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#Post#: 12941--------------------------------------------------
1.9d Bug Masterthread
By: doomlord Date: May 5, 2013, 4:45 am
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Bug Masterthread for 1.9d. Forgive me for such simplicity. I am
on my phone so I cannot incorporate fancy BB codes.
#Post#: 12942--------------------------------------------------
Re: 1.9b Bug Masterthread
By: liauyuancheng Date: May 5, 2013, 4:48 am
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I've reposted the bugs I found here. Here are the bugs in
chapter 1, 1.9b:
- Version at the top right hand corner says 'version 1.9'.
- When rallying shout ability is activated, a hidden passive
ability called "hardened skin' is shown, which says it reduce
all dmg to mountain giant by 5, and cannot be reduced to below 5
dmg.
- When the multiboard is extended, it shows the status of books
found at the left hand side while showing game statistics at the
right hand side.
- Passive +2 armor for my Phodom at the start of the game.
- Miraga's armor and restoration belt both have the same item
icon.
- Potentially game changing --- Battle standard skill also
increases armor, dmg, magic dmg etc of enemies!
- +250 Magic dmg, lifesteal and armor reduction does not work at
all, same goes for the other two swords and the set.
- Cant complete the saving people from orcs quest in chapt1 as
the 4 people trapped in the miniboss arena refused to be rescued
after I killed the orc boss.
#Post#: 12972--------------------------------------------------
Re: 1.9b Bug Masterthread
By: TrueZozi Date: May 5, 2013, 12:11 pm
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I've started from Give Up from the first chapter (using previous
version) with about 150K gold. And found one global bug, that
made some of the quests impossible to finish. It started from
Ch.1:
1) Ogre Cave - at first about 4-5 people were still staying in
nets even when ALL ogres were killed. I tried to rego to the
cave after a while and with a huge delay the text "Thanks for
saving" appeared. At all - for the first time and for some time
after hostages were inactive. Only after other quest's cinematic
played - it became possible to save hostages.
2) Worm hunting - same thing. Killed all worms and only after
another quest fighting the text "all worms killed - return to
Sir Richard" appeared - after about 15 minutes from actual worm
killing.
3) Same with murloc quest - killed every murloc and after a huge
delay and some fighting in other place the message "return for
your reward" appeared.
4) Same with child saving. I killed creeps but cage was still
inactive. Tried to recome to the cage location - nothing
happened. Only after some actions in other locations and
returning to the cage - the cinematic started.
5) Archmage sometimes casts no spell, but just stay in the
middle of the location with invulnerability - as if he was
casting something.
Chapter 2
1) For sure Fradz's counter attack ability should be
activable/deactivable. It took about 20 minutes to finish
Obelisk puzzle - as far as after ghosts spawning Fradz was
sometimes teleporting to their backs and Obelisk color light
canceled - so I have to start again and again until this passive
ability failed to work for the whole time I needed to complete
the puzzle. But with 25% of counter attack with 5 ghosts
attacking you it was some kind of hard (mathematical probability
saves the day).
2) Impossible to finish Sand King quest - he appeared after 25
kills but after some damage went to the sand (as it was in
versions before) and returns with so huge delay that he was able
to regenerate completely. Again, he returns only after some
cinematics/actions in other locations.
3) Killed all hydras and again - nothing happened, again only
after some actions in other location Archeon quest triggered and
gave the reward.
4) Big Owlbear didn't appear after killing of every little
OwlBears. Dunno if he was removed or not.
5) Sometimes some abilities effects disappeared. I played on the
same options as in previous versions, but for this time during
the fight against Noctorian his lighting waves spell was
invisible - and I spend about 6-7 lives because was unable to
saw the effect and move in correct direction from it. Dunno if
it was connected with skipping of some cinematic or not.
Discharge spell sometimes was invisible - but after a while
became visible again.
6) I finished my walkthrough in the Morphers corridor. Killed
all the mummies but the teleports didn't disappear. Again delay
in some triggered actions in the game. I was waiting for about
20 minutes - nothing happened - unable to leave this location or
to move forward.
In my opinion it is some kind of global bug - delay of triggered
actions after some quests were actually finished. I played after
give up using, just downloaded new version and deleted previous
one, and started the game from Ch.8 (as far as in previous
version I've stooped on Ch.8), sold my artifacts and used give
up. I was sometimes skipping the cinematic, and my graphics and
effects quality was similar to previous version - when
everything connected with current bug were working correctly.
If some further information needed - no problem to answer or
test something.
