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#Post#: 11438--------------------------------------------------
Updated Combat Kings - What do you think?
By: Aeroblyctos Date: January 8, 2013, 8:22 am
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Hey,
So here are the updated combat kings. Every single Combat King
now pays 2 Honor.
Are they balanced? What's wrong? Where to improve?
1. [0,0] Combat King - Force Blow (Attack offensive)
2. [1,1] Combat King - Rage (Attack offensive)
3. [2,0] Combat King - Retaliation (Attack Offensive)
4. [0,1] Combat King - Trance (Magic offensive)
5. [1,2] Combat King - Magic Torment (Magic offensive)
6. [1,2] Combat King - Magic Aura (Magic offensive)
7. [3,0] Combat King - Parry (Attack Defensive)
8. [2,1] Combat King - Siphon Life (Attack Defensive)
9. [1,0] Combat King - Enchanted Skin (Magic Defensive)
10. [3,1] Combat King - Magic Resistance (Magic Defensive)
11. [2,2] Combat King - Resurrection (Defensive)
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1. Combat King - Force Blow
This issue of Combat King will teach the reader how to store
power and use it to unleash a deadly blow. Each attack has a X%
chance to be stored, on the 11th attack, the stored attacks will
be released upon the next target. |n|c00FEBA0ELevel: Low.
|nActivate: Attacks. |nEach level increases the chance by 5%.
- Level x 5% miss chance
=> Level 1 Combat King: 50% chance to gain extra attack
damage. => 5% extra dmg
=> Level 3 Combat King: 150% chance to gain extra attack
damage. => 15% extra dmg
=> Level 5 Combat King: 250% chance to gain extra attack
damage. => 25% extra dmg
=> Level 6 Combat King: 300% chance to gain extra attack
damage. => 30% extra dmg
2. Combat King - Rage
This issue of Combat King will teach the reader how to unlease
his inner rage in a single blow from time to time while in
battle. Every fifth second the next attack deals bonus damage.
|n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach
level increases damage by the primary attribute x 1.
- Level x 2
=> Level 1 with 30 stat: 1 x 30 = 30
=> Level 3 with 30 stat: 3 x 30 = 90
=> Level 5 with 30 stat: 5 x 30 = 150
=> Level 5 with 150 stat: 5 x 150 = 750
=> Level 5 with 300 stat: 5 x 300 = 1500
=> Level 5 with 500 stat: 5 x 500 = 2500
3. Combat King - Retaliation
This issue of Combat King will teach the reader how to keep his
composure during combat and counter attacks against enemies with
a crippling strike. When the reader is attacked, he has X%
chance to instantly retaliate with (STAT) bonus damage and
decrease the opponent's armor by Y for 3 seconds. |nActivate:
Attacked. |nEach level increases the chance by by 3% and armor
minus by 2.
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4. Combat King - Trance
This issue of Combat King will teach the reader how to enter a
trance that increases magic damage temporarily. Every cast
increases the magic done with spells by X% and the bonus can
stack up to five times. The damage bonus dissipates quickly when
not casting. |nActivate: Cast. |nEach level increases the magic
damage by 1%.
5. Combat King - Magic Torment
This issue of combat kings teaches the reader how to deal extra
damage based on magical powers. Every attack deals extra damage
based on X% of reader's Max Mana. Also every attack destroyes
mana based on X% of Magic Damage, if the enemy doesn't have mana
the bonus converts to damage. |nActivate: Attacks. |nEach level
increases the bonuses by 1%.
6. Combat King - Magic Aura
This issue of Combat King will teach the reader how to passively
deal damage those around. Every third second deals (MAGIC
DAMAGEx(0,05xlvl) damage that completely ignores armor to
enemies around the reader. |nActivate: Passive. |nEach level
increases the damage by 5%.
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------------------------------
7. Combat King - Parry
This issue of Combat King will teach the reader how to parry an
incoming attack. Gives the reader a X% chance to block an attack
towards him. |nActivate: Passive. |nEach level increases the
chance by 2%.
8. Combat King - Siphon Life
This issue of Combat King will teach the reader how to siphon
life energy from each attack. Every attack steals X% of damage
dealt. |nActivate: Attacks. |nEach level increases the life
siphoned energy by 5%.
