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#Post#: 11759--------------------------------------------------
1.9 Bug Masterthread
By: doomlord Date: March 16, 2013, 5:08 am
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Information about bugs:
[list][size=12pt][*]The game crashes
[*]Something isn't saved/loaded correctly
[*]If you see an item with "BANNED" text
[*]Boss is doing nothing, except attacking(all bosses have at
least something)
[*]Enemy doesn't give experience(every enemy should give
experience)
[*]Enemy doesn't give gold(exception: [s]some bosses won't give
and[/s] all respawning units won't give -> ALL BOSSES SHOULD
GIVE GOLD!!)
[*]Something wrong with item description(colors wrong for
example)
[*]There's an enemy unit that respawns and you can gain gold
from it(you shouldn't be able to "grind" in this game)
[*]Grammar error(about anywhere)
[*]Music is not playing or two songs at once
[*]An intelligent passive unit isn't talking back to
you(floating text)
[*]Item or ability doesn't do what it should
[*]An enemy does something when stunned
[*]An enemy has an attack or armor type with a child icon
[/list]
#Post#: 11761--------------------------------------------------
Re: 1.9 Bug Masterthread
By: Muhammad Date: March 16, 2013, 7:06 am
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Hello guys,
I found a bug at the beginning of chapter 2, Fraze start the
game in the middle of the map between the monsters and they kill
him while you're watching the cinematic I have to skip the
cinematic to start the map normally.
thanks.
#Post#: 11762--------------------------------------------------
Re: 1.9 Bug Masterthread
By: TrueZozi Date: March 16, 2013, 8:25 am
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Same with above and also Fradz's starting item (scope) increases
Fragz's stealing chance not on 100% but on 1000% - I suppose it
is gonna be a bit easy to steal throwout the whole campaign)
Plus there is a fatal error again in Noctorian Tomb - Ch.2 -
when you touch all the 5 obelisks too fast - fatal error - the
same thing was in previous version for me - but after the
loading of the game from save - all seems normal.
#Post#: 11765--------------------------------------------------
Re: 1.9 Bug Masterthread
By: Pourquoi Date: March 16, 2013, 10:14 am
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[quote]Same with above and also Fradz's starting item (scope)
increases Fragz's stealing chance not on 100% but on 1000% - I
suppose it is gonna be a bit easy to steal throwout the whole
campaign)[/quote]
This is not a bug - Aero once told me that if you choose this
pack, you won't ever have to worry about steal chance again.
#Post#: 11766--------------------------------------------------
Re: 1.9 Bug Masterthread
By: liauyuancheng Date: March 16, 2013, 10:17 am
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I continue my game from end of chapt 8 of previous version and
found several bugs in chapt 9:
- At the start after the cinematics, I could control Damanthe
and trade his items away hahaha. But he doesnt have any mana and
has no skills.
- The teleporter quest is buggy. I didnt activate it by talking
to the Poogog (spelt correctly?) near the protal at the
beginning of the chapter, but i completed it when i fought the
boss and talked to him again at the boss arena, though the quest
log says "Unknown quest (Completed)" Then I went back to the
beginning of the chapter and 'initiated' the quests but the
Poogog was invisible but talking to my characters.
- I killed the crystal monster to initiate a quest but during
the cinematics, the crystal monster was shown attacking my
characters.
- Spell books, other than the fire ones, are not carried over.
Same goes for combat orders, espers, flowers and alchemy level.
- Phodom's AOE spell (Colossal slam) and Fradz's single
targeting spell (Thunder) were not carried over as well.
- After finishing the Axobada quest, Fradz gains the light aura
from the quest arena forever.
- I can click on the mystic field 'NPC' like thingy.
- Zodi cant be purchased in chapt 9, although I remember that
you said it was possible last time.
- Some areas in the chapter have not be explored yet but are
still lighted up in the mini-map.
