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#Post#: 1789--------------------------------------------------
Competition #22
By: Aeroblyctos Date: January 29, 2011, 4:41 pm
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[center]Competition Idea
The idea of this competition is to create a special bonus for an
ultimate set. The special bonus can be for any of the three
characters. The special bonus increases by having more than one
piece in the inventory and if the whole set is in inventory the
bonus is ultimate.
Hints
- Each Ultimate Set have four pieces, and each part will have
this bonus.
- You don't need to create an item, but just one bonus.
- The bonus is greater when you have more pieces, and is
complete when the set is in inventory.
- The idea can be about anything that is useful for the
character(s).
- It's an ultimate set so the bonus must be something really
unique, powerful and useful. The bonus doesn't need to be that
powerful if you just have one or two pieces.
- Because it's for an ultimate set, I accept if your idea is
"used from inventory". I still however prefer that it's passive.
Competition Rules
- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I
will do it correctly and I will be fair for everyone).
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
Deadline
Concludes on Sunday 13/2/2011.
[s]The competition begins immediately and conclude Sunday
6/2/2011.[/s]
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 1797--------------------------------------------------
Re: Competition #22
By: Killa Date: February 3, 2011, 3:33 pm
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My ultimate special set idea is for Galeoth. The summary of the
idea is that Galeoth can switch roles for an amount of time
making him a far ranged dps/caster to a tank. Galeoth can now
transform into an icy ghost that has a considerable amount of
health and useful skills based on how many set items you have.
The details of this are:
-4 skills, each skill gotten based on how many set items you
have
-the health would also be based on how many set items you have
(set item amount x 10000) for a max of 40k health
-taunt is the basic skill that you have reguardless of how many
set items, it also decreases the units armor and pulls aggro to
you
-then a faery fire skill (can be called Ghost Fire to make it
fit more) that makes the monster miss more
-then the skill Brain Freeze, it basically does a DoT so
galeoth's transformation would have at least 1 attack instead of
100% tank
-then the magic resist skill which goes up based on how many
times Galeoth was hitting the monster, 1% per hit. This will cap
at 50% and if you have not hit the target within 3 seconds, it
is reverted back to 1%.
-then extreme regeneration aura which heals 500 hp/sec
-set item 1 unlocks [glow=blue,2,300]faery fire(or Ghost
Fire[/glow]) and [glow=red,2,300]taunt[/glow] since it's basic,
[glow=green,2,300]brain freeze[/glow] is linked to set item # 2,
set item 3 unlocks[glow=brown,2,300] magic resist,[/glow] and
the whole set unlocks e[glow=cyan,2,300]xtreme
[/glow][glow=orange,2,300]regeneration[/glow]
-The whole set is 4 pieces, one of the pieces contains this
transformation at the most basic level if this is the first set
item piece.
-This can be summoned from the inventory for however long you
want HOWEVER, it has a 300 second cooldown once the summon
starts and sometimes it's better for Galeoth to be the support
and damage dealer so it's your own decision whether he should
switch roles or not.
-Once you get the full ultimate set, 4/4, this also activates
when you die which also has a 300 second cooldown once the
summon starts. Cooldowns are seperate, so if your item is on
cooldown, then the dying will of the Icy Ghost will still work
when you die, however, once this is on cooldown and you die
again you won't revive as the Icy Ghost if the 300 seconds were
not up.
-This is meant to flip around the roles of the characters
leaving more tatics and more diversity.
Model=
HTML http://www.hiveworkshop.com/forums/models-530/icyghost-48095/
#Post#: 1804--------------------------------------------------
Re: Competition #22
By: Aeroblyctos Date: February 6, 2011, 4:00 am
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Okay, one epic entry. The entries doesn't need to be that long.
Even with a smaller text, but with an excellent idea you can
beat Killa's idea.
This competition is very important for me, because I cannot
start making any Ultimate Sets before this competition is over
and good enough ideas are given to me. That is why I'm going to
lengthen the deadline by one week. I hope that's enough for at
least two more ideas.
I'm also going to host another contest, an easier one.
#Post#: 1902--------------------------------------------------
Re: Competition #22
By: megmaconqueror Date: February 7, 2011, 5:09 am
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Okay, so I'm basically using killa's idea, but the details are
tweaked, idea is still the same. (Yeah, I know its a big long
and its basically against the rules, but I got set on this and
couldn't think of anything different >.<)
Title: Pride of the sun
For: Phodom
Basic idea: Phodom turns into a sun that is either a healer or
spell caster.
Set ability:
State of the sun (this is what turn's Phodom into the sun):
Based on moral, Phodom will turn into a Dark, or Bright sun. Sun
lasts until destroyed or is canceled via combustion/end sun.
Chance on cast 0.1%, or activated. If activated, cooldown is 300
seconds AFTER the sun is destroyed.
Side note: All casting abilities of the suns will add mana,
except for combustion and Dark/Bright sun's presence, unless
specified.
Stats of both suns:
Health: 40,000 / # of pieces. (bear with it, there's a reason
why health decreases.)
