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#Post#: 11579--------------------------------------------------
Obelisk Puzzle - Ideas needed!
By: Aeroblyctos Date: February 21, 2013, 3:19 am
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Hey.
I'm gonna create an obelisk puzzle. When player clicks an
obelisk, X amount of wisps comes around. Player must click these
wisps in a specific order to win the puzzle.
Now, how would this puzzle work? Any ideas?
#Post#: 11580--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: liauyuancheng Date: February 21, 2013, 5:45 am
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When one clicks an obelisk, X amount of different coloured wisps
appear. The player himself (Phodom eg.) also has an unclickable
coloured wisp on top of his head. So the player can only click
the wisps that have the same colour as the one on his head, to
make them disappear. If he makes a mistake, another wisp will
appear, on top of the wisp he clicked wrongly. When Y amount of
wisps appear or when Z time runs out, he fails the puzzle and
must restart the whole puzzle. The colours available and time
for the clickable and unclickable wisps to change colour is up
to u to set. To make things more difficult, there could be a
certain colour that the player must absolutely not click on it,
if not he immediately fails the puzzle.
#Post#: 11596--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: Aeroblyctos Date: February 25, 2013, 11:33 am
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Hey thanks a lot of your idea. I was given another idea and I'm
like now combining three ideas together including yours. Thanks
a lot!
#Post#: 11860--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: liauyuancheng Date: March 20, 2013, 9:07 pm
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Has this puzzle being implemented in the game?
#Post#: 11871--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: Aeroblyctos Date: March 20, 2013, 11:59 pm
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No, not yet. It was suppose to be in chapter 9 but I never
implemented it. Hmm.
I was thinking of a puzzle where player must select the wisps in
a specific order. The puzzle starts, X amount of wisps appear
around the obelisk. Then player must click then in a specific
order. Colors, wisps moving or about anything can be used to
make the puzzle.
#Post#: 11979--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: CoNteMpT Date: March 27, 2013, 9:12 pm
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basically liaunchengs idea a little reworked:
you click the obelisk, which you get to control. the obelisk has
a skill named "begin puzzle" or something lile that, so it
doesnt appear randomly or unexpected.
you use that skill and wisps appear, lets say like 30 or so,
multi-colored.
on top of the obelisk there is a colored wisp. you must click on
the wisps with the same color as that wisp to make them
disappear. if you click on a wrong one, he doesnt disappear but
a new wisp appears. if there are more than Y (say 50) wisps, you
lose. every 6 seconds, a new wisp spawns automatically.
the color of the wisp on top of the obelisk changes every 3 or 4
seconds, so you have to be careful not to keep clicking the red
wisps when you actually should click the green ones now.
also there are black wisps you never have to click, but if you
do, they spawn 5 new wisps.
you could also add row-bonuses. for example, every 3 seconds the
color changes. so if you can click 5 red wisps within those 3
seconds, you get a red-wisp bonus.
different bonuses could be:
red wisp bonus: your clicks become AoE-clicks. if you make a
wisp disappear, all wisps of the same color around it disappear
too (relatively small aoe)
blue wisp bonus: wisps move slower
orange wisp bonus: wisps move faster, but if you make a wisp
disappear, another wisp near it changes its color to the color
of the disappeared wisp so that you can chain-click many wisps
really fast if your accuraccy is good
green wisp bonus: disappearing wisps explode, stunning all wisps
around them for a short time (1 sec maybe)
purple wisp bonus: doubles the spawn rate of wisps. i.e. a new
wisp spawns every 3 seconds instead of every 6 and if you click
on a wrong or black wisp, 2 or 10 wisps spawn instead of 1 or 5.
all bonuses last for 5 seconds.
oh, and the puzzle shouldnt have a timer
#Post#: 11994--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: Aeroblyctos Date: March 28, 2013, 5:06 am
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Interesting. I will think about this and come later to give
further feedback.
#Post#: 12957--------------------------------------------------
Re: Obelisk Puzzle - Ideas needed!
By: liauyuancheng Date: May 5, 2013, 6:07 am
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So what do you think about the above 2 ideas for the puzzle?
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