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#Post#: 500--------------------------------------------------
Unique Boss Spell Ideas
By: Aeroblyctos Date: November 13, 2010, 4:04 am
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Hey.
I'm starting to run out of boss ideas. I need unique boss spells
ideas for mini-bosses, bosses, elite bosses and epic bosses. I
quite don't like to have same kind of spells with every boss so
I need more unique ideas.
I'm requesting from you to simply reply here and give me your
own unique boss spell ideas. Remember that player could evade or
stop it somehow.
Thanks for your ideas, and credits will be given as an idea
giver.
#Post#: 503--------------------------------------------------
Re: Unique Boss Spell Ideas
By: EndlessPain Date: November 13, 2010, 7:46 pm
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I got a spell idea idk what boss could use it altough:
-While fighting a epic or elite boss a path of
flames/shadow/acid(you decide that) will apear in the
battlefield dealing damage overtime if it touches you. The path
would move clockwise going anyware of the field from the center
to the corner of it. It should always have the same size. What u
think of this one :o.
#Post#: 504--------------------------------------------------
Re: Unique Boss Spell Ideas
By: LucasMapurunga Date: November 14, 2010, 3:25 am
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I have one idea, don't know if it is any good, but here it goes
:
4 small but noticible areas in the battle arena highlights (turn
green, glow, flame explosion effect or whatever), then a energy
wall is set up between them, trapping the unit inside it. After
the trap is done, the 4 wall close really fast, killing the unit
inside.
#Post#: 507--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Aeroblyctos Date: November 14, 2010, 7:30 am
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[quote author=EndlessPain link=topic=53.msg503#msg503
date=1289699211]
I got a spell idea idk what boss could use it altough:
-While fighting a epic or elite boss a path of
flames/shadow/acid(you decide that) will apear in the
battlefield dealing damage overtime if it touches you. The path
would move clockwise going anyware of the field from the center
to the corner of it. It should always have the same size. What u
think of this one :o.
[/quote]
That's okay idea I put that down and think to what boss I should
give this one.
[quote author=LucasMapurunga link=topic=53.msg504#msg504
date=1289726709]
I have one idea, don't know if it is any good, but here it goes
:
4 small but noticible areas in the battle arena highlights (turn
green, glow, flame explosion effect or whatever), then a energy
wall is set up between them, trapping the unit inside it. After
the trap is done, the 4 wall close really fast, killing the unit
inside.
[/quote]
That's a great idea. I will put something like that for Chapter
6 Epic Boss.
#Post#: 726--------------------------------------------------
Re: Unique Boss Spell Ideas
By: AdmOrian Date: December 1, 2010, 11:37 am
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Here's an idea you could have a boss summon a shadow that
follows Right behind you and tries to touch you, if it hits of
course you die. This forces the player to move away from it
until it expires.
Another idea is a boss spawns some little adds that head towards
it if they make it to him it heals him a bit, during this move
the player can still attack the boss (which of course isn't
smart). Maybe spawn like 6 or 8 of them on different sides each
healing about 10% Boss health.
Another classic idea is to have a boss with 4 parts of a boss
that cant die until each part is taken down. Then have 1
fragment of the boss occasionally toss out heals which you have
to damage it a certain amount to interrupt. During another phase
a different of the 4 parts could cast a nova spell with the same
mechanic that would kill you.
Another boss mechanic that is best when you have all 3 of the
toons involved is to make illusions of all your heroes working
for the boss with some % of your HP but full dmg, consider
giving each of the mirrors 1 spell from your spell list, not a
stun.
Oooh this is a really fun idea, make maybe the vampire boss do a
bite effect that buffs attack speed but does a big DoT as well.
And for the heck of it have it give a 100% crit chance to do 1x
damage so you can see dmg going over your heroes head.
Edit: You survive by doing a lot of heals on the hero who has it
until it wears off after maybe like 10 seconds.
