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#Post#: 2525--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: March 25, 2011, 4:35 pm
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Good, good. Now we have some entries. There might be a hope for
Gladiator Arena after all. ;)
#Post#: 2529--------------------------------------------------
Re: Competition #24
By: EndlessPain Date: March 25, 2011, 10:10 pm
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My entry i guess :P
[spoiler]
Name: Hasted Champion
Damage: 300
Health: 20000-40000
AS: 2.1
MS: 310
Basic ability:
Charge of Destruction: If a hero not within his mele range for
more than 2 seconds then he will charge him at max speed dealing
2x his normal damage + 50% of his movement speed. Charge can be
avoided by not being hitted by him charged within 5 seconds.
Passive:
Force blow: Everytime he loses 9% of his max health he will use
a extremely powerfull blow doing up to 3x his normal damage and
knocking back the hero.
Hasted Energy: everytime he loses 2% of his max hp he gains 2%
Attack speed and 1% Movement Speed.
Speedness blow: 10%(15%) of chance that he deals extra magic
damage based on 50% of his Movement Speed and he also purge its
target for 3 seconds.
Event:
He becames so fast that he move like if he is teleporting
through the arena, he will teleport up to 20 times to random
spots and each time he teleports and your hero is 150 units or
less from him you will recieve 500 of damage.
[/spoiler]
#Post#: 2549--------------------------------------------------
Re: Competition #24
By: Tears Date: March 26, 2011, 9:58 am
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There are 4 people and more than 4 entries, give a new deadline
and start to judge Aero!
#Post#: 2555--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: March 26, 2011, 10:45 am
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Oh noes, so soon. ::)
#Post#: 2564--------------------------------------------------
Re: Competition #24
By: EndlessPain Date: March 26, 2011, 11:00 pm
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Got a second idea i think :D.
[spoiler]
Name: Elemental Invoker
Hp: 30000-60000
Ms: 350
As: 1.2 per second
Base damage: 250
Basic Abilities:
Pilar of Fire: While this pilar is alive he will be able to cast
a incinerate spell that will deal damage over time (400)(800)
for 3 second and silence the hero in that duration (he cast it
every 10 second).
Pilar of Ice: While this pilar is alive he will have a chilling
aura that will heavy slow MS and As [10%(15%)MS and 20%(30%)As
]of enemies fighting him.
Pilar of Lighting: While this pilars is alive randomly all
enemies will recieve damage [400(800)] and be purged for 2
seconds.
Pilar of Darkness: While this pilar is alive he will be able to
cast a heavy burst of damage [1200(1500) for headstart should be
okay]
Pilar of Light: While this pilar is alive he cast a holy light
on himself that will heal 3(5)% of his max hp every 10 seconds.
Passive:
Elemental Summon: He summon the 5 pilars when battle start and
revive 15 seconds ( 2 seconds less revive time for every extra
pilar that is destroyed, that means that if 2 pilars are
currently destroyed he will revive both in 13 seconds and so on)
after they are destroyed.
Elemental Mastery: Every Pilar that survive 10 seconds will have
their effects increased by 10% and so on for every other 10
seconds it survives.
Event:
One random pilar will be enhances and will start to shine, if
that pilar is not destroyed within 6 seconds He will cast the
spell of that pilar with 100% more effective that it currently
is.
Extra info: Each pilar have 2000(3000) hp and with 30 armour
(type of armour is purely your choice).
#Post#: 2610--------------------------------------------------
Re: Competition #24
By: Divine Seal Date: March 29, 2011, 6:36 am
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[spoiler][center]Name: Dark Rider / Shadow Swordsman
Attack Damage: 90 - 120.
Attack Speed: Very (Very Very Very Very) Fast.
Hit Point: 30000
Movement Speed: Very Fast.
Mana: 10000.
Attack Range: Melee.
Active Abilities:
Confusion: Upon using this skills, the Dark Rider will summon
copies of him on the arena, which they are only shadows, deal no
damage and killed in one hit, while the real one is hiding
amongst all of the fake one. When the shadows are killed, play
the mirror image effect if possible and make it black like the
color of a shadow instead of the original green.
Passive Abilities:
Evasion: Because of the Dark Rider / Shadow Swordsman is a
shadow and doesn't have a fixed shape, this gives the Dark Rider
/ Shadow Swordsman a 40% chance to evade enemy's attack. If it
is possible, instead of just playing the plain and old boring
sign where the "miss" word come out when the opponent miss, make
the Orb of Darkness missile death appear on the user's body.
Shadow Strike: When the Dark Rider / Shadow Swordsman is below
60% of his maximum hit point, this skill will be activated, and
after this is activated, every time the user land an attack, it
will be teleported to a random direction around the opponent and
land an attack again, after landing the attack, he will be
teleported again and such. This will cause the fighter to be
unable to or at least, hard to aim the user to aim their spell
on. Hero who have an Area of Effect stun that expand on an AoE
around the hero like Phodom's stun skill would make this enemy's
skill useless though, because even though he teleported, he only
appear on the other side of the enemy but is still in range of
his attack, which is melee.
Shadow Form: When the Dark Rider / Shadow Swordsman is below 5%
of his maximum health, he will enter his Shadow Form, which
grants him an 80% evasion (play the same effect when the
attacked miss) and shadow walk (appearing and disappearing all
the time).
Note: I tried to make this opponent as unique as possible by
making it focuses more on confusion, misses and speed rather
than on damage and spells, because after playing The Chosen One
for a long time and fought many bosses, I don't seem to cross on
a boss that focuses on speed and confusion. Even though with his
low damage, his very high attack speed alone is enough to cover
his low attack damage.
Suggested Models:
HTML http://www.hiveworkshop.com/forums/models-530/nazgul-147831/?prev=search%3DNazgul%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/models-530/nazgul-147831/?prev=search%3DNazgul%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/models-530/nazgulrider-50331/?prev=search%3DNazgul%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/models-530/nazgulrider-50331/?prev=search%3DNazgul%26d%3Dlist%26r%3D20[/center][/spoiler]
#Post#: 2745--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: April 4, 2011, 10:30 am
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Okay, I'll close this thread now and will judge when I start to
make the gladiator arena.
At the moment I'm doing other stuff but eventually will start to
update gladiator arena.
#Post#: 2978--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: April 19, 2011, 10:24 am
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I judged this time differently. I picked the best models and
ideas and combined them to my own ideas and models. The result
was many different kind of fighters. All entries are used in a
way or another in the campaign.
However, who wins?
Is it maninblack? He gave many entries, but none of them were a
top quality ideas. There were some nice ideas however that I'll
use.
There were three entries that I think was top three. Elemental
Invoker from EndlessPain, Dark Rider from Divine Seal and
Ethereal Summoner from Tears.
Overrally the best fighter is Dark Rider. So Divine Seal wins
the competition so congratulations.
And here are our gladiator fighters:
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