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#Post#: 2788--------------------------------------------------
Competition #25
By: Aeroblyctos Date: April 5, 2011, 4:57 pm
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[center]Competition Idea
The idea of this competition is to create a powerful item that
can be obtained from later chapters. This item can be an item
that is dropped by a boss or a mini-game. The item must be a
stand alone item, but it can be a part of a synthesis item.
Hints
- The most important thing is that you create an unique idea for
the item. It is recommended that the special thing is passive,
but it also can be activated by clicking the item.
- Search a fitting icon for it from here:
HTML http://www.hiveworkshop.com/forums/icons.php
- Also don't forget to give your item basic stats.
List of basic things item can give:
[spoiler]Armor
All Stats
Strength
Agility
Intellect
Health
Health Regen
Mana
Mana Regen
Damage
Magic Damage
Attack speed
Movement Speed
Critical Damage
Steal Chance
Evasion
Experience
Gold
Vitality
Luck
[/spoiler]
Competition Rules
- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I
will do it correctly and I will be fair for everyone).
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
This is the order how I judge:
- Is the special thing of the item unique?
- Is the overall idea of the item fine? Or is it too random?
- Would I use this item in later chapters?
- How does the icon fit with the item?
Deadline
The competition begins immediately and conclude 13.4.2011.
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 2798--------------------------------------------------
Re: Competition #25
By: phasekill Date: April 6, 2011, 5:45 am
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Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnflamesword-192167/?prev=t%3D17%26r%3D20%26d%3Dlist%26page%3D2<br
/>
The created item is intended to be a final tier/late game item
of immense power. Understandably i dont understand
how you (Aeroblyctos) intends for the difficulty and strength to
be set at and therefore numbers in this item
will undoubtedly be either too low or high. Casual Warning.
Name of the Item: Foulfire
Class: Myth
Attributes:
100+ Allstats
75% Critical Damage
40% Attack Speed
Soul Strike
Unique Attribute: Foulfire damages the targets soul with each
successive strike, the soul of the target is weakened and the
bond between spirit and flesh deteriorates. As a result with
each attack the target takes an extra 200 damage. This effect
lingers upon the target as long as it is constantly hit, upon a
4 second delay, the soul will repair its connection to the body
and the damaging effect is reset.
Worked Example: I strike for 350 dmg with Foul fire, 1st atk
350, 2nd atk 550, 3rd atk 750...
A couple of problems:
1. I realise leaving this uncapped could be... IMBA!! But as
most bosses at least from Chp 4
onwards possess a number of AoE instant kill spells, this should
negate the consecutive whackaway.
2. Lifesteal also would be undeniably broken! Possible solutions
i can think of (i am no coder) would be to make this
override lifesteal, have the damage done by a dummy unit or
something so the hero can't benefit from the 10k dmg
output etc...
3. The fact that normal mobs could become superfluous from this
is an issue. This is why a cap may be necessary
but considering i see this as a LATE game item of the highest
tier, like available in the last 2 chapters only,
the mobs should have sufficient HP to make it bearable.
Story: They say God (Xyrzious??!?!) himself made this blade in
the fiery forges of the heavens above to triumph
over any opponent. Handed down to his chief lieutenant upon the
mortal plane, he watched as the lieutenant defeated
all who came against him in a series of swift, sure and silent
strokes. As his mortal servant's reputation grew, so
to did a madness that corrupted his once noble heart. The divine
power of the sword was too much; his noble deeds
turned to endless bloodshed and folly as he laid waste to any
that stood before him in maddened displays of his
power. Xyrzious unable to watch sent an angel down to stop him,
horrified as even the angel fell before his
corrupted lieutenant's endless onslaught. Xyrzious himself saw
the death of his angel and wept; no longer able to stand
by idly, he appeared before his lieutenant and in his omnipotent
power smote him from the Earth. Yet reamined his
creation, the sword now known as Foulfire for the endless fiery
destruction it had wreaked. Xyrzious carried it to Heaven
and threw it from there into the great sea and eventually became
lost and forgotten by most of man.