Mana: 10,000, no regeneration and starts at 0/10,000
Dark sun's abilities:
[list type=decimal]
[li]Dark sun's presence (cost 0 mana): Causes (250 * # of set
pieces) damage every second in a 600 area around the sun.[/li]
[li]Sun's wrath (cost 0 mana): sends out a stream of fire in a
line, dealing ((100 * # of pieces) + current amount of mana)
damage all enemies in the stream. And adds 10% of that damage to
current mana. (cooldown, 5 seconds)[/li]
[li]Mass of the sun (cost 50 mana): Pulls in all enemies in a
700 area, dealing ((100 + (100 * # of enemies being pulled)) * #
of pieces)/sec for (1.25 * # of pieces). Adds 20% of total
damage to mana. (cooldown 30 seconds)[/li]
[li]Dark Sun's rage: (cost all of current mana, need to have
1,000 at least): The Dark sun charges a huge stream of fire into
a ball (channel time = current mana - 1000/sec) then sends the
burning inferno towards the targeted unit, dealing (500 * total
time channeled). Does not add mana. (cooldown 180 seconds)[/li]
[/list]
Bright sun's abilities:
[list type=decimal]
[li]Bright sun's presence(cost 0 mana): sends out a healing
circle of fire, healing every ally in a 500 area by ((125 * # of
pieces) + current mana) every 5 seconds.[/li]
[li]Sun's blessing(cost 0 mana): surrounds an ally in fire, it
will healing them for (100 * # of pieces) for ((current mana /
1,000) + # of pieces). Adds ((100 * # of pieces) * 0.1) to mana.
(cooldown = (1.25 * # of pieces) + time heal lasted)[/li]
[li]Light of the sun (costs 50 mana): Sends out a blinding light
that stuns all enemies in a 600 area for ((current mana / 1,000)
+ # of pieces). Adds ( stun time * 100) to mana. (cooldown 30
seconds)[/li]
[li]Bright sun's warmth (cost 1,000 mana): Pours all of the
sun's energy into itself, creating a healing heat. (drains mana
at 100/sec, heals all allies in 700 range by 5% of their health
per sec until mana is less than 100). (cooldown 180
seconds)[/li]
[/list]
Generic sun's abilities: (both Dark and Bright have these)
[list type=decimal]
[li]Combustion (costs 10,000 mana): The sun draws in energy from
everything until it explodes. Has a (5 / # of pieces) channel
time, and deals ((10,000 * # of pieces) + 10,000). (cooldown 400
seconds) [/li]
[li]Black & White hole: Has a ((40,000 / total health of sun) /
100) chance to create a Black or White hole upon combustion.
[/li]
[li]Cancel sun: Turns the sun back into Phodom.[/li]
[/list]
Note: Both the Black and White hole disappear, and Phodom is
back when mana is completely drained.
Black hole abilities and stats:
Life: 999,999,999,999 (unkillable)
Mana: 10,000 * # of pieces
[list type=decimal]
[li]Pulls all enemies towards the position of the sun (or where
it was I should say), draining (100 + current mana) health per
second from every unit and adds it to the current mana until it
reaches max mana.[/li]
[/list]
White hole abilities and stats:
Life 10,000 * # of pieces
Mana: 9,999,999
[list type=decimal]
[li]Every 10 seconds the white hole pushes enemies away from the
center, and heals allies in range (600) fully (if enough mana).
Drains 2 mana for every 1 unit a unit is pushed away, and drains
10 mana for every health point healed.[/li]
[/list]
#Post#: 2235--------------------------------------------------
Re: Competition #22
By: Aeroblyctos Date: March 5, 2011, 4:41 pm
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First of all, I have decided to make only 3 Ultimate Set pieces
instead of 4. Firstly because I've removed chapter 9, which
means one chapter less and secondly it's easier for me.
Now to the entries. Both entries are incredible awesome. Best so
far. In the beginning I was going to make both entries. Then I
realized that if I do so, I must also make Fradz some kind of
big bad monster. And if that would happen, it would mean Espers
wouldn't be anymore that unique.
So I thought and thought and made my final decission. I'll take
Killa's idea and use it for the item set and make megmaconqueror
idea to Fire Spell 4, because it's somewhat similar to my idea I
had for the spell. Don't you feel disappointed now,
megmaconqueror. The ultimate spells are the real killing
machines.
This decision, however, didn't mean Killa won. The amount of
time and effort you both made are incredible. In the end, first
time ever, I decided that both of you'll win the contest. Such a
brilliant entries. Congratulation you two, you have earned this.
#Post#: 2241--------------------------------------------------
Re: Competition #22
By: chimto Date: March 6, 2011, 6:12 am
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Please move this thread into Finished Competitions, Aero.
#Post#: 2244--------------------------------------------------
Re: Competition #22
By: Aeroblyctos Date: March 7, 2011, 3:30 am
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Yeah, well actually I always leave these competitions for few
days before I send there. That's because people cannot comment
there and say last thoughts about the contest.
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