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#Post#: 2828--------------------------------------------------
Ability Debate
DIR By: Aeroblyctos
Date: April 8, 2011, 5:33 am
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Hello.
The idea of this thread is:
1) You can tell what is your build
2) Suggest new abilities or improve the current ones
3) Discuss about abilities
Phodom
[spoiler]
Special Abilities
1. Area Attack
2. Avatar
3. Defensive Roar
4. Offensive Roar
Single Abilities
1. Impact Flare
2. Meltdown
3. Soul Burn
4. Headbutt
Element Abilities
1. Aura Of Fire
2. Fire Element
3. Fire Mastery
4. ????
AoE Abilities
1. Flame Explosion
2. Ground Zero
3. Colossal Slam
4. Spinning Death
Heal Abilities
1. Shield Of Fire
2. Heaven's Bless
3. Power Heal
4. ????
Ultimate Abilities
1. Chaotic Rift
2. Phoenix Combo
3. Ultimate Sacrifice
4. ????
[/spoiler]
Fradz
[spoiler]
Special Abilities
1. Sword Dance
2. Illusory Double
3. Counter Lightning
4. ????
Single Abilities
1. Thunder
2. Discharge
3. Shock
4. Instant Slash
Element Abilities
1. Invisible Strike
2. Lightning Attack
3. Lightning Mastery
4. Lightning Elemental
AoE Abilities
1. Flash Strike
2. Lightning Storm
3. Energy Ball
4. Whirlwind
Heal Abilities
1. Blessing of Lightning
2. Electro Shell
3. Speedy Boost
4. ????
Ultimate Abilities
1. Teleport Strike
2. Lightning Orb
3. Tri-Force
4. ????
[/spoiler]
Galeoth
[spoiler]
Special Abilities
1. Freeze
2. Bone Chiller
3. Icy Barrage
4. Seal of Resurrection
Single Abilities
1. Ice Bolt
2. Piercing Shard
3. Magical Hammer
4. ????
Element Abilities
1. Ice Element
2. Ice Mastery
3. Mesmerizing Ice Crystal
4. Ice Trap
AoE Abilities
1. Frozen Fang
2. Glacial Ball
3. Chill of the Frost Master
4. ????
Heal Abilities
1. Glacial Armor
2. Inner Light
3. ????
4. ????
Ultimate Abilities
1. Frozen Paradise
2. Northrend Winds
3. Frozen Storm
4. Ice Demon
[/spoiler]
#Post#: 2829--------------------------------------------------
Re: Ability Debate
DIR By: pl4ton
Date: April 8, 2011, 7:00 am
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Ok, ill start with Fradz. I have been playing dota and other
rpgs for a long time now and always been trying to maximize my
heros potential.
In my opinion Fradz is the hardest hero to play. Phodom can tank
with his huge hp/armor/tank items. Galeoth is ranged, 600 attack
range if im right. Means he just can stand behind and cast his
spells.
Fradz on the other hand is very fragile since he is an agi hero
and therfore has low hp, BUT has the greatest damage potential
of all heroes. By trying a bit with items for him, i reached
over +1200 damage in chapter 6! ;D
my aim for fradz is to maximize his dps potential, thats why i
mostly choose defensive spells for him.
So here is my spell build for him:
1) Illusionary Double : although weak in the beginning, it gets
stronger with fradz levels. Besides its often usefull to have an
off tank that can distract the ennemy. Even if the illusion dies
in 2-3 hits it often saved my life.
2) Thunder: Slows the ennemies move and attackspeed and deals
decent damage. Not the most important skill, but i like the
slow =)
3) Invisible Strike: I always use this. Gives bonus movement
speed, has low cooldown, low manacost and it helps greatly at
chapter 2. Since the Damage only gets up by 250 per level, I
sometimes leave it lvl 2 or 3 and focus on other spells. The low
cooldown helps to retreat fast if needed.
And since stealing is important to get all the nice items, I
always use this as "opener". Go invis, wait until its ready
again, go close to the boss/creep, hit, steal and invis again.
Easiest way to steal imho.
4) Lightning Storm: The idea behind choosing this spell is to
dodge ennemy spells. Especially Elite and Epic bosses who often
instant kill u with one spell. Unfortunately its bugged.
5) Speedy Boost: Max movement for a short period of time, some
attack speed bonus , healing and the best part its an aoe spell.
Means Phodom and Galeoth gain it aswell. Outshines the other
spells of this category in my opinion.
