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       #Post#: 4577--------------------------------------------------
       Re: Bugs on 1.6c
       By: Aeroblyctos Date: September 16, 2011, 3:54 am
       ---------------------------------------------------------
       Okay, here we go again... Let's hope at least the major bugs are
       fixed.
       About steal chances in chapter 1 and 4 they will be lowered.
       I couldn't find what was the bug with prisoners. What's the bug
       actually?
       [quote]- combat king that restores health when used to strike
       (Simfone life) does not work when I galeot, and works when esper
       I *think* that it only applies to melee attacks.
       [/quote]
       Oh yea, fuck.
       [quote author=Timmy007 link=topic=905.msg4559#msg4559
       date=1315925435]
       > You do realise that even with that ring it's not enough,
       right?
       It worked for me.
       With the ring I had a stealing chance of 55 percent.
       It was really, really difficult though to steal.
       Sometimes I had actually killed the boss unintentionally, before
       I could steal the object.
       But its definitly possible to steal successfully.
       [/quote]
       Still it's a bit stupid to make it that hard. Gonna drop the
       minus chance from -50% to something like -35%. And for chapter
       4... From 75% to 50%.
       [quote author=Chimto link=topic=905.msg4561#msg4561
       date=1315975704]
       3. Certain abilities does not work on Monsters (it says 'Must
       target organic units').[/quote]
       Like what? Steal is one.
       [quote author=pl4ton link=topic=905.msg4562#msg4562
       date=1315980756]
       Chapter 6: found some major bugs
       -Sometimes during cinematics the "invulnerable status" of the
       protagonist is gone, meaning that they start fighting during the
       cinematics. I had this three times:
       One when talking to the skeleton who set up the trap ( Fradz
       killed him during the cinematic - no red orb for me)
       The second time it happened when Fradz was talking to the
       blademaster who drops the Falcion, when the battle started he
       was half dead already.
       The third time it happened when fighting against Xada. The End
       Boss attacked me aswell.
       -If u attack the Golem Statues to get access to the mini game,
       then ALL!!!! neutral units (residents, quest giver, shops etc)
       become ennemies. Means that the residents, shops etc are now
       attackable and dont provide food or items anymore since u kill
       them with 1 hit!! Took me hours and lots of reloads to realize
       whats causing it. I?m pretty sure the Golems are causing it when
       they wake up. I should get the nobel prize for this... [/quote]
       What would be the best novel prize for you?
       Nobel Prize in Physics
       Nobel Prize in Chemistry
       Nobel Prize in Medicine
       Nobel Prize in Literature
       Nobel Peace Prize
       Prize in Economic Sciences
       Okay bugs gathered so far.
       #Post#: 4579--------------------------------------------------
       Re: Bugs on 1.6c
       By: chimto Date: September 16, 2011, 5:28 am
       ---------------------------------------------------------
       [quote]I couldn't find what was the bug with prisoners. What's
       the bug actually?[/quote]
       They can't be rescued. Ever.
       [quote]Like what?[/quote]
       Teleport Strike, Scorch, Flame Link, Frigid Touch, Hammer Blow,
       Fire Blast.
       #Post#: 4580--------------------------------------------------
       Re: Bugs on 1.6c
       By: Aeroblyctos Date: September 16, 2011, 6:44 am
       ---------------------------------------------------------
       [quote author=Chimto link=topic=905.msg4579#msg4579
       date=1316168903]
       [quote]I couldn't find what was the bug with prisoners. What's
       the bug actually?[/quote]
       They can't be rescued. Ever.[/quote]
       Yea well... Gotta check that again.
       [quote author=Chimto link=topic=905.msg4579#msg4579
       date=1316168903]Teleport Strike, Scorch, Flame Link, Frigid
       Touch, Hammer Blow, Fire Blast.[/quote]
       Aah, I forget Esper abilities as well.
