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       #Post#: 4047--------------------------------------------------
       Competition #26
       By: Aeroblyctos Date: July 20, 2011, 4:12 am
       ---------------------------------------------------------
       [center]Competition Idea
       The idea of this competition is to create the final combat king.
       Hints
       - All the combat kings are passive.
       - The final combat is gonna be medium level combat king.
       - Combat kings have 5 levels.
       - Search a fitting icon for it from here:
  HTML http://www.hiveworkshop.com/forums/icons.php
  HTML http://www.hiveworkshop.com/forums/icons.php
       
       Other combat kings are found in here:
       [spoiler]-------------------------------------------------------
       ---------------------------------------
       1.  [0,0] Combat King - Force Blow - Offensive
       2.  [1,0] Combat King - Blind - Curse
       3.  [2,0] Combat King - Counter Attack - Defensive
       4.  [3,0] Combat King - Natural Armor - Defensive
       5.  [0,1] Combat King - Trance - Offensive
       6.  [1,1] Combat King -
       7.  [2,1] Combat King - Siphon Life - Defensive
       8.  [3,1] Combat King - Magic Resistance - Defensive
       9.  [0,2] Combat King - Berserk - Offensive
       3.  [1,2] Combat King - Magic Torment - Offensive
       11. [2,2] Combat King - Resurrection - Defensive
       12. Cancel.
       ----------------------------------------------------------------
       ------------------------------
       1. Combat King - Force Blow
       This issue of Combat King will teach the reader how to store
       power and use it to unleash a deadly blow. Each attack has a X%
       chance to be stored, on the 11th attack, the stored attacks will
       be released upon the next target. |n|c00FEBA0ELevel: Low.
       |nActivate: Attacks. |nEach level increases the chance by 5%.
       - Level x 5% miss chance
       => Level 1 Combat King: 50% chance to gain extra attack
       damage. => 5% extra dmg
       => Level 3 Combat King: 150% chance to gain extra attack
       damage. => 15% extra dmg
       => Level 5 Combat King: 250% chance to gain extra attack
       damage. => 25% extra dmg
       ----------------------------------------------------------------
       ------------------------------
       2. Combat King - Blind
       This issue of Combat King will teach the reader how to blind an
       enemy, making its attacks less accurate and weaker for two
       seconds. Each attack has a 25% chance to temporarily blind your
       target, causing the unit to miss X% of its attacks.
       |n|c00FEBA0ELevel: Low. |nActivate: Attacks. |nEach level
       increases the chance to miss by 6%.
       - Level x 6% miss chance
       - Chance per attack: 25%
       ----------------------------------------------------------------
       ------------------------------
       3. Combat King - Counter Attack
       This issue of Combat King will teach the reader how to quickly
       retaliate against an attacking melee unit. Returns X% of the
       damage received back to the attacker. |n|c00FEBA0ELevel: Low.
       |nActivate: Attacked. |nEach level increases the damage by 6%.
       - Level x 6% damage return
       ----------------------------------------------------------------
       ------------------------------
       4. Combat King - Parry
       This issue of Combat King will teach the reader how to parry an
       incoming attack. Gives the reader a X% chance to block an attack
       towards him. |n|c00FEBA0ELevel: Low. |nActivate: Passive. |nEach
       level increases the chance by 2%.
       - Level x 2% chance
       ----------------------------------------------------------------
       ------------------------------
       5. Combat King - Trance
       This issue of Combat King will teach the reader how to enter a
       trance that increases magic damage temporarily. Every cast
       increases the magic done with spells by X% and the bonus can
       stack up to five times. The damage bonus dissipates quickly when
       not casting. |n|c00FEBA0ELevel: Medium. |nActivate: Cast. |nEach
       level increases the magic damage by 1%.
       - Level x 1% magic damage
       ----------------------------------------------------------------
       ------------------------------
       6. Combat King - XXX
       ----------------------------------------------------------------
       ------------------------------
       7. Combat King - Siphon Life
       This issue of Combat King will teach the reader how to siphon
       life energy from each attack. Every attack steals X% of damage
       dealt. |n|c00FEBA0ELevel: Medium. |nActivate: Attacks. |nEach
       level increases the life siphoned energy by 5%.
       - Level x 5% life steal
       ----------------------------------------------------------------
       ------------------------------
       8. Combat King - Magic Resistance
       This issue of Combat King will teach the reader how to gain
       increased resistance against magic. Decreases magic damage
       inflicted by X%. |n|c00FEBA0ELevel: Medium. |nActivate: Passive.
       |nEach level increases the resistance by 5%.
