URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Chosen Ones
  HTML https://tcocampaign.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Completed Requests
       *****************************************************
       #Post#: 3298--------------------------------------------------
       Need grammar check for few spells
       By: Aeroblyctos Date: June 4, 2011, 3:41 am
       ---------------------------------------------------------
       Hello.
       Need grammar check for the spell book spells. Otherwise they're
       done already.
       Also if you know a better way to write these descriptions go
       ahead... The new idea is to make the description short and easy
       to understand. Before all descriptions meant to be "epic" and
       "long".
       No need to do everything now, but within two weeks before the
       next version.
       === FIRE ===
       1. Volcanic Fissure
       Summons a destructive fiery volcano beneath the ground shooting
       out incredibly hot beams of fire. When it hits, it will scorch
       any enemies in the vicinity of the flame dealing damage and
       stunning them for the following 5 seconds.  |n|c00FEBA0ELevel:
       Low. |nHotkey: Q. |nType: Area. |nCast time: 0. |nCooldown: 90
       seconds. |nEffect increases by intelligence and other magic
       bonuses. |nCalc: (magbonus%+100%)x(1000+(intx3)+magbonus)
       ----------------------------------------------------------------
       -----------------------------------
       2. Adrenaline Rush
       With willpower and magic, the caster uses his magic to pump
       enormous amounts of adrenaline into the target's veins making
       him forget all his fears and doubts. The powers of the target
       rapidly increases, making him an unstoppable fearless killing
       machine.  |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType:
       Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect
       increases caster's by level. |nCalc: 25xlvl
       ----------------------------------------------------------------
       -----------------------------------
       3. Flames of War
       The caster creates a fiery crater of hellfire around himself,
       enveloping himself in chaotic fire gaining an impenetrable
       shield of flames. After that, the caster can focus 100% on the
       destruction of his enemies and becomes a living volcano,
       emitting fierce waves of fire to incinerate his enemies to
       charred remains. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType:
       Instant. |nCast time: 0. |nCooldown: 300 seconds. |nEffect
       increases by intelligence and other magic bonuses. |nCalc:
       (magbonus%+100%)x(1000+(intx3)+magbonus)
       === LIGHTNING ===
       1. Spiral Shield
       This spell generates three invisible orbs of electrically
       charged particles that one is above the caster and other two
       rotating around the caster. Every two second, those particles
       release a tremendous amount of energy, one healing the caster
       and other two blasting all nearby enemies stunning and dealing
       damage. However, those particles only have enough energy to last
       for 5 waves. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType:
       Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect
       increased by intelligence and other magic bonuses. |nCalc:
       magbonus%x(300+(intx3)+magbonus)
       ----------------------------------------------------------------
       -----------------------------------
       2. Chain Lightning
       The caster summons powerful lightning thundering down from the
       skies that hit the target enemy unit, damaging and electrifying
       it with a strong curse for 10 seconds. When the curse is active,
       every attack on the cursed unit will shock it, dealing 10%
       additional damage. Not only damaging your foes, the lightning
       also jumps onto friendly units healing them for the same amount
       of damage that was dealt to the enemy unit. |n|c00FEBA0ELevel:
       Medium. |nHotkey: W. |nType: Target. |nCast time: 0. |nCooldown:
       180 seconds. |nEffect increased by intelligence and other magic
       bonuses. |nCalc: magbonus%x(2000+(intx3)+magbonus)
       ----------------------------------------------------------------
       -----------------------------------
       3. Charged Prism
       This devastating lightning spell needs 10 seconds to charge.
       After 10 has passed, the caster is free from charging the spell
       and the Charged Prism is charging it's own power to it's climax.
