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#Post#: 4088--------------------------------------------------
Re: Competition #26
By: Aeroblyctos Date: July 29, 2011, 6:44 pm
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Okay, good, good, good. I'll judge tomorrow.
#Post#: 4091--------------------------------------------------
Re: Competition #26
By: Aeroblyctos Date: July 30, 2011, 7:37 pm
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Okay, so here are the results.
[quote author=EndlessPain link=topic=861.msg4062#msg4062
date=1311284255]
Combat King - Vitality Attack
This issue of Combat King will teach the reader how to enhance
your normal auto attacks with your own vitality. Every 5th auto
attack you make will inflict extra damage based on X times your
main atribute. |nActivate: Every 5th hit. |nEach level increase
the times using your main atribute by 1,5.
X= (1,5*CBlvl)
1. 1,5 times your main atribute
2. 3,0 times your main atribute
3. 4,5 times your main atribute
4. 6,0 times your main atribute
5. 7,5 times your main atribute
Icon that could fit with this one:
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
[/quote]
Okay this is pretty basic idea that increases basic attack
damage.
3/5
[quote author=EndlessPain link=topic=861.msg4052#msg4052
date=1311220791]
2 Ideas:
Combat King - Refresher
This issue of Combat King will teach the reader how to control
their own colddowns. After casting a spell the reader will have
a chance to refresh his other abilities colddown by X seconds.
|nActivate: On casting. |nEach level increases the colddown
refreshing by 1 second.
1*(CBlvl)
1: 1 second of refreshing
2: 2 seconds of refreshing
3: 3 seconds of refreshing
4. 4 seconds of refreshing
5. 5 seconds of refreshing[/quote]
Can't do, good idea.
2/5
[quote author=EndlessPain link=topic=861.msg4052#msg4052
date=1311220791]Combat King - Refresher
This issue of Combat King will teach the reader how to control
their own colddowns. After casting a spell the reader will have
a X% chance to fully refresh his other non ultimates abilities
colddown . |nActivate: On casting. |nEach level increases the
chance of refreshing by 4%.
4*(CBlvl)%
1: 4%
2: 8%
3: 12%
4. 16%
5. 20%
edit1: an icon that could go with that item
HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
[/quote]
Can't do, good idea.
2/5
[quote author=EndlessPain link=topic=861.msg4052#msg4052
date=1311220791]Combat King - Pain Killer
This issue of Combat King will teach the reader how to prevent
pains from attacks. After being damaged a X ammount of times the
next damage made to them will be completly nullified.
|nActivate: On being damaged. |nEach level decrease the ammount
of times damaged recieved by 1.
X= 8-(CBlvl)
1: 7 second of refreshing
2: 6 seconds of refreshing
3: 5 seconds of refreshing
4. 4 seconds of refreshing
5. 3 seconds of refreshing[/quote]
I got a similar combat king already: Parry. It's good idea
however. I could add this somewhere...
3/5
[quote author=Tears link=topic=861.msg4085#msg4085
date=1311861159]
Chain Critical
After parry/evade an enemy's attack, you have x% to instant kill
a creep or inflict a great amount of damage (maybe base on main
attribute) to bosses. After finish that attack, if there are
other enemies, you can continue killing them instantly by
pressing a hotkey (if this is impossible to do, give this
ability another y% to continue the chain critical, but make it
balance). This chain can continue as long as there are still
enemies left nearby.
[/quote]
It's a little bit complicated and I can't detect if actually
character have evaded an attack. I could however add somekind of
"massacre" kill to Fradz that kills instantly many units but
hmm.
2,5 / 5
[quote author=jonhpath link=topic=861.msg4086#msg4086
date=1311881728]
Words of prayer
This issue of Combat King will give the reader a chance of being
healed and gain mana back when enemies land a critical on them.
Level 1: 20% chance of being healed of 20% of the damage into
health and 5% into mana.
Level 2: 20% chance of being healed of 40% of the damage into
health and 10% into mana.
Level 3: 30% chance of being healed of 40% of the damage into
health and 10% into mana.
