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#Post#: 12271--------------------------------------------------
Live Stream - Ability Day
By: Aeroblyctos Date: April 6, 2013, 1:25 pm
---------------------------------------------------------
Hey everyone,
With such a short notice I've decided that tomorrow I'll be live
streaming once again. The idea is that while I finish last of
the abilities you can come and tell your opinion about the
current, modified and new abilities. Are they too weak? Too
strong? You might have better ideas? Come and join with me to a
friendly conversation about the game's abilities. The event also
has some awesome music from my library.
aeroblyctos - live streaming video powered by Livestream
HTML http://www.livestream.com/aeroblyctos
I begin working on from 12:00 (+3 GMT) and I'll be working for
several hours until... Well, I don't know. We'll see. Tomorrow I
have whole day reserved for this event.
#Post#: 12276--------------------------------------------------
Re: Tomorrow Live Stream - Ability Day
By: Aeroblyctos Date: April 7, 2013, 3:58 am
---------------------------------------------------------
Here are some abilities that still needs ideas:
Phodom - Element
Phodom - Ultimate
Fradz - Special
More updates will come later. Come and tell your ideas live.
#Post#: 12277--------------------------------------------------
Re: Tomorrow Live Stream - Ability Day
By: Aeroblyctos Date: April 7, 2013, 4:01 am
---------------------------------------------------------
The event has started.
#Post#: 12278--------------------------------------------------
Re: Tomorrow Live Stream - Ability Day
By: Aeroblyctos Date: April 7, 2013, 4:02 am
---------------------------------------------------------
Here are so far new abilities. Remember grammar has not been
fixed and they're not final.
[spoiler]-------------------------------------------------------
------------------------------------------
PHODOM
----------------------------------------------------------------
---------------------------------
=== SPECIAL ===
1. Blazing Fury
By bending the Fire Element to his will, Phodom imbues his
hammer with destructive flames that add extra attack damage for
10 seconds. Phodom then unleashes the fiery fury upon his foes,
dealing damage to multiple enemies at the same time.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
|c00E55BB0Bonus damage is based on Phodom's level and Strength.
Each Phodom's level gives 5 damage and each Strength gives 1
damage.
2. Fire Power
Every third attack a fire ball powers up Phodom by increasing
his Magic Damage by 10%. Every cast uses one fire ball. Up to 3
fire balls can be activated at maximum.
|c00FEBA0EHotkey: S.
Type: Passive.
3. Offensive Roar
A powerful battle roar that increases Phodom and his allies'
Attack and Magic Damages by 25% for 10 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
4. Defensive Roar
Phodom roars and musters his muscles making him immune to all
damage except if the damage overrates his Max Health. Phodom can
keep up this stance for 5 seconds afterward Phodom's Armor is
increased by 50 for 5 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
----------------------------------------------------------------
---------------------------------
=== SINGLE ===
1. Impact Flare
Phodom charges his weapon with the element of fire damaging,
destroying mana and stunning the target for 3 seconds.
|n|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
2. Meltdown
Scorches an opponent's body, damaging it and decreasing it's
armor by 25 for 10 seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200.
3. Soul Burn
Sets an enemy unit on fire for 5 seconds dealing damage and
destroying mana based on half of the damage. Also while burning
the enemy's Attack Speed is reduced by 33%. If the enemy dies
while burning, a Fire Demon will be born from it's corpse. Fire
Demon can live up to 60 seconds.
|c00FEBA0EFlame Blade|r
The attacks of Fire Demon burns through enemies, causing their
attacks to miss by 20% for 3 seconds.
|c00FEBA0EBlazing Mirror|r
When Fire Demon takes damage, Phodoms is healed by the same
amount unless the demon dies.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200. The damage is
divided by 5 in the end. Each level gives 25 Attack Damage and
200 Health to Fire Demons.
4. Headbutt
Phodom uses his fire element creating a flame ball and hits with
his head to an enemy unit dealing some serious damage. The
ability uses 10% of Phodom's Max Health and doesn't require mana
to cast.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 6 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
----------------------------------------------------------------
---------------------------------
=== AOE ===
1. Flame Explosion
Phodom exhibits a maelstrom of flame around him damaging,
stunning for 2 seconds and blinding enemies afterwards making
them miss 50% of their attacks for following 4 seconds.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200.
2. Ground Zero
After 2 second of casting, a targeted area explodes into flames
and decimation dealing damage to enemies. The flames continue
burning for 5 seconds and any enemy still standing in the heat
will take 20% of the initial damage every second.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200.