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------------------------------
9. Combat King - Enchanted Skin
This issue of Combat King will teach the reader how to mend
minor wounds and resist more damage by magically strenghtening
the reader's skin. Restores some health after casting a spell.
Also, every third cast increases reader's armor slightly. The
armor stacks three times and each bonus lasts 15 seconds.
|n|c00FEBA0ELevel: Low. |nActivate: Cast. |nEach level increases
the heal by 1% of reader's total health and the armor by 0,5 per
bonus.
10. Combat King - Magic Resistance
This issue of Combat King will teach the reader how to gain
increased resistance against magic. Decreases magic damage
inflicted by X%. |nActivate: Passive. |nEach level increases the
resistance by 5%.
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------------------------------
11. Combat King - Resurrection
This issue of Combat King will teach the reader how to come back
to life when killed. After 3 seconds of being dead, the reader
will come back to life with full hit points and X% of maximum
mana. This cannot effect will only occure once in X seconds.
|nActivate: On Death. |nEach level increases the mana amount
returned when resurrected by 20% and reduces the cooldown by 30
seconds from the maximum of 300 seconds.
330-(CBlvlx30)
1: 300
2: 270
3: 240
4. 210
5. 180
#Post#: 11440--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: goku94 Date: January 8, 2013, 10:17 am
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When I last played, there was a problem with Retaliation or
Parry. When I clicked on a skill of my character, and before i
clicked on the target, if my character parried/counterattacked,
the cursor returned to normal and I had to click the ability
again. This makes bosses with many minions really anonoying.
Will that be fixed with this update?
These Combat Kings are good. There is no buggy Berserk. Well,
actually, they never seemed very helpful to me, except for
Ressurection, which you nerfed. Well, I guess waiting for a
little longer isn't a problem. But Now i think it wouldn't pay
off when buying it above level one. Oh, and you made a mistak.
360 - (1x30) = 330.
The Magic Aura seems pretty strong, don't you think? Take
Galeoth with 2500 Magic Damage. That gives 6250 damage every
five seconds. Isn't that much?
#Post#: 11448--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: Shinokyofu Date: January 8, 2013, 6:39 pm
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Did he nerfed resurrection? It looked normal to me...
Btw, have you given up "soft spot"?
#Post#: 11450--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: chimto Date: January 8, 2013, 7:10 pm
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I can confirm that Resurrection was NOT nerfed.
#Post#: 11453--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: goku94 Date: January 9, 2013, 4:28 am
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Last I checked, it had 60 sec cooldown on level 5...
#Post#: 11454--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: Aeroblyctos Date: January 9, 2013, 5:09 am
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I just created 'Magic Aura' and it may need some improvements.
Is it just okay to be dmg per second to around or? Now it's
Level x 5% of Magic Damage every third second.
[quote author=goku94 link=topic=1297.msg11440#msg11440
date=1357661832]
When I last played, there was a problem with Retaliation or
Parry. When I clicked on a skill of my character, and before i
clicked on the target, if my character parried/counterattacked,
the cursor returned to normal and I had to click the ability
again. This makes bosses with many minions really anonoying.
Will that be fixed with this update?[/quote]
When you were buying combat kings or what? I don't understand
the bug.
[quote author=Shinokyofu link=topic=1297.msg11448#msg11448
date=1357691965]
Did he nerfed resurrection? It looked normal to me...
Btw, have you given up "soft spot"?
[/quote]
Yes I realized I had already three "Attack offensive" combat
kings so I made that Magic Aura instead.
Resurrection, before:
1: 300
2: 240
3: 180
4. 120
5. 60
Resurrection, now:
1: 300
2: 270
3: 240
4. 210
5. 180
Is everything balanced? Each Combat king should be okay with all
characters. Depends how you build your heroes.
#Post#: 11456--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: goku94 Date: January 9, 2013, 8:59 am
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Aero, the bug goes like this. I play Chapter 3. I cheat and buy
all Combat Kings for Galeoth. Then, I play happily, withe a big
smile through the whole chapter and then there comes final boss.