- The fireball spell from the elite boss is buggy as it
sometimes do not hit the ground, leaving it levitating above the
ground.
- The attack type and armor type of each monster should be
totally removed instead of leaving the indicator behind.
- Remove vitality altogether as theres the +20 vitality in
phodom set.
- Some normal neutral creeps in chapter 9 do not give gold
- Music stopped playing after the first cinematic of elite boss
till the boss is defeated
#Post#: 11767--------------------------------------------------
Re: 1.9 Bug Masterthread
By: Muhammad Date: March 16, 2013, 11:09 am
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Hello everybody:
I found some other bugs:
The book of regeneration it should be contain 400 charges but I
completed the chapter 2 with about 480 charges I don't know if
this is a bug or just Aero forget to change the description.
Fatal error bug:
In Noctorian Tomb after solving the puzzle (I solve it by
disabling the sound effect)
Ch3 after kill the spider boss (I solve it by disabling the
sound effect)
Ch3 while trying to solve the first puzzle in the second time to
obtain the omega orb. (I didn't try yet)
#Post#: 11768--------------------------------------------------
Re: 1.9 Bug Masterthread
By: Muhammad Date: March 16, 2013, 11:12 am
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Sorry I forgot to mention in the third fatal error bug the sound
effect was already disabled so maybe the sound is not the
problem.
Thanks.
#Post#: 11769--------------------------------------------------
Re: 1.9 Bug Masterthread
By: Muhammad Date: March 16, 2013, 11:23 am
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Sorry again I forgot this bug the generals badge the armor don't
increase with the charges increase.
Maybe I should report the bug once I found it because I forget a
lot, but is this will be annoying to you?
Thanks.
#Post#: 11772--------------------------------------------------
Re: 1.9 Bug Masterthread
By: DBS Date: March 16, 2013, 12:58 pm
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Well was very glad to see the new version was out. Dled and
started a new game today as i wanted to experience all changes
from the start.
Chapter 1:
- Miraga's staff is still buggy. i can't get a single point of
the permanent intel from it. it was 0 out of 6 after half an
hour while i had gained all 6 str from Maragath's belt within
minutes.
- speedy boots is now thankfully fixed and works as intended.
- the holy cross starting pack doesn't seem to work. against the
ogre boss, when it charges up for its one hit killing blow, i
deliberately let it hit me and it killed me. no resurrection! or
maybe i'm just mistaken and 'saves from death every 3 minutes'
means something else?
- the archmage (chapter 1 epic boss) seems to be on the same
level as the previous versions chapter 4 epic boss now :/ (i.e.
bugged and impossible to kill). whenever he spawns that golem,
he regens thousands of HP while the golem is active (far more
then the amount I manage to damage him with when he's not doing
an event). and to add to the fun you start of the golem with a
massive attack speed buff which allows him to kill me in a few
seconds so i HAVE to run away until the buff wears off.
- Something weird happened and the archmage lost almost 30K hp
the first time i killed the golem! however after that, i could
never get his HP below 5-6k because he just regened it all back
more. i fought him for almost half an hour and he just kept
regening back all the damage i was able to do.
Have stopped and given up. Could someone else please confirm if
they've tried playing from the beginning and the archmage was
just as retarded to beat? Do note that i was playing on hardcore
difficulty.
#Post#: 11773--------------------------------------------------
Re: 1.9 Bug Masterthread
By: flomz Date: March 16, 2013, 1:25 pm
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- multi-board suggests that there are 6 mini-bosses in ch1,
however when I was about to finish ch1, it showed that 12 out of
6 are killed
- holy cross doesnt work
- according to description in alchemist menu, potions of
str/agi/int should give +3 stat (they give only +2)
Also, I agree that archmage is unkillable if you started a new
campaign (though he seems unkillable even if you did load; have
to test).
Will update as campaign proceeds.
Doomlord's Edit: Please notify me if you update this post so I
can modify the main post. Thank you.
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