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#Post#: 648--------------------------------------------------
Re: Questionnaire
DIR By: Aeroblyctos
Date: November 22, 2010, 2:31 pm
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Wow, another reply so quick. Hmm, you have good points and I'll
think how I can improve those points.
#Post#: 719--------------------------------------------------
Re: Questionnaire
DIR By: AdmOrian
Date: November 29, 2010, 6:31 pm
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1: Poor
2: Fair
3: Average
4: Good
5: Excellent
Question 1: Story - What do you think about the story? Is it too
confusing? Too simple? What is the best and the worst part in
the story. Why?
5 - Excellent Story
Simple to understand, the side quests are optional so it really
does feel like adventuring rather than being forced down paths.
Question 2: Characters - What do you think about characters? Are
they boring? Are they interesting? Who is your favorite
character? What character you didn't liked. Why?
5 - Excellent Characters
Phodom isnt bad he has reasons why he does the things he does.
Although think about him maybe getting into the heat of
something and letting loose a little, he is a bit straight
forward 1 objective than another.
Fradz Rocks!! Lots of personality, great job here.
Galeoth is so so, he doesnt quite feel as badass as he is
supposed to be.
Question 3: Game play - What do you think about the game play.
Is it boring? Is the campaign too repetitive? Is there too much
killing? What is the best side of game play and what is the
worst. Why?
5 - Excellent Gameplay
There is a good balance of stuff to do, only bad thing is how
much you have to move run around. A little tricky to solve
though and you have done some to help it along like the
teleporters in chapter 2. Other than that you do kill a lot of
monsters but thats the way it should be.. you are dragonslayers
after all.
The best side of Gameplay for me is unquestionably the items and
crafting Cant say enough good things, wish there were more games
around with as many hidden and craftable items.
Worst gameplay is the stupid racing minigame!
P.S. Fix the vitality its so broken... You can eat food in your
boxes And on level 6 when I drank a sludge it when to negative
value and looped around to somewhere upwards of 500000!
Question 4: Bosses - What do you think about the bosses at the
campaign? Too hard? Too easy? Please tell me what is your
favorite boss and what is the worst boss? Why?
5 - Amazing Bosses All Are Very Unique
Some of the epic and elite bosses can be really tough But they
are supposed to be that way. Favorite Boss is Haa I'm The
Biggest Haha Loser In All The World!!! Very funny scene. On a
side note the dragon boss in chapter 6 was hard core But just
right, you have enough CCs and stuff that if you do it right you
can down it in a few tries, that being said I would maybe use
that bosses mechanics and stats as the epic boss for that level
rather than the story boss.
Question 5: Music/sound - What do you think about the musics at
the campaign? Are they bad? Are they good? What is the best and
the worst music at the campaign?
3 - Average Music
I am a bit more picky about music so an off option wouldn't
hurt. Also its a bit odd on ocasions when you get to a boss
fight and there is some peaceful music on, I think that happened
to me once in chapter 2. But all and all its not too bad.
Question 6: Difficulty - What is your opinion about the
difficulty. Is it too hard? Too easy? Which parts of the
campaigns were not balanced, what are they, and why?
5 - Excellent Difficulty
Of course you need to do a few side things here and there to
stay in shape to win but it should be that way :) I think it was
good. Of course there are always tweaks needed here and there
though. Finding the faires in chapter 4 was a bit hard trying to
figure out what you missed, maybe think about making it a little
easier or just in the forest area.
Question 7: Cinematics - What do you think about the cinematics?
Too long? Too much? Too boring? Tell what is the worst and the
best cinematic and why.
5 - Excellent Cinematics
A bit long at times but Well worth it for the good moments when
funny stuff happens. Note: Chapter 1 Epic Boss Cinematic bugs if
you skip it and camera moves around durring boss fight making it
nigh impossible to dodge waves and stuff.
Question 8: Atmosphere - What do you think about the atmosphere
of the campaign? Too funny? Too sad? Tell what increases and
decreases the atmosphere? Why?
4 - Good Atmosphere
Love the atmosphere around Fradz, but Phodom brings it down a
bit maybe make him more Vengeful rather than melancholy.
Question 9: Abilities/Spells - What do you think about
characters' spells? Are they balanced? Does they have good
enough effects?
