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       #Post#: 11845--------------------------------------------------
       So here's my idea for the fourth profession
       By: Aeroblyctos Date: March 19, 2013, 9:39 am
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       Hello,
       Here are my thoughts about the fourth profession.
       The basic idea is that player can find 5 different type of orbs
       just about anywhere. The obs are: red, blue, yellow, green and
       purple. Then player must combine these orbs together to awaken
       their hidden powers(2 orb is one combination). When combined, a
       special passive thing is enchanted to the hero. The enchantment
       can be changed. The bonuses are totally passive and can be seen
       from the multiboard.
       Here are some combinations so far I've been thinking:
       Yellow + Yellow: If the hero dies from full health resurrects
       it. Has 60 second cooldown.
       Every successful steal gives extra gold.
       Red + Red: Every time Hero kills a unit the Hero gains health
       amount of Max Health the dying unit has.
       Green + Red: Kills units instantly that are lower level than
       Hero.
       When Health becomes less than 50% the hero gains 25% Evasion
       rate.
       What do you think about this?
       #Post#: 11851--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: Jaelbird Date: March 19, 2013, 11:57 am
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       seems like a volume 2 of magic orbs to me
       it sounds ok but whatd u name it
       #Post#: 11852--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: Aeroblyctos Date: March 19, 2013, 12:30 pm
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       I've definitely no idea. What you suggest?
       #Post#: 11861--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: liauyuancheng Date: March 20, 2013, 9:09 pm
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       This profession seems quite random and forced. It is not like
       digging, stealing or alchemy that are practical and real stuff
       that can be done as professions. I was thinking of having other
       professions like mining, skinning etc.
       #Post#: 11870--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: Aeroblyctos Date: March 20, 2013, 11:59 pm
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       Tell me about your idea more.
       #Post#: 11873--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: liauyuancheng Date: March 21, 2013, 12:14 am
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       Mining - Mine for ores, then u meld them into metals bars or
       jewels and use them in crafting/synthesis
       Skinning - Once a creep dies, within 1 minute, skin it to get
       its fur/clothes/skin/scales etc. Then weave them into a
       cloth/leather etc to be used in crafting/synthesis.
       #Post#: 11887--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: Aeroblyctos Date: March 21, 2013, 5:57 am
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       Both your systems are too close to Synthesis. I quite don't like
       them.
       My orb system is actually not used in other games so I like that
       it's unique. However, it needs a of improvements. I don't like
       it that much either in its current stage.
       #Post#: 11893--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: liauyuancheng Date: March 21, 2013, 7:46 am
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       Maybe First Aid, where we find stuff and create first aid
       equipments like bandages, ointments, antiseptic etc to heal and
       cure debuffs?
       #Post#: 11978--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: CoNteMpT Date: March 27, 2013, 8:58 pm
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       well your campaign is so super-packed full of stuff to do that
       it takes many hours per chapter. it actually took me over 20
       hours to get 100% clear on extreme and man, if you add more
       STUFF to do like a fourth profession, it just overflows your
       campaign.
       look, when playing your TCO it feels like this:
       you start playing and you are like aaaaaaaaaaaaw yeah, so much
       fun. then it gets a bit less fun and you are kinda just looking
       for epic bosses and then in chapter 8 and 9, it allready feels
       more like work. collecting all these flowers AGAIN? digging all
       the shit up AGAIN? not getting any hints on the elite and epic
       bosses AGAIN and have to search the map for 2 hours without
       finding anything?
       as i said in multiple other threads and as i will say in every
       thread i see you talking about adding new things: improve on
       what you have instead of adding new stuff. your campaign has a
       lot of potential with the things it has if you smooth out
       gameplay and fix bugs. there's so much work to do and adding new
       stuff does not only bring new problems, it also takes the time
       away to fix the old ones.
       for example rework the summons, rework alchemy, rework espers.
       MORE isnt always better my friend.
       #Post#: 11988--------------------------------------------------
       Re: So here's my idea for the fourth profession
       By: Aeroblyctos Date: March 28, 2013, 3:57 am
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       Indeed. But there's four slots left.  :-[
       I wanna use those slots, looks stupid if the panel is not full.
       That's why in the beginning I tried to think about the fourth
       profession. Maybe a hint description for each profession slot
       will make the panel full.
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