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       #Post#: 500--------------------------------------------------
       Unique Boss Spell Ideas
       By: Aeroblyctos Date: November 13, 2010, 4:04 am
       ---------------------------------------------------------
       Hey.
       I'm starting to run out of boss ideas. I need unique boss spells
       ideas for mini-bosses, bosses, elite bosses and epic bosses. I
       quite don't like to have same kind of spells with every boss so
       I need more unique ideas.
       I'm requesting from you to simply reply here and give me your
       own unique boss spell ideas. Remember that player could evade or
       stop it somehow.
       Thanks for your ideas, and credits will be given as an idea
       giver.
       #Post#: 503--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: EndlessPain Date: November 13, 2010, 7:46 pm
       ---------------------------------------------------------
       I got a spell idea idk what boss could use it altough:
       -While fighting a epic or elite boss a path of
       flames/shadow/acid(you decide that) will apear in the
       battlefield dealing damage overtime if it touches you. The path
       would move clockwise  going anyware of the field from the center
       to the corner of it. It should always have the same size. What u
       think of this one  :o.
       #Post#: 504--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: LucasMapurunga Date: November 14, 2010, 3:25 am
       ---------------------------------------------------------
       I have one idea, don't know if it is any good, but here it goes
       :
       4 small but noticible areas in the battle arena highlights (turn
       green, glow, flame explosion effect or whatever), then a energy
       wall is set up between them, trapping the unit inside it. After
       the trap is done, the 4 wall close really fast, killing the unit
       inside.
       #Post#: 507--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: Aeroblyctos Date: November 14, 2010, 7:30 am
       ---------------------------------------------------------
       [quote author=EndlessPain link=topic=53.msg503#msg503
       date=1289699211]
       I got a spell idea idk what boss could use it altough:
       -While fighting a epic or elite boss a path of
       flames/shadow/acid(you decide that) will apear in the
       battlefield dealing damage overtime if it touches you. The path
       would move clockwise  going anyware of the field from the center
       to the corner of it. It should always have the same size. What u
       think of this one  :o.
       [/quote]
       That's okay idea I put that down and think to what boss I should
       give this one.
       [quote author=LucasMapurunga link=topic=53.msg504#msg504
       date=1289726709]
       I have one idea, don't know if it is any good, but here it goes
       :
       4 small but noticible areas in the battle arena highlights (turn
       green, glow, flame explosion effect or whatever), then a energy
       wall is set up between them, trapping the unit inside it. After
       the trap is done, the 4 wall close really fast, killing the unit
       inside.
       [/quote]
       That's a great idea. I will put something like that for Chapter
       6 Epic Boss.
       #Post#: 726--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: AdmOrian Date: December 1, 2010, 11:37 am
       ---------------------------------------------------------
       Here's an idea you could have a boss summon a shadow that
       follows Right behind you and tries to touch you, if it hits of
       course you die. This forces the player to move away from it
       until it expires.
       Another idea is a boss spawns some little adds that head towards
       it if they make it to him it heals him a bit, during this move
       the player can still attack the boss (which of course isn't
       smart). Maybe spawn like 6 or 8 of them on different sides each
       healing about 10% Boss health.
       Another classic idea is to have a boss with 4 parts of a boss
       that cant die until each part is taken down. Then have 1
       fragment of the boss occasionally toss out heals which you have
       to damage it a certain amount to interrupt. During another phase
       a different of the 4 parts could cast a nova spell with the same
       mechanic that would kill you.
       Another boss mechanic that is best when you have all 3 of the
       toons involved is to make illusions of all your heroes working
       for the boss with some % of your HP but full dmg, consider
       giving each of the mirrors 1 spell from your spell list, not a
       stun.
       Oooh this is a really fun idea, make maybe the vampire boss do a
       bite effect that buffs attack speed but does a big DoT as well.
       And for the heck of it have it give a 100% crit chance to do 1x
       damage so you can see dmg going over your heroes head.
       Edit: You survive by doing a lot of heals on the hero who has it
       until it wears off after maybe like 10 seconds.
