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       #Post#: 12005--------------------------------------------------
       Ability ideas
       By: Aeroblyctos Date: March 28, 2013, 8:39 am
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       Hey,
       Almost all abilities are now invented. Here are the abilities
       that are left and I can't think anything unique. Perhaps you
       have ideas?
       1) Fradz Special Ability
       2) Phodom Element Ability - Something passive here
       3) Galeoth Element Ability - Can be just about anything
       #Post#: 12010--------------------------------------------------
       Re: Ability ideas
       By: liauyuancheng Date: March 28, 2013, 10:04 am
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       Is Flash strike going to be reworked? Cause its now a carbon
       copy of one of fradz's ulti, albeit not as powerful
       #Post#: 12029--------------------------------------------------
       Re: Ability ideas
       By: CoNteMpT Date: March 28, 2013, 11:39 am
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       flash strike is one of the best and most fun abilitys in the
       game and the difference of flash strike to the ultimate is that
       flash strike targets only one enemy. PLEASE dont change it, i
       cant imagine fradz without it anymore.
       also, whats "elemental ability" ?
       #Post#: 12049--------------------------------------------------
       Re: Ability ideas
       By: Aeroblyctos Date: March 30, 2013, 12:23 am
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       [quote author=CoNteMpT link=topic=1343.msg12029#msg12029
       date=1364488750]
       flash strike is one of the best and most fun abilitys in the
       game and the difference of flash strike to the ultimate is that
       flash strike targets only one enemy. PLEASE dont change it, i
       cant imagine fradz without it anymore.
       also, whats "elemental ability" ?
       [/quote]
       It's like... 'Everything'.
       #Post#: 12245--------------------------------------------------
       Re: Ability ideas
       By: Aeroblyctos Date: April 4, 2013, 2:11 pm
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       Time is running out. I'm soon ready with the other abilities.
       Ideas, ideas and ideas! Come on guys.
       #Post#: 12246--------------------------------------------------
       Re: Ability ideas
       By: goku94 Date: April 4, 2013, 4:03 pm
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       Okay, a simple idea that could fill in for every one of those
       three that you requested: When a character attacks, he builds up
       a combo. Every attack gives one point to the combo. You can
       release it any time by clicking the ability, and then enemies
       around the character get a debuff. It can be released any time,
       but maximum combo points available is ability level + 3, or, if
       you made it the Special Ability - character level / 6 + 2. Or
       something like that. This would work well for Fradz, as he could
       discharge electricity stored inside his body and shock everyonne
       around.
       And a second idea, for Phodom. A shield that sorrounds Phodom
       all the time. Every spell cast at Phodom strengthens it and
       after a couple of spells, Phodom gets 5*abilitylevel% resistance
       to all damage for 6 seconds, which would mean 100% at level 20.
       In this scenario, the ability could be prepared quickly at low
       levels, with like 3 to 5 spells, and more than 15 spells at
       higher levels.
       #Post#: 12251--------------------------------------------------
       Re: Ability ideas
       By: Aeroblyctos Date: April 5, 2013, 5:59 am
       ---------------------------------------------------------
       [quote author=goku94 link=topic=1343.msg12246#msg12246
       date=1365109389]
       Okay, a simple idea that could fill in for every one of those
       three that you requested: When a character attacks, he builds up
       a combo. Every attack gives one point to the combo. You can
       release it any time by clicking the ability, and then enemies
       around the character get a debuff. It can be released any time,
       but maximum combo points available is ability level + 3, or, if
       you made it the Special Ability - character level / 6 + 2. Or
       something like that. This would work well for Fradz, as he could
       discharge electricity stored inside his body and shock everyonne
       around.[/quote]
       What kind of combo?
       [quote author=goku94 link=topic=1343.msg12246#msg12246
       date=1365109389]And a second idea, for Phodom. A shield that
       sorrounds Phodom all the time. Every spell cast at Phodom
       strengthens it and after a couple of spells, Phodom gets
       5*abilitylevel% resistance to all damage for 6 seconds, which
       would mean 100% at level 20. In this scenario, the ability could
       be prepared quickly at low levels, with like 3 to 5 spells, and
       more than 15 spells at higher levels.[/quote]
       It's too weak at the beginning and too strong in the end. This
       could work if the ability has just 1 level. The ability
       shouldn't have %%% if it has more than 1 level. Could be a
       special ability.