#Post#: 2800--------------------------------------------------
Re: Competition #25
By: pl4ton Date: April 6, 2011, 7:57 am
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Its gonna be legen.... wait for it ... dary! xD
Kings Guard
HTML http://www.hiveworkshop.com/forums/resource_images/12/icons_11578_btn.jpg
HTML http://www.hiveworkshop.com/forums/icons-541/btnwarriorsblessing-170042/?prev=of%3Ddownloads_month%26r%3D20%26page%3D4
requires:
-Guard Shield:
+25 Str +25 Agi, 25% Chance Block 500 physical Dmg
-Guard Helm:
+25 Str +25 Agi, +300 Magic Damage
-Guard Armor:
+25 Str +25 Agi, +30 Armor, +1000 Hp
-Guard Sword:
+25 Str +25 Agi, +25% Attack speed, +100 Damage
Kings Guard :
+100 Str, +100 Agi, +150 Damage, 25% Chance to block 1000
physical Dmg, +25% Attack Speed, +50 Armor, +2000 Hp, +500 Magic
Damage
Passive: Each Attack against you has a 10% chance to increase
Armor by 5 for 8 seconds. Stacks up to 5 times
Active: Casts an Aoe Buff arround you and your allies that can
absorb up to 3500 Magic Damage. Lasts for up to 10sec. 5 mins
cooldown.
History:
Sir Richard was the famous leader of the Royal King Guards,
until he was murdered under unknown circumstances nearly 100
years ago. Since then, his armor disappeared and noone knew
where it could remain.
requires all 4 set parts + Diamond + 20000 Gold to craft.
Quality: Legendary
purpose:
Tanking Item, Group Buff,
notes:
Numbers can be changed, its just the idea I want to present. The
Item parts could be found by stealing Bosses, Minibosses and
Black Merchant.
The Aoe Buff could be based on the standard "spell shield"
spell.
By the way, how can i add the Item picture directly to the post?
Would be cooler to see the picture aswell? Seems im too stupid
for it ;D
#Post#: 2802--------------------------------------------------
Re: Competition #25
By: Aeroblyctos Date: April 6, 2011, 9:29 am
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- Oh, forgot to say that no need for story(I may use that story
however).
- There's a maximum cap of letters in item descriptions. Try to
make maximum of this long description: "The wielder is healed
when he moves. Every 15th attack either heals the wielder by
2000 health or deals 2000 damage to enemy. Every attack has a
15% chance to increase all stats by 12 for 30 seconds(can stack
up to 5 times). When the wielder is attacked, deals damage equal
to INTx2 to the attacker."
- About picture, do it like this:
HTML http://www.hiveworkshop.com/forums/resource_images/12/icons_11578_btn.jpg
Quote my post to see how I did that.
#Post#: 2807--------------------------------------------------
Re: Competition #25
By: pl4ton Date: April 6, 2011, 11:56 pm
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yea, but stories are always cool + it lets the people think more
about their item theme ;D
Heart of the Frozen Goddess:
HTML http://www.hiveworkshop.com/forums/resource_images/7/icons_6927_btn.jpg
HTML http://www.hiveworkshop.com/forums/icons-541/btnbtncoldofthedamned-118326/?prev=t%3D17%26mmr%3D4%26r%3D20%26d%3Dlist%26page%3D24
+2000Hp, +1500 Mana, +1000 Spell Damage, -30% Hp/Mana Regen
Passive: The skull emmits pure cold, ennemies in an 800 Aoe have
their Movement and Attack Speed slowed by 30%
Active: Hate of the Frozen:
Sends out an ring of ice damaging all nearby ennemies (Intx5)
and slows their move and attack speed by 100% for 1 sek. 500
Mana, 3 Mins cooldown
History:
When the Ice Goddess was betrayed by her own sister she died but
her cold heart survived the aeons.
Quality: Epic
Purpose: Defensive Aura, Aoe Spell
notes: the idea is not soo original, some item like this exists
in dota. but i still think it could fit into the campaign.
#Post#: 2810--------------------------------------------------
Re: Competition #25
By: phasekill Date: April 7, 2011, 2:12 am
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Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btninferno-127000/?prev=c%3D121%26t%3D12%26r%3D20%26d%3Dlist%26page%3D5
Sorry about it, im at sschool and cant change it to jpg sorry.
