DIR Return Create A Forum - Home
---------------------------------------------------------
The Chosen Ones
HTML https://tcocampaign.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Idea Factory
*****************************************************
#Post#: 13108--------------------------------------------------
Re: Official Balance Thread
By: TrueZozi Date: May 22, 2013, 6:14 am
---------------------------------------------------------
[quote author=Ancient Mob link=topic=1331.msg13095#msg13095
date=1369177381]
[quote author=TrueZozi link=topic=1331.msg13089#msg13089
date=1369168111]
why not to try hardcore when you don't have a chance to revive
using lifes? Why do heroes in some complicated buildorders and
ultimate sets have to be counted as overpowered?
In other words I mean if you know how to build really powerfull
heroes - just use hardcore mode,
[/quote]
If something is unbalanced it should be fixed & balanced..As if
changing difficultly level was solution then this topic wouldn't
be existing..did aero told you that you should play on easy
level if you think that lizard boss is hard..? NO. He suggested
that how it can be fixed !
[/quote]
Don't you see the difference between OP enemy and OP character?
:o :o
This was my suggestion because in any case you have to kill the
lizard VERY FAST as far as his unavoidable spell was like
@one-action-death@. That's why I think that it should be nerfed.
On the other hand you mentioned that all int heroes are much
more stronger then primary attribute phodom and fradz. Have you
read the changelog of the last version? Even if it was
unplayable for me from the end of the Ch 2, I've realized the
potential benefit of critical damage. Both for fradz and phodom
the balance of the game changed significantly - even on the Ch.1
with ultimate lucky box item you can go to the earlier risk
fights on hard difficulty and won it.
Your arguments were about invisibility-boring-stay'n'damage
possibility of walkthrough. And I laughted a lot about 3
invisible heroes during the battles ;D ;D It is like you say
that dota is imbalanced because you earn 1 gold per 1 sec so you
can just stay for 10000 second and earn 10000 gold and it is op
:D
And as I've tried ultimate agility fradz and ultimate str phodom
- I don't think that it was much harder to play. If you know the
key how to beat something - good for you.
The question about the new version that was not actually tested
- on the one habd the usage of int dependability in almost every
dmg spell - on the other hand - str and agi increase critical
strike potential significantly. It is all up to you how to play
- with mgc dmg or with hand damage. In both situations if you
think that something is too easy for you - just try hardcore or
even hard mode.
I read some comments on hiveworkshop - and shared the opinion of
some comments in my post.
You are the first who discovered unbeatable invisible strategy
for sure ;D ;D ;D
P/S for my meaning of the word @new-comer@ you know too much
about spells and item sets ::)
dunno if you mentioned it or not - something about santoryu
blade - but this blade is for sure couldn/t be obtained by a
@new-comer@ in my meaning of this word ;)
But I totally disagree with the idea about nerfing the spell
bonus damage from intellect - it is better to nerf the items
bonuses if needed - something like increasing penalty for the
item magic bonuses - like for the first 1000 bonus magic dmg -
no penalty, for the second 1000 only 0,8 of actual bonus? for
the third only 0,6 etc and the same for % of magic dmg - numbers
could be changed as it is just an example. But if you'll nerf
bonus from direct int - therefore main galeoth's attribute would
be nerfed but fradz and phodom buffed (critical strike) - but I
don't think that int is so op that such global changes needed.
But I totally agree with you about nerfing of PERMANENT
invisibility because it affects not only stay-invis-and-kill
style but also the other possible abusable situations.
#Post#: 13111--------------------------------------------------
Re: Official Balance Thread
By: Ancient Mob Date: May 22, 2013, 8:55 am
---------------------------------------------------------
[quote]Don't you see the difference between OP enemy and OP
character?
This was my suggestion because in any case you have to kill the
lizard VERY FAST as far as his unavoidable spell was like
@one-action-death@. That's why I think that it should be nerfed.
On the other hand you mentioned that all int heroes are much
more stronger then primary attribute phodom and fradz.
[/quote]hmmm so you do agree now that its OP character. anyways
for me whether it is op boss or character,it have to fixed
[quote]Both for fradz and phodom the balance of the game changed
significantly - even on the Ch.1 with ultimate lucky box item
you can go to the earlier risk fights on hard difficulty and won
it.
