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#Post#: 4577--------------------------------------------------
Re: Bugs on 1.6c
By: Aeroblyctos Date: September 16, 2011, 3:54 am
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Okay, here we go again... Let's hope at least the major bugs are
fixed.
About steal chances in chapter 1 and 4 they will be lowered.
I couldn't find what was the bug with prisoners. What's the bug
actually?
[quote]- combat king that restores health when used to strike
(Simfone life) does not work when I galeot, and works when esper
I *think* that it only applies to melee attacks.
[/quote]
Oh yea, fuck.
[quote author=Timmy007 link=topic=905.msg4559#msg4559
date=1315925435]
> You do realise that even with that ring it's not enough,
right?
It worked for me.
With the ring I had a stealing chance of 55 percent.
It was really, really difficult though to steal.
Sometimes I had actually killed the boss unintentionally, before
I could steal the object.
But its definitly possible to steal successfully.
[/quote]
Still it's a bit stupid to make it that hard. Gonna drop the
minus chance from -50% to something like -35%. And for chapter
4... From 75% to 50%.
[quote author=Chimto link=topic=905.msg4561#msg4561
date=1315975704]
3. Certain abilities does not work on Monsters (it says 'Must
target organic units').[/quote]
Like what? Steal is one.
[quote author=pl4ton link=topic=905.msg4562#msg4562
date=1315980756]
Chapter 6: found some major bugs
-Sometimes during cinematics the "invulnerable status" of the
protagonist is gone, meaning that they start fighting during the
cinematics. I had this three times:
One when talking to the skeleton who set up the trap ( Fradz
killed him during the cinematic - no red orb for me)
The second time it happened when Fradz was talking to the
blademaster who drops the Falcion, when the battle started he
was half dead already.
The third time it happened when fighting against Xada. The End
Boss attacked me aswell.
-If u attack the Golem Statues to get access to the mini game,
then ALL!!!! neutral units (residents, quest giver, shops etc)
become ennemies. Means that the residents, shops etc are now
attackable and dont provide food or items anymore since u kill
them with 1 hit!! Took me hours and lots of reloads to realize
whats causing it. I?m pretty sure the Golems are causing it when
they wake up. I should get the nobel prize for this... [/quote]
What would be the best novel prize for you?
Nobel Prize in Physics
Nobel Prize in Chemistry
Nobel Prize in Medicine
Nobel Prize in Literature
Nobel Peace Prize
Prize in Economic Sciences
Okay bugs gathered so far.
#Post#: 4579--------------------------------------------------
Re: Bugs on 1.6c
By: chimto Date: September 16, 2011, 5:28 am
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[quote]I couldn't find what was the bug with prisoners. What's
the bug actually?[/quote]
They can't be rescued. Ever.
[quote]Like what?[/quote]
Teleport Strike, Scorch, Flame Link, Frigid Touch, Hammer Blow,
Fire Blast.
#Post#: 4580--------------------------------------------------
Re: Bugs on 1.6c
By: Aeroblyctos Date: September 16, 2011, 6:44 am
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[quote author=Chimto link=topic=905.msg4579#msg4579
date=1316168903]
[quote]I couldn't find what was the bug with prisoners. What's
the bug actually?[/quote]
They can't be rescued. Ever.[/quote]
Yea well... Gotta check that again.
[quote author=Chimto link=topic=905.msg4579#msg4579
date=1316168903]Teleport Strike, Scorch, Flame Link, Frigid
Touch, Hammer Blow, Fire Blast.[/quote]
Aah, I forget Esper abilities as well.
#Post#: 4582--------------------------------------------------
Re: Bugs on 1.6c
By: manstein Date: September 17, 2011, 5:35 am
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Hello Aero,
still the Ruy Arvoz fight is lagging badly. Ruy Arvoz begins to
cast a spell infinitely and then the game becomes unplayable
Greetings
manstein
#Post#: 4583--------------------------------------------------
Re: Bugs on 1.6c
By: Aeroblyctos Date: September 17, 2011, 5:45 am
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Well hello manstein,
[quote author=manstein link=topic=905.msg4582#msg4582
date=1316255725]still the Ruy Arvoz fight is lagging badly. Ruy
Arvoz begins to cast a spell infinitely and then the game
becomes unplayable[/quote]
Very well. What do you think will make this insane lag? What
spell?
#Post#: 4585--------------------------------------------------
Re: Bugs on 1.6c
By: pl4ton Date: September 17, 2011, 8:35 am
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chap 7:
-The Necromancer from the Archbishop quest makes the game laggy,
at least the first time (for me)
-The Dragon Knights spell in the arena doesnt wear off, it
remains on ur position if u die, so when u revive u die again
- Cant buy lives from the Shaman
-If u enter the Gladiator arena shop with all heroes selected u
get stuck
-Same if u buy more then 1 item at the same time
#Post#: 4586--------------------------------------------------
Re: Bugs on 1.6c
By: manstein Date: September 17, 2011, 1:40 pm
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Hello Aero,
I think it is his healing spell. He simply does not stop to cast
it sometimes.
Then again, this is not a must. I replayed the fight with a save
game and then everything was fine.
Speaking of bugs, I stole the omega helmet from siluze and it
said you might summon a death puppet with it. But when clicking
the helmet nothing happened.