3. Colossal Slam
With power and magic, Phodom slams the ground trembling the
ground in a wide area. Enemies who are near enough are damaged,
knockbacked and are slowed by 50% for 3 seconds. The knockback
doesn't work against big enemies.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
4. Fiery Ball
Phodom throws a fiery ball to a targeted location damaging
enemies. The ball bounces back to Phodom healing him. Heal
amount depends of damage done by the ball.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200.
----------------------------------------------------------------
---------------------------------
=== HEAL ===
1. Shield Of Fire
Shields the targeted friendly unit with a fiery shield for 10
seconds. The shield heals the targeted unit per second and at
the same time burns nearby enemies for the same amount healed.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200. The damage is
divided by 5 in the end.
2. Heaven's Bless
A powerful healing spell is cast on a friendly unit, healing it
for 10 seconds. Should the unit die under the effect of Heaven's
Bless, it will rise back to life to serve Balgaron once again.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200. The damage is
divided by 5 in the end.
3. Power Heal
Recovers targeted unit's Health instantly and if it's Health
reaches the maximum amount it's Maximum Health is increased for
10 seconds.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Strength.
Each level increases the heal by 400 and Strength attribute
increases the heal by 10.
4. Flame Barrier
Casts a powerful healing spell to a targeted unit, instantly
healing and giving it 50% Magic Resistence for 10 seconds.
|c00FEBA0EHotkey: C.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200.
----------------------------------------------------------------
---------------------------------
=== ELEMENT ===
1. Aura Of Fire
A permanent aura of extreme heat around Phodom that deals damage
to enemies around. Also gives a 20% chance when attacked that a
fire pillar erupts dealing damage to an attacking enemy unit
dealing three times more damage than the aura.
|c00FEBA0EHotkey: R.
Type: Passive.
Cast time: 0.
Cooldown: 0 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic
Damage. Each level increases the damage by 200. The damage is
divided by 10 in the end.
2. Spinning Death
Phodom spins around with his hammer doing damage to nearby
enemies and slowing their Attack and Movement Speeds by 25% as
long as they receive damage. Phodom can keep up this stance as
long as he has mana or the ability is cancelled.
c00FEBA0EHotkey: R.
Type: Activate/deactivate.
|nCooldown: 5 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5. The
damage is divided by 5 in the end.
3.
4. Fire Element (no need to touch this)
----------------------------------------------------------------
---------------------------------
=== ULTIMATE ===
1. Chaotic Rift
Opens a Chaotic Rift causing gigantic damage around Phodom
burning his foes alive and afterwards disabling their attack and
basic spells for 10 seconds.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 120 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 1000.
2. Phoenix Combo
With great force and bombardment from his hammer sends Phodom
and his target slowly to the sky while hitting the foe rapidly,
dealing damage to it 12 times. Then slams the enemy back to the
ground making a large explosion, dealing damage to the target
and nearby enemies around.
|c00FEBA0EHotkey: D.
Type: Target.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level, Agility, Strength
and Magic Damage. Each level increases the blast damage by 500
and hit damage by 50 and each Agility and Strength attribute
increases the damage by 1.
3. Ultimate Sacrifice
Phodom puts all his strenght to use and slams the ground
multiple times with so much force hurling enemies into the air.
Each slam damages also damages Phodom taking 50% of Maximum
Health. Phodom can slam maximum of 5 times until he fells.
|c00FEBA0EHotkey: D.
Type: Target.
Cooldown: 180 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 400 and each
Agility and Strength attribute increases the damage by 10.
----------------------------------------------------------------
---------------------------------[/spoiler]
#Post#: 12279--------------------------------------------------
Re: Tomorrow Live Stream - Ability Day
By: Aeroblyctos Date: April 7, 2013, 4:16 am
---------------------------------------------------------
Here are Fradz's abilities. Remember grammar has not been fixed
and they're not final. Post your suggestions, ideas, opinions,
anything about them to the livestream! I'm now able to talk with
you in real time about anything related to the campaign.
[spoiler]-------------------------------------------------------
------------------------------------------
FRADZ
----------------------------------------------------------------
---------------------------------
=== SPECIAL ===
1. Sword Dance
Fradz goes into trance where he swings his blades as fast as he
can for 5 seconds. While being in this trance, his attack speed
is tripled but as a side effect he cannot move and takes 40%
more damage from attacks.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
2. Illusory Double
When on the battle field, Fradz manifests his powers into a
fragile, furious and energetic form of himself. This illusion
deals half of Fradz's damage and takes five times more damage
than the original one. Each illision can last maximum of 45
seconds before collapsing.
|c00FEBA0EHotkey: S.
