DIR Return Create A Forum - Home
---------------------------------------------------------
The Chosen Ones
HTML https://tcocampaign.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Bug & Balance
*****************************************************
#Post#: 2491--------------------------------------------------
Bugs, Questions and Suggestions in 1.5 && An idea for He
al/Mana potions
By: fruitstore Date: March 24, 2011, 2:29 am
---------------------------------------------------------
I've completed chapter 1-6 in 1.5a Extreme mode, with almost
everything i can get and hold things will be or
may be useful in future. And i get sometime to test all items
i've hold and get some bugs in each chapter, items
and spells. All comparision is between "Item description" and
"Campaign Progress && Character ", and also the
main Character Panel. There may be some mistakes, but i've
checked them very carefully. So i think the data is
ok. There are bugs i've met and some questions below.
Chapter 1 Bugs:
- Epic Boss's spell may has bugs. Sometimes he becomes
unattackable but no spell appeares to attack me.
Chapter 3 Bugs:
- While in Epic Area in chapter three, i can't close
Progress/Character Panel when it's open.
Chapter 6 Bugs:
- It shows you finish Epic Boss in the Campaign Panel after
finishing Elite Boss;
Item Bugs:
[Chapter 1]
- "Lucky Clover", add 9% both in Exp/Gold, not 10% which it
describes;
- "Tzitorin", which says "Increase damage by 2% of max
Health.", doesn't work;
[Chapter 2]
- "Golden Claw", dropped by Epic Boss in Chapter 2 doesn't add
"Gold/Exp +30%" as it says;
- "Mana Gem", which says "20% restore 50% mana after casting",
doesn't work;
- "Greedy Armor", add 9% both in Gold, not 10% which it
describes;
[Chapter 3]
- "Omega Gloves", stolen from Epic Boss in Chapter 3, with
attribute(+5Armor, +300Health/Mana,
+10% Magic Damage), but i found "+300Health/+10%Magic Damage"
doesn't work as it says;
- "Omega Orb", +19% Magic damage instead of 20% which it
describes;
- "Ice Crown", which says "20% chance to cast a cont of frost
dealing potent damage on casting", doesn't work;
[Chapter 4]
- "Health Gem", which says "20% restore 50% mana after
casting", doesn't work;
- "Dragon Amulet", which says "restore mana(int*1) on cast",
doesn't work;
[Chapter 5]
- "Holy Seal", got in chapter 5 from Tharo doesn't "add +20%
Magic damage";
also, it's better to see the cooldown of its ressurrects
ability;
- "Holy Set", it says "Every time a spell is cast heals the
wielder by 5% of of max health", doesn't work;
- "Mega Gem", it says "Give a 20% chance to restore hit points
and mana of all units near the
wielder by 50% after casting". But i find this part doesn't
work at all;
- "Wind Booster", which says "33% chance that a tornade will be
summoned......on cast", doesn't work;
- "Holy Stump", which says "Every time the wielder casts a
spell hit points are healed by state*1", doesn't work;
[Chapter 6]
- "Life Stealer", can't be synthetized in chapter 6, i've got
all it's items together.
- "Eternal Set", this part which says "Everytime a spell is
cast heals the wielder by 5% hit/mana", doesn't work;
- "Blade Of Death", this part which says "+100% steal chance",
is not available; when you put it on any character,
you can find that "steal chance" increases 20%, but it's
made by it's another part "+50 Agi". So "+100% steal
chance", doesn't work;
- "Chromatig", it says "+450 Magic Damage && +42 Int"; But it
actually +700 Magic Damage, so you pick it up and
find +826 Magic damage;
- "Demon Cloak", doesn't increase any Evasion point instead of
"+4% Evasion"; it's increasing 1 evasion is made by "+10 Agi".
- "Butcher's Set", doesn't restore one vitality after killing
one enemy.
- "Dragon Buster/Fire, Lightning, Ice, Poion, Dark Stone",
which says "the basic attack deals an additional 10%/2%
max mana in damage to primary target", doesn't work;
Spell Bugs:
- Volcanic Fissure Bug cases:
(1)when fight with fishern mini boss in chapter four, i
used it and Phodom died, game crashed.
