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#Post#: 4047--------------------------------------------------
Competition #26
By: Aeroblyctos Date: July 20, 2011, 4:12 am
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[center]Competition Idea
The idea of this competition is to create the final combat king.
Hints
- All the combat kings are passive.
- The final combat is gonna be medium level combat king.
- Combat kings have 5 levels.
- Search a fitting icon for it from here:
HTML http://www.hiveworkshop.com/forums/icons.php
HTML http://www.hiveworkshop.com/forums/icons.php
Other combat kings are found in here:
[spoiler]-------------------------------------------------------
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1. [0,0] Combat King - Force Blow - Offensive
2. [1,0] Combat King - Blind - Curse
3. [2,0] Combat King - Counter Attack - Defensive
4. [3,0] Combat King - Natural Armor - Defensive
5. [0,1] Combat King - Trance - Offensive
6. [1,1] Combat King -
7. [2,1] Combat King - Siphon Life - Defensive
8. [3,1] Combat King - Magic Resistance - Defensive
9. [0,2] Combat King - Berserk - Offensive
3. [1,2] Combat King - Magic Torment - Offensive
11. [2,2] Combat King - Resurrection - Defensive
12. Cancel.
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1. Combat King - Force Blow
This issue of Combat King will teach the reader how to store
power and use it to unleash a deadly blow. Each attack has a X%
chance to be stored, on the 11th attack, the stored attacks will
be released upon the next target. |n|c00FEBA0ELevel: Low.
|nActivate: Attacks. |nEach level increases the chance by 5%.
- Level x 5% miss chance
=> Level 1 Combat King: 50% chance to gain extra attack
damage. => 5% extra dmg
=> Level 3 Combat King: 150% chance to gain extra attack
damage. => 15% extra dmg
=> Level 5 Combat King: 250% chance to gain extra attack
damage. => 25% extra dmg
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2. Combat King - Blind
This issue of Combat King will teach the reader how to blind an
enemy, making its attacks less accurate and weaker for two
seconds. Each attack has a 25% chance to temporarily blind your
target, causing the unit to miss X% of its attacks.
|n|c00FEBA0ELevel: Low. |nActivate: Attacks. |nEach level
increases the chance to miss by 6%.
- Level x 6% miss chance
- Chance per attack: 25%
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3. Combat King - Counter Attack
This issue of Combat King will teach the reader how to quickly
retaliate against an attacking melee unit. Returns X% of the
damage received back to the attacker. |n|c00FEBA0ELevel: Low.
|nActivate: Attacked. |nEach level increases the damage by 6%.
- Level x 6% damage return
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4. Combat King - Parry
This issue of Combat King will teach the reader how to parry an
incoming attack. Gives the reader a X% chance to block an attack
towards him. |n|c00FEBA0ELevel: Low. |nActivate: Passive. |nEach
level increases the chance by 2%.
- Level x 2% chance
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5. Combat King - Trance
This issue of Combat King will teach the reader how to enter a
trance that increases magic damage temporarily. Every cast
increases the magic done with spells by X% and the bonus can
stack up to five times. The damage bonus dissipates quickly when
not casting. |n|c00FEBA0ELevel: Medium. |nActivate: Cast. |nEach
level increases the magic damage by 1%.
- Level x 1% magic damage
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6. Combat King - XXX
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7. Combat King - Siphon Life
This issue of Combat King will teach the reader how to siphon
life energy from each attack. Every attack steals X% of damage
dealt. |n|c00FEBA0ELevel: Medium. |nActivate: Attacks. |nEach
level increases the life siphoned energy by 5%.
- Level x 5% life steal
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8. Combat King - Magic Resistance
This issue of Combat King will teach the reader how to gain
increased resistance against magic. Decreases magic damage
inflicted by X%. |n|c00FEBA0ELevel: Medium. |nActivate: Passive.
|nEach level increases the resistance by 5%.
- Level x 5% magic resistance
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9. Combat King - Berserk
This issue of Combat King will teach the reader how to increase
his damage while being attacked. Each 1% of your maximum hit
points you take in damage increases the basic attack damage by
X%. |n|c00FEBA0ELevel: High. |nActivate: Passive. |nEach level
increases the bonus damage by 0.4%.