Type: Passive.
Cooldown: 15 seconds.
3. Power Orbs
Every 10 second a lightning orb start to rotate around Fradz.
Each orb gives 5% extra magic damage and each magical ability
cast will remove an orb. The magic damage can stack up to 25%
extra magic damage with a maximum of 5 orbs.
|c00FEBA0EHotkey: S.
Type: Passive.
4. Energy Shield
Activates a shield that absorbs 3 damage per point of mana.
While the shield is activated Fradz's Mana Regen is increased by
100%.
|c00FEBA0EHotkey: S.
Type: Activate/deactivate.
Cooldown: 5 seconds.
----------------------------------------------------------------
---------------------------------
=== SINGLE ===
1. Thunder
Summons a thunderbolt onto the enemy, damaging and stunning it
for 3 seconds. Afterward it reduces enemy's Attack and Movement
Speed by 25% for 3 seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 200.
2. Discharge
Casts a quick lightning zap from the sky, dealing damage to a
targeted enemy unit.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 6 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 200.
3. Double Wave
Casts two powerful lightning shockwaves towards a targeted enemy
unit. If another enemy comes into the line of fire of the
missile, it will take the hit instead. The further the distance
it travels, the more damage the missile deals from 50% up to
150% of the original damage. If this missile hits no target
after 2 seconds, it will explode on itself.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 200. The damage is divided by
2 in the end.
4. Scissor Stab
Fradz stabs with his both blades dealing damage and permanently
decreasing armor by 5. Armor reduction can stack up to 25.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 8 seconds.
|c00E55BB0Damage is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
----------------------------------------------------------------
---------------------------------
=== AOE ===
1. Flash Strike
Fradz runs on a lightning hitting 4 times at rapid speed dealing
potent damage with each hit.
|c00FEBA0EHotkey: W.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on basic Attack Damage but also
Ability Level, Agility and Strength. Each level increases the
damage by 30 and each Agility and Strength attribute increases
the damage by 0,5.
2. Lightning Storm
Fradz spins around causing a lightning storm of destructive
force to be formed for 5 seconds. Enemies caught within it are
damaged and small enemies will spin around Fradz quickly, taking
double damage in the process.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 200. The damage is divided by
2,5 in the end.
3. Energy Ball
Fradz transform to an Energy Ball and charges forward dealing
damage to enemies in the way. After 2 seconds, transforms back
to the original point recovering 25% of his health.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 200.
4. High Jump
Fradz teleports and lands with his two swords to the ground
dealing damage and knocking back enemies except big ones.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
----------------------------------------------------------------
---------------------------------
=== HEAL ===
1. Blessing of Lightning
Creates a powerful supportive spell that instantly recovers some
nearby allies' health and increases their Agility, Magic and
Strength for 10 seconds.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the heal by 200. Each level gives 10 stats.
2. Electro Shell
Creates an energy shield on Fradz and his companions in the
surrounding area for 10 seconds. The shield gives more Magic
Damage and is able to absorb some damage.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the damage by 200.
3. Speedy Boost
For 10 seconds, Fradz electrifies himself and his allies'
mucles, giving maximum Movement Speed as well as increases in
their Attack and Magic damages.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Bonuses are based on Ability Level. Each level
increases the Attack Damage by 15 and Magic Damage by 150.
4. Lightning Charge
Fradz casts a supportive spell that bonds himself and nearby
allies together for 10 seconds. The units that are bound share
the damage received and their wounds are regenerated quickly.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the damage by 200. The damage is divided by 10
in the end. The damage shared between units stars with 24% and
gains 4% more per level climbing up to 100%.
----------------------------------------------------------------
---------------------------------
1. Invisible Strike
Fradz becomes invisible for 20 seconds and gains 25% extra
Movement Speed. If Fradz attacks extra damage is dealt and the
damage is doubled when attacking from behind. Also any other
action except moving will reveal Fradz.
|c00FEBA0EHotkey: R.
Type: Instant.
Cooldown: 8 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
2. Lightning Attack
Each attack to Fradz has 25% chance Fradz teleporting behind the
attacker and giving Fradz extra Attack Damage for 2 seconds.
|c00FEBA0EHotkey: R.
Type: Passive.
