DIR Return Create A Forum - Home
---------------------------------------------------------
The Chosen Ones
HTML https://tcocampaign.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Idea Factory
*****************************************************
#Post#: 11935--------------------------------------------------
What options you would like to have for Pet System?
By: Aeroblyctos Date: March 24, 2013, 9:43 am
---------------------------------------------------------
Hey,
I'm just about to request a Pet System for the campaign. The
idea is that it lighten the burden of player by not needing to
control more than your heroes. So what kind of settings you
would like to have for the system.
I so far have:
Enable/disable system
Enable/disable AI for a single target
Here's the topic if you want to learn more from the system:
HTML http://www.hiveworkshop.com/forums/requests-341/requesting-pet-system-231954/#post2307804
HTML http://www.hiveworkshop.com/forums/requests-341/requesting-pet-system-231954/#post2307804
#Post#: 11970--------------------------------------------------
Re: What options you would like to have for Pet System?
By: CoNteMpT Date: March 27, 2013, 6:05 pm
---------------------------------------------------------
ill be honest: a pet system is not needed at all. having more
than your heroes to control is no fun. i mean, its not like its
too hard or anything but seriously, its just no fun. who uses
summoning spells? they are boring and they dont scale on items
anyways.
what we need, what we REALLY need, is TONS of bugfixes, items
not working, games crashing and worse.
after bugs have been fixed so its playable without getting
completely fucked at some points, then you can work on adding
new stuff.
and i think the espers are enough of "pets" really. you can make
them scale into lategame better and you can make it so you can
customize your espers, level up and/or chose their skillset or
whatever. that would be more fun.
i mean, i love your campaign but better make stable what you
have instead of adding new stuff that'll have tons of problems
aswell.
sincerely
CoNteMpT
#Post#: 11981--------------------------------------------------
Re: What options you would like to have for Pet System?
By: Aeroblyctos Date: March 28, 2013, 3:28 am
---------------------------------------------------------
The thing it's not fun to fix bugs and I want to keep my
motivation on the campaign by thinking something new. So that's
what keeps my interested to the campaign till the end. I do many
things same time and that's from the start has kept me
motivated; I do dialogues, I fix bugs, I add something new and
fresh to the gameplay.
#Post#: 11984--------------------------------------------------
Re: What options you would like to have for Pet System?
By: Aeroblyctos Date: March 28, 2013, 3:40 am
---------------------------------------------------------
[quote author=CoNteMpT link=topic=1301.msg11974#msg11974
date=1364428199]
about the two ideas:
the SECOND idea first: this is very good. extremely good not to
say. adding it is a piece of cake and it would be very very VERY
useful. what you could ALSO do, if its too much work to add a
synthesis description to every bullshlt item, just give the
items that have NO synthesis the note: -no synthesis, so you
just know what to sell and what to check out.
that would be damn nice.
to the first idea: as i posted in the pet system thread, i dont
think having pets is any good and even having summons kinda
sucks. i just had a playthrough on extreme with a full summon
build and also summoning items and holy shlt do they suck.
summons get weaker and weaker as the game progresses and they
even suck at the beginning. controling them is a pain in the ass
and positioning them... man, i got my hands full of microing 3
heroes. i play campaigns to chillax and have fun, if i want to
micro my ass of, i go play solo ladder online.
so what i would do: this idea is ONLY for the three elemental
summons (fire, lightning, ice), NOT for all the rest. but this
at least owns:
if a hero summons an elemental, the summon doesnt appear as an
individual unit but it actually "fuses" with the hero. the hero
conjures the power of an elemental upon himself. you cant click
on the elemental, it will just be fused with your hero. should
be easy to make a nice animation for that.
then, if you walk around, the elemental will just always be
ontop of your hero or "inside" him. it gets increased attack
range (like 700) and can just auto-attack from the position of
the hero without having to be controled.
ofcourse you cant use its abilities anymore when you cant click
on it, so give it abilities that are triggered.
