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#Post#: 11--------------------------------------------------
1.0ba bugs
By: MofoBear Date: September 27, 2010, 6:13 pm
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1)Swaping potions in the inventory slots makes them disappear
2)I m picking the passive ability that deals splash damage, and
although Phodom's max lvl is 10 the ability levels up forever,
eg it reached 11lvl.
3)I ve played the 1st chapter quite a few times. In some cases a
str potion recipe appears east of Phodom's house, is this
random?
#Post#: 19--------------------------------------------------
Re: 1.0ba bugs
By: Aeroblyctos Date: September 28, 2010, 4:22 am
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1) Tell me more about this bug.
2) Ohh, that's a bug I'll fix.
3) When you speak with Birgitta, he gives you a recipe.
#Post#: 22--------------------------------------------------
Re: 1.0ba bugs
By: MofoBear Date: September 28, 2010, 6:51 am
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Lets say i have my healing potions in inventory slot #8. If i
try to put them at another empty slot or swap them with another
item they disappear. They dont drop, they just disappear. In
order to change them i have to put them in a chest, then do the
swaps without them and when i finish i transfer them from the
chest.
#Post#: 36--------------------------------------------------
Re: 1.0ba bugs
By: Aeroblyctos Date: September 30, 2010, 1:04 am
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Okay, I will try my best to fix this bug. I think this was an
old bug I fixed in closed beta 1.0...
#Post#: 39--------------------------------------------------
Re: 1.0ba bugs
By: Osanthus Date: October 2, 2010, 12:11 pm
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Hi a bug that i am finding while playing the first chapter of
the campaign is that the " campaign log " if u will, the the
that shows info in the top right hand corner, does not update
the fact that the elite boss is killed, the first brother is
found, how many lives i have, how many boss/honor points i have,
or that i have picked so many flowers. it a very nice addition
but it is all round a bit inaccurate from what i have seen.
also i have been unable to open the honor point shop. the last
problem that i can get to is at the end of chapter one when it
asks me to press esc to get to next lvl, pressing esc is no
doing anything. this seems rather basic so i was wondering if it
has somthing to do with my comp or user error, if u have any
tips that would be helpful other than that I LOVE THIS GAME
thank you so much for making it.
#Post#: 43--------------------------------------------------
Re: 1.0ba bugs
By: Aeroblyctos Date: October 4, 2010, 4:54 am
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[quote author=Osanthus link=topic=9.msg39#msg39 date=1286039462]
Hi a bug that i am finding while playing the first chapter of
the campaign is that the " campaign log " if u will, the the
that shows info in the top right hand corner, does not update
the fact that the elite boss is killed, the first brother is
found, how many lives i have, how many boss/honor points i have,
or that i have picked so many flowers. it a very nice addition
but it is all round a bit inaccurate from what i have seen.
also i have been unable to open the honor point shop. the last
problem that i can get to is at the end of chapter one when it
asks me to press esc to get to next lvl, pressing esc is no
doing anything. this seems rather basic so i was wondering if it
has somthing to do with my comp or user error, if u have any
tips that would be helpful other than that I LOVE THIS GAME
thank you so much for making it.
[/quote]
All those are bugs I will fix for the next version.
#Post#: 45--------------------------------------------------
Re: 1.0ba bugs
By: Osanthus Date: October 4, 2010, 3:55 pm
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Did you meen to no longer get have the first brother in the
first chapter ? i didn't get it after the murlock fight and was
just wondering.
#Post#: 46--------------------------------------------------
Re: 1.0ba bugs
By: [H]ell[H]eaven Date: October 4, 2010, 5:53 pm
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[quote author=Osanthus link=topic=9.msg45#msg45 date=1286225729]
Did you meen to no longer get have the first brother in the
first chapter ? i didn't get it after the murlock fight and was
just wondering.
[/quote]
After u defeated murlock, back to the cavern again and u can get
it :)
#Post#: 47--------------------------------------------------
Re: 1.0ba bugs
By: Osanthus Date: October 5, 2010, 5:34 am
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:o kk i think though that it would work better if you could
loot him and then go outside to trigger the quest completion,
just my 2 cents.
#Post#: 204--------------------------------------------------
Re: 1.0ba bugs
By: Aeroblyctos Date: October 15, 2010, 12:56 pm
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Old thread, closed.
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