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       #Post#: 320--------------------------------------------------
       Strategie Debate: Spell builds
       By: megmaconqueror Date: October 20, 2010, 3:58 am
       ---------------------------------------------------------
       Alright, well, HellHeaven will know what this is for :P
       For everyone else, here's an update.
       Me and HH are debating on which is better suited for Phodom.
       Fire Mastery (me) or Aura of Fire (HH).
       My arguements are (shorted)
       [list type=decimal]
       [li]Fire Mastery will improve Shield of Fire's healing a
       lot[/li]
       [li]Shield of fire will heal more than any of the other healing
       spells, including Fradz's[/li]
       [li]In the time Shield of fire lasts, aura of fire, will reduce
       about 128 (ranged only) where as Shield of fire will heal 1088
       health.[/li]
       [li]Fradz's healing spell would only heal (speculation on stats)
       688 hp and 440 mana, at lvl 20 and no lightning mastery[/li]
       [li]Heaven's Bless will only heal 347 with out Fire Mastery.
       (speculation on if revival is not instant) And if Phodom dies
       near the end of the buff, that leaves Fradz, and Galeoth open
       for a quick death.[/li]
       [li]Tanks need HPS, and he's got the best HPS spell, and it only
       gets better with Fire Mastery. (my opinion, not a fact)[/li]
       [/list]
       HH's arguments (shortend also)
       [list type=decimal]
       [li]In later chapters you won't be using Phodom's spells that
       much thus rendering Fire Mastery useless[/li]
       [li]By using Heaven's Bless, you don't have to worry about
       healing or potions[/li]
       [li]Aura of Fire is meant for tank, since it reduces damage
       done. (Going off of HH's suggestion of Aura of fire, and 10 hits
       in 10 seconds) 128 from ranged units, and deals 420 damage to
       melee units. That with Silver Set and Red Orb set, he would kill
       any normal monster with out any physical attack or spell[/li]
       [/list]
       So anyway, there's our standings, what's your thoughts? Got
       anything to add to either side?
       Note: There's more to be added to HH's arguments, but i have to
       go to bed now, its late.
       #Post#: 321--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: [H]ell[H]eaven Date: October 20, 2010, 4:03 am
       ---------------------------------------------------------
       Nice 1 man but u should edit my strategy more.
       It doesn't look shit like that  :'(
       #Post#: 322--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: megmaconqueror Date: October 20, 2010, 4:23 am
       ---------------------------------------------------------
       I don't have time tonight, if you give me all the arguments you
       want there, I'll edit it when I get the chance, send them to me
       in a PM or in a post, doesn't matter either way to me.
       Also, those are technically your words. You said that in later
       chapter you won't be using Phodom's spells much, which
       in-directly says that Fire mastery becomes unless in the later
       chapters. We both know you said those same words for #2, as for
       #3, I wasn't sure what to say, so I just did the math, and added
       the statement "With silver set and red orb set, he would kill
       any normal monster without physical attacks or spell".
       #Post#: 329--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: EndlessPain Date: October 20, 2010, 8:23 am
       ---------------------------------------------------------
       I agree with HH about aura of fire is better, my reason are:
       -Phodom is becoming a tank on long term in thecampaing, and aura
       of fire will do a nice synergy with its role.
       -For me at least, aura of fire dps can outlaw the extra dps of
       firemastery can do since aura of fire dps can be tigered much
       more frequently when fighting multiple enemies or a high attack
       speed monster.
       -Phodom don't depend to much on his spells to fight, making aura
       of fire that reduce damage and make damage just by recieving
       damage more usefull.
       -Finally don't need a extra heal of firemastery if he can reduce
       the damage he takes with aura of fire.
       Well this is my point of view: aura of fire ftw  ;D.
       #Post#: 330--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: Aeroblyctos Date: October 20, 2010, 8:44 am
       ---------------------------------------------------------
       This reply is only an answer to the first post.
       [quote]Fire Mastery will improve Shield of Fire's healing a
       lot[/quote]
       Actually Fire Mastery increases all magic type abilities damage,
       but there are some exception. Also Fire Mastery will increase
       Spell Book Spells damages.
       [quote]Shield of fire will heal more than any of the other
       healing spells, including Fradz's[/quote]
       Spell book spells heals even more.
       [quote]# Fradz's healing spell would only heal (speculation on
       stats) 688 hp and 440 mana, at lvl 20 and no lightning
       mastery[/quote]
       HEAL ABILITIES
       Hydro Shield: (abilvlx10)+(intx0,5)
       => Lvl 1 & 50 INT: (1x10)+(50x0,5) = 35
       => Lvl 10 & 250 INT: (10x10)+(250x0,5) = 250
       Blessing of Lightning:
       - Stats (abilvlx5)+(agix0,1)
       - Hp: (abilvlx100)+(strx4)
       => Lvl 1 & 50 STR: (1x100)+(50x4) = 300
       => Lvl 10 & 250 STR: (10x100)+(250x4) = 2000
       => Lvl 20 & 500 STR: (20x100)+(500x4) = 4000
       - Mana: (abilvlx50)+(intx2)
       => Lvl 1 & 50 INT: (1x50)+(50x2) = 150
       => Lvl 10 & 250 INT: (10x50)+(250x2) = 750
       => Lvl 20 & 500 INT: (20x50)+(500x2) = 2000
       Speedy Boost:
       - Agility: (abilvlx10)+(agix0,2)
       => Lvl 1 & 50 AGI: (1x10)+(50x0,2) = 20
       => Lvl 10 & 250 AGI: (10x10)+(250x0,2) = 150
       => Lvl 20 & 500 AGI: (20x10)+(500x0,2) = 300
       - Hit Point Regeneration: (abilvlx8)+(strx0,2)
       => Lvl 1 & 50 STR: (1x8)+(50x0,2) = 18 / SEC (270)
       => Lvl 10 & 250 STR: (10x8)+(250x0,2) = 130 (1950)
       => Lvl 20 & 500 STR: (20x8)+(500x0,2) = 260 (3900)
       - Mana Regeneration: (abilvlx4)+(intx0,1)
       => Lvl 1 & 50 INT: (1x4)+(50x0,1) = 9 / SEC (135)
       => Lvl 10 & 250 INT: (10x4)+(250x0,1) = 65 (975)
       => Lvl 20 & 500 INT: (20x4)+(500x0,1) = 130 (1950)
       Attack Speed: - 25%
       Movement Speed: - Max mov spd
       [quote]# In later chapters you won't be using Phodom's spells
       that much thus rendering Fire Mastery useless[/quote]
       Depends how you play the game.
