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#Post#: 2236--------------------------------------------------
Competition #24
By: Aeroblyctos Date: March 6, 2011, 4:20 am
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[center]Competition Idea
This competition is idea is create your own fighter for
Gladiator Arena. The Gladiator Arena is a place where you can
fight in different leagues against opponents in chapter 7. To
create your own fighter, you must find a good model and then
create some abilities the fighter will use. The gladiator
fighters are always summoned in random order, so your character
can be a weak first level fighter or a an elite last gladiator
arena boss, so balance it well!
Hints
- Select a Blizzard model or you can find some good models from
here
HTML http://www.hiveworkshop.com/forums/models.php
- The fighter should have basic abilities, but not necessary
- The fighter should have special events, but not necessary
- The fighter should have passive abilities, but not necessary
Here is one of my own fighters to give you an example:
[spoiler]
The plus after some stats means how much extra it will have per
gladiator arena level + difficulty
NAME: Golden Soldier
ATK: 300(+50)
ATK SPD: 1.35
HP: 20,000(+5000)
MOV SPD: 400
MANA: 1000
Basic abilities: Every 12 second.
- Rapid: +50% attack speed for 6 second, loses 30 mana when
doing this
- Bladestorm: 300(+100), loses 30 mana when doing this
Passives:
- 1% evasion chance per 10 mana
- 25% Critical Strike(4x damage)
- Teleports behind dealing 600(+200) dmg. Has 8 second cooldown,
loses 30 mana when doing this
Events:
- After 3 second multiple shockwaves forward dealing 600(+200)
dmg, loses 60 mana by doing this
Other info:
- Every attack by Golden Fighter decreases his mana by 5
[/spoiler]
Competition Rules
- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I
will do it correctly and I will be fair for everyone).
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
Deadline
The competition begins immediately and conclude -.
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 2264--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: March 12, 2011, 12:13 pm
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I postpone the deadline by one week. Perhaps then we'll have
some entries.
#Post#: 2265--------------------------------------------------
Re: Competition #24
By: megmaconqueror Date: March 12, 2011, 2:24 pm
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Model:
HTML http://www.hiveworkshop.com/forums/models-530/sharadar-reaver-191433/
HTML http://www.hiveworkshop.com/forums/models-530/sharadar-reaver-191433/
Name: Blood
Basic Abilities: Every 20 seconds
Vital Stab: Causes foe to lose 1%(+0.12%) hp per second for 7
seconds. Costs 50 Mana.
Blinding dust: Causes foe to miss 70% of the time for 15
seconds. Costs 25 mana.
Passives:
Slashing Vitals: 1% chance per 100(-5) damage dealt to cause
foes to get a stacking vital stab that causes foes to lose 1% hp
per second for 3 seconds.
Blood Rage: Gains 5% attack speed and 1% damage for every 7% hp
lost.
Blood Greed: Attacks deal an extra 5(+1)% of target's hp in
damage. Costs 10 mana each attack.
Event:
Revenge: revives after death to fight again for 15(+5) seconds.
Other:
Blood Thirst: Every attack steals 10(+5)% of damage dealt in
health and gives it to Blood.
Notes: Any + or - is going off of level starting at 1 and then
maxing at 9. So Revenge total time maxes at 60 seconds, while
slashing vitals will gain 1% chance for every 55 damage dealt at
max.
#Post#: 2361--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: March 18, 2011, 6:06 pm
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Heeeyyy!!
It's almost SUNDAY and one entry! Come on guys!
You don't need to find any models. Just think a cool boss name
and some abilities for it. It's not that hard! :o
I need some ideas for those fighters. I really don't want to put
same ideas as I have already added.
#Post#: 2373--------------------------------------------------
Re: Competition #24
By: megmaconqueror Date: March 18, 2011, 8:33 pm
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Model:
HTML http://www.hiveworkshop.com/forums/models-530/puppetmaster-110485/?prev=c%3D119%26t%3D2%26r%3D20%26d%3Dlist%26page%3D3
HTML http://www.hiveworkshop.com/forums/models-530/puppetmaster-110485/?prev=c%3D119%26t%3D2%26r%3D20%26d%3Dlist%26page%3D3
Name: Undying Gladiator
Basic abilities: Every 10(-1) seconds
Revenge from beyond the grave: Heals 1% of Undying's health and
deals an (0.5% of targets current health) extra damage for every
soul.