[/quote]i don't what makes you think that just improvment in
critical damage & chance balances the int usage in character
sets,spell book,skills,items.
[quote]Your arguments were about
invisibility-boring-stay'n'damage possibility of walkthrough.
And I laughted a lot about 3 invisible heroes during the battles
It is like you say that dota is imbalanced because you earn 1
gold per 1 sec so you can just stay for 10000 second and earn
10000 gold and it is op [/quote]
1st of All i have said ALOT of times that magic damage is the
main problem not invisibity.& the example of gold doesn't make
any sense to me sorry.
[quote]And as I've tried ultimate agility fradz and ultimate str
phodom - I don't think that it was much harder to play. If you
know the key how to beat something - good for you.
[/quote]i never said its harder to play. but just trying to show
the over usage of int/magic bonus(i don't how many i have to say
same things). & i never said anything about phodom ultimate, &
for fradz i've already explained before in other post
[quote]The question about the new version that was not actually
tested - on the one habd the usage of int dependability in
almost every dmg spell - on the other hand - str and agi
increase critical strike potential significantly. It is all up
to you how to play - with mgc dmg or with hand damage.[/quote]
well its not just in character spells, its in spell book which
can be upgraded, lots of items are available for magic damage &
lots of items are also dependant on magic damage/int, & even
character sets are also based on int... i am just critical based
on strenght attribute will compensates & balances all
[quote]I read some comments on hiveworkshop - and shared the
opinion of some comments in my post.
You are the first who discovered unbeatable invisible strategy
for sure[/quote] lets see where do aero fit me in credit
list.............jk :P:D
[quote]P/S for my meaning of the word @new-comer@ you know too
much about spells and item sets
dunno if you mentioned it or not - something about santoryu
blade - but this blade is for sure couldn/t be obtained by a
@new-comer@ in my meaning of this word[/quote]lets just say that
i like this campaign too much & really concerned ::) & No i
never mentioned anything about santoryu blade. i have better
items in mind like gilmax which gives +4000 magic damage & lots
of more items ;D
[quote]But I totally disagree with the idea about nerfing the
spell bonus damage from intellect - it is better to nerf the
items bonuses if needed - something like increasing penalty for
the item magic bonuses - like for the first 1000 bonus magic dmg
- no penalty, for the second 1000 only 0,8 of actual bonus? for
the third only 0,6 etc and the same for % of magic dmg - numbers
could be changed as it is just an example. But if you'll nerf
bonus from direct int - therefore main galeoth's attribute would
be nerfed but fradz and phodom buffed (critical strike) - but I
don't think that int is so op that such global changes
needed.[/quote] that's what i said, but i don't know about
penalty. i mean that it may confuses first timers like me,
instead the percentage gain of magic damage can be removed. if
not totally, then atleast from items.
#Post#: 13119--------------------------------------------------
Re: Official Balance Thread
By: Pourquoi Date: May 22, 2013, 10:33 am
---------------------------------------------------------
[quote]lets see where do aero fit me in credit
list.............jk[/quote]
Aero doesn't update the credits, not anymore.
#Post#: 13120--------------------------------------------------
Re: Official Balance Thread
By: Aeroblyctos Date: May 22, 2013, 10:38 am
---------------------------------------------------------
[quote author=Pourquoi link=topic=1331.msg13119#msg13119
date=1369236823]
[quote]lets see where do aero fit me in credit
list.............jk[/quote]
Aero doesn't update the credits, not anymore.
[/quote]
I've never said that, I just haven't done that for so long. You
know, it's boring to go topics all over again and take names to
a list and then put to the credits. It's so boring but must be
done every now and then.
#Post#: 13124--------------------------------------------------
Re: Official Balance Thread
By: Ancient Mob Date: May 22, 2013, 11:09 am
---------------------------------------------------------
[quote author=Aeroblyctos link=topic=1331.msg13120#msg13120
date=1369237081]
[quote author=Pourquoi link=topic=1331.msg13119#msg13119
date=1369236823]
[quote]lets see where do aero fit me in credit
list.............jk[/quote]
Aero doesn't update the credits, not anymore.
[/quote]
I've never said that, I just haven't done that for so long. You
know, it's boring to go topics all over again and take names to
a list and then put to the credits. It's so boring but must be
done every now and then.
[/quote]anyways i was not serious about that, i just want this
campaign to be TOP...anyways pourquoi did you went through other
comments? what do you think about it?