       Enemies caught in this area will suffer lightning damage per
       second. Once it's size has reached it's maximum point the prism
       can only hand itself for two seconds before it collapses on
       itself, forcing the charged particles to explode in an
       electrical blast that will deal three times more damage than the
       basic damage to all nearby enemy units and stunning them for 5
       seconds.  |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Area.
       |nCast time: 10. |nCooldown: 300 seconds. |nEffect increases by
       intelligence and other magic bonuses. |nCalc:
       (magbonus%)x(1000+(intx3)+magbonus)/5
       === ICE ===
       1. Frost Armature (Frost Armature)
       It is said that ice elemental is the best when it comes to
       strengthen others or making harder for enemies to fight. Frost
       Armature is one of simpliest yet useful ability that encases a
       friendly unit creating an armor with ice crystals magically
       reinforcing to be as tough as diamond. The armor increases
       bearer's armor by 30. Also restores 10% of hit points and mana
       for every second. After 15 seconds the enchantment will wear off
       and the ice will start to melt. |n|c00FEBA0ELevel: Low.
       |nHotkey: Q. |nType: Target. |nCast time: 0. |nCooldown: 90
       seconds. |nDoesn't increase at all. |nCalc: -
       ----------------------------------------------------------------
       -----------------------------------
       2. Magic Guard (Magic Guard)
       Magic Guard is a legendary spell that have been long searched.
       With this spell it is able to even save a friend from enemy
       attacks so long that the caster's mana is holding. Places a
       defensive force field around an allied target. The force field
       is made of hardened mana with each point of mana capable of
       absorbing two points of damage. The force field will
       automatically break if the caster runs out of mana.
       |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Target. |nCast
       time: 0. |nCooldown: 180 seconds. |nDoesn't increase at all.
       |nCalc: -
       ----------------------------------------------------------------
       -----------------------------------
       2. Frigid Whirlpool (Glacial Spikes)
       Freezes the air around the caster for 10 seconds. Enemies who
       are near takes damage per second and their attack and movement
       speeds are slowed by 50%. |n|c00FEBA0ELevel: High. |nHotkey: E.
       |nType: Instant. |nCast time: 0. |nCooldown: 180 seconds.
       |nEffect increased by intelligence and other magic bonuses.
       |nCalc: (magbonus%)x(1000+(intx3)+magbonus)/5
       === LIGHT ===
       1. Divine Seal (Divine Seal)
       Places a Divine Seal upon a targeted friendly unit. The Divine
       Seal uses the power of the light to nullify all harmful magic
       directed towards the unit it was placed upon, purging all
       negative debuffs and granting spell immunity to its target. The
       Divine Seal also releases life energy that heals the target over
       time. After 5 seconds, the Seal will run out of energy and fade
       away. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Target.
       |nCast time: 0. |nCooldown: 90 seconds. |nEffect increases by
       intelligence and other magic bonuses. |nCalc:
       (magbonus%)x(300+(intx3)+magbonus)
       ----------------------------------------------------------------
       -----------------------------------
       2. Union of Souls (Union of Souls)
       - Spirit Link.
       This powerfull spell links together the souls of up to six
       units. When linked, half of the damage that each individual
       receives will be evenly distributed among all other members of
       the union. The effect of the spell will however only last for 60
       seconds, then the link dissipates and the units are no longer
       linked. |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Target.
       |nCast time: 0. |nCooldown: 180 seconds. |nEffect doesn't
       increase at all. |nCalc: -
       ----------------------------------------------------------------
       -----------------------------------
       3. Holy Cross (Light Spell 9)
       Blesses a targeted friendly unit with a holy cross for 60
       seconds. The blessed unit is healed per second and it's stats
       are increased temporarily. If the blessed one dies it will be
       revived but the effect dissappears then. |n|c00FEBA0ELevel:
       High. |nHotkey: E. |nType: Target. |nCast time: 0. |nCooldown:
       90 seconds. |nEffect increases by intelligence and other magic
       bonuses. |nCalc: 1) Heal: (magbonus%)x(1000+(intx3)+magbonus)/10
       2) Stats: lvlx1
       ----------------------------------------------------------------
       -----------------------------------
       4. Restorative Pentagram (Light Spell 10)
       Places in the position of caster a healing pentagram for 60
       seconds. The pentagram heals friendly units in a large area and
       gives 1 vitality per second. Also units that are standing in the
       area are blessed with extra 1000 attack and 3000 spell damage.
       |n|c00FEBA0ELevel: Ultimate. |nHotkey: R. |nType: Target. |nCast
       time: 0. |nCooldown: Once per chapter. |nEffect increases by
       intelligence and other magic bonuses. |nCalc:
       (magbonus%)x(1000+(intx3)+magbonus)
       === DARKNESS ===
       1. Destroy Soul (Darkness Spell 5)
       This spell is one of the most wanted spells in the Oelivert
       because of it's effectiveness compared that it's only a low
       level spell. When cast, lauches a deadly ritual to a selected
       area. The enemies who are in this area are effected by a
       horrible curse that rip outs their souls killing them instantly.
