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       #Post#: 933--------------------------------------------------
       Blood Price
       By: Aeroblyctos Date: December 15, 2010, 2:42 pm
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       Hey.
       Would you use this item?
       Gives an aura around the wielder that gives 50% more experience
       and gold earned from killing enemies, but in side effect
       decreases hit point and mana regenrations by 50%.
       Is it okay? Too strong? Too weak?
       #Post#: 934--------------------------------------------------
       Re: Blood Price
       By: AdmOrian Date: December 15, 2010, 3:12 pm
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       I may underestimate the value of gold from mobs... but for me
       they tend to be a very small portion of the wealth I make, most
       of it comes from selling items so I wouldn't dream of hurting
       survivability for it. And taking an item slot to do it... As far
       as xp you normally don't have troubles capping heroes in a
       chapter anyway.
       Also aren't the honor store items better for this function
       anyway.
       But I am interested to hear what others think.
       #Post#: 935--------------------------------------------------
       Re: Blood Price
       By: garkhan Date: December 15, 2010, 3:17 pm
       ---------------------------------------------------------
       i think it's powerful because the health and mana regen can be
       replace with the "meditate" ability. At least for the beginning
       of the campaign. At the i thing it's become less useful.
       #Post#: 936--------------------------------------------------
       Re: Blood Price
       By: [H]ell[H]eaven Date: December 15, 2010, 8:05 pm
       ---------------------------------------------------------
       This is really reasonable to use this item in the beginning of
       every chapter.
       At least u can power up quickly. When u hav 3 characters
       together, regen while killing mobs is not much important cuz of
       meditate and healing spells.
       So this is a good item. but i will put it out when i max lvl, my
       opinion  ;D
       #Post#: 953--------------------------------------------------
       Re: Blood Price
       By: Alan_Osl Date: December 16, 2010, 12:31 am
       ---------------------------------------------------------
       First of all, looks cool to have a child board here  :)
       Personally, I wouldnt use this item.
       Let us just look at the item's stats
       [quote author=Aeroblyctos link=topic=91.msg933#msg933
       date=1292445751]
       Gives an aura around the wielder that gives 50% more experience
       and gold earned from killing enemies, but in side effect
       decreases hit point and mana regenrations by 50%.
       [/quote]
       Of course, 50% exp and gold is sexy,
       but the side effect of it can be torturing too.
       Ok, we can have regen items like Bless of Nature to minimise the
       pain but still, its makes ur regen items less effective.
       AND CONSTANTLY REQUIRES ATTENTION AT UR HEALTH AND MANA BAR
       (which is a bad because we cant be so focused on that when we're
       busy spamming spells, checking cooldowns, potions, items and
       healing skills around during boss fights)
       Thats my personal opinion, I dont take risk,
       because I dont want to spend time restartingt the whole chapter
       doing the same thing again
       if my character dies.
       #Post#: 954--------------------------------------------------
       Re: Blood Price
       By: Aeroblyctos Date: December 16, 2010, 12:59 am
       ---------------------------------------------------------
       [quote author=AdmOrian link=topic=91.msg934#msg934
       date=1292447524]
       I may underestimate the value of gold from mobs... but for me
       they tend to be a very small portion of the wealth I make, most
       of it comes from selling items so I wouldn't dream of hurting
       survivability for it. And taking an item slot to do it... As far
       as xp you normally don't have troubles capping heroes in a
       chapter anyway.
       Also aren't the honor store items better for this function
       anyway.
       But I am interested to hear what others think.
       [/quote]
       I see... Enemies gives about lvlx10 amount of gold. Mini-Bosses
       will give hundreds if not thousands of gold.
       [quote author=garkhan link=topic=91.msg935#msg935
       date=1292447871]
       i think it's powerful because the health and mana regen can be
       replace with the "meditate" ability. At least for the beginning
       of the campaign. At the i thing it's become less useful.
       [/quote]
       Yea, but this item can be obtained from chapter 6.
       [quote author=[H]ell[H]eaven link=topic=91.msg936#msg936
       date=1292465110]
       This is really reasonable to use this item in the beginning of
       every chapter.
       At least u can power up quickly. When u hav 3 characters
       together, regen while killing mobs is not much important cuz of
       meditate and healing spells.
       So this is a good item. but i will put it out when i max lvl, my
       opinion  ;D
       [/quote]
       Okay, so you are for the item.
       [quote author=Alan_Osl link=topic=91.msg953#msg953
       date=1292481080]
       First of all, looks cool to have a child board here  :)
       Personally, I wouldnt use this item.
       Let us just look at the item's stats
       [quote author=Aeroblyctos link=topic=91.msg933#msg933
       date=1292445751]
       Gives an aura around the wielder that gives 50% more experience
       and gold earned from killing enemies, but in side effect
       decreases hit point and mana regenrations by 50%.
       [/quote]
       Of course, 50% exp and gold is sexy,
       but the side effect of it can be torturing too.
       Ok, we can have regen items like Bless of Nature to minimise the
       pain but still, its makes ur regen items less effective.
       AND CONSTANTLY REQUIRES ATTENTION AT UR HEALTH AND MANA BAR
       (which is a bad because we cant be so focused on that when we're
       busy spamming spells, checking cooldowns, potions, items and
       healing skills around during boss fights)
       Thats my personal opinion, I dont take risk,
       because I dont want to spend time restartingt the whole chapter
       doing the same thing again
       if my character dies.
       [/quote]
       Yeah, I made this board to ask simple question. Before asked
       questions in "Your Idea Or Suggestion " board but I think this
       is better way...
       Those percent hit point and mana regenerations can be countered
       by having items that increases hit point and mana regenerations
       by percents. But if you don't have any percent bonuses then this
       item might hurt. Also, this item can be put into a box and it
       works there also, but then you must move your boxes frequently.
       Of course this item is not for boss fights.
       #Post#: 1159--------------------------------------------------
       Re: Blood Price
       By: Aeroblyctos Date: December 19, 2010, 12:51 pm
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       Okay, so no replies and 3 of 5 answered yes so I'll make this
       item. Use it or not, you can get it from chapter 6.
       Thread closed.
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