URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Chosen Ones
  HTML https://tcocampaign.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Finished Competitions
       *****************************************************
       #Post#: 2788--------------------------------------------------
       Competition #25
       By: Aeroblyctos Date: April 5, 2011, 4:57 pm
       ---------------------------------------------------------
       [center]Competition Idea
       The idea of this competition is to create a powerful item that
       can be obtained from later chapters. This item can be an item
       that is dropped by a boss or a mini-game. The item must be a
       stand alone item, but it can be a part of a synthesis item.
       Hints
       - The most important thing is that you create an unique idea for
       the item. It is recommended that the special thing is passive,
       but it also can be activated by clicking the item.
       - Search a fitting icon for it from here:
  HTML http://www.hiveworkshop.com/forums/icons.php
       - Also don't forget to give your item basic stats.
       
       List of basic things item can give:
       [spoiler]Armor
       All Stats
       Strength
       Agility
       Intellect
       Health
       Health Regen
       Mana
       Mana Regen
       Damage
       Magic Damage
       Attack speed
       Movement Speed
       Critical Damage
       Steal Chance
       Evasion
       Experience
       Gold
       Vitality
       Luck
       [/spoiler]
       Competition Rules
       - The idea have to be yours.
       - You can make unlimited amount of entries.
       - I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       - Is the special thing of the item unique?
       - Is the overall idea of the item fine? Or is it too random?
       - Would I use this item in later chapters?
       - How does the icon fit with the item?
       Deadline
       The competition begins immediately and conclude 13.4.2011.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 2798--------------------------------------------------
       Re: Competition #25
       By: phasekill Date: April 6, 2011, 5:45 am
       ---------------------------------------------------------
       Icon:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnflamesword-192167/?prev=t%3D17%26r%3D20%26d%3Dlist%26page%3D2<br
       />
       The created item is intended to be a final tier/late game item
       of immense power. Understandably i dont understand
       how you (Aeroblyctos) intends for the difficulty and strength to
       be set at and therefore numbers in this item
       will undoubtedly be either too low or high. Casual Warning.
       Name of the Item: Foulfire
       Class: Myth
       Attributes:
       100+ Allstats
       75% Critical Damage
       40% Attack Speed
       Soul Strike
       Unique Attribute: Foulfire damages the targets soul with each
       successive strike, the soul of the target is weakened and the
       bond between spirit and flesh deteriorates. As a result with
       each attack the target takes an extra 200 damage. This effect
       lingers upon the target as long as it is constantly hit, upon a
       4 second delay, the soul will repair its connection to the body
       and the damaging effect is reset.
       Worked Example: I strike for 350 dmg with Foul fire, 1st atk
       350, 2nd atk 550, 3rd atk 750...
       A couple of problems:
       1. I realise leaving this uncapped could be... IMBA!! But as
       most bosses at least from Chp 4
       onwards possess a number of AoE instant kill spells, this should
       negate the consecutive whackaway.
       2. Lifesteal also would be undeniably broken! Possible solutions
       i can think of (i am no coder) would be to make this
       override lifesteal, have the damage done by a dummy unit or
       something so the hero can't benefit from the 10k dmg
       output etc...
       3. The fact that normal mobs could become superfluous from this
       is an issue. This is why a cap may be necessary
       but considering i see this as a LATE game item of the highest
       tier, like available in the last 2 chapters only,
       the mobs should have sufficient HP to make it bearable.
       Story: They say God (Xyrzious??!?!) himself made this blade in
       the fiery forges of the heavens above to triumph
       over any opponent. Handed down to his chief lieutenant upon the
       mortal plane, he watched as the lieutenant defeated
       all who came against him in a series of swift, sure and silent
       strokes. As his mortal servant's reputation grew, so
       to did a madness that corrupted his once noble heart. The divine
       power of the sword was too much; his noble deeds
       turned to endless bloodshed and folly as he laid waste to any
       that stood before him in maddened displays of his
       power. Xyrzious unable to watch sent an angel down to stop him,
       horrified as even the angel fell before his
       corrupted lieutenant's endless onslaught. Xyrzious himself saw
       the death of his angel and wept; no longer able to stand
       by idly, he appeared before his lieutenant and in his omnipotent
       power smote him from the Earth. Yet reamined his
       creation, the sword now known as Foulfire for the endless fiery
       destruction it had wreaked. Xyrzious carried it to Heaven
       and threw it from there into the great sea and eventually became
       lost and forgotten by most of man.