Level 4: 30% chance of being healed of 60% of the damage into
health and 15% into mana.
Level 5: 40% chance of being healed of 60% of the damage into
health and 15% into mana.
[/quote]
I can't detect when critical damages are received plus 10% of
enemies have critical strikes.
[quote=Witardo]Focus:
HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239
HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239/?prev=r%3D20%26d%3Dlist%26page%3D4
Through intense knowledge about his own strenght, the hero can
get even more power from his attributes [color=blue](could
remove everything except damage bonus).[/color]
Level 1: +0'5 damage pero main attribute point, +10 health per
strenght point, +0'1 critical chance per agility point, +X spell
power per intellect point.
Level 2: +0'5 damage pero main attribute point, +10 health per
strenght point, +0'1 critical chance per agility point, +X spell
power per intellect point.
Level 3: +1 damage pero main attribute point, +15 health per
strenght point, +0'2 critical chance per agility point, +Y spell
power per intellect point.
Level 4: +1 damage pero main attribute point, +15 health per
strenght point, +0'2 critical chance per agility point, +Y spell
power per intellect point.
Level 5: +1'5 damage pero main attribute point, +20 health per
strenght point, +0'3 critical chance per agility point, +Z spell
power per intellect point.[/quote]
Can't do this. It's a good idea however. :(
2/5
[quote=Witardo]Retailation:
HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257
HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257/?prev=r%3D20%26d%3Dlist%26page%3D5
Whenever hero is atacked, there is a chance that he will strike
back with a critical hit and stunning the atacker, however it
may not occur more than once every few seconds.
Level 1: 3% chance to retailate, making next attack a critical
hit and stunning target for 3 seconds, may not activate more
than once every 30 seconds.
Level 2: 6% chance to retailate, making next attack a critical
hit and stunning target for 3 seconds, may not activate more
than once every 27 seconds.
Level 3: 9% chance to retailate, making next attack a critical
hit and stunning target for 4 seconds, may not activate more
than once every 24 seconds.
Level 4: 12% chance to retailate, making next attack a critical
hit and stunning target for 4 seconds, may not activate more
than once every 21 seconds.
Level 5: 15% chance to retailate, making next attack a critical
hit and stunning target for 5 seconds, may not activate more
than once every 18 seconds.[/quote]
This is very similar to conter attack. I feel like I'm not gonna
make a combat king from this but I could add this as Phodom's
ability.
3/5
[quote=Witardo]Energization:
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/?prev=r%3D20%26page%3D2
Whenever the hero cast a spell, there is a X% chance that your
next attack deal extra damage.
Level 1: 10% of increaseing next attack damage by 25%.
Level 2: 10% of increaseing next attack damage by 50%.
Level 3: 15% of increaseing next attack damage by 75%.
Level 4: 15% of increaseing next attack damage by 100%.
Level 5: 20% of increaseing next attack damage by 150%.[/quote]
This is a unique idea but I feel like it's missing something. I
put this down and maybe... Just maybe.
2,5/5
[quote=Witardo]Enrage:
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431/?prev=search%3Drage%26d%3Dlist%26r%3D20
The hero auto-attacks may cause him to enter in a Rage-state,
increasing his attack speed.
Level 1: 3% chance to increase attack speed by 50%.
Level 2: 6% chance to increase attack speed by 50%.
Level 3: 9% chance to increase attack speed by 75%.
Level 4: 12% chance to increase attack speed by 75%.
Level 5: 15% chance to increase attack speed by 100%.[/quote]
This idea is pretty basic yet I haven't done this used this
idea. Hmm, actually now that I think more I should put this kind
of idea somewhere. Now I know! I'm gonna add something like for
Galeoth's special abilities!
3/5
I chose EndlessPain's, modified a little. However I wonn't let
him win because I modified the combat king too much! Here's the
result:
[spoiler]This issue of Combat King will teach the reader how to
strengthen the reader's basic attacks once in a while. Every
five seconds the reader will hit with a strong attack on an
opponent, dealing great damage to it. |nActivate: Every 5th
second. |nEach level increases the damage multiplied by
2.[/spoiler]
So... I think the simpliest idea wins this time... Even if I'm
not gonna make ita combat king. HAH! But I liked the idea so
much that next time when I'm doing abilities it's gonna be
there!