Relentless rage: (stacking) Attack speed increased by 1% [does
NOT go away unless purged in some form]
Passive:
Soul gather: 1(+1)% chance when attacked to steal 1(+1)% of
targets soul(health) and creates a soul.
Undying allegiance: 5(+5)% chance to summon a soul upon killing
a unit
Undying army: 1(+1)% chance on attack and when attacked to
summon a skeletal fighter to fight along side. (costs 1 soul)
Event:
Soul splitter: Takes away 50% of each enemies' current health
and coverts it into souls (1 * # of enemies) at the cost of 40%
health and 5 second stun (on self)
Other: Every (random # between 1 and 30) seconds a soul(with up
to 5 additional souls added [lvl 2-7]) is created.
#Post#: 2458--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: March 22, 2011, 5:08 pm
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I'll postpone once again the deadline. The competition will end
once we have at least four entries from different people.
#Post#: 2465--------------------------------------------------
Re: Competition #24
By: Tears Date: March 22, 2011, 8:26 pm
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There are a lot heros in Dota, can I mention one or I have to
edit a little first?
#Post#: 2479--------------------------------------------------
Re: Competition #24
By: Aeroblyctos Date: March 23, 2011, 1:10 pm
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Doesn't take much time to convert a dota hero to a gladiator
fighter. Just remember that it's controlled by computer and the
battle should be tactical.
#Post#: 2521--------------------------------------------------
Re: Competition #24
By: maninblack Date: March 25, 2011, 11:46 am
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[spoiler]
HTML http://www.hiveworkshop.com/forums/models-530/fallen-one-assassin-191414/?prev=search%3Dfall%2520one%2520assassin%26d%3Dlist%26r%3D20
Name: Fallen One assassin
Atk: 385 - 430
As : 1.2
MS: 425
HP: 38000
Mp: 1050
Basic abilities
1) Fog of chaos: create a fog around him, silencing opponents
and causing them to miss on most of their attacks
70% miss, slow AS 50% and MS 35%
Cooldown 14s
last 8 sec
80 mana cost
2) Power link: Taps into the energy of a target hero, creating a
charged link between him and his foe. As long as this link is
maintained, he will continue to steal damage from the target and
add it to his own. Drains up to 10 seconds. Bonus lasts 15 sec.
400 range link
60 damages/1s
50 mana cost
Passive abilities
1) Critical strike: active every 5s, x2 damage and slow 25%ms in
2s
2) Corruption aura: reduce all enemy's armor by 6 in 600 AOE
3) Every 10 attack + 5000k damage but the next attack will be
very slow
Event: Requiem of souls
When he die, all the damage which he did, released at once.
However this damages can be share for all unit in 400 AOE
Other info : every 100 hp, any hero lost, he received 1 soul
(1soul = 100 damage for the event)
[/spoiler]
[spoiler]
Cyrael
HTML http://www.hiveworkshop.com/forums/models-530/archangel_incarnationofredemption-50740/?prev=search%3Dthe%2520fallen%2520angel%26d%3Dlist%26r%3D20
ATK: 600-645
ATK SPD: 1.5
HP: 53000
MOV SPD: 395
MANA: 1500
1) Shield of protection
CD : 18s
When he actives this skill, protects him from external harm and
bonus damage
7 attack( both magic and physical)
+100 damage ( 7 hit )
Mana cost: 80
2) Light of heaven
Target skill
Heal himself, also deal damage and slow enemy around 230 AOE:
900 damage (hp), slow 30% in 3.5s
Mana 100
Cooldown : 9s
Passive skill:
1) Fury flash
Each attack opens the wound deeper in the target, causing
subsequent attacks to deal increased damage.
40 bonus damage
duration : 3s
2) Berserker' s blood : Cyrael feels each of his wounds and
channels the pain, increasing attack speed and damage for each
9% missing health. First bonus starts at full health.
* 6% IAS and 21 damage per stack
Events:
- Every 8s + 1 armor for himself
- When he die, his demon soul deeper in his mind will be unseal,
takes him back to the battle with monster form
HTML http://www.hiveworkshop.com/forums/models-530/icecrown-overlord-48381/?prev=search%3Ddemon%2520form%26r%3D20%26d%3Dlist%26page%3D4
OR
HTML http://www.hiveworkshop.com/forums/models-530/demonhuntress_spiritofvengeance-48060/?prev=search%3Ddemon%2520form%26r%3D20%26d%3Dlist%26page%3D2
ATK: 690-740 range : 650
ATK SPD: 1.20
HP: 69000
MOV SPD: 425
MANA: 1785
Basic skill
1) life stealer: Creates a link to a target unit, transferring
life to his body
350 hp/s
mana cost 75
last 6 sec, cooldown 10 sec
Not channeling( he can still fight while casting this spell)
The link will only end if the target is farther than 455 range
2) Conjure image : Creates a copy of himself which deals damage.
