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       #Post#: 11935--------------------------------------------------
       What options you would like to have for Pet System?
       By: Aeroblyctos Date: March 24, 2013, 9:43 am
       ---------------------------------------------------------
       Hey,
       I'm just about to request a Pet System for the campaign. The
       idea is that it lighten the burden of player by not needing to
       control more than your heroes. So what kind of settings you
       would like to have for the system.
       I so far have:
       Enable/disable system
       Enable/disable AI for a single target
       Here's the topic if you want to learn more from the system:
  HTML http://www.hiveworkshop.com/forums/requests-341/requesting-pet-system-231954/#post2307804
  HTML http://www.hiveworkshop.com/forums/requests-341/requesting-pet-system-231954/#post2307804
       #Post#: 11970--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: CoNteMpT Date: March 27, 2013, 6:05 pm
       ---------------------------------------------------------
       ill be honest: a pet system is not needed at all. having more
       than your heroes to control is no fun. i mean, its not like its
       too hard or anything but seriously, its just no fun. who uses
       summoning spells? they are boring and they dont scale on items
       anyways.
       what we need, what we REALLY need, is TONS of bugfixes, items
       not working, games crashing and worse.
       after bugs have been fixed so its playable without getting
       completely fucked at some points, then you can work on adding
       new stuff.
       and i think the espers are enough of "pets" really. you can make
       them scale into lategame better and you can make it so you can
       customize your espers, level up and/or chose their skillset or
       whatever. that would be more fun.
       i mean, i love your campaign but better make stable what you
       have instead of adding new stuff that'll have tons of problems
       aswell.
       sincerely
       CoNteMpT
       #Post#: 11981--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: Aeroblyctos Date: March 28, 2013, 3:28 am
       ---------------------------------------------------------
       The thing it's not fun to fix bugs and I want to keep my
       motivation on the campaign by thinking something new. So that's
       what keeps my interested to the campaign till the end. I do many
       things same time and that's from the start has kept me
       motivated; I do dialogues, I fix bugs, I add something new and
       fresh to the gameplay.
       #Post#: 11984--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: Aeroblyctos Date: March 28, 2013, 3:40 am
       ---------------------------------------------------------
       [quote author=CoNteMpT link=topic=1301.msg11974#msg11974
       date=1364428199]
       about the two ideas:
       the SECOND idea first: this is very good. extremely good not to
       say. adding it is a piece of cake and it would be very very VERY
       useful. what you could ALSO do, if its too much work to add a
       synthesis description to every bullshlt item, just give the
       items that have NO synthesis the note: -no synthesis, so you
       just know what to sell and what to check out.
       that would be damn nice.
       to the first idea: as i posted in the pet system thread, i dont
       think having pets is any good and even having summons kinda
       sucks. i just had a playthrough on extreme with a full summon
       build and also summoning items and holy shlt do they suck.
       summons get weaker and weaker as the game progresses and they
       even suck at the beginning. controling them is a pain in the ass
       and positioning them... man, i got my hands full of microing 3
       heroes. i play campaigns to chillax and have fun, if i want to
       micro my ass of, i go play solo ladder online.
       so what i would do: this idea is ONLY for the three elemental
       summons (fire, lightning, ice), NOT for all the rest. but this
       at least owns:
       if a hero summons an elemental, the summon doesnt appear as an
       individual unit but it actually "fuses" with the hero. the hero
       conjures the power of an elemental upon himself. you cant click
       on the elemental, it will just be fused with your hero. should
       be easy to make a nice animation for that.
       then, if you walk around, the elemental will just always be
       ontop of your hero or "inside" him. it gets increased attack
       range (like 700) and can just auto-attack from the position of
       the hero without having to be controled.
       ofcourse you cant use its abilities anymore when you cant click
       on it, so give it abilities that are triggered.
