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#Post#: 11845--------------------------------------------------
So here's my idea for the fourth profession
By: Aeroblyctos Date: March 19, 2013, 9:39 am
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Hello,
Here are my thoughts about the fourth profession.
The basic idea is that player can find 5 different type of orbs
just about anywhere. The obs are: red, blue, yellow, green and
purple. Then player must combine these orbs together to awaken
their hidden powers(2 orb is one combination). When combined, a
special passive thing is enchanted to the hero. The enchantment
can be changed. The bonuses are totally passive and can be seen
from the multiboard.
Here are some combinations so far I've been thinking:
Yellow + Yellow: If the hero dies from full health resurrects
it. Has 60 second cooldown.
Every successful steal gives extra gold.
Red + Red: Every time Hero kills a unit the Hero gains health
amount of Max Health the dying unit has.
Green + Red: Kills units instantly that are lower level than
Hero.
When Health becomes less than 50% the hero gains 25% Evasion
rate.
What do you think about this?
#Post#: 11851--------------------------------------------------
Re: So here's my idea for the fourth profession
By: Jaelbird Date: March 19, 2013, 11:57 am
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seems like a volume 2 of magic orbs to me
it sounds ok but whatd u name it
#Post#: 11852--------------------------------------------------
Re: So here's my idea for the fourth profession
By: Aeroblyctos Date: March 19, 2013, 12:30 pm
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I've definitely no idea. What you suggest?
#Post#: 11861--------------------------------------------------
Re: So here's my idea for the fourth profession
By: liauyuancheng Date: March 20, 2013, 9:09 pm
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This profession seems quite random and forced. It is not like
digging, stealing or alchemy that are practical and real stuff
that can be done as professions. I was thinking of having other
professions like mining, skinning etc.
#Post#: 11870--------------------------------------------------
Re: So here's my idea for the fourth profession
By: Aeroblyctos Date: March 20, 2013, 11:59 pm
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Tell me about your idea more.
#Post#: 11873--------------------------------------------------
Re: So here's my idea for the fourth profession
By: liauyuancheng Date: March 21, 2013, 12:14 am
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Mining - Mine for ores, then u meld them into metals bars or
jewels and use them in crafting/synthesis
Skinning - Once a creep dies, within 1 minute, skin it to get
its fur/clothes/skin/scales etc. Then weave them into a
cloth/leather etc to be used in crafting/synthesis.
#Post#: 11887--------------------------------------------------
Re: So here's my idea for the fourth profession
By: Aeroblyctos Date: March 21, 2013, 5:57 am
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Both your systems are too close to Synthesis. I quite don't like
them.
My orb system is actually not used in other games so I like that
it's unique. However, it needs a of improvements. I don't like
it that much either in its current stage.
#Post#: 11893--------------------------------------------------
Re: So here's my idea for the fourth profession
By: liauyuancheng Date: March 21, 2013, 7:46 am
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Maybe First Aid, where we find stuff and create first aid
equipments like bandages, ointments, antiseptic etc to heal and
cure debuffs?
#Post#: 11978--------------------------------------------------
Re: So here's my idea for the fourth profession
By: CoNteMpT Date: March 27, 2013, 8:58 pm
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well your campaign is so super-packed full of stuff to do that
it takes many hours per chapter. it actually took me over 20
hours to get 100% clear on extreme and man, if you add more
STUFF to do like a fourth profession, it just overflows your
campaign.
look, when playing your TCO it feels like this:
you start playing and you are like aaaaaaaaaaaaw yeah, so much
fun. then it gets a bit less fun and you are kinda just looking
for epic bosses and then in chapter 8 and 9, it allready feels
more like work. collecting all these flowers AGAIN? digging all
the shit up AGAIN? not getting any hints on the elite and epic
bosses AGAIN and have to search the map for 2 hours without
finding anything?
as i said in multiple other threads and as i will say in every
thread i see you talking about adding new things: improve on
what you have instead of adding new stuff. your campaign has a
lot of potential with the things it has if you smooth out
gameplay and fix bugs. there's so much work to do and adding new
stuff does not only bring new problems, it also takes the time
away to fix the old ones.
for example rework the summons, rework alchemy, rework espers.
MORE isnt always better my friend.
#Post#: 11988--------------------------------------------------
Re: So here's my idea for the fourth profession
By: Aeroblyctos Date: March 28, 2013, 3:57 am
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Indeed. But there's four slots left. :-[
I wanna use those slots, looks stupid if the panel is not full.
That's why in the beginning I tried to think about the fourth
profession. Maybe a hint description for each profession slot
will make the panel full.
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