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#Post#: 145--------------------------------------------------
Balance question: "Fire Mastery" or new "Aura Of
Fire"
By: Aeroblyctos Date: October 13, 2010, 11:05 am
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Hello.
I was brainstorming once again with ability damages. Phodom's
Aura Of Fire is not as strong compared to Fradz's Hydro Shield
or Galeoth's Glacial Armor. That is why I'm going to improve
Aura Of Fire.
Which one would you take? Are these balanced? Do you have a
better update idea for Aura Of Fire?
1) Fire Mastery increases abilities' and spells damage by
values.
Fire Mastery: abilvlx100
=> Lvl 1: 1x100 = 100
=> Lvl 20: 20x100 = 2000
2) New Aura Of Fire gives permanent shield that gives 20% chance
damage back attacking enemy unit and 25% extra spell damage.
Aura Of Fire: (abilvlx20)+(intx1)
=> Lvl 1 & 15 INT: (1x20)+(15x1) = 35
=> Lvl 2 & 60 INT: (2x20)+(60x1) = 100
=> Lvl 20 & 300 INT: (20x20)+(300x1) = 700
#Post#: 146--------------------------------------------------
Re: Balance question: "Fire Mastery" or new "Aura
Of Fire"
By: Tears Date: October 13, 2010, 11:53 am
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Since it's an aura, I think there shouldn't be so much "chance
of...". May be you could decrease the amount of damage/amor...
and remove all "chance of..."
Btw, I like Aura of Fire's damage is denpend on Str (like in old
version) rather than on Int.
#Post#: 150--------------------------------------------------
Re: Balance question: "Fire Mastery" or new "Aura
Of Fire"
By: Aeroblyctos Date: October 13, 2010, 1:38 pm
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That STR version isn't realistic, that's why I changed. It's
magical ability. However, I could create something like this but
STR version. For example if enemies are melee units and then do
counter attack based on STR...
#Post#: 156--------------------------------------------------
Re: Balance question: "Fire Mastery" or new "Aura
Of Fire"
By: [H]ell[H]eaven Date: October 13, 2010, 8:45 pm
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2000 damage is not a big deal later chapter, especially phodom
is not spellcaster. do u remember we talked abt coin sword, 25%
do 4* primary attribute and its not enough. aura of fire is
passive spell and it really fits for tanker phodom. so imo, i
will choose aura of fire
#Post#: 173--------------------------------------------------
Re: Balance question: "Fire Mastery" or new "Aura
Of Fire"
By: Tears Date: October 14, 2010, 7:21 am
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Yup! Make sth that use STR, in old version I like Avatar and
Aura of Fire together, it require no mana and cause high damage.
#Post#: 189--------------------------------------------------
Re: Balance question: "Fire Mastery" or new "Aura
Of Fire"
By: Aeroblyctos Date: October 15, 2010, 8:24 am
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[quote author=[H]ell[H]eaven link=topic=23.msg156#msg156
date=1287020758]
2000 damage is not a big deal later chapter, especially phodom
is not spellcaster. do u remember we talked abt coin sword, 25%
do 4* primary attribute and its not enough. aura of fire is
passive spell and it really fits for tanker phodom. so imo, i
will choose aura of fire
[/quote]
Yea, but when you have that +2000 spell damage, and then you
have an item like Icy Crystal it doubles the magic damage giving
you excellent magic damage. So it's good also have that "basic
spell damage", not just percents which gives alot more if the
basic spell damage is high enough.
Sooo... Is those are even close to each other? Or is that new
Fire Aura simply too good now?
#Post#: 195--------------------------------------------------
Re: Balance question: "Fire Mastery" or new "Aura
Of Fire"
By: MofoBear Date: October 15, 2010, 11:10 am
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[quote author=Aeroblyctos link=topic=23.msg189#msg189
date=1287149079]
[quote author=[H]ell[H]eaven link=topic=23.msg156#msg156
date=1287020758]
2000 damage is not a big deal later chapter, especially phodom
is not spellcaster. do u remember we talked abt coin sword, 25%
do 4* primary attribute and its not enough. aura of fire is
passive spell and it really fits for tanker phodom. so imo, i
will choose aura of fire
[/quote]
Yea, but when you have that +2000 spell damage, and then you
have an item like Icy Crystal it doubles the magic damage giving
you excellent magic damage. So it's good also have that "basic
spell damage", not just percents which gives alot more if the
basic spell damage is high enough.
Sooo... Is those are even close to each other? Or is that new
Fire Aura simply too good now?
[/quote]
Why not make the damage based on hp and not on stats? That would
result in Phodom wearing more "universal" items that give raw hp
instead of str.
For example Aura of Fire Damage = (Skill Lvl*0.3)*[(Max
Hp*0.05)+(Current Hp*0.05)]
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