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       #Post#: 4088--------------------------------------------------
       Re: Competition #26
       By: Aeroblyctos Date: July 29, 2011, 6:44 pm
       ---------------------------------------------------------
       Okay, good, good, good. I'll judge tomorrow.
       #Post#: 4091--------------------------------------------------
       Re: Competition #26
       By: Aeroblyctos Date: July 30, 2011, 7:37 pm
       ---------------------------------------------------------
       Okay, so here are the results.
       [quote author=EndlessPain link=topic=861.msg4062#msg4062
       date=1311284255]
       Combat King - Vitality Attack
       This issue of Combat King will teach the reader how to enhance
       your normal auto attacks with your own vitality. Every 5th auto
       attack you make will inflict extra damage based on X times your
       main atribute. |nActivate: Every 5th hit. |nEach level increase
       the times using your main atribute by 1,5.
       X= (1,5*CBlvl)
       1.  1,5 times your main atribute
       2.  3,0 times your main atribute
       3.  4,5 times your main atribute
       4.  6,0 times your main atribute
       5.  7,5 times your main atribute
       Icon that could fit with this one:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
       [/quote]
       Okay this is pretty basic idea that increases basic attack
       damage.
       3/5
       [quote author=EndlessPain link=topic=861.msg4052#msg4052
       date=1311220791]
       2 Ideas:
       Combat King - Refresher
       This issue of Combat King will teach the reader how to control
       their own colddowns. After casting a spell the reader will have
       a chance to refresh his other abilities colddown by X seconds.
       |nActivate: On casting. |nEach level increases the colddown
       refreshing by 1 second.
       1*(CBlvl)
       1:  1 second of refreshing
       2:  2 seconds of refreshing
       3:  3 seconds of refreshing
       4.  4 seconds of refreshing
       5.  5 seconds of refreshing[/quote]
       Can't do, good idea.
       2/5
       [quote author=EndlessPain link=topic=861.msg4052#msg4052
       date=1311220791]Combat King - Refresher
       This issue of Combat King will teach the reader how to control
       their own colddowns. After casting a spell the reader will have
       a X% chance to fully refresh his other non ultimates abilities
       colddown . |nActivate: On casting. |nEach level increases the
       chance of refreshing by 4%.
       4*(CBlvl)%
       1:  4%
       2:  8%
       3:  12%
       4.  16%
       5.  20%
       edit1: an icon that could go with that item
  HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
  HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
       [/quote]
       Can't do, good idea.
       2/5
       [quote author=EndlessPain link=topic=861.msg4052#msg4052
       date=1311220791]Combat King - Pain Killer
       This issue of Combat King will teach the reader how to prevent
       pains from attacks. After being damaged a X ammount of times the
       next damage made to them will be completly nullified.
       |nActivate: On being damaged. |nEach level decrease the ammount
       of times damaged recieved by 1.
       X= 8-(CBlvl)
       1:  7 second of refreshing
       2:  6 seconds of refreshing
       3:  5 seconds of refreshing
       4.  4 seconds of refreshing
       5.  3 seconds of refreshing[/quote]
       I got a similar combat king already: Parry. It's good idea
       however. I could add this somewhere...
       3/5
       [quote author=Tears link=topic=861.msg4085#msg4085
       date=1311861159]
       Chain Critical
       After parry/evade an enemy's attack, you have x% to instant kill
       a creep or inflict a great amount of damage (maybe base on main
       attribute) to bosses. After finish that attack, if there are
       other enemies, you can continue killing them instantly by
       pressing a hotkey (if this is impossible to do, give this
       ability another y% to continue the chain critical, but make it
       balance). This chain can continue as long as there are still
       enemies left nearby.
       [/quote]
       It's a little bit complicated and I can't detect if actually
       character have evaded an attack. I could however add somekind of
       "massacre" kill to Fradz that kills instantly many units but
       hmm.
       2,5 / 5
       [quote author=jonhpath link=topic=861.msg4086#msg4086
       date=1311881728]
       Words of prayer
       This issue of Combat King will give the reader a chance of being
       healed and gain mana back when enemies land a critical on them.
       Level 1:  20% chance of being healed of 20% of the damage into
       health and 5% into mana.
       Level 2:  20% chance of being healed of 40% of the damage into
       health and 10% into mana.
