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#Post#: 1762--------------------------------------------------
Ability Improvement 2
DIR By: Aeroblyctos
Date: January 25, 2011, 5:18 am
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Hey.
Instead of Honor Shop Items, there will runes that can improve
abilities.
Here are some information:
- Player is able to by "Runes" from Honor Shop
- Each rune costs 10 Honor Points, except Ultimate Runes costs
25
- Each ability have 2 different kind of bonuses
- It it possible to update one ability twice
- There are maximum of 11 slots for runes
I need more ideas. Not every ability is done yet.
Phodom
[spoiler]
Special Abilities
[spoiler]
Area Attack
1.
2.
Avatar
1. Aggressive - When Avatar is activated increases Phodom's
attack damage by 5 per level of Phodom.
2. Defensive - When Avatar is activated ignores damages towards
Phodom by 3 per level of Phodom.
War Cry
1. Powerful Cry - Also increases armor by 10 and decreases
nearby enemy units' attack damages by 25%.
2. Longer - Increases the War Cry duration by 50 seconds.
[/spoiler]
Single Abilities
[spoiler]
Impact Flare
1. Brutality - Increases the stun duration by 1 second and the
damage by 25%.
2. Magic Boost - The damage is now also increases by
intelligence(intx3) and other magic bonuses.
Meltdown
1. Burning Wounds - If the target is bleeding the damage is
increased by 50%.
2. Powerful Blast - Meltdown now also hits units near the
target.
[/spoiler]
Element Abilities
[spoiler]
Aura Of Fire
1. Bash - Increases the aura damage done by 25% and the chance
to hit back by 25%.
2. Brutalizer - Increases the special hit damage by 100% and it
stuns for 1 second.
Fire Mastery
1. Further increases the magic damage by 500.
2. Increases the magic damage by 10%.
Summon Fire Element
1. Toughter Summon - Increases Fire Elemental's Hit Points,
attack damage by 25% and duration by 30 seconds. Only one Fire
Elemental can be summoned at the time.
2. Double Summon - Summons two Fire Elementals instead of one.
[/spoiler]
AoE Abilities
[spoiler]
Flame Explosion
1. The enemies continue to burn for 3 seconds dealing 10% of the
damage done per seond.
2. Enemies are under effect of Brittle for 6 seconds and after
the stun enemies chance to attack is reduced by 50% for two
seconds.
Ground Zero
1. While burning, receive additional 25% damage from basic
attacks.
2. While burning, enemies lose 25% of their attack damages while
burning.
[/spoiler]
Heal Abilities
[spoiler]
Shield Of Fire
1. Another - When the spell is cast to another unit, Phodom will
also get the bonuses.
2. Fire Burst - When cast, the target is healed at once 50% of
the total heal.
Power Heal
1.
2.
[/spoiler]
Ultimate Abilities
[spoiler]
Chaotic Rift
1. Burning Scars - If the enemies are bleeding Chaotic Rift
deals 50% bonus damage to them.
2.
Phoenix Combo
1. Shockwave - After landing Phodom deals additional
damage(strx5) and the enemies are knock backed.
2. Stong Blows - Each attack while on the air deals extra
damage: (strx10)
[/spoiler]
[/spoiler]
Fradz
[spoiler]
Special Abilities
[spoiler]
Illusory Double
1. Mass Illusion - Halves the cooldown.
2. Effective Illusion - The illusions will do as much damage as
the real Fradz.
Illusory Double
1. No More Weaknesses - The armor increase curse is removed from
the ability.
2. Even Quicker - Increases even further the attack speed and
also movement speed is increased drastically.
[/spoiler]
Single Abilities
[spoiler]
Discharge
1. Chain Lightning - Discharge also hits one to five opponents
as well.
2. Combo Charge - If another Discharge lands on the same unit
within 10 seconds it will deal an extra 25% damage.
Thunder
1. Shock - The thunder also stuns for 2 seconds.
2.
Shock
1 Improved Shock - Increases Shock's duration by 3 seconds and
it's damage by 30%.
2.
Quickstab
1 Vital Strike - Increases the Stagger bonus damage from 40% to
100%.
2.
[/spoiler]
Element Abilities
[spoiler]
Lightning Element
1. Durable Element - Increases Lightning Element's duration by
another 60 seconds and gives it plus 10 armor.
2.
Lightning Attack
1. Slice & Dice - Increases the chance to hit by 10% and the
damage by 25%.
2. Electric Stun - There's a 10% chance to stun opponent for 1
second.
Invisible Strike
1. Instant Kill - Kills any opponents instantly under level of
Fradz.
2. Straight To Heart - When hit from back side this ability
deals additional 25 extra damage per level of Fradz.
[/spoiler]
AoE Abilities
[spoiler]
Lightning Mastery
1. Aura - Now the ability will also increase Fradz's and his
companions magic damages by 10%.
2.
Flash Strike
1. Improved Flash Strike - Increases the hits from 4 to 6 and
has 100% evasion while doing.
2.
Lightning Storm
1. Winder and stronger - Increases the area of effect by 150 and
the damage by 25%.
2.
[/spoiler]
Heal Abilities
[spoiler]
Hydro Shield
1. Superb Shield - Increases the damage return by 25%.
2.
Blessing of Lightning
1.
2.
Speedy Boost
1.
2.
[/spoiler]
Ultimate Abilities
[spoiler]
Lightning Orb
1.
2.
Teleport Strike
1.
2.