(2)when fight with Pumpkins in Geroge's Farm, also Phodom
died, gamecrashed.
- Galeoth's spell "Chill of the Frost Master" heals enemies
instead of damage them.
- Magical Guard(spell ball) got in chapter 6 is Light Spell,
but it shows as "Icy Spell" icon;
- Phodom's Fire Master/Galeoth's Ice Master Spell, as it
decribes that each level increase 100 Magic damage,
but in Character Page 2/2 it show +150 Magic damage each
level. Which is right???
Special skill(Dig, Alchemist, Steal) Bugs:
- Potion Of Health(+100 Hit Points), it requires "Triangle
Flask" instead of "Square Flash" which it describes;
My Questions:
- i found many times while playing that the Vitality drop to a
low point like 4, 6 or sth when i thought
it should be 10 or not much time after i eat to the top. I
suppose it's a little strange. I'm not sure
if it's a bug or sth. (I know it. Some foes will decrease
your vitality.)
- in v1.5a, honour point is not used. I've heard it will be
changed. So whether the data will be removed
or just continue to use? I have more than 150 honour points.
If it'll be removed, i should exchange it to
lives. Now it's not so easy to die with care.
- About Morality: what's it and is it useful??
- in Chapter 6, i've completed all Quests and all areas, but
still i find one place in northwest corner that
can't go inside, what is it? Another Quest or sth?
About Luck System:
- In order to test how lucky works, i play many times to see
what i can get each chapter. There are my datas below.
Maybe not all correct, but it's more or less right.
(1) Chapter One, 6-7 get "Aerial Shoes";
10-22 Luck, get "Dragon Buster";
(2) Chapter Two, 10-22 Luck, get "Enhanced Leather Armor";
(3) Chapter Three, 7-22 Luck, get ''Crown of Magic";
(4) Chapter Four, 7-23 Luck, get "Minor Health Potion";
(5) Chapter Five, 15+ Luck, get "Flute of Serenity";
(6) Chapter Six, 15+ Luck, get "Doom Helmet";
- So i just think Luck System may be too simple and a little
not very good. Sometimes you can get nice items and
others get things like potion even with high luck. AND items
got from Lucky Box is always the same. Maybe get
some kind of random items depend on luck points is more
funny. I'm not so sure.
About Phodom && Galeoth:
- I've played this games for dozens of times. And one thing is
still bother me. That's what kind of
role should Galeoth play in the team. I decide Fradz as DPS,
so his spells are most helpful attack
spells. Galeoth is certainly wizard, and Phodom's also a
excellent fire master. So both of them are
using magic are their damage output. Things below are my
spells with Phodom and Galeoth.
- [Phodom] [Galeoth]
1. Avatar Frozen
2. Meltdown Magical Hammer
3. Fire Mastery Ice Mastery
4. Flame Explosion Frozen Fang
5. Heaven's Bless Glacial Armor
6. Chaotic Rift Frozen Paradise/Frozen Storm
- with much play, i find Phodom is better useful than Galeoth.
- First, they're basic magic damage is just the same level;
- Second, Avatar/Meltdown/Flame Explosion/Heaven's
Bless/Chaotic Rift, which are all nice spells,
and can instantly release, including
attack/restore/auxiliary skills. For Galeoth, Frozen/Magical
Hammer/Frozen Fang/Glacial Armor are nice spells, but
doesn't have enough damage output. Magical
Hammer/Frozen Fang need time to release and more likely to
escape; Frozen Paradise is good but
has little power; Frozen Storm has nice damage but you
can't do anything else while casting and
first 12 waves attacks don't always hit enemies. And Phodom
has no these problem.
- Third, Phodom's final spell has only 120s cooldown, and
Galeoth has 180s cooldown.
- Also, Magic Damage is always like this: (XXX% +
magicbonus%)*(YYY + magicbonus). I suppose putting
most items which increase magic damage or magic damage% in
one role is a better choice. So i'll get
better magical items on Phodom and others on Glaeoth.