       Level 3:  30% chance of being healed of 40% of the damage into
       health and 10% into mana.
       Level 4:  30% chance of being healed of 60% of the damage into
       health and 15% into mana.
       Level 5:  40% chance of being healed of 60% of the damage into
       health and 15% into mana.
       [/quote]
       I can't detect when critical damages are received plus 10% of
       enemies have critical strikes.
       [quote=Witardo]Focus:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239/?prev=r%3D20%26d%3Dlist%26page%3D4
       Through intense knowledge about his own strenght, the hero can
       get even more power from his attributes [color=blue](could
       remove everything except damage bonus).[/color]
       Level 1: +0'5 damage pero main attribute point, +10 health per
       strenght point, +0'1 critical chance per agility point, +X spell
       power per intellect point.
       Level 2: +0'5 damage pero main attribute point, +10 health per
       strenght point, +0'1 critical chance per agility point, +X spell
       power per intellect point.
       Level 3: +1 damage pero main attribute point, +15 health per
       strenght point, +0'2 critical chance per agility point, +Y spell
       power per intellect point.
       Level 4: +1 damage pero main attribute point, +15 health per
       strenght point, +0'2 critical chance per agility point, +Y spell
       power per intellect point.
       Level 5: +1'5 damage pero main attribute point, +20 health per
       strenght point, +0'3 critical chance per agility point, +Z spell
       power per intellect point.[/quote]
       Can't do this. It's a good idea however. :(
       2/5
       [quote=Witardo]Retailation:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257
  HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257/?prev=r%3D20%26d%3Dlist%26page%3D5
       Whenever hero is atacked, there is a chance that he will strike
       back with a critical hit and stunning the atacker, however it
       may not occur more than once every few seconds.
       Level 1: 3% chance to retailate, making next attack a critical
       hit and stunning target for 3 seconds, may not activate more
       than once every 30 seconds.
       Level 2: 6% chance to retailate, making next attack a critical
       hit and stunning target for 3 seconds, may not activate more
       than once every 27 seconds.
       Level 3: 9% chance to retailate, making next attack a critical
       hit and stunning target for 4 seconds, may not activate more
       than once every 24 seconds.
       Level 4: 12% chance to retailate, making next attack a critical
       hit and stunning target for 4 seconds, may not activate more
       than once every 21 seconds.
       Level 5: 15% chance to retailate, making next attack a critical
       hit and stunning target for 5 seconds, may not activate more
       than once every 18 seconds.[/quote]
       This is very similar to conter attack. I feel like I'm not gonna
       make a combat king from this but I could add this as Phodom's
       ability.
       3/5
       [quote=Witardo]Energization:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/?prev=r%3D20%26page%3D2
       Whenever the hero cast a spell, there is a X% chance that your
       next attack deal extra damage.
       Level 1: 10% of increaseing next attack damage by 25%.
       Level 2: 10% of increaseing next attack damage by 50%.
       Level 3: 15% of increaseing next attack damage by 75%.
       Level 4: 15% of increaseing next attack damage by 100%.
       Level 5: 20% of increaseing next attack damage by 150%.[/quote]
       This is a unique idea but I feel like it's missing something. I
       put this down and maybe... Just maybe.
       2,5/5
       [quote=Witardo]Enrage:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431/?prev=search%3Drage%26d%3Dlist%26r%3D20
       The hero auto-attacks may cause him to enter in a Rage-state,
       increasing his attack speed.
       Level 1: 3% chance to increase attack speed by 50%.
       Level 2: 6% chance to increase attack speed by 50%.
       Level 3: 9% chance to increase attack speed by 75%.
       Level 4: 12% chance to increase attack speed by 75%.
       Level 5: 15% chance to increase attack speed by 100%.[/quote]
       This idea is pretty basic yet I haven't done this used this
       idea. Hmm, actually now that I think more I should put this kind
       of idea somewhere. Now I know! I'm gonna add something like for
       Galeoth's special abilities!