Cooldown: 2 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and
Strength. Each level increases the damage by 200 and each
Agility and Strength attribute increases the damage by 5.
3. Lightning Mastery
4. Lightning Elemental
----------------------------------------------------------------
---------------------------------
1. Teleport Strike
An upgraged version of Flash Strike. This time Fradz uses
everything he can offer to become as fast as lightning itself.
Fradz randomly hits enemies in a wide area for 10 times.
|c00FEBA0EHotkey: D.
Type: Target.
Cooldown: 180 seconds.
|c00E55BB0Damage dealt is based on basic Attack Damage but also
Ability Level, Agility and Strength. Each level increases the
damage by 100 and each Agility and Strength attribute increases
the damage by 1.
2. Lightning Orb
Summons a supportive Lightning Orb to a selected place for 30
seconds.
|c00FEBA0ESpark|r
Heals a target friendly unit.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the heal by 300.
|c00FEBA0ELightning Boost|r
Health Regen of nearby Heroes are increased.
|c00E55BB0Health Regen is based on Ability Level. Each level
increases the regen by 30.
|c00FEBA0EWarp|r
Warp to another location.
|c00FEBA0EDetonate|r
Detonates the orb dealing massive damage to enemies around. The
orb automatically explodes when its time runs out.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the heal by 750.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the damage by 200.
3. Mystic Storm
Fradz calls upon a powerful storm of crackling electricity to
aid him in combat. Three nearby enemies with the lowest health
percentage will be damaged by the storm every half a second and
have their armor shattered by 1 per strike. The storm and the
armor debuff lasts for 30 seconds or until Fradz perishes.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 1000. The damage is divided
by 30 in the end.
4. Lightning Storm
Fradz starts to channel for 30 seconds and is almost
invulnerable to any damage. Every half second a lightning hits
the ground dealing damage and stunning for 2 seconds. Also, all
allies gains 50% Attack and Movement Speed and all enemies
opposite in a wide area around Fradz.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by 1000. The damage is divided
by 30 in the end.
----------------------------------------------------------------
---------------------------------
[/spoiler]
#Post#: 12280--------------------------------------------------
Re: Tomorrow Live Stream - Ability Day
By: Aeroblyctos Date: April 7, 2013, 5:46 am
---------------------------------------------------------
And her are Galeoth's abilities.
Here are the abilities I'm still looking for idea:
Phodom - Element (must be passive)
Phodom - Ultimate(can be just about anything)
Fradz - Element(something that helps 'caster Fradz')
Galeoth - Element(can be just about anything)
[spoiler]-------------------------------------------------------
------------------------------------------
GALEOTH
----------------------------------------------------------------
---------------------------------
=== SPECIAL ===
1. Bone Chiller
Freezes enemies around Galeoth making damage over time for 3
seconds. Also disables their basic
attacks and movement and giving for 3 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
|c00E55BB0Damage is based on Galeoth's level and Magic Damage.
Each Galeoth's level increases the
damage by 20.
2. Freeze
Targeted enemy unit is freezed for the following 5 seconds
making it unable to do anything.
|c00FEBA0EHotkey: S.
Type: Target.
Cooldown: 30 seconds.
3. Icy Barrage
Basic attacks of Galeoth will slow opponents by 25% for 5
seconds and has a 10% chance to stun
for 1 second. In addittion increases Galeoth's attack range by
25%.
|c00FEBA0EHotkey: S.
Type: Passive.
4. Seal of Resurrection
Places a powerful seal to a target hero that lasts until it dies
or another rune is added. When
this unit dies, it is revived and ready to fight once again with
full health and mana. The
ability also resets all cooldowns except Galeoth's.
|c00FEBA0EHotkey: S.
Type: Target.
Cooldown: 60 seconds.
----------------------------------------------------------------
---------------------------------
1. Ice Bolt
2. Piercing Shard
3. Magical Hammer
4. Frost Shard
=== SINGLE ===
1. Frost Shard
Launch an enchanted frost shard towards the target, severely
damaging it. Should the target die
or its current health reach lower than 50% of its max health
smaller shards of ice will be let
loose to damage nearby enemies for 50% of the original target's
damage.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
2. Ice Bolt
Sends out an Ice Bolt from the fingertips, dealing damage to a
targeted enemy unit. If another
Ice Bolt lands on the same unit within 12 seconds it will deal
an extra 25% damage.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 8 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
3. Magical Hammer
Summons a hammer above an enemy hitting it within 1 second. When
hit, deals damage to it and
nearby enemies, destroying their mana equal to half of the
damage dealt and stunning them for 2
seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
4. Piercing Shard
Launches a small but sharp ice spike towards enemy unit's
weakest point damaging it and completely ignoring enemy's Armor.