[/spoiler]
[/spoiler]
Galeoth
[spoiler]
Special Abilities
[spoiler]
Icy Barrage
1. Stronger & Longer - Increases the stun length by 1 second and
Galeoth's attack range by 200.
2. Faster & Caster - Increases the chance to stun by 10% and
Galeoth's attack speed by 25%.
Bone Chiller
1. Freeze - Enemies are now frozen 2 seconds longer and they
receive 50% more damage.
2.
Freeze
1. Biting Ice - Now Frozen will also do damage when it's cast to
an enemy unit(magbonus%x((abilvlx50)+(intx3)+magbonus)).
2.
[/spoiler]
Single Abilities
[spoiler]
Ice Bolt
1. Strong Bolt - Ice Bolt will receive extra damage from
strength attribute(30xstr).
2. Quicker Bolt - Ice Bolt will receive extra damage from
agility attribute(30xagi).
Magical Hammer
1. Mana Destroyer - Now Magical Hammer will destroy same amount
of mana as the ability do damage.
2.
Piercing shard
1. Crippling Shot - Piercing Shard will reduce enemy unit's
armor by 10 for 10 seconds.
2
[/spoiler]
Element Abilities
[spoiler]
Ice Mastery
1. Aura - Now the ability will also increase Galeoth's and his
companions magic damages by 10%.
2.
Summon Ice Element
1.
2.
Mesmerizing ice crystal
1. Tougher Crystal - For the first five seconds the crystal's
armor is increased by 100. The crystal also gains extra 10 armor
permanently.
2. Savious - The Crystal's aura's effect is doubled and when a
companion dies the crystal will die instead of him.
[/spoiler]
AoE Abilities
[spoiler]
Frozen Fang
1.
2.
Glacial Ball
1. Arctic Blast - When the ball explodes also stuns enemies for
3 second.
2.
[/spoiler]
Heal Abilities
[spoiler]
Glacial Armor
1. Healling Armor - The armor heals now by 2% of maximum hit
points per second.
2. Multiple Shield - All units nearby the target unit the shield
is cast will also have this shield.
Inner Light
1. Inner Heal - The heal is increased by 25%.
2.
[/spoiler]
Ultimate Abilities
[spoiler]
Frozen Paradise
1. Increases the damage by 20%.
2.
Northrend Winds
1.
2.
[/spoiler]
[/spoiler]
#Post#: 1766--------------------------------------------------
Re: Ability Improvement 2
DIR By: maninblack
Date: January 25, 2011, 7:41 am
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Can we buy stats for the character in honor shop
you can't add bonus decrease cooldown, so slow effect is
substitution or adding time durations.
With "instantly kill" bonus, it's perfect if you can related
with luck points
#Post#: 1770--------------------------------------------------
Re: Ability Improvement 2
DIR By: Aeroblyctos
Date: January 25, 2011, 10:11 am
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- Stats you can get from Alchemist Stuff Profession.
- Yea I can put almost everything else except reduce cooldown.
#Post#: 1776--------------------------------------------------
Re: Ability Improvement 2
DIR By: Aeroblyctos
Date: January 26, 2011, 4:19 am
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I updated the original post with ideas from the first Ability
Improvement thread. Some of the bonuses I didn't put because
this system doesn't work exactly same way than the first. I
cannot add cooldown, mana cost and cast time changes and I also
cannot edit the duration of some abilities.
#Post#: 1782--------------------------------------------------
Re: Ability Improvement 2
DIR By: garkhan
Date: January 26, 2011, 1:02 pm
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I agree but I suggest to use runes for improving stats instead
of abilities.
#Post#: 1783--------------------------------------------------
Re: Ability Improvement 2
DIR By: Aeroblyctos
Date: January 26, 2011, 2:07 pm
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But Alchemist do that stuff? ???
#Post#: 1784--------------------------------------------------
Re: Ability Improvement 2
DIR By: Balerius
Date: January 27, 2011, 3:13 am
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Can't we use the honor points to buy stats instea.. Nah just
kidding, everything's alright.. just feel that the honor point
cost should be more so that there's more challenge
#Post#: 1785--------------------------------------------------
Re: Ability Improvement 2
DIR By: Aeroblyctos
Date: January 27, 2011, 3:55 am
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I can always make enemies or difficulties stronger.
And start to suggest guys now some ability bonus ideas.
#Post#: 1787--------------------------------------------------
Re: Ability Improvement 2
DIR By: garkhan
Date: January 28, 2011, 11:28 am
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--- Quote from: Aeroblyctos link ---
>
> But Alchemist do that stuff? ???
>
--- End Quote ---
Sorry, I forget that! So it is good like that.
#Post#: 1788--------------------------------------------------
Re: Ability Improvement 2
DIR By: Aeroblyctos
Date: January 28, 2011, 11:54 am
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All Alchemist stuff are done:
Potion Of Agility - Permanently increases Agility by 3.
Potion Of Intelligence - Permanently increases Intelligence by
3.
Potion Of Strength - Permanently increases Strength by 3.
Potion Of Health - Permanently increases Hit Points by 100.
Potion Of Mana - Permanently increases Mana by 50.
Potion Of Experience - Permanently gives the Drinker three new
levels(won't go beyond chapter's maximum level).
Potion Of Life - Permanently gives a new life to the player.
Potion Of Magic - Permanently increases magic damage to the
Drinker by 100.
Potion Of Ability - Permanently gives the Drinker a new ability
point.
Potion of Power - Permanently increases attack damage by 100.
And now start people suggesting some ability bonuses!
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