       3/5
       I chose EndlessPain's, modified a little. However I wonn't let
       him win because I modified the combat king too much! Here's the
       result:
       [spoiler]This issue of Combat King will teach the reader how to
       strengthen the reader's basic attacks once in a while. Every
       five seconds the reader will hit with a strong attack on an
       opponent, dealing great damage to it. |nActivate: Every 5th
       second. |nEach level increases the damage multiplied by
       2.[/spoiler]
       So... I think the simpliest idea wins this time... Even if I'm
       not gonna make ita combat king. HAH! But I liked the idea so
       much that next time when I'm doing abilities it's gonna be
       there!
       So the winner is.... Enrage by Witardo!
       Hahaa, my superb judging skills once again have been proven to
       be shit. Well whatever here are the combat kings:
       [spoiler]-------------------------------------------------------
       ---------------------------------------
       1.  [0,0] Combat King - Force Blow
       2.  [1,0] Combat King -Enchanted Skin
       3.  [2,0] Combat King - Counter Attack
       4.  [3,0] Combat King - Parry
       5.  [0,1] Combat King - Trance
       6.  [1,1] Combat King - Rage
       7.  [2,1] Combat King - Siphon Life
       8.  [3,1] Combat King - Magic Resistance
       9.  [0,2] Combat King - Berserk
       3.  [1,2] Combat King - Magic Torment
       11. [2,2] Combat King - Resurrection
       12. Cancel.
       ----------------------------------------------------------------
       ------------------------------
       1. Combat King - Force Blow
       This issue of Combat King will teach the reader how to store
       power and use it to unleash a deadly blow. Each attack has a X%
       chance to be stored, on the 11th attack, the stored attacks will
       be released upon the next target. |n|c00FEBA0ELevel: Low.
       |nActivate: Attacks. |nEach level increases the chance by 5%.
       - Level x 5% miss chance
       => Level 1 Combat King: 50% chance to gain extra attack
       damage. => 5% extra dmg
       => Level 3 Combat King: 150% chance to gain extra attack
       damage. => 15% extra dmg
       => Level 5 Combat King: 250% chance to gain extra attack
       damage. => 25% extra dmg
       ----------------------------------------------------------------
       ------------------------------
       2. Combat King - Enchanted Skin
       This issue of Combat King will teach the reader how to mend
       minor wounds and resist more damage by magically strenghtening
       the reader's skin. Restores some health after casting a spell.
       Also, every third cast increases reader's armor slightly. The
       armor stacks three times and each bonus lasts 15 seconds.
       |nActivate: Cast. |nEach level increases the heal by 1% of
       reader's total health and the armor
       ----------------------------------------------------------------
       ------------------------------
       3. Combat King - Counter Attack
       This issue of Combat King will teach the reader how to quickly
       retaliate against an attacking melee unit. Returns X% of the
       damage received back to the attacker. |n|c00FEBA0ELevel: Low.
       |nActivate: Attacked. |nEach level increases the damage by 6%.
       - Level x 6% damage return
       ----------------------------------------------------------------
       ------------------------------
       4. Combat King - Parry
       This issue of Combat King will teach the reader how to parry an
       incoming attack. Gives the reader a X% chance to block an attack
       towards him. |n|c00FEBA0ELevel: Low. |nActivate: Passive. |nEach
       level increases the chance by 2%.
       - Level x 2% chance
       ----------------------------------------------------------------
       ------------------------------
       5. Combat King - Trance
       This issue of Combat King will teach the reader how to enter a
       trance that increases magic damage temporarily. Every cast
       increases the magic done with spells by X% and the bonus can
       stack up to five times. The damage bonus dissipates quickly when
       not casting. |n|c00FEBA0ELevel: Medium. |nActivate: Cast. |nEach
       level increases the magic damage by 1%.
       - Level x 1% magic damage
       ----------------------------------------------------------------
       ------------------------------
       6. Combat King - Rage
       This issue of Combat King will teach the reader how to
       strengthen the reader's basic attacks once in a while. Every
       five seconds the reader will hit with a strong attack on an
       opponent, dealing great damage to it. |nActivate: Every 5th
       second. |nEach level increases the damage multiplied by 2.