4 - Good Abilites
No they arent all balanced, lol But thats hard to do at least a
bit. Fradz stuff is right on maybe a little too strong but Fun!
Galeoth does a bit of dmg but needs his frostbolt to autocast
when controlling 2 other heroes making him cast is too much of a
chore.
Question 10: Items - Are the items interesting? Are they unique?
Are there too much items? What should be changed?
6 - UNBELIEVABLY GOOD!!
WWWOOOWWW!!!, WWWOOOWWW!!! Spectacular job so many items and
cool bits of lorish stuff thrown in, the excaliber is an
excellent example of that. I like how much stuff can be
collected and gotten, but I admit without looking in the editor
you will be hard pressed to complete many items. I might
consider having a way for players to buy back like up to 5 items
they sold over the game for vendor value as often you sell
something not knowing you will need it later and are a little
sad not to be able to complete your ultimate sword or whatever
it is your making.
All things consided, how would you describe your playing
experience at the campaign?
I played it through more than once and liked it enough to add
content and stuff, after playing yours I tried a few others and
in comparison they all sucked!!
P.S. Love the idea of the arenas add more, also I dont remember
if you did this or not but if you die in the arena consider
resing the player. Add some ultimate reward for completing all
of them.
P.P.S. I may contact you with more ideas and feedback soon.
Edit: I played Version 3.3a
#Post#: 1738--------------------------------------------------
Re: Questionnaire
DIR By: Aeroblyctos
Date: January 19, 2011, 4:19 am
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Thanks for your thoughts. I try to improve the section that
lacks something.
#Post#: 1775--------------------------------------------------
Re: Questionnaire
DIR By: Balerius
Date: January 25, 2011, 10:49 pm
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Game version: BETA 1.4c
1) Story - The story is pretty good, a good story is one which
manages to draw out strong feelings in the readers, I suppose
there will be two endings at the end, one where Phodom kills the
master of the black hooded man, and another where he forgives
him, and then there's also the backstory of the dragons creating
the human race, which is really neat
RATING : 5
2) Characters: I thoroughly enjoyed the individual stories of
all the three characters, the quest dialogs were real funny in
chapter 5, my favorite character is Fradz, because of his
dangerous style of fighting and his low hp, also because he is
able to steal items, my least favorite is Galeoth, perhaps I
chose the wrong skills, but I had to keep hitting and running
when encountering even the weakest of enemies.
RATING : 4.5
3) Gameplay: The gameplay was awesome, it's on par with many PC
RPGs today, probably even better, the few things that bugs me
was the 5 minute loading time every time I loaded a game, and
the food system, it was more of an annoyance than a difficulty
adjuster, but I see the use of it in boss fights, so it's okay.
Then there's the hard to press hotkeys for my spells in the
spell books, maybe you could add in the hotkey in the spell
tooltips? Like RRQ for Holy Sign for Phodom. Hunting for items
and bosses was addicting as well. Another thing, I was annoyed
by the cave with the mutants in chapter 4, I went to the end
only to find it with a barrier, maybe block the entrance of the
cave until the living tree is defeated? There are a few bugs
too, but they are not game breaking, so it's still very much
playable. The honor point/boss point system is very well thought
out, but there could be more stuff that we can use with them,
say locked doors with a needed boss/honor point requirement to
pass. The scoreboard is informative, telling me how much damage
my spell would do. Overall I just wish that some stuff were
easier to find.
RATING : 4.5
4) Bosses: The scripted bosses were really fun, at the chapter 5
epic boss I was pressing buttons like a madman, using potions
and spells, my favorite boss is John, because of the point
above, and my least favorite is Talloon, because of his living
tree, which has an irritating long stun which just wastes time,
I played on normal difficulty, and the bosses were pretty much
manageable, they dropped awesome items as well, which was even
more incentive for me to hunt out every epic/elite boss. Just
that I couldn't find some mini-bosses in chapter 5.
RATING : 5
5) Music: Can't say much about the music, didn't start it with
music on my playthrough, maybe I'll play again with music
6) Difficulty: Fradz with Disarm level 10 and Blind level 10
combined with Adrenaline Rush and blade dance can bring a boss
down to half hp if it doesn't use a spell, but overall the
difficulty curve was good, boss fights were challenging. Just
that finding some stuff was really hard, like the faeries in
chapter 4, doom lord in chapter 5, and trying to get the last
piece of the omega orb, I truly liked the puzzles, maybe you
could add more, like a sudoku puzzle, or a chess game.