But the campaign is unplayable for me :'( :'( :'(
#Post#: 12978--------------------------------------------------
Re: 1.9b Bug Masterthread
By: Aeroblyctos Date: May 6, 2013, 1:35 am
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[quote author=liauyuancheng link=topic=1393.msg12942#msg12942
date=1367747329]- +250 Magic dmg, lifesteal and armor reduction
does not work at all, same goes for the other two swords and the
set.
[/quote]
I didn't understand this bug.
I will take remove Counter Attack for now.
I don't know about those delays, I think it's not the campaign's
fault. There can't be so many delay and so long. Even if there
are delays they should be matter of seconds not minutes. Does
that happen to other players?
#Post#: 12979--------------------------------------------------
Re: 1.9b Bug Masterthread
By: TrueZozi Date: May 6, 2013, 2:27 am
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[quote author=Aeroblyctos link=topic=1393.msg12978#msg12978
date=1367822121]
[quote author=liauyuancheng link=topic=1393.msg12942#msg12942
date=1367747329]- +250 Magic dmg, lifesteal and armor reduction
does not work at all, same goes for the other two swords and the
set.
[/quote]
I didn't understand this bug.
I will take remove Counter Attack for now.
I don't know about those delays, I think it's not the campaign's
fault. There can't be so many delay and so long. Even if there
are delays they should be matter of seconds not minutes. Does
that happen to other players?
[/quote]
Same thing was mentioned by another user in Hiveworkshop
comments - he said that he can't go further in mummies cave -
you've answered that he just have to kill all mummies. But he
meant that all mummies were killed and teleports were not
disappearing - same was for me.
In comments above the bug about Ogre Cave was already mentioned.
I suppose that I found all this delays due to 100% quests
completion.
#Post#: 12981--------------------------------------------------
Re: 1.9b Bug Masterthread
By: liauyuancheng Date: May 6, 2013, 3:25 am
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Yes the bug about orge cave occurs for me too
And I mean that abrey, the other two swords and the set only
gives physical dmg bonus nothing else.
#Post#: 13006--------------------------------------------------
Re: 1.9b Bug Masterthread
By: nikko89 Date: May 7, 2013, 10:25 pm
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1.9a
In chapter 7 i waited something like 2-3 hours for it to become
night but never happened, time seems to stand still. Impossible
for me to find black merchant. Dunno if it's just my bug or
version, but it happened all times in about 3-4 playthroughs.
#Post#: 13007--------------------------------------------------
Re: 1.9b Bug Masterthread
By: TrueZozi Date: May 7, 2013, 11:55 pm
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You have to complete the quest "Secret meeting" where 4 citizens
must be found and return back to the home, where the quest-giver
stays. After it, the time won't be frozen on midday. Therefore -
it is not a bug, and black merchant is located near of the
Lighting Esper location - on north-west from it, the item he
suggests to buy is the last item of the Demon Sphere set.
#Post#: 13008--------------------------------------------------
Re: 1.9b Bug Masterthread
By: TrueZozi Date: May 8, 2013, 12:18 pm
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Tried the last version from previous version give up again - and
still the same delay with vast majority of quests. I attached
the simple example - on the first screen it is clear that all
worms down. On the second screen - Sir Richard still do not
triggers as it must be - the reward giving - but instead he
still want me to kill the worms. For this time I was just stay
and waiting for a long time - still nothing happened.
The same untriggereable thing occurs in cave, with Dart save,
with hydras in Ch2, with scorpion king, and again - the game
stops on mummy killing quest - all mummies down, but teleports
still not disappearing and both doors - to the Boss and the back
door - locked. Not matter how long do you wait - nothing
happens. So sad(
#Post#: 13009--------------------------------------------------
Re: 1.9b Bug Masterthread
By: TrueZozi Date: May 8, 2013, 12:28 pm
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The message "Return to Sir Richard for your reward" appeared
when I started the fight against Gnolls, that were capturing
Dart. Also, it appeared directly when the night ends and the
daytime changed to "day". Dunno if it is connected with this bug
or not, maybe somebody has the same bug?
Edited: some of the hostages were not triggering until the corps
is near. The corps is laing really long, some hostages triggered
properly after the nearest Ogrs killing, and like the one on the
screen - some didn't.
Edited: yeap, the corps is the problem. Dunno how the quest
trigger is connected with it, but after the corps disappeared
(have to wait unnormaly long) - hostages were able to be saved.
Same with worms and murlocs and hydras from Ch.2 - only after
their corps disappearing the quest is counted as DONE and the
reward is able to be obtained.
I suppose that sand king comes back from the sand only after the
little scorpions killing and as far as their corps lay really
long - the king has the time to regenerate completely.
But still dunno whats wrong with those mummies.
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