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       #Post#: 134--------------------------------------------------
       Competition #14
       By: Aeroblyctos Date: October 13, 2010, 4:42 am
       ---------------------------------------------------------
       [center]Competition Idea
       This competition's idea is to create a new ability for The
       Chosen Ones campaign. The ability will be given to Galeoth and
       in the category of "Healing Abilities". You don't need to do it
       in world editor, instead you can simply write it here. The
       description doesn't need to be epic also, as I will most likely
       edit it, but the idea behind the ability must be excellent and
       unique.
       Hints
       - The category name is perhaps "Healing Ability", but the
       ability doesn't need to heal anything. It can also give a
       positive buff or help the player in some other ways.
       - Make your ability useful, think if players will use it.
       - Make your ability balanced, think if it's good in the
       beginning, but also in the end.
       - Think what can increase the ability's damage/healing. Because
       this ability has 20 level, the ability must be increased somehow
       per each level.
       Characters can be increased by these things:
       Attack Damage
       Attack Speed
       Max Hit points
       Hit Points Regeneration
       Hit Points Regeneration %
       Max Mana
       Mana Regeneration
       Mana Regeneration %
       Intelligence
       Agility
       Strength
       Armor
       Movement Speed
       Maximum vitality
       Magic Damage
       Magic Damage %
       Steal Chance %
       Extra gold from enemies %
       Extra experience from enemies %
       Luck
       Competition Rules
       - The idea have to be yours.
       - You can make unlimited amount of entries.
       - I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).
       Competition Prizes
       The winner of this competition will have his/her name to Hall Of
       Fame(which I will improve time to time). Also, your ability idea
       will be created to the campaign(if it's good enough).
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       Deadline
       The competition begins immediately and conclude 20/10/09. I will
       give you only one week time, because I want at least one more
       healing ability for Galeoth before releasing the next version.
       Final Words
       Good luck, may the best ability idea win. If you have questions,
       remember to ask.[/center]
       #Post#: 136--------------------------------------------------
       Re: Competition #14
       By: MofoBear Date: October 13, 2010, 6:11 am
       ---------------------------------------------------------
       Chilling Presence: Galeoth's Presence is enough for his enemies
       to shake in fear, becoming unable to fight. As Galeoth gets
       stronger his reputation increases through the masses of his
       foes, totally crippling them in sight.
       Skill Description: Aura, slows enemies' attack speed and
       movement speed by x,y%. Enemies that start casting a spell may
       be frozen for z seconds. Level increases aoe only, x y z
       increase according to Galeon's stats and magic balls/items.
       I suggest starting from an aoe of 200-250, and each level adds
       up 20 aoe to reach a max of 600-700.
       I have played version 3.3a and my main impression was that in
       late game there are too many active skills on the 3 characters,
       and some become useless as the enemies grow stronger. So i would
       like a skill like the one i described above,
       1) passive, so i wont have to drop the game speed at minimum, in
       order to cast 10 skills
       2) master disable, it will add up to the other disabling skills
       of Galeoth but will be his signature skill
       3) time durable, in the beginning it will be very weak, the aoe
       will affect enemies practically in melee range and Galeoth's
       stats/items wont be much to support it, but as the campaign
       progresses it will become super and be needed in most if not all
       fights.
       Edit: Is it possible to add a miss chance to those enemies under
       the aura effect? 1-20%, according to lvl of skill. Or if it is
       too powerful this way may i suggest miss=(skill lvl+4)/number of
       chapter.
       #Post#: 176--------------------------------------------------
       Re: Competition #14
       By: Tears Date: October 14, 2010, 7:57 am
       ---------------------------------------------------------
       Experience of the Wise: many years in the battle field as a
       Spell Caster, Galeoth know how to survive a fight with least
       loss. He know how to keep distance and in hard situation, his
       experience allow him to keep calm and concentrate on the
       enemies.
       When deactive, this ability give Galeoth +200 sigh, attack range
       and +x mana regen/sec. When active, his sigh and attack range
       become normal, but his movespeed is increase by y%, his health
       regen  continue raising by z/sec until he cast a spell. If
       native buff or spell is cast on Galeoth, he has t% chance to
       disable it for w mana. If Galeoth is being hit or his health was
       fully regen or his mana is lower than 10%, his concentration is
       lost, and this ability become unactive.
       Countdown: 20-40 sec
       Some value:
       x: 1.5*abilvl + 5 master bonus (max = 20 mana/sec);
       y: 10 + 1*abilvl + 10 master bonus (max = 30%);
       z:  5 + 0.5*abilvl + 5 master bonus (max = +15 health regen/sec,
       it mean he need about SQRT(HEALTH LOSS*2/15) seconds to heal
       HEALTH LOSS at max level (20s for 3000, 28s for 6000, 35s for
       9000)
       t: = y;
       w: (25 - 1*abilvl - 5 master bonus)% of his current mana (max =
       10%)
       P/S: In my opnions, Galeoth is a spell caster so he depend much
       on his spell. Spells which are calculated on % and const value
       is good.