She has many minions, like, tons of minions. In such conditions
my Galeoth retaliates and parries every second. And these
actions make casting spell-abilities more difficult, becouse:
when I click the ability, the coursor changes, so I can choose
my target. If in that time Galeoth parries or retaliates, the
coursor changes back, and so I can't cast almost anything. I'm
not sure, if it's retaliation or parry, but when I didn't buy
any of them, the problem seemed to stop (I think). Maybe it's
some other bug, not related to CK. But this explanation does
make sense. Why not see for yourself? Anybody else experianced
that?
#Post#: 11459--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: Aeroblyctos Date: January 9, 2013, 5:06 pm
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[quote author=goku94 link=topic=1297.msg11456#msg11456
date=1357743555]
Aero, the bug goes like this. I play Chapter 3. I cheat and buy
all Combat Kings for Galeoth. Then, I play happily, withe a big
smile through the whole chapter and then there comes final boss.
She has many minions, like, tons of minions. In such conditions
my Galeoth retaliates and parries every second. And these
actions make casting spell-abilities more difficult, becouse:
when I click the ability, the coursor changes, so I can choose
my target. If in that time Galeoth parries or retaliates, the
coursor changes back, and so I can't cast almost anything. I'm
not sure, if it's retaliation or parry, but when I didn't buy
any of them, the problem seemed to stop (I think). Maybe it's
some other bug, not related to CK. But this explanation does
make sense. Why not see for yourself? Anybody else experianced
that?
[/quote]
I get the idea. Thanks for the hint, it's the Relatalation
Strike. I knew something like this would come. Probably have to
change the whole combat king.
#Post#: 11463--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: Aeroblyctos Date: January 10, 2013, 5:58 am
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Here's something I'm thinking:
- "Soft Spot" will replace Retaliation
X% chance to deal X amount of extra damage that completely
ignores armor. Also for 2 second the attack speed of the Hero is
increased by 50% against this unit.
- Magic Aura must be changed to something else then.
So what does people think about this change?
#Post#: 11467--------------------------------------------------
Re: Updated Combat Kings - What do you think?
By: liauyuancheng Date: January 11, 2013, 1:18 am
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[quote author=Aeroblyctos link=topic=1297.msg11438#msg11438
date=1357654950]
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------------------------------
1. Combat King - Force Blow
This issue of Combat King will teach the reader how to store
power and use it to unleash a deadly blow. Each attack has a X%
chance to be stored, on the 11th attack, the stored attacks will
be released upon the next target. |n|c00FEBA0ELevel: Low.
|nActivate: Attacks. |nEach level increases the chance by 5%.
- Level x 5% miss chance
=> Level 1 Combat King: 50% chance to gain extra attack
damage. => 5% extra dmg
=> Level 3 Combat King: 150% chance to gain extra attack
damage. => 15% extra dmg
=> Level 5 Combat King: 250% chance to gain extra attack
damage. => 25% extra dmg
=> Level 6 Combat King: 300% chance to gain extra attack
damage. => 30% extra dmg
2. Combat King - Rage
This issue of Combat King will teach the reader how to unlease
his inner rage in a single blow from time to time while in
battle. Every fifth second the next attack deals bonus damage.
|n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach
level increases damage by the primary attribute x 1.
- Level x 2
=> Level 1 with 30 stat: 1 x 30 = 30
=> Level 3 with 30 stat: 3 x 30 = 90
=> Level 5 with 30 stat: 5 x 30 = 150
=> Level 5 with 150 stat: 5 x 150 = 750
=> Level 5 with 300 stat: 5 x 300 = 1500
=> Level 5 with 500 stat: 5 x 500 = 2500
[/quote]
I feel that these two are too similar to each other. I would
keep rage and remake force blow. Also whats the max lvl of
combat orders? And what do u mean by 300% chance?
May I suggest a few ideas:
- Stealing life through spells; stealing mana through normal
attacks and spells
- Reflection: A x% chance for the next attack to be reflected
back to the source of damage to cause y% of the reflected
damage.
- Smthing along the lines of ignoring x% of enemies' armor
- Increase physical resistance by x%
- Blocks a spell every x sec
- Removes all debuffs every x sec
- x% chance to refresh all cooldowns when casting a spell
- Cooldown reductions of x%
- x% chance to cause w damage + y units knockback and/or z sec
stun when attacking
- x% damage cleaved in y AOE
- x% chance to deal y% critical damage
- x% chance to negate debuffs (e.g. stuns, slows, silences)
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