       - Level x 5% magic resistance
       ----------------------------------------------------------------
       ------------------------------
       9. Combat King - Berserk
       This issue of Combat King will teach the reader how to increase
       his damage while being attacked. Each 1% of your maximum hit
       points you take in damage increases the basic attack damage by
       X%. |n|c00FEBA0ELevel: High. |nActivate: Passive. |nEach level
       increases the bonus damage by 0.4%.
       - Level x 0,2% attack bonus
       => 75% hit points with level 1: ( 0,4% x 1 ) x 25 = 10%
       => 50% hit points with level 1: ( 0,4% x 1 ) x 50 = 20%
       => 25% hit points with level 1: ( 0,4% x 1 ) x 75 = 30%
       => 75% hit points with level 3: ( 0,4% x 3 ) x 25 = 30%
       => 50% hit points with level 3: ( 0,4% x 3 ) x 50 = 60%
       => 25% hit points with level 3: ( 0,4% x 3 ) x 75 = 90%
       => 75% hit points with level 5: ( 0,4% x 5 ) x 25 = 50%
       => 50% hit points with level 5: ( 0,4% x 5 ) x 50 = 100%
       => 25% hit points with level 5: ( 0,4% x 5 ) x 75 = 150%
       => 1% hit points with level 5: ( 0,4% x 5 ) x 99 = 198%
       ----------------------------------------------------------------
       ------------------------------
       10. Combat King - Magic Torment
       This issue of combat kings teaches the reader how to deal extra
       damage based on magical powers. Every attack deals extra damage
       based on X% of reader's max mana. Also every attack destroyes
       mana based on 25% of the bonus damage dealt, if the enemy
       doesn't have mana the bonus damage is doubled.
       |n|c00FEBA0ELevel: High. |nActivate: Attacks. |nEach level
       increases the damage based of reader's max mana by 5%.
       - Level x 5% extra damage
       => 500 mana with level 1: 500 x ( 0,05 x 1 ) = 25
       => 1500 mana with level 1: 1500 x ( 0,05 x 1 ) = 75 (18,75)
       => 3000 mana with level 1: 3000 x ( 0,05 x 1 ) = 150 (37,5)
       => 500 mana with level 3: 500 x ( 0,05 x 3 ) = 75
       => 1500 mana with level 3: 1500 x ( 0,05  x 3 ) = 225
       => 3000 mana with level 3: 3000 x ( 0,05  x 3 ) = 450
       => 500 mana with level 5: 500 x ( 0,05  x 5 ) = 125
       => 1500 mana with level 5: 1500 x ( 0,05  x 5 ) = 375
       => 3000 mana with level 5: 3000 x ( 0,05  x 5 ) = 750 (187,5)
       => 5000 mana with level 5: 5000 x ( 0,05  x 5 ) = 1250
       (312,5)
       ----------------------------------------------------------------
       ------------------------------
       11. Combat King - Resurrection
       This issue of Combat King will teach the reader how to come back
       to life when killed. After 3 seconds of being dead, the reader
       will come back to life with full hit points and X% of maximum
       mana. This cannot effect will only occure once in X seconds.
       |n|c00FEBA0ELevel: High. |nActivate: On Death. |nEach level
       increases the mana amount returned when resurrected by 20% and
       reduces the cooldown by 60 seconds from the maximum of 300
       seconds.
       360-(CBlvlx60)
       1:  300
       2:  240
       3:  180
       4.  120
       5.  60
       [/spoiler]
       Competition Rules
       - The idea have to be yours.
       - You can make unlimited amount of entries.
       - I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       - Is the combat king unique enough from others?
       - Is the combat king balanced compared to others?
       - How well are the five levels done?
       - Is the icon fitting?
       - Is the presentation nice?
       Deadline
       The competition begins immediately and conclude 27.7.2011.
       Final Words
       Good luck, may the best idea win. If you have questions, ask.
       I'll use other nice ideas to items and abilities.  ;)[/center]
       #Post#: 4052--------------------------------------------------
       Re: Competition #26
       By: EndlessPain Date: July 20, 2011, 10:59 pm
       ---------------------------------------------------------
       2 Ideas:
       ----------------------------------------------------------------
       ----------------------------------------------------------------
       --
       Combat King - Refresher
       This issue of Combat King will teach the reader how to control
       their own colddowns. After casting a spell the reader will have
       a chance to refresh his other abilities colddown by X seconds.
       |nActivate: On casting. |nEach level increases the colddown
       refreshing by 1 second.