Images deal 40% damage and take 550% damage
mana cost 105
last 25s, cooldown 13s
Passive skill
1)Multi shot: there is 35% a change with each attack he can fire
3 targets at once
2)Red eyes: he can fear enemy by his bloody eyes, stop the enemy
in 1.5s when he hit them
( 6% chance )
3)The truth: every each 3500 heal loss, he will disappear, then
15 Dark Cyrael ( with 1 real) will appear around the arena and
start to fire. The fakes will be vanished if the truth is hit
Event:
Heartstopper: 1% max hp of the hero will be lost every 3 second
until Cyrael die
[/spoiler]
[spoiler]
Uzumaki Naruto - Ninja warrior
HTML http://www.hiveworkshop.com/forums/models-530/headhunter-49194/?prev=search%3Dninja%2520warrior%26d%3Dlist%26r%3D20
Att: 435-515
AS: 1.15
MS: 450
Hp: 46500
MP:1450
Basic abilities:
1) Flight knife: release a lot of knifes damage his enemy around
also knockback them to 500 distances
mana cost 85
damage 1200
cd 9s
2) Fury strike: he jump from nowhere to enemy, make his victim
stun in 5s. And in 5s he also becomes so powerful
+100% ms,+ 150% AS
damage 400
cooldown 11s
mana cost 75
3) Hook : Naruto blink to distance spot and launches a bloody
hook at a unit or location. The hook will snag the first target
it encounters, dealing damage then dragging the victim back to
him
Huge range 1200 - speed 400
damage 1250
manacost 100
cooldown 14s
When the enemy nearby, he automatically active his rage, then
next 3 hit: x3 damage and As+100%
Passive skills
1)Phamtom image: Whenever Naruto attacks he will randomly create
a duplicate of himself. Limit of 6 images. Duplicates last 20
seconds.
2)Mana break: destroy 28 mana/hit
Event:
Each 13s, he creates a lighting ball strike to enemy
Damage = mana loss X 2
[/spoiler]
[spoiler]
Beastmaster: PrimalRoar
HTML http://www.hiveworkshop.com/forums/models-530/beastmaster-47376/?prev=search%3DBeastmaster%26d%3Dlist%26r%3D20
Att: 320-355
As : 1.45
MS: 435
Hp: 68000
Mp: 2050
A)Basic skills:
1) Summon Ice Bronze Bear:
HTML http://www.hiveworkshop.com/forums/models-530/bear-cubs-134074/?prev=search%3Dbear%26r%3D20%26d%3Dlist
hp 45000, Att : 320 - 335, Ms : 395 - As: 1.4.
