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       #Post#: 11579--------------------------------------------------
       Obelisk Puzzle - Ideas needed!
       By: Aeroblyctos Date: February 21, 2013, 3:19 am
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       Hey.
       I'm gonna create an obelisk puzzle. When player clicks an
       obelisk, X amount of wisps comes around. Player must click these
       wisps in a specific order to win the puzzle.
       Now, how would this puzzle work? Any ideas?
       #Post#: 11580--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: liauyuancheng Date: February 21, 2013, 5:45 am
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       When one clicks an obelisk, X amount of different coloured wisps
       appear. The player himself (Phodom eg.) also has an unclickable
       coloured wisp on top of his head. So the player can only click
       the wisps that have the same colour as the one on his head, to
       make them disappear. If he makes a mistake, another wisp will
       appear, on top of the wisp he clicked wrongly. When Y amount of
       wisps appear or when Z time runs out, he fails the puzzle and
       must restart the whole puzzle. The colours available and time
       for the clickable and unclickable wisps to change colour is up
       to u to set. To make things more difficult, there could be a
       certain colour that the player must absolutely not click on it,
       if not he immediately fails the puzzle.
       #Post#: 11596--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: Aeroblyctos Date: February 25, 2013, 11:33 am
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       Hey thanks a lot of your idea. I was given another idea and I'm
       like now combining three ideas together including yours. Thanks
       a lot!
       #Post#: 11860--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: liauyuancheng Date: March 20, 2013, 9:07 pm
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       Has this puzzle being implemented in the game?
       #Post#: 11871--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: Aeroblyctos Date: March 20, 2013, 11:59 pm
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       No, not yet. It was suppose to be in chapter 9 but I never
       implemented it. Hmm.
       I was thinking of a puzzle where player must select the wisps in
       a specific order. The puzzle starts, X amount of wisps appear
       around the obelisk. Then player must click then in a specific
       order. Colors, wisps moving or about anything can be used to
       make the puzzle.
       #Post#: 11979--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: CoNteMpT Date: March 27, 2013, 9:12 pm
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       basically liaunchengs idea a little reworked:
       you click the obelisk, which you get to control. the obelisk has
       a skill named "begin puzzle" or something lile that, so it
       doesnt appear randomly or unexpected.
       you use that skill and wisps appear, lets say like 30 or so,
       multi-colored.
       on top of the obelisk there is a colored wisp. you must click on
       the wisps with the same color as that wisp to make them
       disappear. if you click on a wrong one, he doesnt disappear but
       a new wisp appears. if there are more than Y (say 50) wisps, you
       lose.  every 6 seconds, a new wisp spawns automatically.
       the color of the wisp on top of the obelisk changes every 3 or 4
       seconds, so you have to be careful not to keep clicking the red
       wisps when you actually should click the green ones now.
       also there are black wisps you never have to click, but if you
       do, they spawn 5 new wisps.
       you could also add row-bonuses. for example, every 3 seconds the
       color changes. so if you can click 5 red wisps within those 3
       seconds, you get a red-wisp bonus.
       different bonuses could be:
       red wisp bonus: your clicks become AoE-clicks. if you make a
       wisp disappear, all wisps of the same color around it disappear
       too (relatively small aoe)
       blue wisp bonus: wisps move slower
       orange wisp bonus: wisps move faster, but if you make a wisp
       disappear, another wisp near it changes its color to the color
       of the disappeared wisp so that you can chain-click many wisps
       really fast if your accuraccy is good
       green wisp bonus: disappearing wisps explode, stunning all wisps
       around them for a short time (1 sec maybe)
       purple wisp bonus: doubles the spawn rate of wisps. i.e. a new
       wisp spawns every 3 seconds instead of every 6 and if you click
       on a wrong or black wisp, 2 or 10 wisps spawn instead of 1 or 5.
       all bonuses last for 5 seconds.
       oh, and the puzzle shouldnt have a timer
       #Post#: 11994--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: Aeroblyctos Date: March 28, 2013, 5:06 am
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       Interesting. I will think about this and come later to give
       further feedback.
       #Post#: 12957--------------------------------------------------
       Re: Obelisk Puzzle - Ideas needed!
       By: liauyuancheng Date: May 5, 2013, 6:07 am
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       So what do you think about the above 2 ideas for the puzzle?
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