Greetings
manstein
#Post#: 4591--------------------------------------------------
Re: Bugs on 1.6c
By: AdmOrian Date: September 18, 2011, 10:50 pm
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All Chapters:
-Luck Boxes don't seem to properly provide the 10 luck loot
(loaded a give up with 9 luck and got the lucky clover, or other
luck item in each case.)
-Volcanic Fissure has no range max and does not require line of
site. Problem may exist for other spell book powers.
-Dig power not high enough in many chapters after 2 caused by
less dig power "feats" but the old amounts of dig power are
still needed to dig things.
-Chapter 1 and 4 Phodom can't steal some items because they are
too hard even with widger's ring.
-Looting extra ability points with a box results in them being
lost permanently.
-Combat Kings not saving between chapters (might have been
caused by me replaying prologue when I hit chapter 3 to change
out a broken power.)
-The Opportunist item cannot be used.
-Bone Chiller, Galeoth's 1st ability, does not freeze them or do
anything.
-The death bug... when dying quite often the game crashes except
when protected by any of the sunrise items, the holy seal, or
combat kings resurrection. Occurred lots in chapter 6, but saw
it in both 4 and 5 as well.
-Lightning Set's active power invisibility does nothing.
-The mana shield items from chapter 7 don't work.
Chapter 1:
-Ormester bugged and didnt do his drain so stayed doing nothing
until he died (on extreme).
-Arch Mage sometimes stood and didn't do a super move.
Chapter 3:
-I assume Galeoth intentionally has really low line of site due
to the heavy snow fall, however this effect should not persist
in the alternate dimension.
-First omega orb puzzle never was "solved" even though I
defeated the center ring at least 5 times while all other colors
matched.
Chapter 4:
-Dragon Cave unlocked from the start.
-Occasionally you get rooted during epic boss fight I forget if
that's as intended or not.
Chapter 5:
-After defeating taloon when he morphs into a dragon and flies
off you can still see taloon he is not being turned invisible
properly.
-Can't steal from elemental king because he isnt organic.
Chapter 6:
-Couldn't face epic boss because barrier that's supposed to
prevent leaving started activated and never went down, all other
quests including elite boss were completed.
Chapter 7:
-Combat kings and honor shop don't work. The variables are not
set right, all that needs to be done to fix this is to set
CombatHonor_MerchantC, ...H, ...S to their respective NPCs.
-Please put a vendor with empty vials in the chapter so I don't
have to memory hack it again lol.
These are the main bugs I remember :) will add more if I think
of some before you reply.
#Post#: 4603--------------------------------------------------
Re: Bugs on 1.6c
By: Aeroblyctos Date: September 21, 2011, 3:41 am
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[quote=AdmOrian]-Volcanic Fissure has no range max and does not
require line of site. Problem may exist for other spell book
powers.[/quote]
Hahaha, I knew this bug. When we were still testing chapter 7 I
said about this bug to Killa. He just said forget that bug.
Hahaha, and now it's here.
I wonder how I'm gonna fix that actually. Maybe I put that
"spell book caster" position of Phodom and then cast it... Then
it works like normally. Yeah that's how I'm gonna do it.
[quote=AdmOrian]-The Opportunist item cannot be used.[/quote]
Mmm... Wasn't this item passive? Wasn't the bonus like when you
cast it gives the armor?
[quote=AdmOrian]- does not freeze them or do anything.[/quote]
What does? What heck is this bug? Yea I know Phodom doesn't
freeze. Yea Fradz doesn't do. Well Galeoth can but with what
abilities? Hula, bula, hula, bula.
[quote=AdmOrian]-The mana shield items from chapter 7 don't
work.[/quote]
Which one? Inner or Outer?
[quote=AdmOrian]-Arch Mage sometimes stood and didn't do a super
move.[/quote]
You mean Epic Boss?
[quote=AdmOrian]-Dragon Cave unlocked from the start.[/quote]
It's like that, but you can't fight the Epic Boss before the
Elite Boss is defeated(but you can go to caves whenever you
want).
[quote=AdmOrian]-Couldn't face epic boss because barrier that's
supposed to prevent leaving started activated and never went
down, all other quests including elite boss were
completed.[/quote]
I didn't quite understand this bug. Can you please explain more.
The Epic Boss should start after killing all skeletons in the
room.
[quote=AdmOrian]Edit: Just FYI in this play through only up to
chapter 7 so no bugs listed from then or further yet.[/quote]
FYI?
#Post#: 4607--------------------------------------------------
Re: Bugs on 1.6c
By: chimto Date: September 21, 2011, 4:50 am
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[quote]I wonder how I'm gonna fix that actually. Maybe I put
that "spell book caster" position of Phodom and then cast it...
Then it works like normally. Yeah that's how I'm gonna do
it.[/quote]
Is it possible to make it so when it's cast on the Fog of War,
it says 'Must explore there first'?
[quote]Mmm... Wasn't this item passive? Wasn't the bonus like
when you cast it gives the armor?[/quote]
It does nuffin' when I click on it.
[quote]Which one? Inner or Outer?[/quote]
[quote]The mana shield items[/quote]
[quote]You mean Epic Boss?[/quote]
Probably. Seeing that the only Archmage, or Arch Mage, in ch1 is
the Epic Boss.
[quote]I didn't quite understand this bug. Can you please
explain more. The Epic Boss should start after killing all
skeletons in the room.[/quote]
I *think* that this happens if you let Xada's transformation
occur. He just disappears and does not transform, but the
forcewall thing is still there.
[quote]FYI?[/quote]
For Your Interest.
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