       #Post#: 12257--------------------------------------------------
       Re: Ability ideas
       By: goku94 Date: April 5, 2013, 1:17 pm
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       [quote author=Aeroblyctos link=topic=1343.msg12251#msg12251
       date=1365159563]
       What kind of combo?
       [/quote]
       Well, something like in World of Warcraft, where Rogue gets a
       combo point with every auto-attack and then he can release any
       number of combo points with one ability, and the ability's power
       depends on how many combo points you release.
       I just hade another idea for Galeoth. He gets killed often and
       has to be protected, so he could have a "Mirror Image" ability,
       as Special or Elemental. He basicaly creates 2 to 5 clones of
       himself, which don't move as independent units but stay very
       close to Galeoth - yet they can be targeted by enemies like
       normal units. Every clone can survive only one attack or spell,
       and after they blow up, the attacker or spell caster gets
       frozen/slowed for a short time. The clones don't attack
       anything, but they copy every move of Galeoth, without effect,
       and they can walk through other units. This was inspired by D&D
       role playing series. Well, this could also be good for a boss
       fight. This is how it looked in Baldur's Gate:
  HTML http://www.planetbaldursgate.com/bg2/character/spells/wizard/2/w2_mirrorimage.jpg<br
       />- they always stay in the same configuration around the
       character.
       And another, inspired by Dragon Ball. Galeoth creates frozen
       ghosts who work like kamikaze. Thus, they seek enemies on their
       own and try to detonate near them. Every explosion deals damage
       and slows everything around. This could also work as Area of
       Effect or Single ability, as I think Galeoth doesn't have enough
       diversity in those categories. At least he didn't in 1.8.
  HTML http://images.wikia.com/ultradragonball/images/archive/a/a6/20120312095131!Super-Ghost-Kamikaze-Attack.jpg
       #Post#: 12259--------------------------------------------------
       Re: Ability ideas
       By: Aeroblyctos Date: April 5, 2013, 2:44 pm
       ---------------------------------------------------------
       [quote author=goku94 link=topic=1343.msg12257#msg12257
       date=1365185878]
       [quote author=Aeroblyctos link=topic=1343.msg12251#msg12251
       date=1365159563]
       What kind of combo?
       [/quote]
       Well, something like in World of Warcraft, where Rogue gets a
       combo point with every auto-attack and then he can release any
       number of combo points with one ability, and the ability's power
       depends on how many combo points you release.[/quote]
       So how does it make tactical to use other than the maximum
       amount of combo?
       [quote author=goku94 link=topic=1343.msg12257#msg12257
       date=1365185878]I just hade another idea for Galeoth. He gets
       killed often and has to be protected, so he could have a "Mirror
       Image" ability, as Special or Elemental. He basicaly creates 2
       to 5 clones of himself, which don't move as independent units
       but stay very close to Galeoth - yet they can be targeted by
       enemies like normal units. Every clone can survive only one
       attack or spell, and after they blow up, the attacker or spell
       caster gets frozen/slowed for a short time. The clones don't
       attack anything, but they copy every move of Galeoth, without
       effect, and they can walk through other units. This was inspired
       by D&D role playing series. Well, this could also be good for a
       boss fight. This is how it looked in Baldur's Gate: [/quote]
       Interesting idea but definitely a special spell idea once again.
       [quote author=goku94 link=topic=1343.msg12257#msg12257
       date=1365185878]And another, inspired by Dragon Ball. Galeoth
       creates frozen ghosts who work like kamikaze. Thus, they seek
       enemies on their own and try to detonate near them. Every
       explosion deals damage and slows everything around. This could
       also work as Area of Effect or Single ability, as I think
       Galeoth doesn't have enough diversity in those categories. At
       least he didn't in 1.8.[/quote]
       Well this I could actually create.
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