- Level x 0,2% attack bonus
=> 75% hit points with level 1: ( 0,4% x 1 ) x 25 = 10%
=> 50% hit points with level 1: ( 0,4% x 1 ) x 50 = 20%
=> 25% hit points with level 1: ( 0,4% x 1 ) x 75 = 30%
=> 75% hit points with level 3: ( 0,4% x 3 ) x 25 = 30%
=> 50% hit points with level 3: ( 0,4% x 3 ) x 50 = 60%
=> 25% hit points with level 3: ( 0,4% x 3 ) x 75 = 90%
=> 75% hit points with level 5: ( 0,4% x 5 ) x 25 = 50%
=> 50% hit points with level 5: ( 0,4% x 5 ) x 50 = 100%
=> 25% hit points with level 5: ( 0,4% x 5 ) x 75 = 150%
=> 1% hit points with level 5: ( 0,4% x 5 ) x 99 = 198%
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10. Combat King - Magic Torment
This issue of combat kings teaches the reader how to deal extra
damage based on magical powers. Every attack deals extra damage
based on X% of reader's max mana. Also every attack destroyes
mana based on 25% of the bonus damage dealt, if the enemy
doesn't have mana the bonus damage is doubled.
|n|c00FEBA0ELevel: High. |nActivate: Attacks. |nEach level
increases the damage based of reader's max mana by 5%.
- Level x 5% extra damage
=> 500 mana with level 1: 500 x ( 0,05 x 1 ) = 25
=> 1500 mana with level 1: 1500 x ( 0,05 x 1 ) = 75 (18,75)
=> 3000 mana with level 1: 3000 x ( 0,05 x 1 ) = 150 (37,5)
=> 500 mana with level 3: 500 x ( 0,05 x 3 ) = 75
=> 1500 mana with level 3: 1500 x ( 0,05 x 3 ) = 225
=> 3000 mana with level 3: 3000 x ( 0,05 x 3 ) = 450
=> 500 mana with level 5: 500 x ( 0,05 x 5 ) = 125
=> 1500 mana with level 5: 1500 x ( 0,05 x 5 ) = 375
=> 3000 mana with level 5: 3000 x ( 0,05 x 5 ) = 750 (187,5)
=> 5000 mana with level 5: 5000 x ( 0,05 x 5 ) = 1250
(312,5)
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11. Combat King - Resurrection
This issue of Combat King will teach the reader how to come back
to life when killed. After 3 seconds of being dead, the reader
will come back to life with full hit points and X% of maximum
mana. This cannot effect will only occure once in X seconds.
|n|c00FEBA0ELevel: High. |nActivate: On Death. |nEach level
increases the mana amount returned when resurrected by 20% and
reduces the cooldown by 60 seconds from the maximum of 300
seconds.
360-(CBlvlx60)
1: 300
2: 240
3: 180
4. 120
5. 60
[/spoiler]
Competition Rules
- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I
will do it correctly and I will be fair for everyone).
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
This is the order how I judge:
- Is the combat king unique enough from others?
- Is the combat king balanced compared to others?
- How well are the five levels done?
- Is the icon fitting?
- Is the presentation nice?
Deadline
The competition begins immediately and conclude 27.7.2011.
Final Words
Good luck, may the best idea win. If you have questions, ask.
I'll use other nice ideas to items and abilities. ;)[/center]
#Post#: 4052--------------------------------------------------
Re: Competition #26
By: EndlessPain Date: July 20, 2011, 10:59 pm
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2 Ideas:
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Combat King - Refresher
This issue of Combat King will teach the reader how to control
their own colddowns. After casting a spell the reader will have
a chance to refresh his other abilities colddown by X seconds.
|nActivate: On casting. |nEach level increases the colddown
refreshing by 1 second.
1*(CBlvl)
1: 1 second of refreshing
2: 2 seconds of refreshing
3: 3 seconds of refreshing
4. 4 seconds of refreshing
5. 5 seconds of refreshing
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Combat King - Refresher
This issue of Combat King will teach the reader how to control
their own colddowns. After casting a spell the reader will have
a X% chance to fully refresh his other non ultimates abilities
colddown . |nActivate: On casting. |nEach level increases the
chance of refreshing by 4%.