       #Post#: 2800--------------------------------------------------
       Re: Competition #25
       By: pl4ton Date: April 6, 2011, 7:57 am
       ---------------------------------------------------------
       Its gonna be legen.... wait for it ... dary! xD
       Kings Guard
  HTML http://www.hiveworkshop.com/forums/resource_images/12/icons_11578_btn.jpg
  HTML http://www.hiveworkshop.com/forums/icons-541/btnwarriorsblessing-170042/?prev=of%3Ddownloads_month%26r%3D20%26page%3D4
       requires:
       -Guard Shield:
       +25 Str +25 Agi, 25% Chance Block 500 physical Dmg
       -Guard Helm:
       +25 Str +25 Agi, +300 Magic Damage
       -Guard Armor:
       +25 Str +25 Agi, +30 Armor, +1000 Hp
       -Guard Sword:
       +25 Str +25 Agi, +25% Attack speed, +100 Damage
       Kings Guard :
       +100 Str, +100 Agi, +150 Damage, 25% Chance to block 1000
       physical Dmg, +25% Attack Speed, +50 Armor, +2000 Hp, +500 Magic
       Damage
       Passive: Each Attack against you has a 10% chance to increase
       Armor by 5 for 8 seconds. Stacks up to 5 times
       Active: Casts an Aoe Buff arround you and your allies that can
       absorb up to 3500 Magic Damage. Lasts for up to 10sec. 5 mins
       cooldown.
       History:
       Sir Richard was the famous leader of the Royal King Guards,
       until he was murdered under unknown circumstances nearly 100
       years ago. Since then, his armor disappeared and noone knew
       where it could remain.
       requires all 4 set parts + Diamond + 20000 Gold to craft.
       Quality: Legendary
       purpose:
       Tanking Item, Group Buff,
       notes:
       Numbers can be changed, its just the idea I want to present. The
       Item parts could be found by stealing Bosses, Minibosses and
       Black Merchant.
       The Aoe Buff could be based on the standard "spell shield"
       spell.
       By the way, how can i add the Item picture directly to the post?
       Would be cooler to see the picture aswell? Seems im too stupid
       for it  ;D
       #Post#: 2802--------------------------------------------------
       Re: Competition #25
       By: Aeroblyctos Date: April 6, 2011, 9:29 am
       ---------------------------------------------------------
       - Oh, forgot to say that no need for story(I may use that story
       however).
       - There's a maximum cap of letters in item descriptions. Try to
       make maximum of this long description: "The wielder is healed
       when he moves. Every 15th attack either heals the wielder by
       2000 health or deals 2000 damage to enemy. Every attack has a
       15% chance to increase all stats by 12 for 30 seconds(can stack
       up to 5 times). When the wielder is attacked, deals damage equal
       to INTx2 to the attacker."
       - About picture, do it like this:
  HTML http://www.hiveworkshop.com/forums/resource_images/12/icons_11578_btn.jpg
       Quote my post to see how I did that.
       #Post#: 2807--------------------------------------------------
       Re: Competition #25
       By: pl4ton Date: April 6, 2011, 11:56 pm
       ---------------------------------------------------------
       yea, but stories are always cool + it lets the people think more
       about their item theme  ;D
       Heart of the Frozen Goddess:
  HTML http://www.hiveworkshop.com/forums/resource_images/7/icons_6927_btn.jpg
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbtncoldofthedamned-118326/?prev=t%3D17%26mmr%3D4%26r%3D20%26d%3Dlist%26page%3D24
       +2000Hp, +1500 Mana, +1000 Spell Damage, -30% Hp/Mana Regen
       Passive: The skull emmits pure cold, ennemies in an 800 Aoe have
       their Movement and Attack Speed slowed by 30%
       Active: Hate of the Frozen:
       Sends out an ring of ice damaging all nearby ennemies (Intx5)
       and slows their move and attack speed by 100%  for 1 sek. 500
       Mana, 3 Mins cooldown
       History:
       When the Ice Goddess was betrayed by her own sister she died but
       her cold heart survived the aeons.
       Quality: Epic
       Purpose: Defensive Aura, Aoe Spell
       notes: the idea is not soo original, some item like this exists
       in dota. but i still think it could fit into the campaign.
       #Post#: 2810--------------------------------------------------
       Re: Competition #25
       By: phasekill Date: April 7, 2011, 2:12 am
       ---------------------------------------------------------
       Icon:
  HTML http://www.hiveworkshop.com/forums/icons-541/btninferno-127000/?prev=c%3D121%26t%3D12%26r%3D20%26d%3Dlist%26page%3D5
       Sorry about it, im at sschool and cant change it to jpg sorry.