RATING : 4
7) Cinematics: The text speed is pretty slow, but I know that's
a warcraft limitation, best cinematics were the ones with the
dragons for the obvious reason, as well as Phodom's entire
family getting murdered, there weren't any bad cinematics, and
the option to skip dialogs is nifty. I didn't take much notice
of the cinematics, but they were well executed, from the jokes
to the story development. Fradz was a rolling ball of laughter,
laughed when he named the boss in chapter 2
RATING : 5
8) Atmosphere: The terrain matches with the game's atmosphere
very well in the different chapters, it's neither too funny nor
too sad, but just right, but there's something I don't get, why
didn't Phodom tell Fradz that someone had killed his entire
family, but only told him that he killed his chickens?
RATING : 5
9) Spells: There was a problem with some spells, like lightning
spire giving a fatal error, but the individual spell effects
were useful. As this is my first playthrough, I feel the
ice/fire/lightning mastery spells were imbalanced, because
giving one point into them was equivalent to giving one point
each to all the other skills. I feel Galeoth's starting passive
skill could be changed. The espers and the bosses spells were
just amazing
RATING : 3
10) Items: I play this game solely because of the items, the
complexity and the bosses, as I do a hard quest/kill a boss I
wonder what item it would drop. I reloaded my game on the
chapter one epic boss just to see what items I would get if I
killed the archmage rather than sparing him, the set items have
some bugs, like holy seal not providing bonus magic damage %.
There are a few items which are a mystery, like the circle of
fire, and the azure visage, I have totally no clue what those
items does.
Overall the items were well thought out and all the set items do
different things, which is really great, I could have a item
build for killing mobs and another one for killing bosses
RATING : 4.5
Finally, this is the best warcraft 3 campaign I've ever played,
I remember playing chapter 1 and 2 a long time ago, vaguely.
It's too bad not many people are into warcraft 3 campaigns. This
is the first campaign I wanted to finish just to see the
development of the story and because of the GREAT bosses. I
recommended this campaign to my friends halfway in chapter 1,
sadly none of them plays campaigns. I read how Aeroblyctos made
this campaign from nothing and it was really inspirational
Final rating: 6/5
#Post#: 1780--------------------------------------------------
Re: Questionnaire
DIR By: Aeroblyctos
Date: January 26, 2011, 6:08 am
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Hey, thanks for the reply it was enterteining to read such a
great message. I written down some things that I'll improve.
It was something new for me that someone thinks the story is
just about killing Xada and his master. I can say that that is
actually the first part of the story and the second part starts
after that.
--- Quote ---
> why didn't Phodom tell Fradz that someone had killed his
entire family, but only told him that he killed his chickens?
--- End Quote ---
Because he didn't want to accept that his family was murdered at
that point. He couldn't tell that to anyone yet before he
accepts it by himself, which he'll eventually do. There are some
parts in the story already that is not yet told, but everything
will be told in a way or another. Also I haven't done/remade
interludes yet.
#Post#: 1781--------------------------------------------------
Re: Questionnaire
DIR By: Balerius
Date: January 26, 2011, 6:29 am
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Ah I see.. anyway I just wanted to spend some time writing this
as I really hope you make it to the final version of this
campaign, loads of new games coming out these days
#Post#: 1794--------------------------------------------------
Re: Questionnaire
DIR By: Evilcarrot
Date: February 2, 2011, 7:37 am
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The best part of the story, from what I have seen so far, is
when the Black Hooded Man slaughtered Phodom's family. It was
hard to watch.
The worst part would have to be Franz's origin story. Some
mysterious voice telling him to go meet Phodom? I feel like a
more established background is needed to give the character more
depth. He's a bit shallow at the moment.
Question 2: Characters - What do you think about characters? Are
they boring? Are they interesting? Who is your favorite
character? What character you didn't liked. Why?
Answer 2: Continuing on my answer from number one, I didn't
really like Franz. His mannerisms are a bit juvenile at times,
and I feel that he removes the sincerity of the campaign
established with Phodom.
I like the power of the characters. They feel like competent
fighters.