4*(CBlvl)%
1: 4%
2: 8%
3: 12%
4. 16%
5. 20%
edit1: an icon that could go with that item
HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
HTML http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14
#Post#: 4059--------------------------------------------------
Re: Competition #26
By: Aeroblyctos Date: July 21, 2011, 10:01 am
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I so much wish I could actually do this but I can't. The only
way is to reset all abilities cooldowns but that makes things
bug.
It's an excellent idea but I can't reduce cooldowns this way. I
cannot accept this. :(
#Post#: 4060--------------------------------------------------
Re: Competition #26
By: EndlessPain Date: July 21, 2011, 10:38 am
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Edit: about my last post yeah i kinda fell you couldn't do it
but was worth the try saying it anyways ^^.
Combat King - Pain Killer
This issue of Combat King will teach the reader how to prevent
pains from attacks. After being damaged a X ammount of times the
next damage made to them will be completly nullified.
|nActivate: On being damaged. |nEach level decrease the ammount
of times damaged recieved by 1.
X= 8-(CBlvl)
1: 7 second of refreshing
2: 6 seconds of refreshing
3: 5 seconds of refreshing
4. 4 seconds of refreshing
5. 3 seconds of refreshing
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Combat King - Pain Killer
This issue of Combat King will teach the reader how to prevent
pains from attacks. After recieving X% o ammount of damage based
on their max HP they will become invulnerable for 2 seconds.
|nActivate: On being damaged. |nEach level decrease the ammount
of times damaged recieved by 3%.
X= 75-(3*CBlvl)% of max HP
1. 72% of max HP
2. 69% of max HP
3. 66% of max HP
4. 63% of max HP
5. 60% of max HP
Icon that could go with this:
HTML http://www.hiveworkshop.com/forums/icons-541/btncrveer5-188214/?prev=c%3D47%26r%3D20%26d%3Dlist%26page%3D3
HTML http://www.hiveworkshop.com/forums/icons-541/btncrveer5-188214/?prev=c%3D47%26r%3D20%26d%3Dlist%26page%3D3
#Post#: 4061--------------------------------------------------
Re: Competition #26
By: Aeroblyctos Date: July 21, 2011, 3:53 pm
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Those are okay ideas, but I give you a hint: there are now two
defensive and one offensive in medium category. Why don't you
try with an offensive combat king? ;)
#Post#: 4062--------------------------------------------------
Re: Competition #26
By: EndlessPain Date: July 21, 2011, 4:37 pm
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[quote author=Aeroblyctos link=topic=861.msg4061#msg4061
date=1311281602]
Those are okay ideas, but I give you a hint: there are now two
defensive and one offensive in medium category. Why don't you
try with an offensive combat king? ;)
[/quote]
Seriously you SHOULD have said that from the start >:(...,
anyways my last idea:
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Combat King - Vitality Attack
This issue of Combat King will teach the reader how to enhance
your normal auto attacks with your own vitality. Every 5th auto
attack you make will inflict extra damage based on X times your
main atribute. |nActivate: Every 5th hit. |nEach level increase
the times using your main atribute by 1,5.
X= (1,5*CBlvl)
1. 1,5 times your main atribute
2. 3,0 times your main atribute
3. 4,5 times your main atribute
4. 6,0 times your main atribute
5. 7,5 times your main atribute
Icon that could fit with this one:
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/
Edit2: Remade the extra damage idea for it being balanced to all
Heroes.
#Post#: 4082--------------------------------------------------
Re: Competition #26
By: Aeroblyctos Date: July 25, 2011, 4:54 am
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More people to join this contest?
#Post#: 4085--------------------------------------------------
Re: Competition #26
By: Tears Date: July 28, 2011, 8:52 am
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Chain Critical
After parry/evade an enemy's attack, you have x% to instant kill
a creep or inflict a great amount of damage (maybe base on main
attribute) to bosses. After finish that attack, if there are
other enemies, you can continue killing them instantly by
pressing a hotkey (if this is impossible to do, give this
ability another y% to continue the chain critical, but make it
balance). This chain can continue as long as there are still
enemies left nearby.