Piercing
Shard deals extra damage the further it's cast away.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
----------------------------------------------------------------
---------------------------------
=== AOE ===
1. Freezing Field
Bombards the target area with deadly falling ice shards that
explode upon impact. The shards are
summoned at a rapid speed while channeling the ability. The
ability lasts up to 5 seconds.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200. The damage is divided by 10 in the end.
2. Frozen Fang
A deadly frozen fang appears from the ground to a selected area
after 1 second. This fang damages
enemies, stuns them for 3 seconds and decreases their armor by
25 for 5 second.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
3. Glacial Ball
Throws an enormous Glacial Ball forward until it reaches it's
destination and explodes. While on
the move, it damages enemies around.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
4. Chill of the Frost Master
Galeoth creates a powerful icy nova around him, damaging enemies
far away and healing himself and
any units near to him.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200.
----------------------------------------------------------------
---------------------------------
=== HEAL ===
1. Glacial Armor
Creates a Glacial Armor to a friendly unit giving it 10 Armor
and 25% Magic Resistance for 60
seconds. Melee attacks to a unit with Glacial Armor deals damage
back and slows attackers.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 20 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
200. The damage is divided by 3 in the end.
2. Inner Light
Heals a friendly unit or himself, also giving 10 Armor and Magic
Damage for 10 seconds.
|c00FEBA0EHotkey: E.
Type: Auto-Cast & Target.
Cooldown: 5 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each
level increases the heal by 200.
The hael is divided by 2 in the end.
3. Magical Fog
Galeoth casts a thick fog to a targeted area for 30 seconds.
Friendly units in it gains extra 25%
Evasion, Magic Damage and Health Regeneration while enemies are
damaged constantly.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Magic Damage and Health Regeneration bonuses are based
on Ability Level. Each level
gives 100 Magic Damage and 10 Health Regeneration. Damage is
based on Ability Level and Magic
Damage. Each level increases the damage by 200. The damage is
divided by 30 in the end.
4. Crystal RUne
Places a crystal Rune on any unit that increases armor if
friendly or decreases armor if enemy.
After 5 seconds the rune detonates, dealing area to enemies and
healing allies.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 10 seconds.
|c00E55BB0Armor is based on Ability Level. Each level gives 2
armor. Damage is based on Ability
Level and Magic Damage. Each level increases the damage by 200.
----------------------------------------------------------------
---------------------------------
1.
2. Mesmerizing Ice Crystal
Summons a Mesmerizing Ice Crystal that forces nearby enemies
attacking itself for 30 seconds.
Enemies who attacks the crystal will receive damage back. The
crystal also increases heroes
Health Regen.
|c00FEBA0EHotkey: R.
Type: Area.
Cooldown: 30 seconds.
|c00E55BB0Health Regen is based on Ability Level. Each level
gives 5 Health Regen. is based on
Ability Level and Magic Damage. Each level increases the damage
by 200. The damage is divided by
5 in the end.
3. Magic Convert
Increases Galeoth's Attack Damage based on current Magic Damage
and Maximum Mana. Every 3 Magic
Damage and Max Mana increases Galeoth's Attack Damage by 1.
|c00FEBA0EHotkey: R.
Type: Passive.
|c00E55BB0Damage dealt is based on Ability Level, Magic Damage
and Maximum Mana. Every level
gives 5% of the total value to Attack Damage.
1000 Mana, 500 Magic Damage, Level 1: ( ( 1000 + 500 ) x 0,33 )
0,05 = 25
5000 Mana, 2500 Magic Damage, Level 10: ( ( 5000 + 2500 ) x 0,33
) 0,5 = 1250
10000 Mana, 5000 Magic Damage, Level 20: ( ( 10000 + 5000 ) x
0,33 ) 1 = 5000
4. Ice Element
----------------------------------------------------------------
---------------------------------
1. Frozen Paradise
Quickly Galeoth can decreases the temperature around him for 6
seconds freezing and damaging
enemies within that time.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 120 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
1000. The damage is divided by 3 in the end.
2. Frozen Storm
Sends 12 icy waves towards a selected point dealing damage to
units in the way. After 10 seconds
has passed, Galeoth musters all his strength for one final
attack drawing four waves to the
point. When the waves clash against each other, it deals a
colossal explosion dealing twice as
much damage than a basic wave to those unfortunate enough to
find themselves trapped.
|c00FEBA0EHotkey: D.