Phodom is awesome. I love the character. His attitude, his
purpose, his theme, it all ties together to make him a great
character. Making his introduction chapter first certainly
biased me towards your game.
Galeoth is interesting enough. He didn't have very many people
to talk to, so I didn't really get to see him talk, besides to
himself. I'm reserving judgment on him until I see him in later
chapters, with the rest of the group.
Question 3: Game play - What do you think about the game play.
Is it boring? Is the campaign too repetive? Is there too much
killing? What is the best side of game play and what is the
worst. Why?
Answer 3: The game play is great. I don't believe there's too
much killing, you don't have infinitely respawning units or
anything, unlike some other custom campaigns I have tried. It's
not boring. The only thing that gets repetitive is the load
screen, since I'm playing on dated hardware. It takes over four
minutes to load at time, but I'm perfectly fine with that. It's
worth the wait, and I realize the amount of customization in
this map.
The part that I don't like is the professions, or at least
digging and thievery. I always forget to use them. When I get
into a boss fight, I'm not focused on stealing from him, I'm
focused on getting those groovy bosspoints. It's only once I've
killed him and saved that I think "shit, I just missed a
potentially awesome item." Same thing with digging. I don't
notice that I haven't used it at all until the chapter end, when
it displays the 0/10.
I look forward to using alchemy though. My stash has a lot of
plants and recipes, waiting for Galeoth to come use.
Question 4: Bosses - What do you think about the bosses at the
campaign? Too hard? Too easy? Please tell me what is your
favorite boss and what is the worst boss? Why?
Answer 4: When I first fought the shadow golem in chapter 1, I
had no idea what to expect. He must have killed me 5 times
before I learned his patterns and how to survive the fight. That
was a bit frustrating, but the elation of getting past the golem
made it worth it.
The bosses are difficult. You're obviously asking for some skill
from a player going through on normal mode. The main-questline
bosses aren't so bad, but the elite and epic bosses scattered
throughout the chapters required some shenanigans to overcome at
times.
My favorite boss was the centaur at the end of chapter 2. I
loved fighting alongside the guardsmen at the bridge as Franz.
The dialogue lead me to believe that I would get something
special, maybe get a reward from the survivors. I loaded so many
times until I had about 3 of them left alive, only to find that
there was no reward. The letdown sucked, but I never got tired
of that bossfight. Galeoth had some fun ones too.
My least favorite boss was easily the tree in Chapter 4. When he
would sit down and begin regaining health (Rapidly) and throw up
the mana shield, I was pissed. I would lose health, he would
gain, it, and then we would keep fighting with the last few
minutes of damage undone. I began saving when I thought he was
about to sit down, and loaded if he sat down instead of
summoning trees.
Question 5: Music/sound - What do you think about the musics at
the campaign? Are they bad? Are they good? What is the best and
the worst music at the campaign?
Answer 5: When I first heard the Final Fantasy "sleeping at an
inn" sound, I chuckled a little bit.
The best use of the music was at the entrance to the giant fish
in chapter 1, the one in the cave that had killed a lot of the
captain's soldiers. The music got me pumped and ready, and
excited for the fight. It served it purpose very well.
The worst music was in chapter 4. It was a large swamp, with the
same dull music looping for a very long time. I wasn't fond of
it.
Overall, the music is excellent though. I usually listen to
music of my own when I play video games, but I consistently
listened to your ingame music instead.
Question 6: Diffculty - What is your opinion about the
difficulty. Is it too hard? Too easy? Which parts of the
campaigns were not balanced, what are they, and why?
Answer 6: Chapter 4 is what sticks out most in my mind here. The
ridiculous Dragon Spirit boss battle was extremely difficult, as
was the tree.
The balance is good. I never felt like there was a battle I
couldn't just come back to later in the chapter to defeat.
Question 7: Cinematics - What do you think about the cinematics?
Too long? Too much? Too boring? Tell what is the worst and the
best cinematic and why.
Answer 7: I enjoyed the cinematics. The dialogue had a few
English errors, but I knew what the characters were trying to
say, and it did not subtract from your game besides making it
appear unpolished. Which is to be expected, since it's a beta. I
don't remember the worst cinematic, but there were a few that I
felt dragged on for too long. I enjoyed the cinematics where the
text cycled quickly. I'm a fast reader.
