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#Post#: 14522--------------------------------------------------
Just some minor suggestions
By: Istaryu Date: February 10, 2015, 4:32 am
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Hey! Here are some suggestions, which would make gameplay a bit
smoother:
Increase Andenaj's proc rate. It is horribly low at the moment,
I can stack a francisca to full in 10 mins while andenaj is at
150/750. Also I didn't get all the stacks in ch4, despite i
killed everything.
Make the stat that allows to go over the chapter's max lvl a
shared stat. It is just annoying and time consuming to keep
swapping Mega/Giga/Tera ring and Ring of Wisdom and grind
monsters for the extra levels. For example I spent 20 minutes at
the kraken boss killing the bugs and tentacles just to get those
extra levels.
#Post#: 14523--------------------------------------------------
Re: Just some minor suggestions
By: Aeroblyctos Date: February 10, 2015, 5:21 am
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[quote author=Istaryu link=topic=1542.msg14522#msg14522
date=1423564331]Increase Andenaj's proc rate. It is horribly low
at the moment, I can stack a francisca to full in 10 mins while
andenaj is at 150/750. Also I didn't get all the stacks in ch4,
despite i killed everything.[/quote]
Ok.
[quote author=Istaryu link=topic=1542.msg14522#msg14522
date=1423564331]Make the stat that allows to go over the
chapter's max lvl a shared stat. It is just annoying and time
consuming to keep swapping Mega/Giga/Tera ring and Ring of
Wisdom and grind monsters for the extra levels. For example I
spent 20 minutes at the kraken boss killing the bugs and
tentacles just to get those extra levels.[/quote]
Mm... I don't know.
#Post#: 14526--------------------------------------------------
Re: Just some minor suggestions
By: goku94 Date: February 10, 2015, 6:19 am
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I hear there isn't supposed to be any grinding in this game.
Anyway, going beyond max level is only meaningful in the last
chapter, and maybe 9 for Yurgimar. I think I would only use that
if it was really shared. As for Andenaj, I never had this kind
of problem. Maybe you're killing them too fast? The health
increases only if it is you, who gets hit.
#Post#: 14527--------------------------------------------------
Re: Just some minor suggestions
By: witchdoctor Date: February 10, 2015, 7:00 am
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ah hey, about Andenaj , can you plz put 1 Orb of Nature in shop
somewhere? then I can make another Andenaj II. And about going
beyond the max lvl, I can't buy Energy Orb and Power Orb in
ch.5, is that normal?
#Post#: 14528--------------------------------------------------
Re: Just some minor suggestions
By: Istaryu Date: February 10, 2015, 7:27 am
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[quote author=goku94 link=topic=1542.msg14526#msg14526
date=1423570769]
I hear there isn't supposed to be any grinding in this game.
[/quote]
Exactly, this game is not about grinding, but enjoying the game
itself, and these little things can be very frustrating. (Like
gems had something like 3 min cooldown)
#Post#: 14530--------------------------------------------------
Re: Just some minor suggestions
By: AdmOrian Date: February 10, 2015, 1:42 pm
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For Andenaj it is very easy to max the HP you just put it on a
guy you just put all your Andenaj components on at once i.e.
Jewel of Health, I, II or III, some other tanky items but no
extra magic. Then fight something with a bunch of HP avoid
hitting it at all and stand there take hits, heal as necessary.
Eventually you will get all your stacks, if you have aura of
fire it might take more than 1 guy that's why I minimize magic
damage while doing this :P
Once all are maxed but desired items back in their box until the
next chapter ;) I only found it funny that the items are global
limit rather than some per character limit, and mostly for RP
reasons not balance.
And for the rings of + level it's a little weird but I think you
just need to have it on your toon the first time you go over max
level then just pass it off and you can keep going up to the new
max without wearing the ring.
This game is not about grinding, but it has items that a power
gamer can grind if he thinks it's fun! I like that, you don't
need them but you can get a little extra if you want to game the
system!
