DIR Return Create A Forum - Home
---------------------------------------------------------
The Chosen Ones
HTML https://tcocampaign.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Idea Factory
*****************************************************
#Post#: 11843--------------------------------------------------
Official Balance Thread
By: doomlord Date: March 19, 2013, 8:57 am
---------------------------------------------------------
Here is a thread for discussing unbalanced elements in the
Campaign.
I will start first as the OP.
Magical Hammer basically surpasses all other abilities in the
same category with its multiple benefits including mana burn,
stun, aoe damage in return for landing a successful hit with a
unit target and a delay of 1 sec. I dare to say that no player
would bother selecting a different ability during any of their
playthroughs.
My suggestions:
A/ Move it to the AoE category.
B/ Nerf it as you see fit.
#Post#: 11866--------------------------------------------------
Re: Official Balance Thread
By: liauyuancheng Date: March 20, 2013, 11:12 pm
---------------------------------------------------------
I think that the magic aura is a bit overpowered. In Chapter 1,
I had 2 magic balls and abrey, so my magic dmg summed up into
350. This means that I deal around 300 damage per 3 sec to
enemies around with my aura, OHKO most normal creeps :)
#Post#: 11868--------------------------------------------------
Re: Official Balance Thread
By: Aeroblyctos Date: March 20, 2013, 11:35 pm
---------------------------------------------------------
If you've 350 Magic Damage and level 5 Magic Aura it means you
deal 87,5 damage per 3 second. Not that much.
#Post#: 11869--------------------------------------------------
Re: Official Balance Thread
By: liauyuancheng Date: March 20, 2013, 11:49 pm
---------------------------------------------------------
But it's also based on level of hero, no?
#Post#: 11883--------------------------------------------------
Re: Official Balance Thread
By: Aeroblyctos Date: March 21, 2013, 5:05 am
---------------------------------------------------------
Noooope.
#Post#: 11892--------------------------------------------------
Re: Official Balance Thread
By: liauyuancheng Date: March 21, 2013, 7:15 am
---------------------------------------------------------
????? The description says so....
#Post#: 12216--------------------------------------------------
Re: Official Balance Thread
By: Aeroblyctos Date: April 3, 2013, 3:31 am
---------------------------------------------------------
[quote author=liauyuancheng link=topic=1331.msg11892#msg11892
date=1363868150]
????? The description says so....
[/quote]Okay, I will check it out.
#Post#: 13068--------------------------------------------------
Re: Official Balance Thread
By: Ancient Mob Date: May 20, 2013, 4:45 pm
---------------------------------------------------------
well I think that in campaign the usage of int and magic damage
is more then it should be. All the heroes have lots of places
where there is need of int or magic damage. I mean it was ok to
use int & magic damage for spell book. & some spells of
character. But int usage in character's set was not good.
Here is my int phodom skill set which gives a very strong combo
1-DEFENSIVE ROAR
2-MELTDOWN
3-FLAME EXPLOSION
4-SHIELD OF FIRE
5-AURA OF FIRE
6-CHAOTIC RIFT
Imho this skill build is ideal for current phodom.
So if i make a little combination of few things from campaign,
the int phodom is unbalanced
If u combine the aura of fire + magic aura + phodom's set +
zocmo's set/unholy cloak/ring of thunder(the idea here is the
invisiblity) you can easily kill bosses without even hitting
them. & also shield of fire also goes with the combo. and as we
are playing with int phodom our spell book spells are also more
powerfull. And your skill build is also gets more powerfull then
strength skill build. & there are lots of things which makes int
phodom way too powerfull then strength phodom. & I also got
disappointed when I saw that in fradz's set int attribute was
being used again. so, I wanna suggest you that there should be
equal importance of each attribute. And more spells should be
added based on their primary attributes. Hope you get my point.
#Post#: 13076--------------------------------------------------
Re: Official Balance Thread
By: Aeroblyctos Date: May 21, 2013, 6:00 am
---------------------------------------------------------
[quote author=Ancient Mob link=topic=1331.msg13068#msg13068
date=1369086345]So if i make a little combination of few things
from campaign, the int phodom is unbalanced
If u combine the aura of fire + magic aura + phodom's set +
zocmo's set/unholy cloak/ring of thunder(the idea here is the
invisiblity) you can easily kill bosses without even hitting
them.[/quote]
Does they hit back to you?
Yea I get the point but you didn't gave me any idea how to fix
the problem. If it's even the problem. I've been thinking that
it's in the end fine. I mean you can't make all your characters
magic based so you're forced to have maximum of 2 characters
magic damage based.
#Post#: 13079--------------------------------------------------
Re: Official Balance Thread
By: TrueZozi Date: May 21, 2013, 8:26 am
---------------------------------------------------------
[quote author=Aeroblyctos link=topic=1331.msg13076#msg13076
date=1369134027]
[quote author=Ancient Mob link=topic=1331.msg13068#msg13068
date=1369086345]So if i make a little combination of few things
from campaign, the int phodom is unbalanced
If u combine the aura of fire + magic aura + phodom's set +
zocmo's set/unholy cloak/ring of thunder(the idea here is the
invisiblity) you can easily kill bosses without even hitting
them.[/quote]
Does they hit back to you?
Yea I get the point but you didn't gave me any idea how to fix
the problem. If it's even the problem. I've been thinking that
it's in the end fine. I mean you can't make all your characters
magic based so you're forced to have maximum of 2 characters
magic damage based.
[/quote]
Don't think that on the early stages of campaign you can benefit
from it so much as it could be called "abuse". And from the
stage when you got Phodom's Set (Ch.9!) it won't work as easily
boss killing - bosses has a lot of events, and you've also got
two other characters - I mean if Phodom's dmg is only aura dmg
from invisibility - therefore there is no tank and you'r lose
more lifes on such boss then if you'd use Phodom as tank/dd.
I mean that you can be sure that something is imbalanced only if
you've tried it during the whole campaign and not in one and
only situation.
For sure the campaign is nearly 99% balanced, exceptions are non
significant (in my opinion).
The only one thing is that Lizard in Ch.9 (don't remember his
name) and his devour ability - it kills too fast and has too
fast cd - I suppose that atleast one of this features should be
nerfed.
Other moments of campaign that affect on the gameplay
significantly only connected with bugs (Aero's most hated work
:-X).
*****************************************************
DIR Next Page