Another boss idea that is a little harder to implement is you
have a boss that CANT be killed normally, but after you do X
damage to it, it becomes stunned and you run through a small
gauntlet behind the boss that becomes open and damage it's heart
or power source maybe like 25% then it teleports you back to
boss and you resume.
And my last idea for now is have 2 bosses that are like twins
and you have to keep them away from each other or they do bad
stuff, this is more a general boss idea not their super move.
#Post#: 728--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Aeroblyctos Date: December 1, 2010, 1:22 pm
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[quote author=AdmOrian link=topic=53.msg726#msg726
date=1291225042]
Here's an idea you could have a boss summon a shadow that
follows Right behind you and tries to touch you, if it hits of
course you die. This forces the player to move away from it
until it expires.
Another idea is a boss spawns some little adds that head towards
it if they make it to him it heals him a bit, during this move
the player can still attack the boss (which of course isn't
smart). Maybe spawn like 6 or 8 of them on different sides each
healing about 10% Boss health.
Another classic idea is to have a boss with 4 parts of a boss
that cant die until each part is taken down. Then have 1
fragment of the boss occasionally toss out heals which you have
to damage it a certain amount to interrupt. During another phase
a different of the 4 parts could cast a nova spell with the same
mechanic that would kill you.
Another boss mechanic that is best when you have all 3 of the
toons involved is to make illusions of all your heroes working
for the boss with some % of your HP but full dmg, consider
giving each of the mirrors 1 spell from your spell list, not a
stun.
Oooh this is a really fun idea, make maybe the vampire boss do a
bite effect that buffs attack speed but does a big DoT as well.
And for the heck of it have it give a 100% crit chance to do 1x
damage so you can see dmg going over your heroes head.
Edit: You survive by doing a lot of heals on the hero who has it
until it wears off after maybe like 10 seconds.
Another boss idea that is a little harder to implement is you
have a boss that CANT be killed normally, but after you do X
damage to it, it becomes stunned and you run through a small
gauntlet behind the boss that becomes open and damage it's heart
or power source maybe like 25% then it teleports you back to
boss and you resume.
And my last idea for now is have 2 bosses that are like twins
and you have to keep them away from each other or they do bad
stuff, this is more a general boss idea not their super move.
[/quote]
There are some good ideas I have written down the best ones that
I think I can do and fits to the campaign. Thanks!
#Post#: 729--------------------------------------------------
Re: Unique Boss Spell Ideas
By: AdmOrian Date: December 1, 2010, 4:15 pm
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If you could give me a specific criteria for what abilities for
what kind of bosses you still need I could probably give you
something a little less raw and more usable :)
#Post#: 736--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Aeroblyctos Date: December 2, 2010, 1:48 am
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I have every kind of bosses, there are about 100 different kind
of bosses in the campaign. I just need awesome ideas that I can
use. Of course I can modify them a little but what I need is
ideas that puts my brains think.
#Post#: 737--------------------------------------------------
Re: Unique Boss Spell Ideas
By: garkhan Date: December 2, 2010, 2:46 am
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Did you go in playdota.com/heroes
HTML http://playdota.com/heroes
? You can see some great idea...
For exemple :
Sourge agility, the first hero, 4th skill "Rupture". That deal
damage when you move.
or
Sentinel strength , fourth hero, 1st skill "Fissure". That
create a impassable crevasse who stun and deal damage.
or
Scourge intelligence, 7th hero, second skill "Heartstopper
aura". Passive, Deal damage to very body every second based on
max HP.
or
...
...
...
They are 400 skills...
If you have an idea of kind of skill you need, like area or
target, DoT or burst, passive..., tell me I can find some...
#Post#: 738--------------------------------------------------
Re: Unique Boss Spell Ideas
By: Aeroblyctos Date: December 2, 2010, 3:14 am
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That movement thing is really tactical but I have already used
it once. I think I'll use it again in some other chapter too.
Most of those fits for character not for bosses because they are
not tactical enough.
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