#Post#: 13130--------------------------------------------------
Re: Official Balance Thread
By: TrueZozi Date: May 22, 2013, 11:49 am
---------------------------------------------------------
Ancient Mob, sorry, but we are talking n different languages,
I'm pretty sure. Ultimate str phodom and ultimate agi fradz -
was about ultimate item set for both of them based on their main
attributes. I mean that I've finished the campaign on hard with
phodom tank/dd, fradz pure dd + lifestealer, galeoth -
caster/tank with maximum items and sets possible. And their
spell's dependance from int is really compensated with crit dmg
- to show you directly what I mean I'll have to post a video
here, like fast killer dd-fradz :-\
I wasn't talking about characters as OP - it was your vision,
not mine, I've only underlined the difference between clear
imbalance of AI-controlable enemy and a character with a many
skill and item orders decided by the player himself. And I still
do not think that it is OP in the way that you do. My suggestion
was connected only with item bonuses not int-to-spelldmg
mechanics.
And new-comer - it was not about the forum - it was about the
campaign at all.
#Post#: 13133--------------------------------------------------
Re: Official Balance Thread
By: Ancient Mob Date: May 22, 2013, 2:46 pm
---------------------------------------------------------
[quote author=TrueZozi link=topic=1331.msg13130#msg13130
date=1369241373]
Ancient Mob, sorry, but we are talking n different languages,
I'm pretty sure. Ultimate str phodom and ultimate agi fradz -
was about ultimate item set for both of them based on their main
attributes. I mean that I've finished the campaign on hard with
phodom tank/dd, fradz pure dd + lifestealer, galeoth -
caster/tank with maximum items and sets possible. And their
spell's dependance from int is really compensated with crit dmg
- to show you directly what I mean I'll have to post a video
here, like fast killer dd-fradz :-\
I wasn't talking about characters as OP - it was your vision,
not mine, I've only underlined the difference between clear
imbalance of AI-controlable enemy and a character with a many
skill and item orders decided by the player himself. And I still
do not think that it is OP in the way that you do. My suggestion
was connected only with item bonuses not int-to-spelldmg
mechanics.
And new-comer - it was not about the forum - it was about the
campaign at all.
[/quote]
oh sorry when you said ultimate strength phodom I thought you
mean ultimate strength skill of phodom & same with Fradz, I
didn't realised that you are saying about ultimate item sets. &
i have said all this before also tha its not like strength
phodom or agility Fradz are doomed. Anyways, I tried to explain
you the unbalance related to int & magic damage. But idk why you
are being so rigid here.
Well atleast the mighty map maker got my point. & anyone who
will genuinely look into this will agree to what I said.
#Post#: 13144--------------------------------------------------
Re: Official Balance Thread
By: Aeroblyctos Date: May 23, 2013, 4:27 am
---------------------------------------------------------
Okay, I got that the magic damage is too much and I've decided
to reduce given magic damage from items by about 0% to 50%.
[quote author=Ancient Mob link=topic=1331.msg13107#msg13107
date=1369213969]
Btw i forgot to tell to about an epic awesome item. ORB OF
DEGENERATION. That item also gives passive area damage..& unlike
others its is my best item with which i can damage even
INVULNERABLE Bosses, & The another best part is that you don't
even have to carry it in your inventory.. As it gives buff. So
just keep it in box.Muahahaha [-)
[/quote]
Where you get it?
#Post#: 13146--------------------------------------------------
Re: Official Balance Thread
By: TrueZozi Date: May 23, 2013, 4:54 am
---------------------------------------------------------
Ancient Mob, you inspired me to play like that - with 3 int
heroes [-)
Will post my view after the next version about it.
And yeah, remember this item also, orb of degeneration - even
when some bosses become invulnerable and you just summon your
boxes near him - the aura of degeneration slowly damages 'em ;D
#Post#: 13147--------------------------------------------------
Re: Official Balance Thread
By: Ancient Mob Date: May 23, 2013, 5:24 am
---------------------------------------------------------
[quote]Okay, I got that the magic damage is too much and I've
decided to reduce given magic damage from items by about 0% to
50%.[/quote] can you please explain more..?
[quote]Where you get it?
[/quote] chapter 6 dig & its written BANNED with its name.
*****************************************************
DIR Previous Page
DIR Next Page