       and since the elementals cant be clicked on, they cant be
       targetted. they are basically invulnerable, but for that
       problem, here's the solution:
       fradz' elemental has this ability where when he drops below 25%
       hitpoints, it sacrifices itself to heal him up. i think with my
       idea of change, every elemental should have that ability as a
       passive and even with a little upgrade: the hero who is fused
       with an elemental cant get one-shotted. he just cant die. if he
       dies, the elemental dies and he heals up to 100%.  if the
       elemental runs out of duration, it dies and heals up the hero by
       a certain amount, lets say: heroes combined attributes*elemental
       level.
       man, my ideas are so good.
       for all the other summons,  i would rather remove them, except
       maybe the healer from the ologozo and the puppet from the omega
       helmet, but maybe even that. if you DO make a system where they
       automatically follow/run around your character, give them zero
       collision size, so they dont block. but really, rather just
       remove them, in most cases, having summons works against you.
       for example chapter 1 with those fire demon spawns: the ogre
       lord uses shockwave, the renegade wizard uses carrion swarm etc.
       basically you get fucked for having summons because those enemys
       never use their AoE-spells against single targets, thats how the
       normal blizzard-AI works.
       [/quote]
       I think we have a misunderstanding here. By pets I mean all
       possible units that are not heroes and espers. There won't come
       new summons/pets. Just the existing ones. But for these I will
       create a little AI which will help the player. It can be turned
       off but what I've been testing so far it's sexy.
       I myself love heroes but I haven't played the campaign much as
       you guys so it means things can be really unbalanced. So I like
       to keep the current summons/pets/assholes/whatevers but I can
       balance them. I've worked hard for them, it is easy to balance
       as they're completed already. I can change their health, attack,
       etc. very easily.
       #Post#: 12002--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: CoNteMpT Date: March 28, 2013, 6:48 am
       ---------------------------------------------------------
       ye i got that after reading another thread, my bad. ye making
       some pet system for them is probably not the worst of ideads
       since controling them just sucks.
       still making espers customizeable would own. im thinking about
       pokemon too much...
       and plus the idea of the elementals actually "fusing" with the
       hero, i like that so much man.
       #Post#: 12102--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: liauyuancheng Date: March 31, 2013, 9:56 pm
       ---------------------------------------------------------
       Can you allow us to choose what radius for these events to
       occur?
       - Summon to attack enemy who is being attacked by hero/attacking
       the hero
       - Summon to follow hero
       - Summon to immediately blink to hero
       #Post#: 12195--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: Aeroblyctos Date: April 2, 2013, 8:06 am
       ---------------------------------------------------------
       [quote author=liauyuancheng link=topic=1338.msg12102#msg12102
       date=1364784993]
       Can you allow us to choose what radius for these events to
       occur?
       - Summon to attack enemy who is being attacked by hero/attacking
       the hero
       - Summon to follow hero
       - Summon to immediately blink to hero
       [/quote]
       Something like that.
       #Post#: 12386--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: Blackdoom59 Date: April 11, 2013, 1:08 pm
       ---------------------------------------------------------
       Nah man , it's a shitty idea.
       You got 3 heroes with relatively low calldowns for their spells
       , you got elementals(if you want) and pets too?Ain't nobody got
       time fo that
       #Post#: 12399--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: liauyuancheng Date: April 11, 2013, 5:22 pm
       ---------------------------------------------------------
       Errr I think you misunderstood what this is about. This pet
       system is a ai script to semicontrol your summons like
       elementals. And you can choose to activate it or not. Its not
       creating new summons called pets.
       #Post#: 12410--------------------------------------------------
       Re: What options you would like to have for Pet System?
       By: Aeroblyctos Date: April 12, 2013, 2:36 am
       ---------------------------------------------------------
       [quote author=liauyuancheng link=topic=1338.msg12399#msg12399
       date=1365718979]
       Errr I think you misunderstood what this is about. This pet
       system is a ai script to semicontrol your summons like
       elementals. And you can choose to activate it or not. Its not
       creating new summons called pets.
       [/quote]
       Indeed. What a horrible topic name I created. It is too
       confusing.
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