       #Post#: 4582--------------------------------------------------
       Re: Bugs on 1.6c
       By: manstein Date: September 17, 2011, 5:35 am
       ---------------------------------------------------------
       Hello Aero,
       still the Ruy Arvoz fight is lagging badly. Ruy Arvoz begins to
       cast a spell infinitely and then the game becomes unplayable
       Greetings
       manstein
       #Post#: 4583--------------------------------------------------
       Re: Bugs on 1.6c
       By: Aeroblyctos Date: September 17, 2011, 5:45 am
       ---------------------------------------------------------
       Well hello manstein,
       [quote author=manstein link=topic=905.msg4582#msg4582
       date=1316255725]still the Ruy Arvoz fight is lagging badly. Ruy
       Arvoz begins to cast a spell infinitely and then the game
       becomes unplayable[/quote]
       Very well. What do you think will make this insane lag? What
       spell?
       #Post#: 4585--------------------------------------------------
       Re: Bugs on 1.6c
       By: pl4ton Date: September 17, 2011, 8:35 am
       ---------------------------------------------------------
       chap 7:
       -The Necromancer from the Archbishop quest makes the game laggy,
       at least the first time (for me)
       -The Dragon Knights spell in the arena doesnt wear off, it
       remains on ur position if u die, so when u revive u die again
       - Cant buy lives from the Shaman
       -If u enter the Gladiator arena shop with all heroes selected u
       get stuck
       -Same if u buy more then 1 item at the same time
       #Post#: 4586--------------------------------------------------
       Re: Bugs on 1.6c
       By: manstein Date: September 17, 2011, 1:40 pm
       ---------------------------------------------------------
       Hello Aero,
       I think it is his healing spell. He simply does not stop to cast
       it sometimes.
       Then again, this is not a must. I replayed the fight with a save
       game and then everything was fine.
       Speaking of bugs, I stole the omega helmet from siluze and it
       said you might summon a death puppet with it. But when clicking
       the helmet nothing happened.
       Greetings
       manstein
       #Post#: 4591--------------------------------------------------
       Re: Bugs on 1.6c
       By: AdmOrian Date: September 18, 2011, 10:50 pm
       ---------------------------------------------------------
       All Chapters:
       -Luck Boxes don't seem to properly provide the 10 luck loot
       (loaded a give up with 9 luck and got the lucky clover, or other
       luck item in each case.)
       -Volcanic Fissure has no range max and does not require line of
       site. Problem may exist for other spell book powers.
       -Dig power not high enough in many chapters after 2 caused by
       less dig power "feats" but the old amounts of dig power are
       still needed to dig things.
       -Chapter 1 and 4 Phodom can't steal some items because they are
       too hard even with widger's ring.
       -Looting extra ability points with a box results in them being
       lost permanently.
       -Combat Kings not saving between chapters (might have been
       caused by me replaying prologue when I hit chapter 3 to change
       out a broken power.)
       -The Opportunist item cannot be used.
       -Bone Chiller, Galeoth's 1st ability, does not freeze them or do
       anything.
       -The death bug... when dying quite often the game crashes except
       when protected by any of the sunrise items, the holy seal, or
       combat kings resurrection. Occurred lots in chapter 6, but saw
       it in both 4 and 5 as well.
       -Lightning Set's active power invisibility does nothing.
       -The mana shield items from chapter 7 don't work.
       Chapter 1:
       -Ormester bugged and didnt do his drain so stayed doing nothing
       until he died (on extreme).
       -Arch Mage sometimes stood and didn't do a super move.
       Chapter 3:
       -I assume Galeoth intentionally has really low line of site due
       to the heavy snow fall, however this effect should not persist
       in the alternate dimension.
       -First omega orb puzzle never was "solved" even though I
       defeated the center ring at least 5 times while all other colors
       matched.
       Chapter 4:
       -Dragon Cave unlocked from the start.
       -Occasionally you get rooted during epic boss fight I forget if
       that's as intended or not.
       Chapter 5:
       -After defeating taloon when he morphs into a dragon and flies
       off you can still see taloon he is not being turned invisible
       properly.