       #Post#: 183--------------------------------------------------
       Re: Competition #14
       By: LucasMapurunga Date: October 15, 2010, 6:52 am
       ---------------------------------------------------------
       Thick Air :
       Description:
       Galeoth is a fifth ranked dragon slayer, master of frost magic.
       He knows some attack magics using it, but also some nice
       defensive skills.
       Thick Air will reduce the damage taken by x raw damage in a y
       area. Also, the frozen air chill enemies bodies, making them
       lose some z health points per second. If Galeoths mana run out
       while this skill is active, the remaining frost will concentrate
       at his allies bodies, creating a strong armor for 10 seconds.
       Ok, now how it works ? :
       Thick air [or another fluffy name] is a active/deactive skill.
       It will consume some mana for every second it is active. Mana
       increases with level.
       So, when an enemy attacks, its attacks will be reduce by a
       certain quantity, for example
       ((skill level)*(inteligence)/(Galeoth's level)) + 20
       if galeoth is level 25, this skill is level one and he has 50
       inteligence , damage = 22
       if galeoth is level 100, this skill is level 20, and he has 1000
       int , damage = 220.
       And area can be 1000, maybe less. Or more, as galeoth cant be
       close to "mortal" combat.
       Damage caused by frost : (skill level)*(10)
       And when galeoth's mana reachs 0 (what is difficult to happen,
       but...) all skill effects ends, and every ally (including
       galeoth) inside the area effect will receive (skill level*5)
       armor for 10 seconds.
       Ignore the maths. They are only ilustrative...
       And why skill is like that ? :
       I had played "The Chosen Ones" since a long time. I guess i
       started playing it in 2.3 or something. I remember we didn't had
       even chapter 6.
       One of the biggest problems is controlling 3 heroes, and
       everyone of them with his own active abilities. So i guess one
       more passive skill is only helpfull.
       As we know, Galeoth is a supportive guy, and he and fradz can't
       take much damage. So, this skill is a way to make galeoth be
       usefull even if you don't have time to cast a frostbolt or
       something. Also, the damage reduction will make them less
       fragile to area attack skills and stuff, and phodom will have
       his tanking job made easier.
       Maybe it's a little bit (id say a lot) imba, but balanced maths
       it could be useful. or not.
       #Post#: 190--------------------------------------------------
       Re: Competition #14
       By: Alan_Osl Date: October 15, 2010, 8:28 am
       ---------------------------------------------------------
       Ice of Hatred
       Description:
       =======================================================
       Galeoth summons the Ice of Hatred in the middle of the
       battlefield. The presence of the ice is so strong it causes all
       the enemies of Galeoth to concentrate on it and attack it.
       When attacked, the Ice of Hatred has a 15% chance to hurl pulses
       of ice shards to Galeoth enemies, dealing x% damage.
       If the Ice was destroyed, it will use its last power to heal
       Galeoth and his nearby friendly allies by y% of their life. The
       Ice of Hatred has z amount of hit point.
       =======================================================
       How it works:
       =======================================================
       1)The spell should be instant [something like once press,
       straight activate like war stomp].
       2)The ward cast TAUNT every second.
       3)When attacked, can either use the Ice of Hatred unit or create
       another dummy to cast the freezing pulses [Fan of Knife]. (I
       think creating a new unit is better)
       4) When destroyed, the Ice Shard will heal all friendly allies
       [triggers? maybe?]
       =======================================================
       Calculation:
       =======================================================
       1) Taunt AOE = a fixed 600 AOE [or maybe more]
       2) X% dmg = start from base dmg 200 and increased by 100 (or
       50?) every 10 lvl of Galeoth + (magic balls)
       3) Y% heal = (100 * AbilityLVL) + (magic balls)
       4) Z hit points = (Galeoth's STR * 20) with a base armor of 2
       (heavy)
       5) Duration = 20 sec (maybe lesser)
       6) Cooldown = 40 sec (maybe lesser as well)
       =======================================================
       I'm not good in micro management, so I've created this spell to
       ease the pain.
       You see, a ward which cast taunt every sec can helped a slow
       reaction person greatly.
       For example; in Chapter 7, where we fought the siege golem, my
       fradz died from because I ordered Phodom to heal Fradz, and by
       the time I order Fradz to run away, he died.
       Which is why, I prefer taunting rather than healing.
       #Post#: 193--------------------------------------------------
       Re: Competition #14
       By: Aeroblyctos Date: October 15, 2010, 10:01 am
       ---------------------------------------------------------
       I will post very short answers to your abilities. I won't judge
       them before the deadline is over. By the way, please don't
       include here numbers they just make your ability descriptions
       longer. I will calculate them later. Here are some info:
       MofoBear:
       - Accepted.  ;)
       Tears:
       - Not yet accepted.