The created item is intended to be a final tier/late .
Understandably i dont understand
how you (Aeroblyctos) intends for the difficulty and strength to
be set at and therefore numbers in this item
will undoubtedly be either too low or high. Casual Warning.
Name: The Inferno Skull
Class: Legendary
Attributes:25+ Health Reg
25+ Mana Reg
800+ Magic Dmg
Chaos Rains
Unique Attrribute: Calls down 2 mighty Inferno's from a distant
hellish plane. Both have innate
magic resistance, 15 armor and an infernal flame cloak that
deals 100 dmg per sec. HP determined by
5000+(combinedherolevels*5). Atk Dmg determined by the caller's
(str*2.5). Tim till death is equla to 60 + casters (int/2). Both
infernos attack medium rate and move slow. It has a cd of
400seconds as well as a maximum of 4 charges, use wisely!
Sorry this above statment iss woreded poorly, ill try and refine
later ^^
Notes: I imagine this item to be obtained not by stealing but my
defeating a mini boss or boss which is in the shape of a giant
custom cool firegolem (base the inferno w3 unit) :)
#Post#: 2811--------------------------------------------------
Re: Competition #25
By: Aeroblyctos Date: April 7, 2011, 3:00 am
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Good, good. Many entries. Forgot to say one thing: the maximum
cooldown is 300 seconds. If it goes higher the basic cooldown
meter won't work.
#Post#: 2812--------------------------------------------------
Re: Competition #25
By: phasekill Date: April 7, 2011, 3:07 am
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ok 300 seconds will suffice imo. i just want it long enuf so u
cant use it twice on a single boss battle, it isnt meant to be
abused.
#Post#: 2862--------------------------------------------------
Re: Competition #25
By: Aeroblyctos Date: April 10, 2011, 4:18 pm
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That works fine too. More entries, please! ;)
#Post#: 2870--------------------------------------------------
Re: Competition #25
By: phasekill Date: April 11, 2011, 3:12 am
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Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnfirestaff-57107/?prev=search%3Dstaff%26d%3Dlist%26r%3D20%26t%3D17
(its pretty shitty sorry, p.s i still cant find that jpg link u
guys have)
The created item is intended to be a final tier/late game item
power. Understandably i dont understand
how you (Aeroblyctos) intends for the difficulty and strength to
be set at and therefore numbers in this item
will undoubtedly be either too low or high. Casual Warning.
Name of the item: The Grefyre Staff
Class: Myth
Attributes: 150+ Intelligence
1000+ Mana
45% Magic Dmg
1+ Luck
Wildfyre
Wildfyre: Targeted area (400-600?) is enveloped in flames ( i
imagine that the entire taget area burns similiar to
Dooms spell in DOTA but with like big mothereffin flames and
they have to be super freaking darkred!). Any enemy caught
within it suffers 500 dmg/s. Additonally (150-200AOE) explosions
occur every second within the area causing massive damage
(i dont know how you code ur spells but im thinking huge magic
dmg 8000+ for these explosions). This is a channeling spell
and the caster loses 5% of his life per sec and takes 25% extra
damage. Costs 2500 mana. Channel time 10 seconds. This
only effects enemies. Cooldown 300sec
Notes: THis description is way to long but im trying to describe
exactly how i picture it. I have also left out the main
damage mainly because i dont want to make some dodgy calculation
so i left it open for adjustment, i just gave a rough
estimate. The AOE sizes are a problem i just want it to make
sure the negatives of using this spell are outweighed by
the fact the enemy is hit alot within the area to take heaps of
damage.
Story: A heart of a red dragon was used to imbue this staff with
fiery powers. The maddened dragon didn't want to
die and some part of its unrelenting malevolent spirt remained
trapped. It was devastatingly effective against
the humans in the war but the price was too high. The users
lifeforce was drained by the staff itself to fuel its
destructive power. The dragons unable to destroy it, and
unwilling to lose it to the humans, hid it deep underground,
it has recently been unearthed of late...
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