       -Can't steal from elemental king because he isnt organic.
       Chapter 6:
       -Couldn't face epic boss because barrier that's supposed to
       prevent leaving started activated and never went down, all other
       quests including elite boss were completed.
       Chapter 7:
       -Combat kings and honor shop don't work. The variables are not
       set right, all that needs to be done to fix this is to set
       CombatHonor_MerchantC, ...H, ...S to their respective NPCs.
       -Please put a vendor with empty vials in the chapter so I don't
       have to memory hack it again lol.
       These are the main bugs I remember :) will add more if I think
       of some before you reply.
       #Post#: 4603--------------------------------------------------
       Re: Bugs on 1.6c
       By: Aeroblyctos Date: September 21, 2011, 3:41 am
       ---------------------------------------------------------
       [quote=AdmOrian]-Volcanic Fissure has no range max and does not
       require line of site. Problem may exist for other spell book
       powers.[/quote]
       Hahaha, I knew this bug. When we were still testing chapter 7 I
       said about this bug to Killa. He just said forget that bug.
       Hahaha, and now it's here.
       I wonder how I'm gonna fix that actually. Maybe I put that
       "spell book caster" position of Phodom and then cast it... Then
       it works like normally. Yeah that's how I'm gonna do it.
       [quote=AdmOrian]-The Opportunist item cannot be used.[/quote]
       Mmm... Wasn't this item passive? Wasn't the bonus like when you
       cast it gives the armor?
       [quote=AdmOrian]- does not freeze them or do anything.[/quote]
       What does? What heck is this bug? Yea I know Phodom doesn't
       freeze. Yea Fradz doesn't do. Well Galeoth can but with what
       abilities? Hula, bula, hula, bula.
       [quote=AdmOrian]-The mana shield items from chapter 7 don't
       work.[/quote]
       Which one? Inner or Outer?
       [quote=AdmOrian]-Arch Mage sometimes stood and didn't do a super
       move.[/quote]
       You mean Epic Boss?
       [quote=AdmOrian]-Dragon Cave unlocked from the start.[/quote]
       It's like that, but you can't fight the Epic Boss before the
       Elite Boss is defeated(but you can go to caves whenever you
       want).
       [quote=AdmOrian]-Couldn't face epic boss because barrier that's
       supposed to prevent leaving started activated and never went
       down, all other quests including elite boss were
       completed.[/quote]
       I didn't quite understand this bug. Can you please explain more.
       The Epic Boss should start after killing all skeletons in the
       room.
       [quote=AdmOrian]Edit: Just FYI in this play through only up to
       chapter 7 so no bugs listed from then or further yet.[/quote]
       FYI?
       #Post#: 4607--------------------------------------------------
       Re: Bugs on 1.6c
       By: chimto Date: September 21, 2011, 4:50 am
       ---------------------------------------------------------
       [quote]I wonder how I'm gonna fix that actually. Maybe I put
       that "spell book caster" position of Phodom and then cast it...
       Then it works like normally. Yeah that's how I'm gonna do
       it.[/quote]
       Is it possible to make it so when it's cast on the Fog of War,
       it says 'Must explore there first'?
       [quote]Mmm... Wasn't this item passive? Wasn't the bonus like
       when you cast it gives the armor?[/quote]
       It does nuffin' when I click on it.
       [quote]Which one? Inner or Outer?[/quote]
       [quote]The mana shield items[/quote]
       [quote]You mean Epic Boss?[/quote]
       Probably. Seeing that the only Archmage, or Arch Mage, in ch1 is
       the Epic Boss.
       [quote]I didn't quite understand this bug. Can you please
       explain more. The Epic Boss should start after killing all
       skeletons in the room.[/quote]
       I *think* that this happens if you let Xada's transformation
       occur. He just disappears and does not transform, but the
       forcewall thing is still there.
       [quote]FYI?[/quote]
       For Your Interest.
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