6) Teleport Strike: Fradz gets invulnearble for 12 attacks and
jumps arround hitting the ennemies. I love this spell,
especially against bosses. But it gets useless if the boss
summons creeps or turns invulneable. Needs some timing to cast.
But if it hits, its deadly =)
Overall, i read some people use Fradz as Spellcaster. Never
tried it to be honest, even I think it could be awesome. But in
my opinion, Agility heroes are traditional physical Damage
Dealers. Increase their attack speed, give them some Damage
items and voila ^^
Right now i cant imagine any spell improvements for Fradz, only
that Lightning storm should rend him immune to spells.
Maybe someone else comes up with suggestions for him, I think he
is pretty balanced now.
#Post#: 2839--------------------------------------------------
Re: Ability Debate
DIR By: Tears
Date: April 9, 2011, 11:36 am
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I. Spell Choice
My Phodom
[spoiler]Avatar
Impact Flare
Flame Explosion
Aura of Fire
Power Heal
Chaotic Rift
I use Phodom to tank, only tank, with these skill along with
combat king like Natural Armor, Spell Resistance, I have a
disable/tanker hero. Impact Flare and Flame Explosion give me
total 5 (or 6) seconds stun an enemy.
I usually level up 1 point Impact Flare (no more), and level as
high as possible Flame Explosion and Chaotic Rift (because in
early chapter, without Fradz and Galeoth, Phodom depend greatly
on his spell), Aura of Fire is next priority, and final Power
Heal (I have lots of great items that can heal! Just give it to
Phodom!).[/spoiler]
My Galeoth
[spoiler]Freeze
Ice Bolt
Ice Mastery (I would choose Mesmerizing Ice Crystal if it isn't
bug)
Frozen Fang
Glacial Armor
Frozen Paradise
I use Galeoth for many purposes: disable, slow, spell damage and
nuke. But the main purpose is disable, he have 1 so-dired spell
- Freeze, its 5-second-freeze is really great even if it have
long cooldown. Also, Frozen Fang gives me 3-second-area-stun. If
combine Galeoth and Phodom together, I can disable any boss by
60% (or 70%) of the fight-time. And what would happen if I have
Mesmerizing Ice Crystal? That skill would give me at least 3
more second free. Finaly Frozen Paradise give me very long
freeze: 10 seconds.
Ice Bolt is main agressive spell of Galeoth, they help Galeoth
overcome chapter 3. At later chapter, Ice Bolt damage can be
increased greatly by items. Glacial Armor have long duration and
damage all foes, so it's a very good choice.
Galeoth's spell is hard to level up, I usually increase Frozen
Paradise as high as possible. Next priority is Ice Bolt and
Frozen Fang, next is Ice Mastery (Ice Crystal) and finally
Glacial Armor.
[/spoiler]
My Fradz
[spoiler]Sword Dance
Invisible Strike
Quickstab
Lighting Storm
Speedy Boost
Teleport Strike
Fradz is for only 1 purpose: DPS. Syphon Life, Natural Armor,
some other combat kings, and the trum card - Invisible Strike
make Fradz hard to kill.
I usually increase Teleport Strike, Invisible Strike, Speedy
Boost at high as possible, Lighting Storm just some point, and
leave Quickstab with no point (because in 1.5b version this
spell is not avaiable).
Speedy Boost is used to increase damage of Teleport Strike and
to escape fast spell (such as ... Taloon's tonardo). Invisible
Strike is so-perfect spell, I overcome chapter 2 by this spell,
escape, damage, move around map... this spell can do all, this
is a MUST-HAVE! Lighting storm, not use very often, just for
some weak any but appear in horde such at... skeletons in
chapter 2.[/spoiler]
II. Items build
And now, this is how I build them.
With Phodom, I give him items that give Health, Mana, Health and
Mana regen, the most important items I think of is... Life
Stone, which I think is a little bit weak... In version 1.5b I
use 2 of this for Phodom, but from version 1.5d, it require
4-Brothers' items set so I can only buy one. Secondary, I give
him Strength, Armor and Spell damage and items that restore
health and mana upon casting or upon being attacked.
With Galeoth, I give him 2 Chrogmatic (or even 3..) items that
greatly increase Mana regen and Mana. Secondary, I increase
Spell Damage. I'm not focus on health or damage, because Galeoth
is slow and weak in combat.. I use most Mana regen because of
the Guard spell which I obtain in chapter 6.
With Fradz, I give him A LOTS OF damage, as high as posible,
some health and a minor amount of mana. Some important things
Fradz must have is: Siphon Life (for sure!), Francisca (restore
after kill) and items that damage/restore upon attacking.