Question 8: Atmosphere - What do you think about the atmosphere
of the campaign? Too funny? Too sad? Tell what increases and
decreases the atmosphere? Why?
Answer 8: I'm going to start this answer by complaining about
the terrain in Chapter 3. Galeoth was constantly surrounded by
white, fucking reflective, bright, white. It was bothersome.
I love the atmosphere you've developed, it's sincere, and sad,
and excellent...until Fradz ruins it. But it appears that many
people are fans of Fradz, so I suppose I'm the odd man out on
this one.
Question 9: Abilities/Spells - What do you think about
characters' spells? Are they balanced? Does they have good
enough effects?
Answer 9: I've only played through once, on normal, with one set
of spells. The spells work as advertised. One thing that I wish
I didn't take on Fradz is the non-ultimate form of teleport
strike. I forget what it is called. Flash strike? But I don't
like this ability, since he can be hit and cannot run away, and
cannot be healed. It's a setup for Fradz to die many, many
times. I learned not to use it, and wish that I could have
switched it for something else. I also took fire elemental on
Phodom, which turned into too much micromanagement in boss
fights when I was constantly dodging, right when I needed the
fire elemental the most.
Question 10: Items - Are the items interesting? Are they unique?
Are there too much items? What should be changed?
Answer 10: I liked the items. They weren't the highlight of the
game for me, but I enjoyed them. Not sure about the Azure Visage
though.
All things consired, how would you describe your playing
experience at the campaign?
I absolutely loved this campaign. I despised the puzzles. Here's
why.
In chapter 1, there was a box with the switches near it. I read
the description, but had no idea what switch effected the puzzle
in what way. Also, the instructions faded quickly, and there was
no way to refer back to them besides restart the level (I had
saved by this point.)
Also, Galeoth's invisible trail puzzle with the blue and the
yellow "hints" made no sense to me. I resorted to type -g to
move my boxes to me constantly. I saw that if I summoned the
boxes, and the boxes on one side of me returned to the starting
point, I couldn't walk there. So I was slowly walking along,
typing -g, until I made it to the end. I just wanted to get to
the boss.
Chapter 4 was boring. One suggestion that I have for it is to
make it so that the barrier to get to the dragon spirit, instead
of being at the end of the cave, is right by the entrance. This
would make it so that nobody wasted their time fighting mutants
only to find a barrier-ed entrance. Also, I found that you can
become stuck in the cave if you just run by the mutants. They
will follow you, to try to attack, and then block the entrance
of the teleport. Then, when you try to go back, the teleport
won't work, since the mutant is in the way. I suggest making it
so that they return to their original spawns after a certain
amount of time, or follow through the portals.
#Post#: 2512--------------------------------------------------
Re: Questionnaire
DIR By: Aeroblyctos
Date: March 25, 2011, 2:54 am
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Okay, let's see another "questionnaire".
The scene of murdering Phodom family is the thing that should
wake the player and in that point the story really begins. Then
there comes to basic idea why Phodom starts this painful journey
that sooner or later ends in a way or another.
About Fradz's story, it's mystical still, but it plays a HUGE
part in the story. And... Fradz tries to live his live fullest.
That will be also explained why he's like that, I don't do
characters without thinking their background stories.
I'll add a special reward after chapter 2's boss if there are
any survivors after the fight. I was also thinking to remade
chapter 3 elite boss and chapter 4 boss. I admit, both bosses
sucks.
I've been searching for a good music for chapter 4's background
music.
There are three different type of main characters. I try to get
attention not only from kids but also from older people. By
having three totally different personalities, I hope I have
succes with this challenge.
I see, Flash Strike sucks. Hmm, maybe I should give it that 100%
evasion also.
About chapter 4 magical wall, it was like that before. I however
changed it so player could enter Ghost Shop before fighting with
Elite Boss.
Thanks for you thoughts. This once again made me a little bit
wiser and some ideas came up with reading this. Thanks again.
#Post#: 2592--------------------------------------------------
Re: Questionnaire
DIR By: phasekill
Date: March 28, 2011, 2:56 am
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1: Poor
2: Fair
3: Average
4: Good
5: Excellent
Question 1: 5.
Havent finished only up to chapter 4 so far witha ll items but
so far excellent. Dynamic and interesting, still unsure as to
how it will end. Perfectly balanced.
