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       #Post#: 11897--------------------------------------------------
       Boss Ideas
       By: liauyuancheng Date: March 22, 2013, 10:03 am
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       I had some ideas for boss fights, here goes:
       - There could be white and black clocks around the arena, if the
       boss steps on a white clock, time travels faster and the timer
       for the boss fight decreases very quickly. If the boss steps on
       a black clock, time travels slower and the time for the boss
       fight decreases slowly.
       - At low hp, the boss could constantly push heroes away with
       tornadoes or something. Only ranged attacks would work here.
       - Boss could also force one hero to teleport to a random
       location in the arena.
       - Boss could also mind-control one hero to do random stuff like
       moving aimlessly, jumping up and down or even forcing a hero to
       attack other heroes.
       - Boss can summon black pools of oil that slows movement and
       attack speed and suck heroes into the pool, dealing damage per
       second.
       - Boss could also have damage reflect aura, whereby any dmg done
       to the boss will be felt by the source of dmg.
       - Also can make boss temporarily magic or physically immune.
       - Boss could cast a spell that reduces all hp and mana of all
       heroes to 1.
       - Boss can hook heroes to itself, swap itself with a hero, drag
       a hero around the map or even jump or hook towards a hero to
       stun and deal damage in an AOE.
       - Boss could trap a hero or all heroes and to escape, one must
       spam left and right buttons quickly. If not, the affected heroes
       will die.
       - Boss could give a debuff to all heroes of different colours.
       Then the boss can change in colour and only the hero with the
       debuff of the same colour as the boss can deal full damage to
       it. The rest will heal the boss if they attack the boss.
       - Boss could transform into something (inferno perhaps) and
       chases a hero around the map for short while. If the boss hits
       the hero in this way, the hero instantly dies. And the path the
       boss takes will be burning, dealing dmg per sec to anyone
       nearby.
       - Boss can teleport randomly around the map, and if it teleports
       behind a hero, the hero must immediately escape. If not, the
       subsequent attack by the boss is OHKO.
       - Boss can cast potion lock, whereby no heroes can use any
       potions. Or it can cast negation of regeneration, so all healing
       spells and potions or passive regeneration will not work.
       - Boss can stack a debuff on heroes that deal extra bonus damage
       based on the number of debuffs placed.
       - Boss can summon a massive snowball/fireball that travels
       across the arena and OHKO anyone on its way.
       - Every attack of the boss can knock the target hero backwards.
       - Boss can cast a debuff on a hero such that any healing done on
       the hero damages the hero instead.
       - Boss can go underground or dig upwards to reappear on a
       location, instantly OHKO anyone there. Or boss can leap and land
       on a location, instantly OHKO anyone there.
       - The heroes in the arena can suffer damage based on current/max
       hp per sec for the duration of the boss fight.
       - The boss can have a big aura around it. If the heroes are in
       the aura, they do 100% of the damage physically and magically
       and their potions, healing spells and items work 100%. If the
       heroes are out of the aura, they will be damaged based on
       current/max hp per sec until they enter the aura again. And
       their physical and magical damage, as well as their potions,
       healing spells and items will only be 10% effective.  This aura
       can become smaller in size as time goes by and/or with the
       decrease of the boss hp.
       - For each death of a hero, the boss can become stronger,
       increasing attack, attack speed, movement speed, hp, hp regen
       and armor.
       - Boss can start from max attack speed or very high damage and
       with each successful attack, the attack speed/damage decreases.
       - There could be rocks bombarding the arena during the boss
       fight, which the heroes must avoid, or they will be severely
       injured or OHKOed. They can increase in number, speed and size
       as time goes by and/or with the decrease of the boss hp.
       - There could be traps laid on the arena, if a hero steps on it,
       he his trapped for a duration, unable to move, cast spells or
       attack.
       - There could be a debuff that reverses the movement of the
       hero. When I click the hero to move right, the hero will move
       left instead.
       - Boss can summon rocks hovering at a location. After X seconds,
       the rocks will drop, OHKO anyone below.
       - Boss can shoot a laser across the whole arena, it will hit the
       first unit encountered and OHKO it.
       - Boss can summon totems that indicate where the fire pits will
       be summoned, which can OHKO anyone.
       - Boss can summon units that repeatedly heals him if the units
       are not pushed away or killed immediately.
       - Boss can cast mana shield on himself.
       - Boss can summon illusions of himself.
       - Boss can sleep or hex heroes.
       - Boss can create a tornado underneath a hero, causing the hero
       to be trapped in the tornado, dealing damage per second and not
       being able to do anything for several seconds.
       - Boss can banish a hero or all heroes into another room where
       they must kill all monsters inside or find an object to escape.
       There could be a time limit inside before anyone inside dies.
       - Boss can cast a bomb at a hero. If the hero goes too close to
       other heroes, the bomb will explode, killing all heroes. If the
       hero goes very close to the boss, then the bomb can be defused.
       - Boss can cast a defuff on heroes that deals heavy damage per
       second on anyone that moves or dont move during the debuff
       duration.
       - Boss can summon carrion swarms that eat at the armor of
       heroes, dealing damage and decreasing armor, until they are
       killed.
