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#Post#: 14202--------------------------------------------------
Something to hold Gold / Experience items?
By: Tears Date: December 30, 2014, 8:47 am
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Not really an idea, just a suggestion. I'm playing normal to
create a save game, I want to earn as much gold as possible so I
keep wearing +gold% items all the time. Some of them are nice
(like golden idol, golden claw) but some of them are just trash
(like greedy armor). When you got into later chapter, you have
more cool items and the monster itself also become stronger, if
you keep wearing those items then you will be so weak for those
chapters.
For example: in chapter 7, I get the golden trophy from statue
quest, I exchanged greater magic ball and for coin sword, but
these 2 items are not so useful compare to others I got from
chapter 6 and 7. It's killing me since I want to wear strong
items but want to earn as much gold as possible (so.. greeeedy?)
>"<
Enough of the problem. I think we should have another dummy hero
/ inventory which can accumulate the +gold% and +exp% effects.
This dummy hero / inventory is always stick next to Phodom and
it can use items just like a normal hero (this is for Amulet of
Bless from chapter 4, a very useful item but I have to wear it
to cast every 5 minute. If I use it from a box, nothing happen
and it starts cooling down. So inconvenient).
I don't know if this will make the game imbalance or not, IMO
it's OK. You spent a lot of time to make nice items, you want
people use all of it right? If I keep using old +gold% items, I
can't use other nice items you created and otherwise. However,
if you really think that this could make the game so imbalance,
you can limit the number of slots that you can use items like
that, let's say.. 6 or 4?
Another idea is to create a place, where you can exchange your
+gold% items + some gold / honor points to keep that bonus for
current game. However, I think it's very hard to implement a
system like this, and even harder to figure out the amount of
gold / honor points to exchange.
#Post#: 14206--------------------------------------------------
Re: Something to hold Gold / Experience items?
By: Aeroblyctos Date: December 30, 2014, 1:45 pm
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But doesn't this make things a little more tactical?
#Post#: 14207--------------------------------------------------
Re: Something to hold Gold / Experience items?
By: Tears Date: December 30, 2014, 7:00 pm
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The game itself is hard and tactical already. For +gold items, I
usually beat the monster until it nearly dead then exchange the
items to get more gold. I see that now boxes have a instant swap
ability but I cant make it work. Therefore, I have to manually
exchange the items. That made me think that this is just time
consuming and inconvenient, not so tactical at all. Sometimes it
is worth, sometimes it is not.
For example, in chapter 10, level 100 monsters give about
1000gold. With greedy armor, golden idol, golden trophy, life
stealer, greedy bastard, coin sword, medal of honor... I can
make a about 400% gold, which make each monster give about 5000
gold. It's well worth 1 to 2 more minutes to exchange the items.
Well, if you think it is more tactical this way, then make that
swap ability work. It would save lots of time.
And about items like amulet of bless, I think you should allow
boxes to cast it normally. Its useless after cast but so far one
of the best items in the game to throw away.
#Post#: 14208--------------------------------------------------
Re: Something to hold Gold / Experience items?
By: Aeroblyctos Date: December 31, 2014, 3:33 am
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I think the best solution here is simply finish the swap item
system.
And also let the Amulet of Bless work from box.
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