Type: Area.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage.
Each level increases the damage by
1000. The damage is divided by 5 in the end.
3. Illusion Army
Every time Galeoth attacks there's a 1% chance or when he's
attacked or has cast a spell there's
3% chance to create an illusion of him for 30 second. When the
ability is used, creates 2
illusion Galeoth. All illusion are based on Galeoth stats but
cannot cast spells.
|c00FEBA0EHotkey: D.
Type: Instant & Passive.
Cooldown: 120 seconds.
|c00E55BB0The illusions' power based on Ability Level. Illusions
start with 50% based on
Galeoth's stats and each level gives 10% more power up to 150%.
4. Ice Demon (max 1000 letters, so can you make this under 1000
letter?)
When used or when Galeoth dies while this ability is not on
cooldown, Galeoth transforms to a
huge Ice Demon for 60 seconds.
|c00FEBA0EDrain Mana|r
The Ice Demon steals targeted enemy's Mana and based on the
stolen mana deals Damage to it. The
stolen mana is given to Ice Demon with triple amount.
|c00E55BB0Damage is based on Ability Level. Each level increases
the damage by 1000.
|c00FEBA0EIce Line|r
Sends shooting spiked tendrils out in a straight line, dealing
damage and hurling enemy ground
units into the air in their wake.
|c00E55BB0Damage is based on Ability Level. Each level increases
the damage by 1000.
|c00FEBA0EHowl of Fury|r
The Ice Demon howls forcing enemies to attack it but also
gaining back 25% of his Max Mana.
|c00FEBA0EConvert Mana|r
Converts current Ice Demon's Mana to Health.
|c00FEBA0EHotkey: D.
Type: Instant & Dies.
Cooldown: 180 seconds.
|c00E55BB0Ice Demon's Health and Attack Damage are based on
Ability Level. Each level increases
the Attack Damage by 250, Health by 1500 and 2500 Mana.
HTML http://www.hiveworkshop.com/forums/skins-552/archemonde-blp-118594/?prev=search%3Dice%26d%3Dlist
HTML http://www.hiveworkshop.com/forums/skins-552/archemonde-blp-118594/?prev=search%3Dice%26d%3Dlist
%26r%3D200
----------------------------------------------------------------
---------------------------------
[/spoiler]
#Post#: 12288--------------------------------------------------
Re: Live Stream - Ability Day (RIGHT NOW)
By: SeedinAethyr Date: April 7, 2013, 9:20 am
---------------------------------------------------------
Wow... I get to see the map-maker working live! This is so cool!
(lol)
I like your music a lot.
Okay, I think to replace Lightning Mastery you should make it so
that when Fradz is attacked, there is a chance for a buff to
trigger. When this buff triggers, he gains increased mana
regeneration and slightly increased magic damage. This allows
him to pull off more spells. The magic damage and mana
regeneration would increase per level.
To replace Galeoth's element, whenever he attacks, there would
be a chance for a randomly colored rune to spawn near Galeoth.
The Rune have a short timed life and would follow Galeoth around
with an aura that depends on the color of the rune. The Rune
might have a slowing aura whose range would increase with level
of the spell, it might have a frost attack with damage increased
with a higher ability level, or it might have an aura which
increases the attack speed of nearby allies.
Also, your 1. slot is open for Galeoth's Other abilities.
I can't think of anything for Phodom right now.
I'll try to make your Ice Demon spell's tooltip smaller. How
many letters is it now?
#Post#: 12291--------------------------------------------------
Re: Live Stream - Ability Day (RIGHT NOW)
By: Aeroblyctos Date: April 7, 2013, 10:43 am
---------------------------------------------------------
These questions are already answered in the chat. I'm still
streaming but soon my time is running out too! So quickly,
quickly, join with us! ;)
#Post#: 12292--------------------------------------------------
Re: Live Stream - Ability Day
By: Aeroblyctos Date: April 7, 2013, 12:01 pm
---------------------------------------------------------
Okay the event has ended. It was fun. Thanks for everybody for
watching and especially those who I talked with.
#Post#: 12319--------------------------------------------------
Re: Live Stream - Ability Day
By: liauyuancheng Date: April 9, 2013, 8:36 am
---------------------------------------------------------
So what are the new abilities you created? o.o
*****************************************************