       - This type of abilities League Of Legend uses. However, I won't
       make abilities that gives X stuff when ability is not used/not
       active and Y stuff when used/activated. I want to stay in simple
       way, meaning when activated gives X stuff and when not activated
       gives nothing.
       - You need to update this spell. Either do my way, or make it
       like gives these buffs for X seconds or other way.
       LucasMapurunga:
       - Not yet accepted.
       - So this is like temporarily aura that gives hit points to
       allies and reduces hit points from enemies by every second this
       is activated? If so, this is not so useful in boss fights
       because this spell cannot do much damage in the end. Also too
       simple, prove me wrong if I understood your ability wrong.
       Alan_Osl:
       - Accepted.  ;)
       #Post#: 223--------------------------------------------------
       Re: Competition #14
       By: Osanthus Date: October 16, 2010, 5:24 pm
       ---------------------------------------------------------
       Living Ice
       Galeoths becomes completely in tune with the ice melting it and
       giving it a life of its own. for a short period of time water
       will naturally protect Galeoth and his allies. The water will
       slow oncoming attacks and splash over Galeoth and his allies
       cooling their wounds from battle and giving them energy.
       effect - all allies will be protected by the ice, all damage
       will be reduced by a curtain amount (based on strength and
       items) . also the each time the water blocks damage the
       regenerative forces will give some health and mana to the group
       members ( this will be effected by intellect and items)
       i think that this would be a useful ability because in a
       situation that requires more than a small protective or healing
       spell it will give a short respite from damage with a slight
       regen ability so that we can take a breather. also it would be
       cool for an ability of Galeoths to have some basis in strength.
       #Post#: 250--------------------------------------------------
       Re: Competition #14
       By: MofoBear Date: October 18, 2010, 4:37 am
       ---------------------------------------------------------
       Icy Chakra: Galeoth uses his very essence to protect his allies.
       Skill Description: Buff spell, single target. Ally with buff
       raises +1 armor every time he gets hit, until it reaches a
       maximum value x. When that happens, target's armor returns to
       normal but attacking enemy that scored last hit becomes frozen
       for y seconds. Frozen enemy can't move/attack/cast spells and
       takes amplified damage by z% while in this state.
       x increased by skill lvl, y increased by Galeoth's int, z
       increased by skill lvl, magic balls and items.
       #Post#: 258--------------------------------------------------
       Re: Competition #14
       By: [H]ell[H]eaven Date: October 18, 2010, 7:32 am
       ---------------------------------------------------------
       Years after the famed Dragon war, Galeoth became the talk of
       legend due to his unparalleled mastery of his incredible ice
       spells. Not only are they excellent at the offensive, Galeoth's
       spells can be used to protect and heal.
       His defensive prowess has reached the pnnacleof perfection
       through:" Immortality"
       Type: buff, active.
       Effects:  Increase spell's target 10 armor, 10% magic
       resistance ,5 hp regen/sec and fixed 30% movement speed reduce
       aura but due to ice, his attack speed reduced by 32%
       +1 lvl--> +2 armor, +2 magic resistance, +5 hp regen, -2%
       attack speed
       Duration: 10s, Cooldown: 18s.
       Explanation: due to Galeoth's low hp and armor, it's critical
       for him to has survive ability. 30% movement speed reduce aura
       is great when he can cast spells while running. +armor and regen
       make him hard to die, this spell is great for Phodom as well, it
       will make him more tank than ever. Some situation can use on
       Fradz as well.
       #Post#: 266--------------------------------------------------
       Re: Competition #14
       By: Exathos Date: October 18, 2010, 8:38 pm
       ---------------------------------------------------------
       [center]Dancing Lightning Sword
       Hero: Fradz[/center]  Replaces -- Lightning Ball (One of the
       choices as Fradz last skill)
       Description: Having control over the power of wind. Fradz can
       swing his weapons faster than the eye can see, creating a
       powerfull electrifying presence and imbueing it into one of his
       swords. With a mind of its own, loyal to Fradz will slash havoc
       and chaos among his enemies.
       Type: Instant Cast
       Mana Cost: 250 (+25 Per Level Increase)
       Cooldown: 75 Seconds
       Duration: 12 + (Level*0.2)
       Damage: 30 + (Level*1.1 + Agility*0.55)
       Attack Speed: 0.85 Base Speed - (Agility*0.1) Maximum Speed Base
       = 0.20
       Attack Range: 290
       Basically this is a summoning spell that has somewhat low damage
       but when you reach higher levels and agility. Will make this a
       very powerfull spell because the attack speed will be reduced
       greatly and will deal massive amounts of damage during its
       duration.
       Other Notes - It will have a locust ability, and invulnability
       so it cant be destroyed and it will follow you around if no
       enemies are withen 500 AOE of you. It will attack the closest to
       you withen 500 AOE, and has a maximum movement speed. You can't
       control it either.
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