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       #Post#: 11706--------------------------------------------------
       Should basic enemies have health regeneration and how it should 
       work?
       By: Aeroblyctos Date: March 11, 2013, 9:12 am
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       Should basic enemies have health regeneration and how it should
       work?
       #Post#: 11707--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Jaelbird Date: March 11, 2013, 10:44 am
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       whats stopping u from regenerating
       unless u are a machine
       edit: monster level x 1 maybe or something
       #Post#: 11708--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Aeroblyctos Date: March 11, 2013, 11:01 am
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       I think it's better to have % instead of solid numbers. I was
       thinking like 3% hp / sec, but I think it's not a good idea to
       have regen when enemies are fighting... But what then?
       #Post#: 11709--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Jaelbird Date: March 11, 2013, 11:13 am
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       that sounds reasonable when out of combat for like 10 secs or so
       but u could still add ie the monster level x 1 while engaged in
       combat so players wouldnt dally
       #Post#: 11710--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Aeroblyctos Date: March 11, 2013, 11:27 am
       ---------------------------------------------------------
       [quote author=Jaelbird link=topic=1319.msg11709#msg11709
       date=1363018414]
       that sounds reasonable when out of combat for like 10 secs or so
       but u could still add ie the monster level x 1 while engaged in
       combat so players wouldnt dally
       [/quote]What's dally?
       #Post#: 11711--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Jaelbird Date: March 11, 2013, 11:36 am
       ---------------------------------------------------------
       its wasting time
       in this case idling while in combat
       #Post#: 11712--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Aeroblyctos Date: March 11, 2013, 11:47 am
       ---------------------------------------------------------
       Ah, okay. Yes, hmm, perhaps, perhaps.
       Have to think about this.
       #Post#: 12004--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: CoNteMpT Date: March 28, 2013, 7:18 am
       ---------------------------------------------------------
       with health-regen, hardcore and extreme become unbeatable since
       you have to "lame" your way through some things.
       there actually is this item in,  guess kar'gath, that gives you
       an aura which stops health regen of enemys. it saith "banned"
       but its actually so immensely important that i feel like keeping
       it in the game is the best option.
       i say no to health reg
       #Post#: 12008--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: Aeroblyctos Date: March 28, 2013, 9:56 am
       ---------------------------------------------------------
       Some chapters now have regen and some not. So should I just
       remove their regen?
       #Post#: 12009--------------------------------------------------
       Re: Should basic enemies have health regeneration and how it sho
       uld work?
       By: liauyuancheng Date: March 28, 2013, 10:01 am
       ---------------------------------------------------------
       Rather have all units have innate regeneration, to prevent too
       much hit and run tactics
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