So the winner is.... Enrage by Witardo!
Hahaa, my superb judging skills once again have been proven to
be shit. Well whatever here are the combat kings:
[spoiler]-------------------------------------------------------
---------------------------------------
1. [0,0] Combat King - Force Blow
2. [1,0] Combat King -Enchanted Skin
3. [2,0] Combat King - Counter Attack
4. [3,0] Combat King - Parry
5. [0,1] Combat King - Trance
6. [1,1] Combat King - Rage
7. [2,1] Combat King - Siphon Life
8. [3,1] Combat King - Magic Resistance
9. [0,2] Combat King - Berserk
3. [1,2] Combat King - Magic Torment
11. [2,2] Combat King - Resurrection
12. Cancel.
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------------------------------
1. Combat King - Force Blow
This issue of Combat King will teach the reader how to store
power and use it to unleash a deadly blow. Each attack has a X%
chance to be stored, on the 11th attack, the stored attacks will
be released upon the next target. |n|c00FEBA0ELevel: Low.
|nActivate: Attacks. |nEach level increases the chance by 5%.
- Level x 5% miss chance
=> Level 1 Combat King: 50% chance to gain extra attack
damage. => 5% extra dmg
=> Level 3 Combat King: 150% chance to gain extra attack
damage. => 15% extra dmg
=> Level 5 Combat King: 250% chance to gain extra attack
damage. => 25% extra dmg
----------------------------------------------------------------
------------------------------
2. Combat King - Enchanted Skin
This issue of Combat King will teach the reader how to mend
minor wounds and resist more damage by magically strenghtening
the reader's skin. Restores some health after casting a spell.
Also, every third cast increases reader's armor slightly. The
armor stacks three times and each bonus lasts 15 seconds.
|nActivate: Cast. |nEach level increases the heal by 1% of
reader's total health and the armor
----------------------------------------------------------------
------------------------------
3. Combat King - Counter Attack
This issue of Combat King will teach the reader how to quickly
retaliate against an attacking melee unit. Returns X% of the
damage received back to the attacker. |n|c00FEBA0ELevel: Low.
|nActivate: Attacked. |nEach level increases the damage by 6%.
- Level x 6% damage return
----------------------------------------------------------------
------------------------------
4. Combat King - Parry
This issue of Combat King will teach the reader how to parry an
incoming attack. Gives the reader a X% chance to block an attack
towards him. |n|c00FEBA0ELevel: Low. |nActivate: Passive. |nEach
level increases the chance by 2%.
- Level x 2% chance
----------------------------------------------------------------
------------------------------
5. Combat King - Trance
This issue of Combat King will teach the reader how to enter a
trance that increases magic damage temporarily. Every cast
increases the magic done with spells by X% and the bonus can
stack up to five times. The damage bonus dissipates quickly when
not casting. |n|c00FEBA0ELevel: Medium. |nActivate: Cast. |nEach
level increases the magic damage by 1%.
- Level x 1% magic damage
----------------------------------------------------------------
------------------------------
6. Combat King - Rage
This issue of Combat King will teach the reader how to
strengthen the reader's basic attacks once in a while. Every
five seconds the reader will hit with a strong attack on an
opponent, dealing great damage to it. |nActivate: Every 5th
second. |nEach level increases the damage multiplied by 2.
- Level x 2
=> Level 1 with 30 strength: 2 x 30 = 60
=> Level 3 with 30 strength: 6 x 30 = 180
=> Level 5 with 30 strength: 10 x 30 = 300
=> Level 5 with 150 strength: 10 x 150 = 1500
=> Level 5 with 300 strength: 10 x 300 = 3000
=> Level 5 with 500 strength: 10 x 500 = 5000
----------------------------------------------------------------
------------------------------
7. Combat King - Siphon Life
This issue of Combat King will teach the reader how to siphon
life energy from each attack. Every attack steals X% of damage
dealt. |n|c00FEBA0ELevel: Medium. |nActivate: Attacks. |nEach
level increases the life siphoned energy by 5%.
