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#Post#: 727--------------------------------------------------
Hey All!
By: AdmOrian Date: December 1, 2010, 11:53 am
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Hey everyone, I am Josiah. I tinker with computers, play World
of Warcraft some. And of course love this campaign. Would love
to get in on some early stress testing action to give you rapid
feedback on your new builds.
You know I can't help but notice all the people who have
problems with particular bugs, solving puzzles and such. If
people do find themselves stuck the best thing I recommend is
actually open up the campaign in the editor and open the
specific level find the area where you are having trouble and
look at what it's programed to do or where the zones are this
helps you avoid some of the more insidious traps. Also very
useful when trying to figure out where that last damn item piece
drops!
Thanks Aeroblyctos for making such and epic campaign let me know
if there is anything I can do to help you get it finished.
P.S. How does alchemy work, how do you know what level you are
and why in the editor for the alchemy triggers is it still
looking for the Triangle Flasks (Removed) and not the new 1s
like in random potion.
Edit: Ok it looks like each successful craft levels you up. In
which case it looks very easy to get to max level as and 31
crafts would let you start crafting the hardest item *assuming
you had the recipe*
#Post#: 731--------------------------------------------------
Re: Hey All!
By: Kirbopher18 Date: December 1, 2010, 6:47 pm
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Welcome to this forum!
Wow, this is the first time i ever met a WOW player that still
plays warcraft 3 after having played WOW!
As for the editor, you sir, are fantastic! I would never do that
:P Too Lazy :-[
#Post#: 732--------------------------------------------------
Re: Hey All!
By: AdmOrian Date: December 1, 2010, 7:22 pm
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Well WOW isn't bad, but you got to take breaks now and then it
sure can eat up time. And then sometimes it just gets to be too
much waiting in Qs and stuff and too little doing what you want
:)
As far as the editor I love the thing, Aero pretend you didn't
see this because I really do love your campaign, right now I am
playing the latest beta but when I got to chapter 2 I really
wanted to play my Ghost from Startcraft II Nova so I replaced
Fradz basically, and actually it's amazingly epic I love
actually getting to kite, since the Ghost has some increased
movement speed its viable but takes some practice, was
especially cool on boss fights like the dude with the really
long name, since Nova is Such a Squishy!! So now I am on chapter
3, you can peak a little here Aero, and Galeoth is kinda WEAK I
really considered Not ranking skills up because they would still
ONLY get the same bonus from Ice Specialization but not cost as
much mana, or maybe that's my problem that it got nerfed and
maybe I should be rolling ice elementals but in any case it
sucks to take 3 ice bolts which have a 12 second CD to kill
trash mobs... and it hits you mana so bad to do that! Not to
mention your base attack is completely worthless. (Too make a
long story short I am creating a temp item that will carry him
through the chapter since I dont like the feel as much as in
3.3a there at least he was a little tougher and did a Lot more
dmg.)
Oh and welcome to these forums too, saw your post today! :) So
your from Singapore, how is it down there?
P.S. If you haven't played Starcraft II Ghost's are super leet
snipers. I Love snipers =))
#Post#: 734--------------------------------------------------
Re: Hey All!
By: Kirbopher18 Date: December 2, 2010, 1:34 am
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Haha, i am afraid to try WOW, since some of my school TEACHERS
are affected by that game!
Woah, you added a ghost??? O.o How is that even possible i have
absolutely no idea :D
Yeah, my favourite unit in SC2 are ghosts, but only one
particular ghost stands out, NOVA THE HOT-tie!
#Post#: 735--------------------------------------------------
Re: Hey All!
By: Aeroblyctos Date: December 2, 2010, 1:43 am
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Well, hello there Josiah!
The basic bugs what people tell me are easy to fix and takes
just a little time. If there's however something wrong with a
system then it might take days or even weeks to fix. Then I
usually ask people's help. Feel free to open the campaign in
world editor but I don't suggest to look at it too close, or
you'll see some spoilers(luckily all dialogues and major things
are written in notepads, so you can't see them(and I have
hundreds of notepad files in my computer)). :P
Everytime you create a potion with alchemist your level will go
up by 1. Some potions need enough level to be created. You
should see your level from multiboard. Yeah, it's pretty east to
level up alchemist.