#Post#: 4086--------------------------------------------------
Re: Competition #26
By: jonhpath Date: July 28, 2011, 2:35 pm
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Hope im not too late:
Words of prayer
This issue of Combat King will give the reader a chance of being
healed and gain mana back when enemies land a critical on them.
Level 1: 20% chance of being healed of 20% of the damage into
health and 5% into mana.
Level 2: 20% chance of being healed of 40% of the damage into
health and 10% into mana.
Level 3: 30% chance of being healed of 40% of the damage into
health and 10% into mana.
Level 4: 30% chance of being healed of 60% of the damage into
health and 15% into mana.
Level 5: 40% chance of being healed of 60% of the damage into
health and 15% into mana.
#Post#: 4087--------------------------------------------------
Re: Competition #26
By: Witardo Date: July 28, 2011, 5:17 pm
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I would say they pretty much need a balance, but well, here goes
nothing:
Energization:
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283
HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/?prev=r%3D20%26page%3D2
Whenever the hero cast a spell, there is a X% chance that your
next attack deal extra damage.
Level 1: 10% of increaseing next attack damage by 25%.
Level 2: 10% of increaseing next attack damage by 50%.
Level 3: 15% of increaseing next attack damage by 75%.
Level 4: 15% of increaseing next attack damage by 100%.
Level 5: 20% of increaseing next attack damage by 150%.
Enrage:
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431/?prev=search%3Drage%26d%3Dlist%26r%3D20
The hero auto-attacks may cause him to enter in a Rage-state,
increasing his attack speed.
Level 1: 3% chance to increase attack speed by 50%.
Level 2: 6% chance to increase attack speed by 50%.
Level 3: 9% chance to increase attack speed by 75%.
Level 4: 12% chance to increase attack speed by 75%.
Level 5: 15% chance to increase attack speed by 100%.
Not pretty sure about the next ones, also can't remember how
much spell power you get from int (not even sure you really do):
Focus:
HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239
HTML http://www.hiveworkshop.com/forums/icons-541/btnbless-198239/?prev=r%3D20%26d%3Dlist%26page%3D4
Through intense knowledge about his own strenght, the hero can
get even more power from his attributes [color=blue](could
remove everything except damage bonus).[/color]
Level 1: +0'5 damage pero main attribute point, +10 health per
strenght point, +0'1 critical chance per agility point, +X spell
power per intellect point.
Level 2: +0'5 damage pero main attribute point, +10 health per
strenght point, +0'1 critical chance per agility point, +X spell
power per intellect point.
Level 3: +1 damage pero main attribute point, +15 health per
strenght point, +0'2 critical chance per agility point, +Y spell
power per intellect point.
Level 4: +1 damage pero main attribute point, +15 health per
strenght point, +0'2 critical chance per agility point, +Y spell
power per intellect point.
Level 5: +1'5 damage pero main attribute point, +20 health per
strenght point, +0'3 critical chance per agility point, +Z spell
power per intellect point.
Retailation:
HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257
HTML http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257/?prev=r%3D20%26d%3Dlist%26page%3D5
Whenever hero is atacked, there is a chance that he will strike
back with a critical hit and stunning the atacker, however it
may not occur more than once every few seconds.
Level 1: 3% chance to retailate, making next attack a critical
hit and stunning target for 3 seconds, may not activate more
than once every 30 seconds.
Level 2: 6% chance to retailate, making next attack a critical
hit and stunning target for 3 seconds, may not activate more
than once every 27 seconds.
Level 3: 9% chance to retailate, making next attack a critical
hit and stunning target for 4 seconds, may not activate more
than once every 24 seconds.
Level 4: 12% chance to retailate, making next attack a critical
hit and stunning target for 4 seconds, may not activate more
than once every 21 seconds.
Level 5: 15% chance to retailate, making next attack a critical
hit and stunning target for 5 seconds, may not activate more
than once every 18 seconds.
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