       Another boss idea that is a little harder to implement is you
       have a boss that CANT be killed normally, but after you do X
       damage to it, it becomes stunned and you run through a small
       gauntlet behind the boss that becomes open and damage it's heart
       or power source maybe like 25% then it teleports you back to
       boss and you resume.
       And my last idea for now is have 2 bosses that are like twins
       and you have to keep them away from each other or they do bad
       stuff, this is more a general boss idea not their super move.
       #Post#: 728--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: Aeroblyctos Date: December 1, 2010, 1:22 pm
       ---------------------------------------------------------
       [quote author=AdmOrian link=topic=53.msg726#msg726
       date=1291225042]
       Here's an idea you could have a boss summon a shadow that
       follows Right behind you and tries to touch you, if it hits of
       course you die. This forces the player to move away from it
       until it expires.
       Another idea is a boss spawns some little adds that head towards
       it if they make it to him it heals him a bit, during this move
       the player can still attack the boss (which of course isn't
       smart). Maybe spawn like 6 or 8 of them on different sides each
       healing about 10% Boss health.
       Another classic idea is to have a boss with 4 parts of a boss
       that cant die until each part is taken down. Then have 1
       fragment of the boss occasionally toss out heals which you have
       to damage it a certain amount to interrupt. During another phase
       a different of the 4 parts could cast a nova spell with the same
       mechanic that would kill you.
       Another boss mechanic that is best when you have all 3 of the
       toons involved is to make illusions of all your heroes working
       for the boss with some % of your HP but full dmg, consider
       giving each of the mirrors 1 spell from your spell list, not a
       stun.
       Oooh this is a really fun idea, make maybe the vampire boss do a
       bite effect that buffs attack speed but does a big DoT as well.
       And for the heck of it have it give a 100% crit chance to do 1x
       damage so you can see dmg going over your heroes head.
       Edit: You survive by doing a lot of heals on the hero who has it
       until it wears off after maybe like 10 seconds.
       Another boss idea that is a little harder to implement is you
       have a boss that CANT be killed normally, but after you do X
       damage to it, it becomes stunned and you run through a small
       gauntlet behind the boss that becomes open and damage it's heart
       or power source maybe like 25% then it teleports you back to
       boss and you resume.
       And my last idea for now is have 2 bosses that are like twins
       and you have to keep them away from each other or they do bad
       stuff, this is more a general boss idea not their super move.
       [/quote]
       There are some good ideas I have written down the best ones that
       I think I can do and fits to the campaign. Thanks!
       #Post#: 729--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: AdmOrian Date: December 1, 2010, 4:15 pm
       ---------------------------------------------------------
       If you could give me a specific criteria for what abilities for
       what kind of bosses you still need I could probably give you
       something a little less raw and more usable :)
       #Post#: 736--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: Aeroblyctos Date: December 2, 2010, 1:48 am
       ---------------------------------------------------------
       I have every kind of bosses, there are about 100 different kind
       of bosses in the campaign. I just need awesome ideas that I can
       use. Of course I can modify them a little but what I need is
       ideas that puts my brains think.
       #Post#: 737--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: garkhan Date: December 2, 2010, 2:46 am
       ---------------------------------------------------------
       Did you go in playdota.com/heroes
  HTML http://playdota.com/heroes
       ? You can see some great idea...
       For exemple :
       Sourge agility, the first hero, 4th skill "Rupture". That deal
       damage when you move.
       or
       Sentinel strength , fourth hero, 1st skill "Fissure". That
       create a impassable crevasse who stun and deal damage.
       or
       Scourge intelligence, 7th hero, second skill "Heartstopper
       aura". Passive, Deal damage to very body every second based on
       max HP.
       or
       ...
       ...
       ...
       They are 400 skills...
       If you have an idea of kind of skill you need, like area or
       target, DoT or burst, passive..., tell me I can find some...
       #Post#: 738--------------------------------------------------
       Re: Unique Boss Spell Ideas
       By: Aeroblyctos Date: December 2, 2010, 3:14 am
       ---------------------------------------------------------
       That movement thing is really tactical but I have already used
       it once. I think I'll use it again in some other chapter too.
       Most of those fits for character not for bosses because they are
       not tactical enough.
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