       Only works against lower level enemies than the caster.
       |n|c00FEBA0ELevel: Low. |n|c00FEBA0EHotkey: Q. |nType: Instant.
       |nCast time: 0. |nCooldown: 90 seconds. |nEffect doesn't
       increase at all. |nCalc: -
       ----------------------------------------------------------------
       -----------------------------------
       2. Impale (Impale)
       - Deals damage to a single unit.
       Uses the power of darkness to create a vortex that sucks your
       opponent into the sky. Upon reaching the highest point, four
       massive spike tendrils will shoot out of the earth, impaling the
       target and dealing massive damage. |n|c00FEBA0ELevel: Medium.
       |n|c00FEBA0EHotkey: W. |nType: Target. |nCast time: 0.
       |nCooldown: 180 seconds. |nEffect increases with level. |nCalc:
       5000+(lvlx200)
       ----------------------------------------------------------------
       -----------------------------------
       3. Astral Orb (Grim Brazier)
       Summons an immortal Astral Orb to the sky from another world.
       The orb to attract evil spirits with its dark energies. These
       spirits cannot be seen but they enjoy tormenting their enemies
       by changing their hit point regenerations upside down, damaging
       them slowly and and killing the weakest ones instantly. As the
       orb is summoned from another world it cannot be hurt and is able
       to stay 60 seconds before it disappears. n|c00FEBA0ELevel: High.
       |n|c00FEBA0EHotkey: E. |nType: Area. |nCast time: 0. |nCooldown:
       300 seconds. |nEffect increases by intelligence and other magic
       bonuses. |nCalc: (magbonus%)x(1000+(intx3)+magbonus)/10
       #Post#: 3299--------------------------------------------------
       Re: Need grammar check for few spells
       By: chimto Date: June 4, 2011, 4:31 am
       ---------------------------------------------------------
       The Light spells doesn't have Level like other spells.
       [spoiler]Volcanic Fissure:
       Summons a destructive fiery volcano beneath the ground shooting
       out incredibly hot beams of fire. When it hits, it will scorch
       any enemies in the vicinity of the flame dealing damage and
       stunning them for the following 5 seconds. |n|c00FEBA0ELevel:
       Low. |nHotkey: Q. |nType: Area. |nCast time: 0. |nCooldown: 90
       seconds. |nEffect increases by Intellect and other magic
       bonuses. |nCalc:
       (magbonus%+100%)x(1000+(intx3)+magbonus)[/spoiler]
       [spoiler]Adrenaline Rush:
       With willpower and magic, the caster uses his magic to pump
       enormous amounts of adrenaline into the target's veins making
       him forget all his fears. The powers of the target rapidly
       increases, making him an unstoppable fearless killing machine.
       |n|c00FEBA0ELevel: Medium. |nHotkey: Q. |nType: Instant. |nCast
       time: 0. |nCooldown: 90 seconds. |nEffect increases caster's by
       level. |nCalc: 25xlvl[/spoiler]
       [spoiler]Flames of War:
       The caster creates a fiery crater of hellfire around himself,
       enveloping himself in chaotic fire gaining an impenetrable
       shield of flames. After that, the caster can focus 100% on the
       destruction of his enemies and becomes a living volcano,
       emitting fierce waves of fire to incinerate his enemies to
       charred remains. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType:
       Instant. |nCast time: 0. |nCooldown: 300 seconds. |nEffect
       increases by Intellect and other magic bonuses. |nCalc:
       (magbonus%+100%)x(1000+(intx3)+magbonus)[/spoiler]
       Will do more later. Any problems?
       #Post#: 3300--------------------------------------------------
       Re: Need grammar check for few spells
       By: Aeroblyctos Date: June 4, 2011, 5:13 am
       ---------------------------------------------------------
       Okay, fixed, thanks!