Passive skills : Frozen( stop enemy in 1.5s by attacking, 25%
chance/hit)
Rage: each 1% hp loss bonus 2 damages
and 0.1% AS and MS
mana cost 180 cd 30s
2)Call of the wind: summon quilbeast and thunder hawk at once
HTML http://www.hiveworkshop.com/forums/models-530/boars-dire-pale-170374/?prev=status%3Dg%26search%3Dboar%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/models-530/gnollwarhawkrider-167081/?prev=search%3Dhawk%26d%3Dlist%26r%3D20
Mana cost: 165
Cooldown: 21s
Quilbeast: poison attack : slow enemy (45%MS and 15% AS)
18000 hp
Dam: 200 - 215 range 700
AS : 1.35
MS : 400
Thunder hawk: Passive skill: chain lightning ( 30% a chance),
deal 550 damage reduce 10% damage when hit the next victims
15500 hp
Dam: 240- 275 range 455
AS : 1.25
MS : 350
3) Giant Wolf: Mana cost 220, cd 28s
HTML http://www.hiveworkshop.com/forums/models-530/armoredwolf3-169168/?prev=search%3Dwolf%26d%3Dlist%26r%3D20
Hp: 28900
Mp: 550
AS: 200
MS: 445
Damage: 245-290
Basic skill: Battle cry, grant the allies 30% bonus damage in
14s, cd 21 sec
mana cost 200
Passive skill: Entangle : Attacks randomly cause roots to burst
from the ground, immobilizing a target enemy unit for 3 seconds,
and dealing 110 damage per second. (the hero can still fight and
cast spell in this situation)
7 second cd, 20% chance
B) Passive skill
Inner beast: Releases the inner beast inside nearby allies,
passively increasing their attack speed and damage
28% AS and 20% damage
C) Event
Beastmaster summon secretly a healing animal which has permanent
invisibility( 1s fade time)
Cooldown 2 Mins
HTML http://www.hiveworkshop.com/forums/models-530/blackstagmale-47634/?prev=status%3Dg%26search%3Ddeer%26d%3Dlist%26r%3D20
1 hp MS: 250
6000 mp
Basic skill: Healing wave, heal 3000 hp for 5 target
mana cost 500, cooldown 11s
Mana shield
Passive skill:
Natural aura: regenerate 1% max hp/s for all allies in 1000
distances
Notes : this unit can be killed with only one physical attack
[/spoiler]
[spoiler]
Frozen warrior
HTML http://www.hiveworkshop.com/forums/models-530/draconian-spear-throwerdraconian-icon-spear-spear-thrower-general-frank-64952/?prev=of%3Ddownloads_month%26r%3D20%26page%3D3
HP: 32400
MP: 1140
Att: 405- 455 Range : 550
As : 1.3
Ms: 405
Basic skill
1) Frozen balls: he summons a Frozen balls by calling upon the
deepest cold of winter. The balls creates a snowstorm which
slows all enemy units within 600 range.
Mana cost 145
Cooldown: 18s
3 balls
Each ball has 4500hp
Slow 30%Ms and 60% AS
Drain enemy hp 180hp/s (doesn't stack)
2) Frozen lance: his armor bonus 1000, then his lance suddenly
becomes brighter. After that, when the power is maximum, he
throws his lance forward. Any unit stay in where the lance goes
through, will be frozen in 3.5s and lose 20% hp
Cooldown 12s
Manacost 90
Passive skills:
1) Knockback frozen : 21% chance to knockback enemy to 400
distances
bonus 230 damage
After back to 400 distances, the victim will be frozen in 1.2s
2) Ice wall : every 15th attack against frozen warrior, the Ice
wall which rises up around him, protect any damage next 2s
Events
Every 20s, he will stop to concentrate to the Ice power, 3
glacier which will rise up, cause the Ice blast start to explode
around him randomly in 450 distance
Last 4s
Each blast deals 250 damage, slow 35%AS and 65% MS
If any unit can't go out the explosion within 4s, they will be
frozen in 5s and lose 50% hp
Each glacier will be destroyed by 3 hit ( magical damage is
useless)
[spoiler]
#Post#: 2524--------------------------------------------------
Re: Competition #24
By: Tears Date: March 25, 2011, 2:04 pm
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Ethereal Summoner
Hitpoint: 40 000
Mana: 20 000
Attack damage: none
Movespeed: very fast
Skills:
1. Ethereal (Passive): this hero can only be damaged by spell.
2. Teleport (Active, 10 mana): random teleport this hero, remove
all buffs from him after teleport.
3. Summon Hell (Random, every 10s, 500 mana): 10 000 hitpoints,
200 damage, sleep, aoe damage.
4. Summon Heaven (Random, every 10s, 500 mana): 10 000
hitpoints, 200 damage, sleep, aoe heal.
5. Summon Illusion (Random, every 10s, 1000 mana): summon
Phodom, Fradz and Galeoth's illusion, the illusion do 100%
percent damage and take 100% damage, they last for 60s (or
less).
Event:
Summon Element:
When this hero's hitpoints is 30% remains, play a cutscene then
put this hero far away from players (about 1500). Summon 5
totems in front of this hero (each totem have their own color
prefer to their element: Metal, Wood, Water, Fire, Earth), each
totem have 5 000 hitpoints, every 1 sec, each totem summon an
element with 500 hitpoints (or more), 100 - 120 damage, fast
attack speed, attack range: 600 (each element type have its own
attack bonus, Metal: 20% x2 critical, Wood: siphon life 80%,
Water: slow 20% as and ms, Fire: damage over time, Earth: bonus
health and armor). This event stop when all totems are
destroyed.
I know this is hard to make :D
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