       - Level x 2
       => Level 1 with 30 strength: 2 x 30 = 60
       => Level 3 with 30 strength: 6 x 30 = 180
       => Level 5 with 30 strength: 10 x 30 = 300
       => Level 5 with 150 strength: 10 x 150 = 1500
       => Level 5 with 300 strength: 10 x 300 = 3000
       => Level 5 with 500 strength: 10 x 500 = 5000
       ----------------------------------------------------------------
       ------------------------------
       7. Combat King - Siphon Life
       This issue of Combat King will teach the reader how to siphon
       life energy from each attack. Every attack steals X% of damage
       dealt. |n|c00FEBA0ELevel: Medium. |nActivate: Attacks. |nEach
       level increases the life siphoned energy by 5%.
       - Level x 5% life steal
       ----------------------------------------------------------------
       ------------------------------
       8. Combat King - Magic Resistance
       This issue of Combat King will teach the reader how to gain
       increased resistance against magic. Decreases magic damage
       inflicted by X%. |n|c00FEBA0ELevel: Medium. |nActivate: Passive.
       |nEach level increases the resistance by 5%.
       - Level x 5% magic resistance
       ----------------------------------------------------------------
       ------------------------------
       9. Combat King - Berserk
       This issue of Combat King will teach the reader how to increase
       his damage while being attacked. Each 1% of your maximum hit
       points you take in damage increases the basic attack damage by
       X%. |n|c00FEBA0ELevel: High. |nActivate: Passive. |nEach level
       increases the bonus damage by 0.4%.
       - Level x 0,2% attack bonus
       => 75% hit points with level 1: ( 0,4% x 1 ) x 25 = 10%
       => 50% hit points with level 1: ( 0,4% x 1 ) x 50 = 20%
       => 25% hit points with level 1: ( 0,4% x 1 ) x 75 = 30%
       => 75% hit points with level 3: ( 0,4% x 3 ) x 25 = 30%
       => 50% hit points with level 3: ( 0,4% x 3 ) x 50 = 60%
       => 25% hit points with level 3: ( 0,4% x 3 ) x 75 = 90%
       => 75% hit points with level 5: ( 0,4% x 5 ) x 25 = 50%
       => 50% hit points with level 5: ( 0,4% x 5 ) x 50 = 100%
       => 25% hit points with level 5: ( 0,4% x 5 ) x 75 = 150%
       => 1% hit points with level 5: ( 0,4% x 5 ) x 99 = 198%
       ----------------------------------------------------------------
       ------------------------------
       10. Combat King - Magic Torment
       This issue of combat kings teaches the reader how to deal extra
       damage based on magical powers. Every attack deals extra damage
       based on X% of reader's max mana. Also every attack destroyes
       mana based on 25% of the bonus damage dealt, if the enemy
       doesn't have mana the bonus damage is doubled.
       |n|c00FEBA0ELevel: High. |nActivate: Attacks. |nEach level
       increases the damage based of reader's max mana by 5%.
       - Level x 5% extra damage
       => 500 mana with level 1: 500 x ( 0,05 x 1 ) = 25
       => 1500 mana with level 1: 1500 x ( 0,05 x 1 ) = 75 (18,75)
       => 3000 mana with level 1: 3000 x ( 0,05 x 1 ) = 150 (37,5)
       => 500 mana with level 3: 500 x ( 0,05 x 3 ) = 75
       => 1500 mana with level 3: 1500 x ( 0,05  x 3 ) = 225
       => 3000 mana with level 3: 3000 x ( 0,05  x 3 ) = 450
       => 500 mana with level 5: 500 x ( 0,05  x 5 ) = 125
       => 1500 mana with level 5: 1500 x ( 0,05  x 5 ) = 375
       => 3000 mana with level 5: 3000 x ( 0,05  x 5 ) = 750 (187,5)
       => 5000 mana with level 5: 5000 x ( 0,05  x 5 ) = 1250
       (312,5)
       ----------------------------------------------------------------
       ------------------------------
       11. Combat King - Resurrection
       This issue of Combat King will teach the reader how to come back
       to life when killed. After 3 seconds of being dead, the reader
       will come back to life with full hit points and X% of maximum
       mana. This cannot effect will only occure once in X seconds.
       |n|c00FEBA0ELevel: High. |nActivate: On Death. |nEach level
       increases the mana amount returned when resurrected by 20% and
       reduces the cooldown by 60 seconds from the maximum of 300
       seconds.
       360-(CBlvlx60)
       1:  300
       2:  240
       3:  180
       4.  120
       5.  60
       ----------------------------------------------------------------
       ------------------------------[/spoiler]
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