Question 2: 4.
All well created with stereotypical characterisation however.
Fradz and Galeoth are excellent imo both top guys :p. Phodom
however is a bit uninteresting at times, his family died those
long speeches at the beginning and end of ch1 and ch4 i think?
But hes not bad.
Question 3: 5.
Excellent gameplay. All quests are well balanced and i like how
the creeps DONT respawn for endless cntrl a attack, the bosses
even the minor but in particular EPIC and ELITE are very very
well done and intersting to play, far from the standard atack
and pot up. The campaign is far from repetitive from what i
found so far and becomes real challenging (for me with poor
micro) when more than 1 is introduced that you control. Worst
side is the walking and some of the secret quests such as the
stone finding in ch4? is rather hard to find without direction i
still cant find them, maybe a hint or two also tp's on every
level or some such? Bes tparts are all the custom things uve
added excellent terrain fights... list is endless :).
Question 4: 5.
All excellent so far have encountered no problems at all. I love
all the bosses that are individually scripted,i in particular so
far i liked the noctoriah one just because it was fun and had a
clver ending.
Question 5: 5.
love the custom music gets you in the moood for the boss fights
in particular. I enjoyed the fradz road walking music at
cinematics in beginning too. no problems with music.
Question 6:
ive only eve rplayed on normal so i cant give u a good enuf
estimate, tho from what ive played, its kinda tough even on
normal.
Question 7: 5.
cinematics = perfect, really intersting and uve made actions i
see sometiems go along with the emotions they feel amazing! tho
they are kinda long and hard to watch on your 3rd 4th play
through, but there all really nice.
Question 8:4.5.
i think the atmosphere is fairly serious which is goood, the
characters provide and good dose of sadness happiness each which
is good, but some of the parts just are a bit overrdone i feel
just like in the tree battle ch4 and they all talk to you about
how sad there life is, but i dont mind its still really epic
Question 9: 4.5
All perfect customeable and i love that. But arent the abilities
especially the midtier ones like not the 1st or ultimats all the
same withh different names or casting times, the forumals seem
the same and some have different effects, it seems that way
espesh on galeoth? in general they are perfectly balanced and
have found NO Problems.
Question 10: 5
All extremely interesting love how u can upgrade from them
synthesis and what not, all vaslty different to standard items
with many rangning effects. Nothing wrong here! Maybe some items
that are consumables that particularly correspond to abilities
of certain characters like dmg AOE cast time upgrades??
All things consired, how would you describe your playing
experience at the campaign?
Excellent, except some things detract from it, in particular is
the long loading time, cant be helped im guessing but yeah. Also
the scoreboard, it goes wild in my 1.5a version with the
headings all showing wrong information at times, fix that! and
as well as im guessing i cant load my previous file into the new
versions i have to starrt again aww :( but other than that i
love it!
Would you recommend this campaign to your friends? ABSOLUTELY
#Post#: 2845--------------------------------------------------
Re: Questionnaire
DIR By: Aeroblyctos
Date: April 9, 2011, 6:22 pm
---------------------------------------------------------
About the story. It's hard at this point to actually rate it.
The story just goes so deep it's impossible at this point to
understand even the basic things such as why the Black Hooded
Man didn't kill Phodom and just killed his family. The main
story line divides to two journeys. First to the chase of Black
Hooded Man and then the journey of The Chosen Ones.
What I think about the characters Phodom is perhaps the most
realistic character of the three. Fradz is to make the
atmosphere funny and Galeoth is to balance it as he's the
"iceman".
Is the "stone quest" of chapter 4 so hard? How should I improve
this one? About walking, I've created some teleports to
chapters. Aren't these teleports enough?
Also I wondered why 1,5 points were lost because of teleport and
chapter 4 stone quest problem. I'm sure there's something more
that made you give 3,5. Just tell me, this thread is only meant
to help me to make this campaign better. Criticism is allowed!
Good that you liked cinematics, this is one of the things I try
to focus on. They aren't that epic but I hope the story and the
dialogue will give more to them.
Aah... The story goes really deep further you play. In this
case, I have bad news for you: there will be some cinematics
about Phodom where he's really sad mourning about his life.
There are also some parts when he finally goes to berserk: but
we must remember that in the end, Phodom is not that type of
person.
Thanks for the questionnaire!
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