       The created item is intended to be a final tier/late .
       Understandably i dont understand
       how you (Aeroblyctos) intends for the difficulty and strength to
       be set at and therefore numbers in this item
       will undoubtedly be either too low or high. Casual Warning.
       Name: The Inferno Skull
       Class: Legendary
       Attributes:25+ Health Reg
       25+ Mana Reg
       800+ Magic Dmg
       Chaos Rains
       Unique Attrribute: Calls down 2 mighty Inferno's from a distant
       hellish plane. Both have innate
       magic resistance, 15 armor and an infernal flame cloak that
       deals 100 dmg per sec. HP determined by
       5000+(combinedherolevels*5). Atk Dmg determined by the caller's
       (str*2.5). Tim till death is equla to 60 + casters (int/2). Both
       infernos attack medium rate and move slow. It has a cd of
       400seconds as well as a maximum of 4 charges, use wisely!
       Sorry this above statment iss woreded poorly, ill try and refine
       later ^^
       Notes: I imagine this item to be obtained not by stealing but my
       defeating a mini boss or boss which is in the shape of a giant
       custom cool firegolem (base the inferno w3 unit) :)
       #Post#: 2811--------------------------------------------------
       Re: Competition #25
       By: Aeroblyctos Date: April 7, 2011, 3:00 am
       ---------------------------------------------------------
       Good, good. Many entries. Forgot to say one thing: the maximum
       cooldown is 300 seconds. If it goes higher the basic cooldown
       meter won't work.
       #Post#: 2812--------------------------------------------------
       Re: Competition #25
       By: phasekill Date: April 7, 2011, 3:07 am
       ---------------------------------------------------------
       ok 300 seconds will suffice imo. i just want it long enuf so u
       cant use it twice on a single boss battle, it isnt meant to be
       abused.
       #Post#: 2862--------------------------------------------------
       Re: Competition #25
       By: Aeroblyctos Date: April 10, 2011, 4:18 pm
       ---------------------------------------------------------
       That works fine too. More entries, please!  ;)
       #Post#: 2870--------------------------------------------------
       Re: Competition #25
       By: phasekill Date: April 11, 2011, 3:12 am
       ---------------------------------------------------------
       Icon:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnfirestaff-57107/?prev=search%3Dstaff%26d%3Dlist%26r%3D20%26t%3D17
       (its pretty shitty sorry, p.s i still cant find that jpg link u
       guys have)
       The created item is intended to be a final tier/late game item
       power. Understandably i dont understand
       how you (Aeroblyctos) intends for the difficulty and strength to
       be set at and therefore numbers in this item
       will undoubtedly be either too low or high. Casual Warning.
       Name of the item: The Grefyre Staff
       Class: Myth
       Attributes: 150+ Intelligence
       1000+ Mana
       45% Magic Dmg
       1+ Luck
       Wildfyre
       Wildfyre: Targeted area (400-600?) is enveloped in flames ( i
       imagine that the entire taget area burns similiar to
       Dooms spell in DOTA but with like big mothereffin flames and
       they have to be super freaking darkred!). Any enemy caught
       within it suffers 500 dmg/s. Additonally (150-200AOE) explosions
       occur every second within the area causing massive damage
       (i dont know how you code ur spells but im thinking huge magic
       dmg 8000+ for these explosions). This is a channeling spell
       and the caster loses 5% of his life per sec and takes 25% extra
       damage. Costs 2500 mana. Channel time 10 seconds. This
       only effects enemies. Cooldown 300sec
       Notes: THis description is way to long but im trying to describe
       exactly how i picture it. I have also left out the main
       damage mainly because i dont want to make some dodgy calculation
       so i left it open for adjustment, i just gave a rough
       estimate. The AOE sizes are a problem i just want it to make
       sure the negatives of using this spell are outweighed by
       the fact the enemy is hit alot within the area to take heaps of
       damage.
       Story: A heart of a red dragon was used to imbue this staff with
       fiery powers. The maddened dragon didn't want to
       die and some part of its unrelenting malevolent spirt remained
       trapped. It was devastatingly effective against
       the humans in the war but the price was too high. The users
       lifeforce was drained by the staff itself to fuel its
       destructive power. The dragons unable to destroy it, and
       unwilling to lose it to the humans, hid it deep underground,
       it has recently been unearthed of late...
       *****************************************************
   DIR Next Page