       Four spells are missing but they're found from later chapters so
       no need to do them now. I mean ultimate fire, lightning, ice and
       darkness spells. Those will be devastating spells. Oh yea!
       #Post#: 3314--------------------------------------------------
       Re: Need grammar check for few spells
       By: chimto Date: June 4, 2011, 7:31 pm
       ---------------------------------------------------------
       I always thought that Charged Prism was of the second tier, not
       third, because it was the second Lightning spell to be
       obtainable :P
       Spiral Shield
       [spoiler]This spell generates three invisible orbs of
       electrically charged particles - one is above the caster and the
       other two rotate around him. Every two seconds, those particles
       release a tremendous amount of energy, one healing the caster
       and other two blasting all nearby enemies stunning and dealing
       damage. However, those particles only have enough energy to last
       for 5 waves. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType:
       Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect
       increased by Intellect and other magic bonuses. |nCalc:
       magbonus%x(300+(intx3)+magbonus)[/spoiler]
       Chain Lightning
       [spoiler]The caster summons a powerful lightning bolt striking
       down from the skies that hit the target enemy unit, damaging and
       cursing it for 10 seconds. When the curse is active, every
       attack on the cursed unit will shock it, dealing 10% additional
       damage. The lightning also jumps onto friendly units healing
       them for the same amount of damage that was dealt to the enemy
       unit. |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Target.
       |nCast time: 0. |nCooldown: 180 seconds. |nEffect increased by
       Intellect and other magic bonuses. |nCalc:
       magbonus%x(2000+(intx3)+magbonus)[/spoiler]
       Charged Prism
       [spoiler]This devastating lightning spell needs 10 seconds to
       charge. After 10 seconds have passed, the caster is free from
       charging the spell and the Charged Prism is charging its own
       power to its climax. Enemies caught in this area will suffer
       damage per second. Once it has reached critical mass the prism
       can only hand itself for two seconds before it collapses on
       itself, forcing the charged particles to explode in an
       electrical blast that will deal three times more damage than the
       basic damage to all nearby enemy units and stunning them for 5
       seconds.  |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Area.
       |nCast time: 10. |nCooldown: 300 seconds. |nEffect increases by
       Intellect and other magic bonuses. |nCalc:
       (magbonus%)x(1000+(intx3)+magbonus)/5[/spoiler]
       Frost Armature
       [spoiler]Increases the target's armor by 30. Also restores 10%
       of hit points and mana for every second. Lasts 15 seconds.
       |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Target. |nCast
       time: 0. |nCooldown: 90 seconds. |nDoesn't increase at all.
       |nCalc: -[/spoiler]
       Magic Guard
       [spoiler]Places a force field around the target which absorbs 2
       mana of the caster per damage taken by the target. Wears off if
       the caster runs out of mana. |n|c00FEBA0ELevel: Medium.
       |nHotkey: W. |nType: Target. |nCast time: 0. |nCooldown: 180
       seconds. |nDoesn't increase at all. |nCalc: -[/spoiler]
       Frigid Whirlpool
       [spoiler]Freezes the air around the caster for 10 seconds.
       Nearby enemies take damage per second and are slowed by 50%.
       |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Instant. |nCast
       time: 0. |nCooldown: 180 seconds. |nEffect increased by
       intelligence and other magic bonuses. |nCalc:
       (magbonus%)x(1000+(intx3)+magbonus)/5[/spoiler]
       Divine Seal
       [spoiler]Removes all debuffs and gives the target Spell
       Immunity. Also heals the target overtime. Lasts 5 seconds.
       |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Target. |nCast
       time: 0. |nCooldown: 90 seconds. |nEffect increases by
       intelligence and other magic bonuses. |nCalc:
       (magbonus%)x(300+(intx3)+magbonus)[/spoiler]
       #Post#: 3694--------------------------------------------------
       Re: Need grammar check for few spells
       By: Aeroblyctos Date: June 24, 2011, 7:34 am
       ---------------------------------------------------------
       Argh!
       Forgot this thread. I'll use the texts you guys have fixed but I
       have to close to thread because of that new spell book idea
       where I combine some of the spells...
       So closed.
       *****************************************************