Aero has done an amazing job, yes not every item is viable, but
that's ok! I feels epic when you get new things and it's fun to
build up, I only wish the synth items kept accumulating after
chpt 7 rather than just completing the ones you still need
zozi's and gold for :)
#Post#: 14600--------------------------------------------------
Re: Just some minor suggestions
By: Aeroblyctos Date: February 19, 2015, 10:24 am
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Things here noted.
#Post#: 14642--------------------------------------------------
Re: Just some minor suggestions
By: Skola Date: February 26, 2015, 9:20 pm
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Here's one I would love to see.. -skip button for auction house!
After my 10000th play-through it has become a bit tedious to sit
here for 30 mins collecting all items
It would be awesome to have a -skip for items I don't need to
speed up the process.
I understand however that this would probably be hard to
implement so no biggie if its not possible.
#Post#: 14644--------------------------------------------------
Re: Just some minor suggestions
By: Tears Date: February 27, 2015, 12:00 am
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You can just press Esc after seeing the 1st price and choose to
leave, then you come again for next item.
#Post#: 14645--------------------------------------------------
Re: Just some minor suggestions
By: hauw Date: February 27, 2015, 8:19 am
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Hey, sorry for barging in. I just came over here and thinking
maybe this thread could be the one and only official
post-complete feedback thread for TCO... Just saying :)
In all honesty more replay value must be created.
Why replay value? Because replay value = book value. That is
also why i suggest someone create a sequel to TCO Campaign.
How do we create that precious replay value?
With Ultimate Difficulty!
What makes it ultimate (as it's name suggests) is in addition to
hardcore mode no extra life, enemies have even more health and
damage every time ultimate playthrough clear! For example :
1st ultimate playthrough : +150% damage, +300% health
2nd ultimate playthrough : +165% damage, +330% health
3rd ultimate playthrough : +180% damage, +360% health
Finishing ultimate difficulty for the first time gave you 3
rewards which also adds lore value and gave hints for TCO's
sequel!
Note : these items are just my suggestions!
[list type=decimal]
[li]Phodom, Protector of Oelivert*
+5 armor aura (upgradeable)
+25% magic resist
+25% evasion
+25% max HP
When used, taunts all nearby enemies for 10 seconds. Has 30
seconds cooldown.
This armor is named after Phodom, venerated 4th rank dragon
slayer who prevented another great war.
[/li]
[li]Fradz, Peacekeeper of Oelivert**
+5% attack speed aura (upgradeable)
+25% to attack damage
+10% to critical chance
+100% to critical damage
When cast on target, creates 4 illusions casting level 10 flash
strikes on the enemy. Has 300 seconds cooldown.
Twin blades - one representing a man and one representing a
dragon which symbolizes that mankind and dragon together can
live in harmony and achieve even greater things
[/li]
[li]Galeoth, Liberator of Oelivert
+5% magic damage aura (upgradeable)
+Reduces all cooldown time by 25%
+25% magic damage
+25% max mana
When used, doubles spell damage for 10 seconds. Has 120 seconds
cooldown.
A crown that symbolizes freedom of mankind from the oppression
of dragons and equality between two races.
[/li]
[/list]
*Protector of Balgaron sounded nicer
**Name subject to change
For every subsequent clear, the upgradeable property of ultimate
items increases.
I.e after 2 ultimate clears, Protector of Balgaron gives 10
armor aura and after 3 ultimate clears, Protector of Balgaron
gives 15 armor aura.
Further suggestion :
1. Ultimate items are carried to TCO Campaign's sequel
regardless of the upgrade level.
2. Upgrade levels are not carried over! Get a life mates!
3. Unlocks another "Did You Know" secret ultimate item that
gives hint about the next sequel's plot after X upgrade level
(and no, just no! Anyone who unlocks this shouldn't spoil this
considering how hard the effort is!). Secret ultimate item could
be carried over.
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