- Finally, Phodom can tank and Galeoth's more likely to die
while meeting with Strong Enemies.
- So, i find it hard to get an important role with Galeoth;
does he just for some controlling or sth??? Maybe i don't has a
good use of Galeoth, but i really think Galeoth is a little too
weak compared to Phodom. This is not quite balance for this
game. Can it be improved??? Hehe, I really love this game.
More Suggestions:
- I suppose that it shows more data in Campaign
Progess/Characters Pages, so people can test more for
the game. I think datas below are good ones:
- Attack Speed/Attack Speed%;
- add shortcut keys to open/close Campaign Progess/Characters
Pages;
- Combat Kings data may be included;
#Post#: 2492--------------------------------------------------
Re: Bugs in 1.5a(Extreme)
By: fruitstore Date: March 24, 2011, 2:31 am
---------------------------------------------------------
I suppose Luck system should be improved. With different luck,
the character just get the same item when open the Luck Box.
#Post#: 2493--------------------------------------------------
Re: Bugs in 1.5a(Extreme)
By: chimto Date: March 24, 2011, 3:29 am
---------------------------------------------------------
Next time, please post in the already existing thread instead of
starting a new one.
[quote](7)Life Stealer can't be synthetized in chapter six, i've
got all it's items together.[/quote]
Life Stealer hasn't been made yet.
#Post#: 2499--------------------------------------------------
Re: Bugs in 1.5a(Extreme)
By: Tears Date: March 24, 2011, 8:01 am
---------------------------------------------------------
[quote author=fruitstore link=topic=460.msg2492#msg2492
date=1300951919]
I suppose Luck system should be improved. With different luck,
the character just get the same item when open the Luck Box.
[/quote]
Then... what is the purpose of Luck attribute??? Your luck
system is the FIRST system, you can find it in Alpha version.
This system is the IMPROVED system, in this system you can get
even Dragon Burster in chapter 1.
#Post#: 2500--------------------------------------------------
Re: Bugs in 1.5a(Extreme)
By: [H]ell[H]eaven Date: March 24, 2011, 9:33 am
---------------------------------------------------------
[quote author=Tears link=topic=460.msg2499#msg2499
date=1300971716]
[quote author=fruitstore link=topic=460.msg2492#msg2492
date=1300951919]
I suppose Luck system should be improved. With different luck,
the character just get the same item when open the Luck Box.
[/quote]
Then... what is the purpose of Luck attribute??? Your luck
system is the FIRST system, you can find it in Alpha version.
This system is the IMPROVED system, in this system you can get
even Dragon Buster in chapter 1.
[/quote]
I think u understand the opposite way fruitstore meant.
@fruitstore: how many luck do u hav? If u want to get super
powerful weapon in early chapter, i suppose u should hav 10
lucks, so u can get[spoiler]Dragon
Buster[/spoiler][spoiler]Crown of Magic[/spoiler]
The crash after Phodom die is still somewhat mystery :-X
and next time just post bugs in the current topic ;)
#Post#: 2504--------------------------------------------------
Re: Bugs in 1.5a(Extreme)
By: fruitstore Date: March 24, 2011, 11:16 am
---------------------------------------------------------
[quote author=Chimto link=topic=460.msg2493#msg2493
date=1300955370]
Next time, please post in the already existing thread instead of
starting a new one.
Ok, thans.
#Post#: 2507--------------------------------------------------
Re: Bugs, Questions and Suggestions in 1.5a(Extreme)
By: [H]ell[H]eaven Date: March 24, 2011, 11:54 pm
---------------------------------------------------------
many thanks for the detail bugs, Aero still has many thing to do
such as new chapter, new items, fixing bugs...so i think the
just leave the luck system for now... :-[
and u should put luck items in Spoiler. Many ppl still dont know
abt what in the box though >:(
#Post#: 2577--------------------------------------------------
Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
By: Aeroblyctos Date: March 27, 2011, 12:33 pm
---------------------------------------------------------
Oh shit I should have checked this thread before making that new
minor version.
