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#Post#: 11897--------------------------------------------------
Boss Ideas
By: liauyuancheng Date: March 22, 2013, 10:03 am
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I had some ideas for boss fights, here goes:
- There could be white and black clocks around the arena, if the
boss steps on a white clock, time travels faster and the timer
for the boss fight decreases very quickly. If the boss steps on
a black clock, time travels slower and the time for the boss
fight decreases slowly.
- At low hp, the boss could constantly push heroes away with
tornadoes or something. Only ranged attacks would work here.
- Boss could also force one hero to teleport to a random
location in the arena.
- Boss could also mind-control one hero to do random stuff like
moving aimlessly, jumping up and down or even forcing a hero to
attack other heroes.
- Boss can summon black pools of oil that slows movement and
attack speed and suck heroes into the pool, dealing damage per
second.
- Boss could also have damage reflect aura, whereby any dmg done
to the boss will be felt by the source of dmg.
- Also can make boss temporarily magic or physically immune.
- Boss could cast a spell that reduces all hp and mana of all
heroes to 1.
- Boss can hook heroes to itself, swap itself with a hero, drag
a hero around the map or even jump or hook towards a hero to
stun and deal damage in an AOE.
- Boss could trap a hero or all heroes and to escape, one must
spam left and right buttons quickly. If not, the affected heroes
will die.
- Boss could give a debuff to all heroes of different colours.
Then the boss can change in colour and only the hero with the
debuff of the same colour as the boss can deal full damage to
it. The rest will heal the boss if they attack the boss.
- Boss could transform into something (inferno perhaps) and
chases a hero around the map for short while. If the boss hits
the hero in this way, the hero instantly dies. And the path the
boss takes will be burning, dealing dmg per sec to anyone
nearby.
- Boss can teleport randomly around the map, and if it teleports
behind a hero, the hero must immediately escape. If not, the
subsequent attack by the boss is OHKO.
- Boss can cast potion lock, whereby no heroes can use any
potions. Or it can cast negation of regeneration, so all healing
spells and potions or passive regeneration will not work.
- Boss can stack a debuff on heroes that deal extra bonus damage
based on the number of debuffs placed.
- Boss can summon a massive snowball/fireball that travels
across the arena and OHKO anyone on its way.
- Every attack of the boss can knock the target hero backwards.
- Boss can cast a debuff on a hero such that any healing done on
the hero damages the hero instead.
- Boss can go underground or dig upwards to reappear on a
location, instantly OHKO anyone there. Or boss can leap and land
on a location, instantly OHKO anyone there.
- The heroes in the arena can suffer damage based on current/max
hp per sec for the duration of the boss fight.
- The boss can have a big aura around it. If the heroes are in
the aura, they do 100% of the damage physically and magically
and their potions, healing spells and items work 100%. If the
heroes are out of the aura, they will be damaged based on
current/max hp per sec until they enter the aura again. And
their physical and magical damage, as well as their potions,
healing spells and items will only be 10% effective. This aura
can become smaller in size as time goes by and/or with the
decrease of the boss hp.
- For each death of a hero, the boss can become stronger,
increasing attack, attack speed, movement speed, hp, hp regen
and armor.
- Boss can start from max attack speed or very high damage and
with each successful attack, the attack speed/damage decreases.
- There could be rocks bombarding the arena during the boss
fight, which the heroes must avoid, or they will be severely
injured or OHKOed. They can increase in number, speed and size
as time goes by and/or with the decrease of the boss hp.
- There could be traps laid on the arena, if a hero steps on it,
he his trapped for a duration, unable to move, cast spells or
attack.
- There could be a debuff that reverses the movement of the
hero. When I click the hero to move right, the hero will move
left instead.
- Boss can summon rocks hovering at a location. After X seconds,
the rocks will drop, OHKO anyone below.
- Boss can shoot a laser across the whole arena, it will hit the
first unit encountered and OHKO it.
- Boss can summon totems that indicate where the fire pits will
be summoned, which can OHKO anyone.
- Boss can summon units that repeatedly heals him if the units
are not pushed away or killed immediately.
- Boss can cast mana shield on himself.
- Boss can summon illusions of himself.
- Boss can sleep or hex heroes.
- Boss can create a tornado underneath a hero, causing the hero
to be trapped in the tornado, dealing damage per second and not
being able to do anything for several seconds.
- Boss can banish a hero or all heroes into another room where
they must kill all monsters inside or find an object to escape.
There could be a time limit inside before anyone inside dies.
- Boss can cast a bomb at a hero. If the hero goes too close to
other heroes, the bomb will explode, killing all heroes. If the
hero goes very close to the boss, then the bomb can be defused.
- Boss can cast a defuff on heroes that deals heavy damage per
second on anyone that moves or dont move during the debuff
duration.
- Boss can summon carrion swarms that eat at the armor of
heroes, dealing damage and decreasing armor, until they are
killed.
