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       #Post#: 11843--------------------------------------------------
       Official Balance Thread
       By: doomlord Date: March 19, 2013, 8:57 am
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       Here is a thread for discussing unbalanced elements in the
       Campaign.
       I will start first as the OP.
       Magical Hammer basically surpasses all other abilities in the
       same category with its multiple benefits including mana burn,
       stun, aoe damage in return for landing a successful hit with a
       unit target and a delay of 1 sec. I dare to say that no player
       would bother selecting a different ability during any of their
       playthroughs.
       My suggestions:
       A/ Move it to the AoE category.
       B/ Nerf it as you see fit.
       #Post#: 11866--------------------------------------------------
       Re: Official Balance Thread
       By: liauyuancheng Date: March 20, 2013, 11:12 pm
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       I think that the magic aura is a bit overpowered. In Chapter 1,
       I had 2 magic balls and abrey, so my magic dmg summed up into
       350. This means that I deal around 300 damage per 3 sec to
       enemies around with my aura, OHKO most normal creeps :)
       #Post#: 11868--------------------------------------------------
       Re: Official Balance Thread
       By: Aeroblyctos Date: March 20, 2013, 11:35 pm
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       If you've 350 Magic Damage and level 5 Magic Aura it means you
       deal 87,5 damage per 3 second. Not that much.
       #Post#: 11869--------------------------------------------------
       Re: Official Balance Thread
       By: liauyuancheng Date: March 20, 2013, 11:49 pm
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       But it's also based on level of hero, no?
       #Post#: 11883--------------------------------------------------
       Re: Official Balance Thread
       By: Aeroblyctos Date: March 21, 2013, 5:05 am
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       Noooope.
       #Post#: 11892--------------------------------------------------
       Re: Official Balance Thread
       By: liauyuancheng Date: March 21, 2013, 7:15 am
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       ????? The description says so....
       #Post#: 12216--------------------------------------------------
       Re: Official Balance Thread
       By: Aeroblyctos Date: April 3, 2013, 3:31 am
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       [quote author=liauyuancheng link=topic=1331.msg11892#msg11892
       date=1363868150]
       ????? The description says so....
       [/quote]Okay, I will check it out.
       #Post#: 13068--------------------------------------------------
       Re: Official Balance Thread
       By: Ancient Mob Date: May 20, 2013, 4:45 pm
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       well I think that in campaign the usage of int and magic damage
       is more then it should be. All the heroes have lots of places
       where there is need of int or magic damage. I mean it was ok to
       use int & magic damage for spell book. & some spells of
       character. But int usage in character's set was not good.
       Here is my int phodom skill set which gives a very strong combo
       1-DEFENSIVE ROAR
       2-MELTDOWN
       3-FLAME EXPLOSION
       4-SHIELD OF FIRE
       5-AURA OF FIRE
       6-CHAOTIC RIFT
       Imho this skill build is ideal for current phodom.
       So if i make a little combination of few things from campaign,
       the int phodom is unbalanced
       If u combine the aura of fire + magic aura + phodom's set +
       zocmo's set/unholy cloak/ring of thunder(the idea here is the
       invisiblity) you can easily kill bosses without even hitting
       them. & also shield of fire also goes with the combo. and as we
       are playing with int phodom our spell book spells are also more
       powerfull. And your skill build is also gets more powerfull then
       strength skill build. & there are lots of things which makes int
       phodom way too powerfull then strength phodom. & I also got
       disappointed when I saw that in fradz's set int attribute was
       being used again. so, I wanna suggest you that there should be
       equal importance of each attribute. And more spells should be
       added based on their primary attributes. Hope you get my point.
       #Post#: 13076--------------------------------------------------
       Re: Official Balance Thread
       By: Aeroblyctos Date: May 21, 2013, 6:00 am
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       [quote author=Ancient Mob link=topic=1331.msg13068#msg13068
       date=1369086345]So if i make a little combination of few things
       from campaign, the int phodom is unbalanced
       If u combine the aura of fire + magic aura + phodom's set +
       zocmo's set/unholy cloak/ring of thunder(the idea here is the
       invisiblity) you can easily kill bosses without even hitting
       them.[/quote]
       Does they hit back to you?
       Yea I get the point but you didn't gave me any idea how to fix
       the problem. If it's even the problem. I've been thinking that
       it's in the end fine. I mean you can't make all your characters
       magic based so you're forced to have maximum of 2 characters
       magic damage based.
       #Post#: 13079--------------------------------------------------
       Re: Official Balance Thread
       By: TrueZozi Date: May 21, 2013, 8:26 am
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       [quote author=Aeroblyctos link=topic=1331.msg13076#msg13076
       date=1369134027]
       [quote author=Ancient Mob link=topic=1331.msg13068#msg13068
       date=1369086345]So if i make a little combination of few things
       from campaign, the int phodom is unbalanced
       If u combine the aura of fire + magic aura + phodom's set +
       zocmo's set/unholy cloak/ring of thunder(the idea here is the
       invisiblity) you can easily kill bosses without even hitting
       them.[/quote]
       Does they hit back to you?
       Yea I get the point but you didn't gave me any idea how to fix
       the problem. If it's even the problem. I've been thinking that
       it's in the end fine. I mean you can't make all your characters
       magic based so you're forced to have maximum of 2 characters
       magic damage based.
       [/quote]
       Don't think that on the early stages of campaign you can benefit
       from it so much as it could be called "abuse". And from the
       stage when you got Phodom's Set (Ch.9!) it won't work as easily
       boss killing - bosses has a lot of events, and you've also got
       two other characters - I mean if Phodom's dmg is only aura dmg
       from invisibility - therefore there is no tank and you'r lose
       more lifes on such boss then if you'd use Phodom as tank/dd.
       I mean that you can be sure that something is imbalanced only if
       you've tried it during the whole campaign and not in one and
       only situation.
       For sure the campaign is nearly 99% balanced, exceptions are non
       significant (in my opinion).
       The only one thing is that Lizard in Ch.9 (don't remember his
       name) and his devour ability - it kills too fast and has too
       fast cd - I suppose that atleast one of this features should be
       nerfed.
       Other moments of campaign that affect on the gameplay
       significantly only connected with bugs (Aero's most hated work
       :-X).
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