[quote author=fruitstore link=topic=460.msg2491#msg2491
date=1300951769]Epic Boss's spell may has bugs. Sometimes he
becomes unattackable but no spell appeares to attack me.
[/quote]
Please tell me more about this bug.
I'm still wondering should I do not that ability bonus system
which will use Honor Points. Should I?
Morality: While playing the campaign, your choices through the
campaign effects Phodom's story and the ending. Phodom have two
different ending including a secret ending. First ending will
occur when your morality is negative and a second ending will
happen if your morale is zero or over. To see the secret ending,
you must have enough Game Points.
That room in chapter 6 was used for Epic Boss, but I deleted. I
may add a puzzle there later.
Good ability choices for Phodom, you have a "wizard Phodom"!
There are many roles for Galeoth. You can either make with "Icy
Barrage" a "sniper" Galeoth, or you can make him a DPS wizard or
supportive. However I understand there are some issues that must
be solved. What abilities you think should be updated?
I can't add attack speed to multiboard.
[quote author=fruitstore link=topic=460.msg2491#msg2491
date=1300951769]add shortcut keys to open/close Campaign
Progess/Characters Pages;[/quote]
What does this mean?
Combat kings can be added, but is it necessary?
Other things are fixed in the newest version or fixed now.
#Post#: 2579--------------------------------------------------
Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
By: fruitstore Date: March 27, 2011, 1:04 pm
---------------------------------------------------------
More Bugs:
Chapter 6 Bug/Normal:
- when finishing "kill 5 Generals" Quest and go to complete
it with that lich guy at northeast cornor of the map. I find
that if you want to use "ESC" to escape animation, then the
Quest can be submit.
Item Bugs:
- Excalibur, "Also ... 10% of max mana into basic damage"
doesnt' work, just like that five stone and Dragon Buster for
they're related.
- Animal Set, it's made of 4 items: (1) Ghost Wolf's Claws;
(2)Bear Paw; (3)Turtle Shell; (4)Element Stone; i see Animal
Set's ability is these 4 items' ability get together. So i
check them and find sth is missing. That's "Elemental Stone" ->
"the damage done from magic type spells of the wielder by 300".
And this part of "Elemental Stone" is really work. But this part
is not in "Animal Set".
- Shard of Shadows, it says "+120 damage/ +30% Attack Speed/
+30% Critical Damage/ +50% Steal Chance", and i find the part of
"+30% Critical Damage" and "+50% Steal Chance" doesn't work.
Anyway, it's not quite easy to check sth whether it can increase
attack speed.
Spell Bugs:
- Chapter 1/Normal, when fighting with Epic Boss, i use
Heaven's Bless on Epic's puppet, but i think
it shouldn't be used on foes. So i check it on some foes in
Chapter 4 and it's not, maybe just on that puppet and i suppose
a fix on that.
- Like above, "Adrenaline Rush"(fire spell) can put on foes. Is
it ok? or need to fix?
Black Screen Bug:
- When go to "Combat King Shop", if you not select "Info" or
"Buy for XXX" but select "Exit" at once, you can find the screen
is still in black. But your role still can move around to
trigger other event like go to Life Shop, then it's ok.
Combat King Bug:
- I've played Noraml difficulty to start a new game without
resource. When i'd like to buy Combat King in Chapter 5, i find
sth wrong. I've never buy Combat King in shop but at that time
i have the follow data:
- Phodom, (1) Force Blow, Level 8;
(2) Counter Attack, Level 3;
(3) Natural Armor, Level 3;
(4) Berserk, Level 1;
- Fradz, (1) Counter Attack, Level 3;
(2) Natural Armor, Leve 9;
(3) Blind, Level 7;
- I don't believe drop items or boss bonus can lvl so much. So
i load all Begin and End saves of 1-5
chapters to see what's wrong. That's my data below:
- A New Game/Normal
[Chapter 1] Phodom -> defence pack
==== Beginning ====
- Phodom, (1)Counter Attack, Level 1;
(2)Magical Resistence, Level 8; ****** Bug,
i suppose.
