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#Post#: 12005--------------------------------------------------
Ability ideas
By: Aeroblyctos Date: March 28, 2013, 8:39 am
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Hey,
Almost all abilities are now invented. Here are the abilities
that are left and I can't think anything unique. Perhaps you
have ideas?
1) Fradz Special Ability
2) Phodom Element Ability - Something passive here
3) Galeoth Element Ability - Can be just about anything
#Post#: 12010--------------------------------------------------
Re: Ability ideas
By: liauyuancheng Date: March 28, 2013, 10:04 am
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Is Flash strike going to be reworked? Cause its now a carbon
copy of one of fradz's ulti, albeit not as powerful
#Post#: 12029--------------------------------------------------
Re: Ability ideas
By: CoNteMpT Date: March 28, 2013, 11:39 am
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flash strike is one of the best and most fun abilitys in the
game and the difference of flash strike to the ultimate is that
flash strike targets only one enemy. PLEASE dont change it, i
cant imagine fradz without it anymore.
also, whats "elemental ability" ?
#Post#: 12049--------------------------------------------------
Re: Ability ideas
By: Aeroblyctos Date: March 30, 2013, 12:23 am
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[quote author=CoNteMpT link=topic=1343.msg12029#msg12029
date=1364488750]
flash strike is one of the best and most fun abilitys in the
game and the difference of flash strike to the ultimate is that
flash strike targets only one enemy. PLEASE dont change it, i
cant imagine fradz without it anymore.
also, whats "elemental ability" ?
[/quote]
It's like... 'Everything'.
#Post#: 12245--------------------------------------------------
Re: Ability ideas
By: Aeroblyctos Date: April 4, 2013, 2:11 pm
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Time is running out. I'm soon ready with the other abilities.
Ideas, ideas and ideas! Come on guys.
#Post#: 12246--------------------------------------------------
Re: Ability ideas
By: goku94 Date: April 4, 2013, 4:03 pm
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Okay, a simple idea that could fill in for every one of those
three that you requested: When a character attacks, he builds up
a combo. Every attack gives one point to the combo. You can
release it any time by clicking the ability, and then enemies
around the character get a debuff. It can be released any time,
but maximum combo points available is ability level + 3, or, if
you made it the Special Ability - character level / 6 + 2. Or
something like that. This would work well for Fradz, as he could
discharge electricity stored inside his body and shock everyonne
around.
And a second idea, for Phodom. A shield that sorrounds Phodom
all the time. Every spell cast at Phodom strengthens it and
after a couple of spells, Phodom gets 5*abilitylevel% resistance
to all damage for 6 seconds, which would mean 100% at level 20.
In this scenario, the ability could be prepared quickly at low
levels, with like 3 to 5 spells, and more than 15 spells at
higher levels.
#Post#: 12251--------------------------------------------------
Re: Ability ideas
By: Aeroblyctos Date: April 5, 2013, 5:59 am
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[quote author=goku94 link=topic=1343.msg12246#msg12246
date=1365109389]
Okay, a simple idea that could fill in for every one of those
three that you requested: When a character attacks, he builds up
a combo. Every attack gives one point to the combo. You can
release it any time by clicking the ability, and then enemies
around the character get a debuff. It can be released any time,
but maximum combo points available is ability level + 3, or, if
you made it the Special Ability - character level / 6 + 2. Or
something like that. This would work well for Fradz, as he could
discharge electricity stored inside his body and shock everyonne
around.[/quote]
What kind of combo?
[quote author=goku94 link=topic=1343.msg12246#msg12246
date=1365109389]And a second idea, for Phodom. A shield that
sorrounds Phodom all the time. Every spell cast at Phodom
strengthens it and after a couple of spells, Phodom gets
5*abilitylevel% resistance to all damage for 6 seconds, which
would mean 100% at level 20. In this scenario, the ability could
be prepared quickly at low levels, with like 3 to 5 spells, and
more than 15 spells at higher levels.[/quote]
It's too weak at the beginning and too strong in the end. This
could work if the ability has just 1 level. The ability
shouldn't have %%% if it has more than 1 level. Could be a
special ability.
#Post#: 12257--------------------------------------------------
Re: Ability ideas
By: goku94 Date: April 5, 2013, 1:17 pm
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[quote author=Aeroblyctos link=topic=1343.msg12251#msg12251
date=1365159563]
What kind of combo?
[/quote]
Well, something like in World of Warcraft, where Rogue gets a
combo point with every auto-attack and then he can release any
number of combo points with one ability, and the ability's power
depends on how many combo points you release.
I just hade another idea for Galeoth. He gets killed often and
has to be protected, so he could have a "Mirror Image" ability,
as Special or Elemental. He basicaly creates 2 to 5 clones of
himself, which don't move as independent units but stay very
close to Galeoth - yet they can be targeted by enemies like
normal units. Every clone can survive only one attack or spell,
and after they blow up, the attacker or spell caster gets
frozen/slowed for a short time. The clones don't attack
anything, but they copy every move of Galeoth, without effect,
and they can walk through other units. This was inspired by D&D
role playing series. Well, this could also be good for a boss
fight. This is how it looked in Baldur's Gate:
HTML http://www.planetbaldursgate.com/bg2/character/spells/wizard/2/w2_mirrorimage.jpg<br
/>- they always stay in the same configuration around the
character.
And another, inspired by Dragon Ball. Galeoth creates frozen
ghosts who work like kamikaze. Thus, they seek enemies on their
own and try to detonate near them. Every explosion deals damage
and slows everything around. This could also work as Area of
Effect or Single ability, as I think Galeoth doesn't have enough
diversity in those categories. At least he didn't in 1.8.
HTML http://images.wikia.com/ultradragonball/images/archive/a/a6/20120312095131!Super-Ghost-Kamikaze-Attack.jpg
#Post#: 12259--------------------------------------------------
Re: Ability ideas
By: Aeroblyctos Date: April 5, 2013, 2:44 pm
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[quote author=goku94 link=topic=1343.msg12257#msg12257
date=1365185878]
[quote author=Aeroblyctos link=topic=1343.msg12251#msg12251
date=1365159563]
What kind of combo?
[/quote]
Well, something like in World of Warcraft, where Rogue gets a
combo point with every auto-attack and then he can release any
number of combo points with one ability, and the ability's power
depends on how many combo points you release.[/quote]
So how does it make tactical to use other than the maximum
amount of combo?
[quote author=goku94 link=topic=1343.msg12257#msg12257
date=1365185878]I just hade another idea for Galeoth. He gets
killed often and has to be protected, so he could have a "Mirror
Image" ability, as Special or Elemental. He basicaly creates 2
to 5 clones of himself, which don't move as independent units
but stay very close to Galeoth - yet they can be targeted by
enemies like normal units. Every clone can survive only one
attack or spell, and after they blow up, the attacker or spell
caster gets frozen/slowed for a short time. The clones don't
attack anything, but they copy every move of Galeoth, without
effect, and they can walk through other units. This was inspired
by D&D role playing series. Well, this could also be good for a
boss fight. This is how it looked in Baldur's Gate: [/quote]
Interesting idea but definitely a special spell idea once again.
[quote author=goku94 link=topic=1343.msg12257#msg12257
date=1365185878]And another, inspired by Dragon Ball. Galeoth
creates frozen ghosts who work like kamikaze. Thus, they seek
enemies on their own and try to detonate near them. Every
explosion deals damage and slows everything around. This could
also work as Area of Effect or Single ability, as I think
Galeoth doesn't have enough diversity in those categories. At
least he didn't in 1.8.[/quote]
Well this I could actually create.
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