DIR Return Create A Forum - Home
---------------------------------------------------------
The Chosen Ones
HTML https://tcocampaign.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Simple Questions
*****************************************************
#Post#: 11706--------------------------------------------------
Should basic enemies have health regeneration and how it should
work?
By: Aeroblyctos Date: March 11, 2013, 9:12 am
---------------------------------------------------------
Should basic enemies have health regeneration and how it should
work?
#Post#: 11707--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Jaelbird Date: March 11, 2013, 10:44 am
---------------------------------------------------------
whats stopping u from regenerating
unless u are a machine
edit: monster level x 1 maybe or something
#Post#: 11708--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Aeroblyctos Date: March 11, 2013, 11:01 am
---------------------------------------------------------
I think it's better to have % instead of solid numbers. I was
thinking like 3% hp / sec, but I think it's not a good idea to
have regen when enemies are fighting... But what then?
#Post#: 11709--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Jaelbird Date: March 11, 2013, 11:13 am
---------------------------------------------------------
that sounds reasonable when out of combat for like 10 secs or so
but u could still add ie the monster level x 1 while engaged in
combat so players wouldnt dally
#Post#: 11710--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Aeroblyctos Date: March 11, 2013, 11:27 am
---------------------------------------------------------
[quote author=Jaelbird link=topic=1319.msg11709#msg11709
date=1363018414]
that sounds reasonable when out of combat for like 10 secs or so
but u could still add ie the monster level x 1 while engaged in
combat so players wouldnt dally
[/quote]What's dally?
#Post#: 11711--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Jaelbird Date: March 11, 2013, 11:36 am
---------------------------------------------------------
its wasting time
in this case idling while in combat
#Post#: 11712--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Aeroblyctos Date: March 11, 2013, 11:47 am
---------------------------------------------------------
Ah, okay. Yes, hmm, perhaps, perhaps.
Have to think about this.
#Post#: 12004--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: CoNteMpT Date: March 28, 2013, 7:18 am
---------------------------------------------------------
with health-regen, hardcore and extreme become unbeatable since
you have to "lame" your way through some things.
there actually is this item in, guess kar'gath, that gives you
an aura which stops health regen of enemys. it saith "banned"
but its actually so immensely important that i feel like keeping
it in the game is the best option.
i say no to health reg
#Post#: 12008--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: Aeroblyctos Date: March 28, 2013, 9:56 am
---------------------------------------------------------
Some chapters now have regen and some not. So should I just
remove their regen?
#Post#: 12009--------------------------------------------------
Re: Should basic enemies have health regeneration and how it sho
uld work?
By: liauyuancheng Date: March 28, 2013, 10:01 am
---------------------------------------------------------
Rather have all units have innate regeneration, to prevent too
much hit and run tactics
*****************************************************
DIR Next Page