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#Post#: 1149--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Spell weaver Date: December 18, 2010, 11:49 pm
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1. Spawn: Initially i was going to make this an arrow skill
called sharp arrow (demon/void/bizzare arrow).
description: an arrow so sharp it cuts through reality itself.
It opens up a rift that spawns demons (or any other enemy unit).
This can also be made into a spell by changing projectiles to a
simple arc (or something like an ethereal blade) that cuts open
the rift.
2. Pyrus eruption: Another idea is that the boss monster can
throw or shoot an orb of fire. This orb splits into five smaller
orbs that land on five random locations on the ground. They then
ignite the ground and errupt into a pillar of flame.
3. Earthquake: The boss monster casts an earthquake spell. As
long as you dont move during the earthquake you will not lose
health.
4. Rising agony: The boss monster shoots a bolt of lightning
that does low to moderate damage and applies an increasing DoT.
The Dot will have no effect if the character does not move.
5. Lightning streak: The boss summons a bolt of lightning from
the sky that can move only in a straight line making it easy to
dodge, but the bolt of lightning is very powerful, capable of
killing instantly if hit by it.
6. Clone: After losing about say 25 to 40% health, the boss
monster summons an exact copy of YOU (stats, skills) but the
boss monster himself will not attack you while the clone is
present. If you attack the clone, you will receive a small
portion of the damage that you deal to the clone.
I made this skill because stunning (or freezing, whichever...)
the clone will have no effect on you. Hence you can attack the
boss without receiving any damage in return (as mentioned
before, the boss will not attack if the clone is present). the
clone will last only for a minute or so.
7. Mana overload: The boss monster attacks you with a spell that
initially does no damage but overloads your mana above the
natural limit for an amount ‘X’. If your character
fails to remove all the excess mana (the mana above the natural
limit) within 5 seconds, it will “combust” dealing
twice the damage ‘X’ to mana and ‘X’
damage to hit points.
8. Cripple: The boss shoots a bolt of negative energy at you.
Under the effect of this spell your character will lose health
if he uses mana based attacks and is forced to either run or use
basic a melee attack
9. Orb of Corruption: The boss creates an immobile orb that
shoots slow moving smaller orbs that can be avoided. If hit by
this orb, your charater takes low damage but suffers corruption
reducing your damage (and maybe even hit chance). The orb shoots
5 smaller orbs in one round and shoots the next five only when
the previous five disappear. The orb itself can be destroyed.
10. Necryptic fiend: This spell occurs in three stages,
preparatory, spawn and attacking stage.
Preparatory stage: The boss monster initiates the spell and 3
orbs(or skulls ) appear around him. These orbs begin to glow and
get brighter every second. When the orbs are present the boss
will not attack you and you cannot attack him. However you can
attack and destroy the orbs. If you succeed in destroying all
the orbs within 25 or 30 secondsthe spell will be broken and the
boss monster will get stunned.
Spawning stage: After 30 seconds, the orbs will sink into the
ground and summon a minion known as the necryptic fiend. The
minion cannot be seen as it is underground. The strength (hit
points and damage) of the minion depends on how many orbs were
present during the summoning (three orbs spawns strongest, one
orb weakest).
Attacking stage: If you move after the minion is spawned it will
come to the surface and attack you. You may attack it when it is
out of the ground. During this stage the boss monster does
minimal attacking. The minion will last for a minute. Killing it
within a minute grants you a minor heal. No effect if killed
after a minute.
11. Dread harvester: This spell is something like a “test
of courage”. The boss will summon a wraith like creature
that will approach you. Once the creature has been summoned
your character must stop attacking and moving at once. If your
character moves or attacks the boss monster, the creature will
apply a DoT causing moderate damage per second. If you try to
attack the creature, the DoT will double itself in duration and
damage ultimately killing you. But if you do not move or attack
for a specific duration (lesser than a minute) the creature will
attack the boss instead, causing the entire damage of the DoT in
just one hit and healing you based on the damage it deals.
12. Crystal shield: The Boss casts around him an Impenetrable
six faced shield. One of these faces is the ‘weak
spot’ of the shield. Your character must hit this
particular face of the shield and break it within 15-20 seconds.
If he succeeds the shield will implode causing damage to the
boss, else it will explode damaging your character instead.
A hint can be suggested to your character by making the weak
spot give out a faint glow during the time of casting the
shield.
13. Bludgeon: This one is pretty simple. The Boss summons an
ethereal hammer and hits you with it. The hammer disappears
after just one hit. It will be pretty powerful because it has a
100% critical hit and stun. But the hammer can be avoided
because the boss swings it up and then brings it down on you,
giving you enough time to get away from it.
14. Deception: The boss summons 4 clones of himself. He and the
clones will not attack until you make a move. If you attack the
boss himself, his clones will disappear and you will deal four
times more damage for that one attack, but if you attack a
clone, all the clones and the boss himself will start to attack
you. To bypass this you must notice all the 5 enemy units. The
clones will have subtle changes in appearance (height or maybe
even colour) or even in their names. Another obvious way to
avoid this is to wait and let the clones disappear after the
summoned duration ends.
If i get anymore ideas il modify this post. many thanks :)
#Post#: 1154--------------------------------------------------
Re: Unique Boss Spell Ideas
By: garkhan Date: December 19, 2010, 7:34 am
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[quote author=Spell weaver link=topic=53.msg1149#msg1149
date=1292737783]
1. Initially i was going to make this an arrow skill called
sharp arrow (demon/void/bizzare arrow).
description: an arrow so sharp it cuts through reality itself.
It opens up a rift that spawns demons (or any other enemy unit).
This can also be made into a spell by changing projectiles to a
simple arc (or something like an ethereal blade) that cuts open
the rift.
2. Another idea is that the boss monster can throw or shoot an
orb of fire. This orb splits into five smaller orbs that land on
five random locations on the ground. They then ignite the ground
and errupt into a pillar of flame.
3. The boss monster casts an earthquake spell. As long as you
dont move during the earthquake you will not lose health.
4. The boss monster shoots a bolt of lightning that does low to
moderate damage and applies an increasing DoT. The Dot will have
no effect if the character does not move.
5.The boss summons a bolt of lightning from the sky that can
move only in a straight line making it easy to dodge, but the
bolt of lightning is very powerful, capable of killing instantly
if hit by it.
[/quote]
I like the third skill. Nice idea and who would ever think of
not to move during an earthquake? Good. I don't like very much
the other even they are good looking.
#Post#: 1156--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Alan_Osl Date: December 19, 2010, 8:10 am
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I have a suggestion! :D
How it works?
When the boss reach below 30% hp,
The boss starts to cast TAUNT!
This will force the heroes CONSTANTLY attack the boss until the
duration ends (3-5 seconds maybe).
During this phase, every attack done to the BOSS will heal his
HP GREATLY!. (150% * Attack maybe?)
How to counter?
Keep on right-clicking away or spam press "W" (Stop) to stop the
heroes from attacking the boss.
Mindgames and reflexes I suppose.
Slow-witted people will suffer! ::)
#Post#: 1512--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Aeroblyctos Date: January 4, 2011, 6:32 am
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Hey, wait a sec. Why haven't I seen this thread!? There are
dozens of unique ideas! I'll take the best ones here and will
use them. Once again, thanks guys, especially to you, Spell
weaver!
#Post#: 1725--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Aeroblyctos Date: January 17, 2011, 11:25 am
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Okay, I think I got enough boss ideas for now.
Thanks to everyone who gave ideas! Thread closed.
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