- Boss can disable hp or/and mana regeneration for the duration
of the battle.
- Boss can cast a debuff on a hero that makes other heroes
attack the debuffed one for the debuff duration.
- Boss can summon a translucent wall that replicates an illusion
of anyone entering it, all under the control of the boss, with
100% damage taken and received.
- Boss can cast a big aura around the hero that decreases their
armor periodically while increase its own armor.
- Boss can have a buff that heals itself when dmg is done to it,
either physically or magically or both.
- Boss could cast a debuff on a hero, causing him to lose hp
whenever he moves. Or he could lose mp whenever he moves and
when he runs out of mana, he will be stunned for some time.
What do you think? :P
Updated:
- Boss can burn mana of hero for each attack.
- Boss can zap away the health and mana of the hero for each
spell the hero casts.
- Boss can cast a buff on itself that causes ONLY critical
damage to hit him for a while.
- Boss can become periodically stronger over time, increasing
attack, attack speed, movement speed, hp, hp regen and armor,
until it is impossible for heroes to defeat it.
- Boss can replicate a hero, acquiring his stats and spells and
the boss can use these spells. Last for a while and the boss can
change the hero being replicated.
- Boss can place mines around the map that deals large amounts
of dmg to any nearby heroes. Mines are invulnerable so it is
imperative to kill the boss quickly before the mines cover the
whole arena.
- Boss can summon units that approach a hero. If successfully
done so, the hero will die instantly with the unit. As the unit
moves fast, the heroes must quickly disable and kill the unit.
- Arena can be of slippery ice that makes hero slide quickly
when they move. Should they collide with the walls, they will be
stunned and damaged for a while.
#Post#: 11906--------------------------------------------------
Re: Boss Ideas
By: Jaelbird Date: March 22, 2013, 12:30 pm
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i think u should paragraph that a lil
when i read it i constantly get confused where i was again
for example add a space every 4 lines or something
#Post#: 11908--------------------------------------------------
Re: Boss Ideas
By: doomlord Date: March 22, 2013, 6:38 pm
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^What he said
#Post#: 11975--------------------------------------------------
Re: Boss Ideas
By: CoNteMpT Date: March 27, 2013, 6:53 pm
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i think most of those ideas have allready been implemented in
similar fashions. most of them dont sound interesting enough to
say "oh yes, just what we needed".
#Post#: 11985--------------------------------------------------
Re: Boss Ideas
By: Aeroblyctos Date: March 28, 2013, 3:47 am
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A lot of boss ideas. I will read these when I start to do
chapter 10 bosses. If you have improvements to the existing
bosses then you should tell for what.
#Post#: 12105--------------------------------------------------
Re: Boss Ideas
By: liauyuancheng Date: March 31, 2013, 10:17 pm
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[quote author=CoNteMpT link=topic=1334.msg11975#msg11975
date=1364428391]
i think most of those ideas have allready been implemented in
similar fashions. most of them dont sound interesting enough to
say "oh yes, just what we needed".
[/quote]
I beg to differ; there're some new mechanics I thought of
randomly that is not seen in TCO.
[quote author=Aeroblyctos link=topic=1334.msg11985#msg11985
date=1364460471]
A lot of boss ideas. I will read these when I start to do
chapter 10 bosses. If you have improvements to the existing
bosses then you should tell for what.
[/quote]
I was thinking that you can just base your spells and events for
bosses on these ideas if you like and use them in the future.
And you can also increase the no. of spells and events,
especially for mini bosses and main bosses, base on the
suggestions here too.
#Post#: 12113--------------------------------------------------
Re: Boss Ideas
By: Jaelbird Date: April 1, 2013, 2:48 am
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theres quite alot similarity in there
i think this would do:
"- Boss could cast a spell that reduces all hp and mana of all
heroes to 1."
and it should be called disintegration :D
btw why didnt u mention u had added paragraphs? ninja changes...
#Post#: 12114--------------------------------------------------
Re: Boss Ideas
By: liauyuancheng Date: April 1, 2013, 2:51 am
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Ohh well now you know I'm a ninja hahaha :)
Disintegration o.o? interesting...
Btw that idea was inspired by another game I played, where a
boss will 1/1 your character (means use a spell that leaves u
with 1 hp 1 mana) but will not attack you or be attacked for few
seconds. During that time, one must quickly use potions (no
healing spells anymore!) before the boss attacks you one more
time to cause you to die. So this spell forces players to equip
and use potions instead of just relying on healing spells.
#Post#: 12122--------------------------------------------------
Re: Boss Ideas
By: Jaelbird Date: April 1, 2013, 3:15 am
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funny, i too know of such a boss, except theres no mana so he
cant drain it, but other than that its exactly the same ._.
#Post#: 12360--------------------------------------------------
Re: Boss Ideas
By: Aeroblyctos Date: April 11, 2013, 2:40 am
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Hey I read the ideas again and saw some very good ones.
Thanks a lot for the ideas.
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