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#Post#: 14906--------------------------------------------------
Bugs playing on Reforged (1.1a)
By: Haruka Date: January 1, 2026, 9:43 am
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While the campaign is not mend too be played in reforged duo too
a bunch of bugs, it is possible too finish the game on Reforged
+ settings. (WC3 reforged patch 2.0.3.23175)
Basicly it is completly playable and mostly everything works,
there are just some major issues, which make it not really
enjoyable too play on reforged.
While we probably will never get a reforged Version of this
campaign duo too these reason:
1. Aeroblyctos stated himself on hive
(
HTML https://www.hiveworkshop.com/threads/the-chosen-ones-1-0.83535/post-3651677)
that opening the campaign in the reforged editor straight up
doenst work and crashes the editor.
2. The issue with the WC3 reforged editor, where it claims
anything created with the editor game and story will
belong/*owned* by blizzard itself.
And of course Aero doenst wanna give them his entire work lol
and then might get sued if hes releases more of the story in his
books. (such a stupid blizzard decision too add that) (it might
be possible too edit the campaign in the old editor too make it
work for reforged, but that would take a lot of time and too
figure out what is wrong, might be not even possible with the
old editor)
Here is still a list, with some issues i found, after finishing
the entire campaign on childsplay with cheats.
[b]Major problems:[/b]
openning game panel will crash the game, but can be avoided and
you can also disable it. (if you disable it, the game wont crash
in the end of the chapter, if you dont the game will crash
because
it wil auto open the panel, but the game will still save and one
can just select the next chapter in the custom campaign)
In some chapters the illumination is insanly bright. (too bright
and you can barely enjoy the game because of it (CH1, CH2, CH3,
CH4, CH8, CH9 and CH10 are normal the rest is weird) (testing a
bit around with settings, disabling reforged mode, in the bottom
right of option will fix the illumination issue. But then we
wont have reforged stuff, besides like the camera zoom. Also
loading a save, that had reforged enabled, bricks a lot of
stuff, but saving a game with reforged disabled and loading
works like normal)
clicking on some units or nothing at all selected, besides own
units, there is a weird bar in the middle of the screen. (also
the top of the screen some parts are missing)
in cutscenes, the npc portrait is not there, even if one enables
it in the WC3 reforged settings. (disabing reforged mode, will
display the portraits normal)
some abilitys lag the game using them the first time in each
chapter. (but after that, they should be fine)
Minor:
In the custom campaign selection screen, clicking on the
campaign, there is no portrait for the campaign displayed, it is
just black, in instead of the chosen one logo.
the ui is a bit little and not fully too the sides. (there is a
option, but only for classic too extend the ui, but it wont fix
the, weird bar in the middle and the bar at the top, some small
parts are still missing)
Some units with new reforged models are a bit big.
Some music is not playing. In general almost all of the custom
music and epic boss music.
dialogue boxes in cutscenes got no background anymore.
dialogue choices are too far at the bottom of the screeen a bit.
Set Ally Color Mode on sopme maps is disabled, but you can see
like teal colored units in the minimap, in the original campaign
you would never see any on the minimap
exp is shown by reforged, so the chosen ones custom exp bar
should be removed
camera commands for further and closer could be removed, as
reforged has a option for that themself (you can set the default
zoom and it will that, even after dig or cutscenes, without
snapping)
(also the chosen ones cooldowns, should be removed, because
reforged has a option for that)
ability cooldowns, have some weird line everytime the cooldown
is finished by 25% (maybe because of a custom cooldown sweep
from the chosen one campaign)
some issues in some cutscenes, as reforged models/objects can be
too big/small etc.
when loading the game from the main menu, the map of the chapter
is viseable. (before loading it)
zooming out in some chapters adds a lot of fog effect.
Chapter specific bugs:
Prologue:
You are able too click on you heroes on the left, without the
game forcing you back too the normal ui.
Chapter 5:
The light is way too bright.
The bridge is not broken on reforged models.
River Turtle model is too small.
Reforged textures for the portal and the golem are are like
roads and stone for some reason.
Reforged the tree stumps near the Lumberjack npc are too large
Reofgred: Pumpkin Minions look horrifiing, they got like spider
legs, looks a bit weird.
Chapter 6:
No green boxes at the start, compared too WC version 1.29.2
again the map is super bright
Forgotten One are T-posing
The Gates are places weird, the should be not as wide or so.
Chapter 7:
same as the other illumination is insanly bright.
Runic Statue is t-posing
Circle of Power (their second ring is super big)
Priest and Archbishop model of the robes are broken and weirdly
white.
Doing the auctions, the game does not target the Auction Hall
Master anymore, so we are not able too hover over the item, too
see what it does.
Chapter 8:
All the panels too the left are not clickable at all.
[b]Chapter 9: [/b]
In Phodom's path, the crystal area looks insanly bad + the
crystal are so wide, you can pretty much not see the area you
can walk on.
(some shrooms are too big and it is 0 shiny and crystaly like in
non reforged)
The river in the map has like waves above the water everywhere.
Cave Quasch are too tiny. (fradz path but also left from the
monolith in the end)
Some of the Golem npc are too small. (galeoth path)
epic boss fight: the epic music is not playing.
Chapter 10:
Barrel of Explosive inside the train station (which contains End
of an Era if the playtime is less then 10) is not really
viseable, because the mushroom in front of it blocks the view.
On top of t he map too the right from the boss area, the little
water area, there is Luck, but it is barely viseable because it
is kinda inside a rock.
[b]Epilogue:[/b]
Galeoth is floating above the ice rock in the cutscene.
Same issues as 1.29.2 , the dragons attack each other, which is
not supposed too happen also Xvarion turns weirdly before.
(same is probably true for the bad ending, as xada and the
others attack phodom)
Credits:
No epic music, also the camera is too far down, you can barely
see the top of the circle
Final thoughts:
Besides some major issues, the campaign would be playable in
reforged, mostly everything works, which was suprising, as the
first time custom campaign came out on reforged, basicly
everything was bugged.
Some issues would be just, that some icons really clash beeing
reforged but other are classic icons, mostly for some of the
custom icons. (in theory one could get ai too chance them, so we
could have them as reforged icons invisioned, but that would
take time of course)
Also something else i noticed: The load times are actually
better and faster compared too older WC3 versions.
Playing it now, it didt seem too bad (besides the major isses
which make it unenjoyable too play)
Cheers
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