       1*(CBlvl)
       1:  1 second of refreshing
       2:  2 seconds of refreshing
       3:  3 seconds of refreshing
       4.  4 seconds of refreshing
       5.  5 seconds of refreshing
       ----------------------------------------------------------------
       ----------------------------------------------------------------
       ---
       Combat King - Refresher
       This issue of Combat King will teach the reader how to control
       their own colddowns. After casting a spell the reader will have
       a X% chance to fully refresh his other non ultimates abilities
       colddown . |nActivate: On casting. |nEach level increases the
       chance of refreshing by 4%.
       4*(CBlvl)%
       1:  4%
       2:  8%
       3:  12%
       4.  16%
       5.  20%
       edit1: an icon that could go with that item
  HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
  HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
       #Post#: 4059--------------------------------------------------
       Re: Competition #26
       By: Aeroblyctos Date: July 21, 2011, 10:01 am
       ---------------------------------------------------------
       I so much wish I could actually do this but I can't. The only
       way is to reset all abilities cooldowns but that makes things
       bug.
       It's an excellent idea but I can't reduce cooldowns this way. I
       cannot accept this. :(
       #Post#: 4060--------------------------------------------------
       Re: Competition #26
       By: EndlessPain Date: July 21, 2011, 10:38 am
       ---------------------------------------------------------
       Edit: about my last post yeah i kinda fell you couldn't do it
       but was worth the try saying it anyways ^^.
       Combat King - Pain Killer
       This issue of Combat King will teach the reader how to prevent
       pains from attacks. After being damaged a X ammount of times the
       next damage made to them will be completly nullified.
       |nActivate: On being damaged. |nEach level decrease the ammount
       of times damaged recieved by 1.
       X= 8-(CBlvl)
       1:  7 second of refreshing
       2:  6 seconds of refreshing
       3:  5 seconds of refreshing
       4.  4 seconds of refreshing
       5.  3 seconds of refreshing
       ----------------------------------------------------------------
       ----------------------------------------------------------------
       --
       Combat King - Pain Killer
       This issue of Combat King will teach the reader how to prevent
       pains from attacks. After recieving X% o ammount of damage based
       on their max HP they will become invulnerable for 2 seconds.
       |nActivate: On being damaged. |nEach level decrease the ammount
       of times damaged recieved by 3%.
       X= 75-(3*CBlvl)% of max HP
       1.  72% of max HP
       2.  69% of max HP
       3.  66% of max HP
       4.  63% of max HP
       5.  60% of max HP
       Icon that could go with this:
  HTML http://www.hiveworkshop.com/forums/icons-541/btncrveer5-188214/?prev=c%3D47%26r%3D20%26d%3Dlist%26page%3D3
  HTML http://www.hiveworkshop.com/forums/icons-541/btncrveer5-188214/?prev=c%3D47%26r%3D20%26d%3Dlist%26page%3D3
       #Post#: 4061--------------------------------------------------
       Re: Competition #26
       By: Aeroblyctos Date: July 21, 2011, 3:53 pm
       ---------------------------------------------------------
       Those are okay ideas, but I give you a hint: there are now two
       defensive and one offensive in medium category. Why don't you
       try with an offensive combat king?  ;)
       #Post#: 4062--------------------------------------------------
       Re: Competition #26
       By: EndlessPain Date: July 21, 2011, 4:37 pm
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=861.msg4061#msg4061
       date=1311281602]
       Those are okay ideas, but I give you a hint: there are now two
       defensive and one offensive in medium category. Why don't you
       try with an offensive combat king?  ;)
       [/quote]
       Seriously you SHOULD have said that from the start  >:(...,
       anyways my last idea:
       ----------------------------------------------------------------
       ----------------------------------------------------------------
       --
       Combat King - Vitality Attack
       This issue of Combat King will teach the reader how to enhance
       your normal auto attacks with your own vitality. Every 5th auto
       attack you make will inflict extra damage based on X times your
       main atribute. |nActivate: Every 5th hit. |nEach level increase
       the times using your main atribute by 1,5.
       X= (1,5*CBlvl)
       1.  1,5 times your main atribute
       2.  3,0 times your main atribute
       3.  4,5 times your main atribute
       4.  6,0 times your main atribute
       5.  7,5 times your main atribute
       Icon that could fit with this one:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
       Edit2: Remade the extra damage idea for it being balanced to all
       Heroes.
       #Post#: 4082--------------------------------------------------
       Re: Competition #26
       By: Aeroblyctos Date: July 25, 2011, 4:54 am
       ---------------------------------------------------------
       More people to join this contest?