==== EndChapter ====
- Phodom, (1)Counter Attack, Level 2; (lvl +1)
(2)Magical Resistence, Level 8;
(3)Force Blow, Level 8; (lvl +8) ******
Bug, i suppose.
(4)Berserk, Level 1; (lvl +1)
--> It means Phodom' defense pack in normal difficulty give
too many Magical Resistence(Not sure if others are the same),
and during Chapter 1, Phdom get sth to lvlup Force Blow to lvl8;
[Chapter 2] Fradz -> Special pack
==== Beginning ====
- Fradz, No Combat King;
==== EndChapter ====
- Fradz, (1)Natural Armor, Level 9; (lvl +9) ****** Bug, i
suppose.
(2)Blind, Level 1; (lvl +1)
(3)Counter Attack, Level 3; (lvl +3)
--> it seems Fradz get sth to lvlup Counter Attack to lvlup to
lvl9 during Chapter 2;
[Chapter 3]
==== Beginning ====
- Galeoth, No Combat King;
==== EndChapter ====
- Galeoth, No Combat King;
[Chapter 4]
==== Beginning ====
- Phodom, the same to Chapter 1 End.
==== EndChapter ====
- Phodom, (1) Natural Armor, Level 2; (lvl +2)
(2) Counter Attack, Level 3; (lvl +2)
(3) Others are not changed.
[Chapter 5]
==== Beginning ====
- Phodm, the same to Chapter 4 End.
- Fradz, (1)Blind, Level 7; (lvl +6 compared to Chapter Two
End.) ****** Bug, i suppose.
-> So it seems Fradz's Blind Combat King, lvlup 6 from
Chapter 2's data without any reason.
Summary: It must be sth wrong or some bug with it. Maybe this
kind of bugs remain in other difficulies or other chapter. I
suppose it'll be checked for balance.
.......to be continued.
#Post#: 2585--------------------------------------------------
Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
By: fruitstore Date: March 27, 2011, 4:11 pm
---------------------------------------------------------
[quote author=Aeroblyctos link=topic=460.msg2577#msg2577
date=1301247211]
[quote author=fruitstore link=topic=460.msg2491#msg2491
date=1300951769]Epic Boss's spell may has bugs. Sometimes he
becomes unattackable but no spell appeares to attack me.
[/quote]
Please tell me more about this bug.
[/quote]
Generally Archmage becomes unattackable and release spells as
fire from sky, ground, left side, or summon his puppet. But
one meet no more than twice that he became unattackable but none
of those spell appear. I just felt strange, but it's just ok.
[quote author=Aeroblyctos link=topic=460.msg2577#msg2577
date=1301247211]
I'm still wondering should I do not that ability bonus system
which will use Honor Points. Should I?
[/quote]
I'd like to say this kind of ability bonus is an awesome idea,
making more funs. But one thing is also important, that there're
lots of nice items to make players very strong, but bosses don't
lvlup much. So it's much more easier to play, Even extreme mode
is not difficult with some nice items. How to enhance Boss
ability is another problem, and now it doesn't much open the
distance between easier and harder difficulty. It's really a
tough problem to deal with, need nice ideas. Anyway, this
campaign is remarkable. It's nice to see it even better.
[quote author=Aeroblyctos link=topic=460.msg2577#msg2577
date=1301247211]
Morality: While playing the campaign, your choices through the
campaign effects Phodom's story and the ending. Phodom have two
different ending including a secret ending. First ending will
occur when your morality is negative and a second ending will
happen if your morale is zero or over. To see the secret ending,
you must have enough Game Points.
[/quote]
That's really amazing.
[quote author=Aeroblyctos link=topic=460.msg2577#msg2577
date=1301247211]
[quote author=fruitstore link=topic=460.msg2491#msg2491
date=1300951769]add shortcut keys to open/close Campaign
Progess/Characters Pages;[/quote]
What does this mean?
[/quote]
I just suppose it's convient to have shortcut for open/close
Campaign Progress/Characters Panel, not always click that little
button. Like '~' or 'Ctrl/Atl' + sth.
Right, Combat King already get its place. Hehe.
*****************************************************
DIR Next Page