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#Post#: 4482--------------------------------------------------
Mastery Abilities
DIR By: Aeroblyctos
Date: September 6, 2011, 7:40 am
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Hello.
I have an idea. People complained that the Master Abilities are
too powerful and makes the game unbalanced. What if we change
those? I mean like I would just remade them to other passive
type of abilities.
For example Fradz would have this kind of ability:
Lightning Defense - Every 10th attack against Fradz will hit a
counter lightning back against the attacker dealing damage and
stunning it for 2 seconds.
I'm not sure about Phodom and Galeoth.
#Post#: 4489--------------------------------------------------
Re: Mastery Abilities
DIR By: AdmOrian
Date: September 6, 2011, 11:58 am
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With the strengthening of elementals I think this may be fixed
at least for Phodom. For I normally pick invisibility since he
is such a squishy. For Galeoth as you mentioned before the 2000
ability power from level 20 mastery isn't a huge deal because of
the insane items he should have at that point, and he is
supposed to be a dps caster!
#Post#: 4494--------------------------------------------------
Re: Mastery Abilities
DIR By: Aeroblyctos
Date: September 7, 2011, 3:28 am
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I could let Galeoth's Mastery stay somewhat same if it's not too
unbalanced.
#Post#: 4606--------------------------------------------------
Re: Mastery Abilities
DIR By: Aeroblyctos
Date: September 21, 2011, 3:56 am
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Okay so start to suggest some Passive Element abilities for
characters. Remember they'll have 20 levels. These abilities
will replace the Mastery Abilities.
#Post#: 4716--------------------------------------------------
Re: Mastery Abilities
DIR By: Aeroblyctos
Date: October 11, 2011, 8:56 am
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What about this ability instead for Fradz?
Backstab - Fradz deals 20% bonus damage when striking a unit
from behind.
#Post#: 4717--------------------------------------------------
Re: Mastery Abilities
DIR By: AdmOrian
Date: October 11, 2011, 1:51 pm
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Naw, I don't like Backstab because there is already an item that
adds damage for being behind and that's only 1 level we would
need something that has 20 levels so that would become too
strong.
How about Killing Spree, each time Fradz kills an enemy he gains
x% movement speed and x/2% damage boost for 6 seconds.
#Post#: 4718--------------------------------------------------
Re: Mastery Abilities
DIR By: Aeroblyctos
Date: October 12, 2011, 4:35 am
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Actually yeah, if it's in Elemental category the ability will
have 20 levels.
So the ability must not be based on %%%.
#Post#: 4719--------------------------------------------------
Re: Mastery Abilities
DIR By: AdmOrian
Date: October 12, 2011, 11:31 am
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Ok that makes good sense. So here's a rework of my last
recommended power.
Killing Spree: Each time Fradz kills an enemy he gains
50/60/70/80/90/100/100/100 movement speed and gains
50/75/100/125/150% more gold from kills for 6 seconds.
the #/#/#/# represents the sequence of the values going up as
the ability levels up. Two things to note, first the power is
not based on any stats you already have that's on purpose Fradz
does not want to have to stack excessive AGI or spell power to
make the ability viable, second note that all numbers there are
for sample purposes.
#Post#: 4720--------------------------------------------------
Re: Mastery Abilities
DIR By: chimto
Date: October 12, 2011, 6:52 pm
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--- Quote from: Aeroblyctos link ---
>
> What about this ability instead for Fradz?
>
> Backstab - Fradz deals 20% bonus damage when striking a unit
from behind.
>
--- End Quote ---
I think this fits better as an 'innate' ability (or whatever
it's called).
#Post#: 4721--------------------------------------------------
Re: Mastery Abilities
DIR By: AdmOrian
Date: October 13, 2011, 1:24 pm
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Ya, but I would still pick sword dance over it any day.
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