       - Boss can disable hp or/and mana regeneration for the duration
       of the battle.
       - Boss can cast a debuff on a hero that makes other heroes
       attack the debuffed one for the debuff duration.
       - Boss can summon a translucent wall that replicates an illusion
       of anyone entering it, all under the control of the boss, with
       100% damage taken and received.
       - Boss can cast a big aura around the hero that decreases their
       armor periodically while increase its own armor.
       - Boss can have a buff that heals itself when dmg is done to it,
       either physically or magically or both.
       - Boss could cast a debuff on a hero, causing him to lose hp
       whenever he moves. Or he could lose mp whenever he moves and
       when he runs out of mana, he will be stunned for some time.
       What do you think? :P
       Updated:
       - Boss can burn mana of hero for each attack.
       - Boss can zap away the health and mana of the hero for each
       spell the hero casts.
       - Boss can cast a buff on itself that causes ONLY critical
       damage to hit him for a while.
       - Boss can become periodically stronger over time, increasing
       attack, attack speed, movement speed, hp, hp regen and armor,
       until it is impossible for heroes to defeat it.
       - Boss can replicate a hero, acquiring his stats and spells and
       the boss can use these spells. Last for a while and the boss can
       change the hero being replicated.
       - Boss can place mines around the map that deals large amounts
       of dmg to any nearby heroes. Mines are invulnerable so it is
       imperative to kill the boss quickly before the mines cover the
       whole arena.
       - Boss can summon units that approach a hero. If successfully
       done so, the hero will die instantly with the unit. As the unit
       moves fast, the heroes must quickly disable and kill the unit.
       - Arena can be of slippery ice that makes hero slide quickly
       when they move. Should they collide with the walls, they will be
       stunned and damaged for a while.
       #Post#: 11906--------------------------------------------------
       Re: Boss Ideas
       By: Jaelbird Date: March 22, 2013, 12:30 pm
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       i think u should paragraph that a lil
       when i read it i constantly get confused where i was again
       for example add a space every 4 lines or something
       #Post#: 11908--------------------------------------------------
       Re: Boss Ideas
       By: doomlord Date: March 22, 2013, 6:38 pm
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       ^What he said
       #Post#: 11975--------------------------------------------------
       Re: Boss Ideas
       By: CoNteMpT Date: March 27, 2013, 6:53 pm
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       i think most of those ideas have allready been implemented in
       similar fashions. most of them dont sound interesting enough to
       say "oh yes, just what we needed".
       #Post#: 11985--------------------------------------------------
       Re: Boss Ideas
       By: Aeroblyctos Date: March 28, 2013, 3:47 am
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       A lot of boss ideas. I will read these when I start to do
       chapter 10 bosses. If you have improvements to the existing
       bosses then you should tell for what.
       #Post#: 12105--------------------------------------------------
       Re: Boss Ideas
       By: liauyuancheng Date: March 31, 2013, 10:17 pm
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       [quote author=CoNteMpT link=topic=1334.msg11975#msg11975
       date=1364428391]
       i think most of those ideas have allready been implemented in
       similar fashions. most of them dont sound interesting enough to
       say "oh yes, just what we needed".
       [/quote]
       I beg to differ; there're some new mechanics I thought of
       randomly that is not seen in TCO.
       [quote author=Aeroblyctos link=topic=1334.msg11985#msg11985
       date=1364460471]
       A lot of boss ideas. I will read these when I start to do
       chapter 10 bosses. If you have improvements to the existing
       bosses then you should tell for what.
       [/quote]
       I was thinking that you can just base your spells and events for
       bosses on these ideas if you like and use them in the future.
       And you can also increase the no. of spells and events,
       especially for mini bosses and main bosses, base on the
       suggestions here too.
       #Post#: 12113--------------------------------------------------
       Re: Boss Ideas
       By: Jaelbird Date: April 1, 2013, 2:48 am
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       theres quite alot similarity in there
       i think this would do:
       "- Boss could cast a spell that reduces all hp and mana of all
       heroes to 1."
       and it should be called disintegration :D
       btw why didnt u mention u had added paragraphs? ninja changes...
       #Post#: 12114--------------------------------------------------
       Re: Boss Ideas
       By: liauyuancheng Date: April 1, 2013, 2:51 am
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       Ohh well now you know I'm a ninja hahaha :)
       Disintegration o.o? interesting...
       Btw that idea was inspired by another game I played, where a
       boss will 1/1 your character (means use a spell that leaves u
       with 1 hp 1 mana) but will not attack you or be attacked for few
       seconds. During that time, one must quickly use potions (no
       healing spells anymore!) before the boss attacks you one more
       time to cause you to die. So this spell forces players to equip
       and use potions instead of just relying on healing spells.
       #Post#: 12122--------------------------------------------------
       Re: Boss Ideas
       By: Jaelbird Date: April 1, 2013, 3:15 am
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       funny, i too know of such a boss, except theres no mana so he
       cant drain it, but other than that its exactly the same ._.
       #Post#: 12360--------------------------------------------------
       Re: Boss Ideas
       By: Aeroblyctos Date: April 11, 2013, 2:40 am
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       Hey I read the ideas again and saw some very good ones.
       Thanks a lot for the ideas.
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