and since the elementals cant be clicked on, they cant be
targetted. they are basically invulnerable, but for that
problem, here's the solution:
fradz' elemental has this ability where when he drops below 25%
hitpoints, it sacrifices itself to heal him up. i think with my
idea of change, every elemental should have that ability as a
passive and even with a little upgrade: the hero who is fused
with an elemental cant get one-shotted. he just cant die. if he
dies, the elemental dies and he heals up to 100%. if the
elemental runs out of duration, it dies and heals up the hero by
a certain amount, lets say: heroes combined attributes*elemental
level.
man, my ideas are so good.
for all the other summons, i would rather remove them, except
maybe the healer from the ologozo and the puppet from the omega
helmet, but maybe even that. if you DO make a system where they
automatically follow/run around your character, give them zero
collision size, so they dont block. but really, rather just
remove them, in most cases, having summons works against you.
for example chapter 1 with those fire demon spawns: the ogre
lord uses shockwave, the renegade wizard uses carrion swarm etc.
basically you get fucked for having summons because those enemys
never use their AoE-spells against single targets, thats how the
normal blizzard-AI works.
[/quote]
I think we have a misunderstanding here. By pets I mean all
possible units that are not heroes and espers. There won't come
new summons/pets. Just the existing ones. But for these I will
create a little AI which will help the player. It can be turned
off but what I've been testing so far it's sexy.
I myself love heroes but I haven't played the campaign much as
you guys so it means things can be really unbalanced. So I like
to keep the current summons/pets/assholes/whatevers but I can
balance them. I've worked hard for them, it is easy to balance
as they're completed already. I can change their health, attack,
etc. very easily.
#Post#: 12002--------------------------------------------------
Re: What options you would like to have for Pet System?
By: CoNteMpT Date: March 28, 2013, 6:48 am
---------------------------------------------------------
ye i got that after reading another thread, my bad. ye making
some pet system for them is probably not the worst of ideads
since controling them just sucks.
still making espers customizeable would own. im thinking about
pokemon too much...
and plus the idea of the elementals actually "fusing" with the
hero, i like that so much man.
#Post#: 12102--------------------------------------------------
Re: What options you would like to have for Pet System?
By: liauyuancheng Date: March 31, 2013, 9:56 pm
---------------------------------------------------------
Can you allow us to choose what radius for these events to
occur?
- Summon to attack enemy who is being attacked by hero/attacking
the hero
- Summon to follow hero
- Summon to immediately blink to hero
#Post#: 12195--------------------------------------------------
Re: What options you would like to have for Pet System?
By: Aeroblyctos Date: April 2, 2013, 8:06 am
---------------------------------------------------------
[quote author=liauyuancheng link=topic=1338.msg12102#msg12102
date=1364784993]
Can you allow us to choose what radius for these events to
occur?
- Summon to attack enemy who is being attacked by hero/attacking
the hero
- Summon to follow hero
- Summon to immediately blink to hero
[/quote]
Something like that.
#Post#: 12386--------------------------------------------------
Re: What options you would like to have for Pet System?
By: Blackdoom59 Date: April 11, 2013, 1:08 pm
---------------------------------------------------------
Nah man , it's a shitty idea.
You got 3 heroes with relatively low calldowns for their spells
, you got elementals(if you want) and pets too?Ain't nobody got
time fo that
#Post#: 12399--------------------------------------------------
Re: What options you would like to have for Pet System?
By: liauyuancheng Date: April 11, 2013, 5:22 pm
---------------------------------------------------------
Errr I think you misunderstood what this is about. This pet
system is a ai script to semicontrol your summons like
elementals. And you can choose to activate it or not. Its not
creating new summons called pets.
#Post#: 12410--------------------------------------------------
Re: What options you would like to have for Pet System?
By: Aeroblyctos Date: April 12, 2013, 2:36 am
---------------------------------------------------------
[quote author=liauyuancheng link=topic=1338.msg12399#msg12399
date=1365718979]
Errr I think you misunderstood what this is about. This pet
system is a ai script to semicontrol your summons like
elementals. And you can choose to activate it or not. Its not
creating new summons called pets.
[/quote]
Indeed. What a horrible topic name I created. It is too
confusing.
*****************************************************
DIR Next Page