       #Post#: 335--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: MofoBear Date: October 20, 2010, 11:19 am
       ---------------------------------------------------------
       I wish this answer was simple but it isn't.
       First i ll make a little intro. Truth is Heaven's Bless is
       better than Shield of Fire, for a simple reason: Heal is
       INSTANT. In a difficult situation like a boss fight this
       difference between these 2 heal spells is major.
       So, i prefer Heaven's Bless for the reason that i mentioned
       above, the second ability of the skill(resurrection) sounds
       useful, but so far i have never needed it.
       Now lets stick to the point: I prefer Fire Mastery to Aura of
       Fire because
       [list type=decimal]
       [li]It provides my Phodom with a better Heaven's Bless.[/li]
       [li]It will improve any other Fire spell i might pick up through
       the campaign. Moreover, if these extra spells are healing ones
       then i will be most happy.[/li]
       [/list]
       This question is a subjective one, it depends on which each
       campaign player's needs are. You want a hybrid tank/dps/healer?
       Get Aura of Fire. You want a hybrid tank/spellcaster/improved
       healer? Get Fire Mastery.
       #Post#: 336--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: Aeroblyctos Date: October 20, 2010, 12:18 pm
       ---------------------------------------------------------
       I have been thinking. It sounds sexier to my ears to have a heal
       per second skill with a resurrection bonus than instant heal
       with instant heal. I guess I could make things like this:
       - Heaven's Bless would be like Shied Of Fire without that armor
       bonus.
       - Shield Of Fire to be an instant heal and gives something for
       next 10 seconds.
       #Post#: 338--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: MofoBear Date: October 20, 2010, 1:07 pm
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=34.msg336#msg336
       date=1287595099]
       I have been thinking. It sounds sexier to my ears to have a heal
       per second skill with a resurrection bonus than instant heal
       with instant heal. I guess I could make things like this:
       - Heaven's Bless would be like Shied Of Fire without that armor
       bonus.
       - Shield Of Fire to be an instant heal and gives something for
       next 10 seconds.
       [/quote]
       Modify Shield of Fire to give insta-heal and % melee return
       damage buff as long it is active. That would be cheesy...
       huhuhu...
       #Post#: 339--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: EndlessPain Date: October 20, 2010, 1:47 pm
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=34.msg336#msg336
       date=1287595099]
       I have been thinking. It sounds sexier to my ears to have a heal
       per second skill with a resurrection bonus than instant heal
       with instant heal. I guess I could make things like this:
       - Heaven's Bless would be like Shied Of Fire without that armor
       bonus.
       - Shield Of Fire to be an instant heal and gives something for
       next 10 seconds.
       [/quote]
       Please don't change shield of fire it is perfect right now: btw
       i like more healing overtime, cause if i want a insta heal i
       would just drink a potion, but the good things about shield of
       fire is that u can use it when u reseave a bit of damage and
       don't see ur hp fall a lot for 10 sec   :o and also be more tank
       within that time cause of teh  armour , please don't change it
       :(
       #Post#: 343--------------------------------------------------
       Re: Strategie Debate: Spell builds
       By: megmaconqueror Date: October 20, 2010, 8:03 pm
       ---------------------------------------------------------
       @Endless Pain
       1) The dps gained from Fire Mastery allows (insert spell here)
       to surpass aura of fire's dps
       2) Reduced damage is weaker than the HPS
       @Aero
       1) Yeah, the exceptions are those that do not use magic bonus.
       2) I haven't really used spell book spells that much in alpha
       truthfully. ^^;
       3) Hydro never says that it has a heal.
       3b) I'm sorry, I totally missed speedy boost's regen.
       @MofobBeat
       1) Instant heal means just that, instant heal. Every ==> 12
       <===, seconds you can heal. Shield of fire, heals over time,
       meaning it can act like damage reduction but still heals more
       than heaven's bless. And that "major" difference is in favor of
       shield of fire, because of the fact that the heal is greater
       than heaven's bless. But like I've said before, if you can't
       survive, the resurrection is better.
       2) If you don't need resurrection, and if the heal is lower and
       slower, why use it? You get armor bonus and a bigger heal
       overall.
       3) A non-subjective debate wouldn't be a debate now would it?
       @Aero again
       1) okay, say you do make Heaven's Bless with a HoT (heal over
       time), would its calculations be changed? Such as, the HPS will
       equal shield of fire's with Phodom at level 10?
       2) Phodom already has a 1% magbonus%, so how is it put into the
       calculations? 101%x((abilvlx100) + (intx3) + magbonus))/5 or
       1%x((abilvlx100) + (intx3) + magbonus))/5?
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