Ghost from Startcraft II Nova? What d? hell?
So you say Galeoth is the major problem? I can make Galeoth's
abilities stronger, but what you suggest? Decrease cooldowns?
Welcome!
#Post#: 739--------------------------------------------------
Re: Hey All!
By: AdmOrian Date: December 2, 2010, 10:50 am
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Ok Aero for Galeoth I do have a few ideas 1 Yes shorten ice bolt
back 6 second cooldown. Second your mana cost scales up too fast
I suggest increasing the cost by half as much per level. So
currently the way it works is magbouns%(abillvlx50 + intx3 +
magbonus) so its just flat better to level up ice mastery than
any other skill (besides the ultimate power) because ice mastery
adds a magic bonus of abillvlx100 while not increasing the mana
cost of your spells. So I think it would be better to encourage
people to still level up skills to partially return ice mastery
to the way it was i.e. 20%, 40% ect... the exactly percentage
would be your call But change the formula to
magbonus%((abillvlx50 x (1 + icemastery)) + intx3 + magbonus)
that way the better your base skill the more benefit you get
from your ability level but it doesn't multiply by everything
which is probably why you nerfed it orginally.
So to reiterate my suggestions susinctly:
1. Ice Bolt - Change Cooldown to 6 Seconds
2. All Mana Based Abilites - Reduce the speed mana scales up (As
a wizard unless a boss does something you probably shouldn't run
oom anyway, it practically is your basic attack the cooldowns
are what keep your damage managed)
3. Ice Mastery - Make it a % bonus to abillvl again using the
magbonus%((abillvlx50 x (1 + icemastery)) + intx3 + magbonus)
4. WHY THE *BLEEP* does Frozen now have a mana cost when no
other hero pays for their sword dance or avatar... that's
supposed to be a free move. I recommend taking out the mana cost
to just keep things logical and balanced.
Ok well first I made the ghost in concept it has a slow rate of
fire 1 shot per 5 seconds then most all of it's abilites center
around its basic attack with the exception of its cloak and
ultimate power which is actually out of the book Starcraft:
Ghost. So I made 2 versions of the cloak 1 is temporary like in
the game actually but it breaks when you fire (I used windwalk).
Then I had made a powerful version of Critical Strike (I just
love seeing red numbers over my toons head.) For the 3rd ability
I gave her Expertise which increases your attack and movement
speed this is what makes kiting possible (Endurance Arua super
charged). So thats all the regular But I still needed an
ultimate 1 option was a permanent cloak (like used by shades)
obviously OP for this campaign although I use it in the skirmish
version of my ghost in addition to the power I when with Psyonic
Blast basically shockwave emitting out from heroes location. I
the book when they happened it cleared out a few blocks lol but
here it does a Ton of dmg to everyone within 1000 yards. For the
free power I just kept fradz's illusionary double and Sword
Dance (which I renamed to Focus Mode) allowing a certain amount
of customization. So that's the Design of the ghost. As far as
how I put it in I have the ghost in 1 of my other maps so just
opened campaign editor went to custom data pasted the abilities
that I wanted to use adjusted their stats and levels based on
the current way abilities work in the campaign. Then I went to
Fradz's unit data in the custom data of the campaign and changed
all the Variables for looks and words, and stats for level
increases and such, then replaces the hero abilites with mine
and removed the old 1s that I wasn't going to use from the tech
tree, leaving mostly only Sword Dance and Illusory Double as
it's spelled.
P.S. Aero I know there are spoilers, but mostly I just look at
mechanics and puzzles to find the objective... solving is often
simple once you know the goal. Don't worry I actually don't
change very many things your Super Amazing Campaign, well...
mostly, and if I do it's because your game has So much
awesomeness it can handle it.
P.P.S. Yes Kirbopher18 I agree Nova is very cool and very Hot,
and I especially love snipers.
#Post#: 741--------------------------------------------------
Re: Hey All!
By: Aeroblyctos Date: December 4, 2010, 6:02 am
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Okay, I make this reply short I don't have much time coz' I'm
now finishing that new version. I'll improve Galeoth by making
lower cooldowns and removing mana cost of special abilties.
It's okay that you look at world editor.
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