- Level x 5% life steal
----------------------------------------------------------------
------------------------------
8. Combat King - Magic Resistance
This issue of Combat King will teach the reader how to gain
increased resistance against magic. Decreases magic damage
inflicted by X%. |n|c00FEBA0ELevel: Medium. |nActivate: Passive.
|nEach level increases the resistance by 5%.
- Level x 5% magic resistance
----------------------------------------------------------------
------------------------------
9. Combat King - Berserk
This issue of Combat King will teach the reader how to increase
his damage while being attacked. Each 1% of your maximum hit
points you take in damage increases the basic attack damage by
X%. |n|c00FEBA0ELevel: High. |nActivate: Passive. |nEach level
increases the bonus damage by 0.4%.
- Level x 0,2% attack bonus
=> 75% hit points with level 1: ( 0,4% x 1 ) x 25 = 10%
=> 50% hit points with level 1: ( 0,4% x 1 ) x 50 = 20%
=> 25% hit points with level 1: ( 0,4% x 1 ) x 75 = 30%
=> 75% hit points with level 3: ( 0,4% x 3 ) x 25 = 30%
=> 50% hit points with level 3: ( 0,4% x 3 ) x 50 = 60%
=> 25% hit points with level 3: ( 0,4% x 3 ) x 75 = 90%
=> 75% hit points with level 5: ( 0,4% x 5 ) x 25 = 50%
=> 50% hit points with level 5: ( 0,4% x 5 ) x 50 = 100%
=> 25% hit points with level 5: ( 0,4% x 5 ) x 75 = 150%
=> 1% hit points with level 5: ( 0,4% x 5 ) x 99 = 198%
----------------------------------------------------------------
------------------------------
10. Combat King - Magic Torment
This issue of combat kings teaches the reader how to deal extra
damage based on magical powers. Every attack deals extra damage
based on X% of reader's max mana. Also every attack destroyes
mana based on 25% of the bonus damage dealt, if the enemy
doesn't have mana the bonus damage is doubled.
|n|c00FEBA0ELevel: High. |nActivate: Attacks. |nEach level
increases the damage based of reader's max mana by 5%.
- Level x 5% extra damage
=> 500 mana with level 1: 500 x ( 0,05 x 1 ) = 25
=> 1500 mana with level 1: 1500 x ( 0,05 x 1 ) = 75 (18,75)
=> 3000 mana with level 1: 3000 x ( 0,05 x 1 ) = 150 (37,5)
=> 500 mana with level 3: 500 x ( 0,05 x 3 ) = 75
=> 1500 mana with level 3: 1500 x ( 0,05 x 3 ) = 225
=> 3000 mana with level 3: 3000 x ( 0,05 x 3 ) = 450
=> 500 mana with level 5: 500 x ( 0,05 x 5 ) = 125
=> 1500 mana with level 5: 1500 x ( 0,05 x 5 ) = 375
=> 3000 mana with level 5: 3000 x ( 0,05 x 5 ) = 750 (187,5)
=> 5000 mana with level 5: 5000 x ( 0,05 x 5 ) = 1250
(312,5)
----------------------------------------------------------------
------------------------------
11. Combat King - Resurrection
This issue of Combat King will teach the reader how to come back
to life when killed. After 3 seconds of being dead, the reader
will come back to life with full hit points and X% of maximum
mana. This cannot effect will only occure once in X seconds.
|n|c00FEBA0ELevel: High. |nActivate: On Death. |nEach level
increases the mana amount returned when resurrected by 20% and
reduces the cooldown by 60 seconds from the maximum of 300
seconds.
360-(CBlvlx60)
1: 300
2: 240
3: 180
4. 120
5. 60
----------------------------------------------------------------
------------------------------[/spoiler]
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