronger never weaker. It is the cost
in some cases that goes down :)
#Post#: 4851--------------------------------------------------
Re: [Balance] Selling Price of Items
By: Aeroblyctos Date: October 23, 2011, 11:50 am
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[quote author=Skasian link=topic=923.msg4840#msg4840
date=1319361261]
I think it's cause:
Item 1:
5 str
Item 2:
10 str
Combine:
12 str[/quote]
This shouldn't happen unless it's you're creating a synthesis
item. Usually then there's a gem that "makes" the item stronger.
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