Secondary, I increase his armor and critical damage. Spell and
mana regen is not important for Fradz (he has speedy boost
already)..
III. In combat
* Phodom alone.
(Chaotic Rift - only when fighting boss) - Avatar - Impact Flare
- hit hit hit hit - Flame Explosion - hit hit hit - Heal -
Avatar - hit hit hit ...
* Galeoth alone.
1. Glacial Armor - (Frozen Paradise - Ice Bolt - hit hit hit -
only when fighting boss) - Ice Bolt - Freeze - hit hit hit -
Frozen Fang - hit - Ice Bolt - RUN! (or stay to use Glacial
Armor and Heal!)
If you have Mesme Ice Crystal:
2. Mesme Ice Crystal - Ice Bolt - hit hit hit - Frozen Fang -
hit hit hit - CRYSTAL IS DESTROYED! - Frezze - RUN! - Use the
1st stragedy!
* Fradz alone.
1. Invisible - CRIT - Sword Dance - slash slash slash - (CREEP
DIE) - (IF NOT) - Invisible - CRIT - CREEP MUST DIE!!!
2. Speedy Boost - (Teleport Strike) - Sword Dance - slash slash
slash - Invisible - wait cooldown - CRIT - invisible - wait
cooldown - REPEAT UNTIL THE EPIC AND ELITE BOSS DIE!
* Phodom and Fradz
Fradz Invisible - Phodom come first and bash a foe - FOE GET
ANGRY - PHODOM IS ANGRIER - HE EXPLORE! - Fradz come to CRIT -
Phodom AVATAR and TANK - IMPACT FLARE - Fradz Sword Dance
.......
If Phodom has Adeline Rush, use it together with Speedy boost
and Sword dance on Fradz..
* ALL TEAM
... too much... I don't want to write...
Just use all disable spell with Phodom and Galeoth, leave crazy
Fradz dealing incredible DPS....
#Post#: 2840--------------------------------------------------
Re: Ability Debate
DIR By: Aeroblyctos
Date: April 9, 2011, 4:58 pm
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Great tactics! Great tactics.
Yea it goes pretty insane when you have all the heroes. ;D
How does Mesmerizing Ice Crystal bug?
Do you have any ability ideas in your mind that should be added?
#Post#: 2847--------------------------------------------------
Re: Ability Debate
DIR By: Tears
Date: April 9, 2011, 11:52 pm
---------------------------------------------------------
OK, since there are too many active spells, I think I should add
some passive spells first. But the difficult thing is: HOW to
make passive spells DIFFERENT from combat kings? And since there
are many great combat kings, will people choose these spells?
Yeah, there is one thing combat kings still not do: AURA, and
looking back at your campaign, there's NO FRIENDLY aura
abilities (yeah - aura of fire is CRUEL AURA). Each character
should have their unique aura, which you still not use in any
items.
So, my first though:
1. Phodom:
Aura of Leadership: greatly increase heath regen, a minor amount
of damage and armor. (HEAL CATEGORY).
- Health regen: = 0.2% * level (at level 10 you heal 2%
heath/seconds, it mean you only need maximum 50 secs to fully
heal). Also give you chance to restore health when being
attacked.
- Armor: 1 * level
- Damage: 10% and won't increase.
- Chance: 10% and won't increase.
- Restore amount: 5% * level
Note: if there are items that increase health regen by 1% or 2%,
noone will ever use this spell. So reserve that attribute.
2. Fradz:
Aura of Enthusiasm: greatly increase movespeed and attackspeed,
a minor amount of critical damage. Also give a chance to
increase damage when killing a foe. (AoE CATEGORY).
- MS: 3% * level
- AS: 5% * level
- Crit dam: 20% and won't increase
- Chance: 10% + 5% * level
- Damage: 100 and won't increase
3. Galeoth:
Aura of Wise: greatly increase mana regen, a minor amount of
experience and gold gain. Also give a chance to restore mana
when casting a spell. (AoE CATEGORY)
- Mana regen: 0.1% * level (0.1% of max mana, just like Phodom)
- Experince: 10% and won't increase.
- Gold: 10% and won't increase.
- Chance: 10% + 3% * level
- Amount: 20% and won't increase.
I know it is nothing special and a little imba.. Balance it, I'm
sure people will use it. Aura is something common BUT ... for
all people anyway.. I will think of other abilities.
#Post#: 2848--------------------------------------------------
Re: Ability Debate
DIR By: Tears
Date: April 9, 2011, 11:59 pm
---------------------------------------------------------
Oh, I forgot...