       #Post#: 4085--------------------------------------------------
       Re: Competition #26
       By: Tears Date: July 28, 2011, 8:52 am
       ---------------------------------------------------------
       Chain Critical
       After parry/evade an enemy's attack, you have x% to instant kill
       a creep or inflict a great amount of damage (maybe base on main
       attribute) to bosses. After finish that attack, if there are
       other enemies, you can continue killing them instantly by
       pressing a hotkey (if this is impossible to do, give this
       ability another y% to continue the chain critical, but make it
       balance). This chain can continue as long as there are still
       enemies left nearby.
       #Post#: 4086--------------------------------------------------
       Re: Competition #26
       By: jonhpath Date: July 28, 2011, 2:35 pm
       ---------------------------------------------------------
       Hope im not too late:
       Words of prayer
       This issue of Combat King will give the reader a chance of being
       healed and gain mana back when enemies land a critical on them.
       Level 1:  20% chance of being healed of 20% of the damage into
       health and 5% into mana.
       Level 2:  20% chance of being healed of 40% of the damage into
       health and 10% into mana.
       Level 3:  30% chance of being healed of 40% of the damage into
       health and 10% into mana.
       Level 4:  30% chance of being healed of 60% of the damage into
       health and 15% into mana.
       Level 5:  40% chance of being healed of 60% of the damage into
       health and 15% into mana.
       #Post#: 4087--------------------------------------------------
       Re: Competition #26
       By: Witardo Date: July 28, 2011, 5:17 pm
       ---------------------------------------------------------
       I would say they pretty much need a balance, but well, here goes
       nothing:
       Energization:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/?prev=r%3D20%26page%3D2
       Whenever the hero cast a spell, there is a X% chance that your
       next attack deal extra damage.
       Level 1: 10% of increaseing next attack damage by 25%.
       Level 2: 10% of increaseing next attack damage by 50%.
       Level 3: 15% of increaseing next attack damage by 75%.
       Level 4: 15% of increaseing next attack damage by 100%.
       Level 5: 20% of increaseing next attack damage by 150%.
       Enrage:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431/?prev=search%3Drage%26d%3Dlist%26r%3D20
       The hero auto-attacks may cause him to enter in a Rage-state,
       increasing his attack speed.
       Level 1: 3% chance to increase attack speed by 50%.
       Level 2: 6% chance to increase attack speed by 50%.
       Level 3: 9% chance to increase attack speed by 75%.
       Level 4: 12% chance to increase attack speed by 75%.
       Level 5: 15% chance to increase attack speed by 100%.
       Not pretty sure about the next ones, also can't remember how
       much spell power you get from int (not even sure you really do):
       Focus:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239/?prev=r%3D20%26d%3Dlist%26page%3D4
       Through intense knowledge about his own strenght, the hero can
       get even more power from his attributes [color=blue](could
       remove everything except damage bonus).[/color]
       Level 1: +0'5 damage pero main attribute point, +10 health per
       strenght point, +0'1 critical chance per agility point, +X spell
       power per intellect point.
       Level 2: +0'5 damage pero main attribute point, +10 health per
       strenght point, +0'1 critical chance per agility point, +X spell
       power per intellect point.
       Level 3: +1 damage pero main attribute point, +15 health per
       strenght point, +0'2 critical chance per agility point, +Y spell
       power per intellect point.
       Level 4: +1 damage pero main attribute point, +15 health per
       strenght point, +0'2 critical chance per agility point, +Y spell
       power per intellect point.
       Level 5: +1'5 damage pero main attribute point, +20 health per
       strenght point, +0'3 critical chance per agility point, +Z spell
       power per intellect point.
       Retailation:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257
  HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257/?prev=r%3D20%26d%3Dlist%26page%3D5
       Whenever hero is atacked, there is a chance that he will strike
       back with a critical hit and stunning the atacker, however it
       may not occur more than once every few seconds.
       Level 1: 3% chance to retailate, making next attack a critical
       hit and stunning target for 3 seconds, may not activate more
       than once every 30 seconds.
       Level 2: 6% chance to retailate, making next attack a critical
       hit and stunning target for 3 seconds, may not activate more
       than once every 27 seconds.
       Level 3: 9% chance to retailate, making next attack a critical
       hit and stunning target for 4 seconds, may not activate more
       than once every 24 seconds.
       Level 4: 12% chance to retailate, making next attack a critical
       hit and stunning target for 4 seconds, may not activate more
       than once every 21 seconds.
       Level 5: 15% chance to retailate, making next attack a critical
       hit and stunning target for 5 seconds, may not activate more
       than once every 18 seconds.
       *****************************************************
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