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       #Post#: 13730--------------------------------------------------
       Balance espers
       By: Aeroblyctos Date: August 24, 2014, 9:34 am
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       So,
       Let's talk about how to balance the espers. Al ideas here right
       now!
       #Post#: 13731--------------------------------------------------
       Re: Balance espers
       By: flomz Date: August 24, 2014, 9:48 am
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       The goal is to avoid situations where people choose the one
       strongest esper and forget about the others. And to make some
       espers really useful in some situations.
       Main suggestion is to grant frost esper high magic resist and
       average stats; grant fire esper high health and regeneration and
       strong but slow (splash?) attack, and grant lightning esper high
       evasion and armor.
       Also each of espers should have one (and only one) of the
       following: good disable, good minus armor + attack speed slow,
       silence+manaburn.
       #Post#: 13733--------------------------------------------------
       Re: Balance espers
       By: trihero Date: August 24, 2014, 10:09 pm
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       I honestly think the game is already complicated enough - you
       have 3 heroes each with what 5-6 skills, then you get to juggle
       their items and your spellbook has 9 spells in it. On top of
       that then you have to think about 3 espers, each with 4-5
       abilities each? O_o
       There are so so many items (even the 4th level synth shop ones)
       that are not competitive with each other. I think it's safe to
       just remove the esper combat system (I did enjoy the boss
       battles, they were very epic). It's too hard to balance and it's
       had many bugs with trying to keep them in your spellbook,
       replacing your heroes causes bugs, etc.
       Maybe just make it like...any time a hero levels up, they get +2
       str if Faerga is under your control, +2 int if Anthanex is under
       your control, and +2 agi if the wind guy is on your team. Or
       just +1 if that's too much. This should be a passive thing and
       not like andenaj which you very awkwardly try to dance around on
       your heroes (I really hate that system too, I think andenaj is
       worth changing to make it not so awkward like swapping right
       before someone levels up =-=).
       #Post#: 13747--------------------------------------------------
       Re: Balance espers
       By: Aeroblyctos Date: August 26, 2014, 1:38 am
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       Well I won't delete the system. I put great effort to it so
       that's for sure.
       I made some little changes. Let's see in the next version what
       people think.
       #Post#: 13755--------------------------------------------------
       Re: Balance espers
       By: trihero Date: August 26, 2014, 11:41 am
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       Ok fair enough. When is release of next version? ^_^
       I want to prepare for Chapter 10 but stuff like Andenaj not
       working means I can't even work on Chapter 1.
       #Post#: 13763--------------------------------------------------
       Re: Balance espers
       By: Lkintarou Date: August 26, 2014, 2:57 pm
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       LoL. I remember that i always rush the "A Thing" boss to steal
       the angela belt required for andenaj2 before doing anything to
       make the most out of it. But yeah, sometimes fighting that elite
       boss in level 10 is kinda meh~ haha
       #Post#: 13764--------------------------------------------------
       Re: Balance espers
       By: trihero Date: August 26, 2014, 3:11 pm
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       I really hate the Andenaj system overall; makes leveling heroes
       very stressful especially when all 3 are together and you're
       trying to armor swap or separate your heroes right before they
       level up.
       #Post#: 13767--------------------------------------------------
       Re: Balance espers
       By: Aeroblyctos Date: August 27, 2014, 1:47 am
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       [quote author=trihero link=topic=1471.msg13764#msg13764
       date=1409083866]
       I really hate the Andenaj system overall; makes leveling heroes
       very stressful especially when all 3 are together and you're
       trying to armor swap or separate your heroes right before they
       level up.
       [/quote]
       Maybe I should delete that item bonus?
       #Post#: 13771--------------------------------------------------
       Re: Balance espers
       By: Lkintarou Date: August 27, 2014, 9:10 am
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       Well, that item is a must for phodom to be a tank. Maybe you
       wouldn't need it in lower difficulties but in the higher ones
       you defintely must.
       My suggestion would be instead of deleting that one. You should
       atleast make other recipes available for adonja2 and higher to
       be available. Like for xample. Th orb of nature is only
       available in chapter 4. Because of that only 1 adenja2 is
       available and thats the reason why it has to be switch to others
       hero occasionally. So if you made the other ingredients
       available. It would be possible to cross out the item switching
       and make it a less hassle to switch it out with other heroes
       before leveling up
       #Post#: 13774--------------------------------------------------
       Re: Balance espers
       By: trihero Date: August 27, 2014, 10:15 am
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       Deleting it is certainly a possibility, although at the end of
       the day I usually just leave it on Fradz from levels 20-86 or so
       which is roughly speaking about 6-7 thousand hp to his maximum.
       That's a LOT to be missing. If deleted then I think compensation
       in some other area would be necessary.
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