About the Mesmerizing Ice Crystal. I play in version 1.5b and
there are those bugs:
- It doesn't cast TAUNT.
- Foes hit it a few times and run in strange direction...
- Sometimes they ignore the crystal and attack me.
- When the crystal is destroy, it does nothing.
About version 1.5c or d, I'm not sure, I still not download it..
#Post#: 2851--------------------------------------------------
Re: Ability Debate
DIR By: Aeroblyctos
Date: April 10, 2011, 4:40 am
---------------------------------------------------------
We can do passive abilities, but we can also do active/deactive
and auto-cast abilities too! [-)
For example I'm probably going to do an ability like
"Immolation" from basic Warcraft 3. The name for the ability
will be Whirlwind and Fradz just spins around doing damage to
enemies nearby as long as he have mana or is killed. I don't
know if I can actually develop this ability because you can
actually do same time other abilities.. It might look stupid
Fradz spinning around while doing Teleport Strike.
I was planning to add aura for Phodom, but it must be unique.
There must be something special for auras. I was thinking to add
an armor aura(gives +5 armor) and something else. But I don't
what is that something else. About your auras, they are all just
basic things. Like I said earlier, they must have something
unique that separates them from item bonuses.
About the crystal, it's not fixed in 1.5d. I'll edit the ability
by adding "real" taunt ability for it. Also I'll let the ability
stay and player can use it every 10 second if needed.
This debate is doing great. Let's continue.
#Post#: 2856--------------------------------------------------
Re: Ability Debate
DIR By: Tears
Date: April 10, 2011, 8:31 am
---------------------------------------------------------
Yeah, as I say.. Aura is something common but useful and.. for
many people. But if it must be unique, I think it's will take
some times to come up with an idea.
I will think and try put one or more ideas a day, it may be a
bad idea, but idea give ideas.. You will think of something from
such bad ideas! About auto-cast, if there are some abilities
like that, you should add them to exception for some items that
restore upon casting. Right?
One joke:
Fradz's Ultimate:
Give you 1% * level to do 15x damage (ULTIMATE CATEGORY) :p. Do
it, I will use it, I will happy sacrify my Teleport Strike...
#Post#: 2859--------------------------------------------------
Re: Ability Debate
DIR By: Aeroblyctos
Date: April 10, 2011, 9:00 am
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I didn't quite understand what you asked. Please repeat.
#Post#: 2878--------------------------------------------------
Re: Ability Debate
DIR By: Tears
Date: April 12, 2011, 12:38 am
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I means auto-cast is spells that require a minor amount of mana
and can cast very often. If there are abilities like that, heros
with items that restore health and mana upon casting will be..
invulnerable.
OK, continues with the ideas:
Fradz:
Coin Sword (active - no mana - 60s cooldown): immediately turn a
creep into gold. The gold amount is calculated by (Enemy Level *
2 + Spell Level * 10)
Chapter 2: ~70 gold/creep
Chapter 5: ~150 gold/creep
Chapter 10: ~360 gold/creep
Problems: respawn enemies, no good if you used give up once or
more..
Galeoth
Ethereal Form (active - much mana - 20s cooldown): turn allies
or enemies into ethereal form. The unit with ethereal form can't
actack or be actacked, but they still can use spell and take
damage from spell. When in ethereal form, enemies' movement
speed is decrease by x% and spell damage deal to them increase
by y%. If this skill is used on an ally, it give y% resistance
to spell and increase movement by x%. This affect last 3
seconds.
x = 2% * spell level
y = 10% + 1% * spell level
Every 10 skill points increase duration by 1 second.
Level 1: movement decrease/increase: 2% spell damage
amply/resistance: 11%
Level 5: movement decrease/increase: 10% spell damage
amply/resistance: 15%
Level10: movement decrease/increase: 20% spell damage
amply/resistance: 20%
Level20: movement decrease/increase: 40% spell damage
amply/resistance: 30%
Phodom
Sacrify (active - no mana (or very small mana) - 20s cooldown):
Phodom sacrify 33% of health to deal damage to an enemy. As he
master this skill, he can deal potential damage to a foe without
sacrify so much.
Damage = (100% + 10% * spell level) * Health sacrified amount.
Level 1: Health 900 Sacrified Heath 300
Damage: 330
Level 5: Health 2100 Sacrified Heath 700
Damage: 1050
Level10: Health 6900 Sacrified Heath 2300
Damage: 4600
Level20: Health 15000 Sacrified Heath 5000
Damage: 15000
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