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       #Post#: 11438--------------------------------------------------
       Updated Combat Kings - What do you think?
       By: Aeroblyctos Date: January 8, 2013, 8:22 am
       ---------------------------------------------------------
       Hey,
       So here are the updated combat kings. Every single Combat King
       now pays 2 Honor.
       Are they balanced? What's wrong? Where to improve?
       1.  [0,0] Combat King - Force Blow (Attack offensive)
       2.  [1,1] Combat King - Rage (Attack offensive)
       3.  [2,0] Combat King - Retaliation (Attack Offensive)
       4.  [0,1] Combat King - Trance (Magic offensive)
       5.  [1,2] Combat King - Magic Torment (Magic offensive)
       6. [1,2] Combat King - Magic Aura (Magic offensive)
       7.  [3,0] Combat King - Parry (Attack Defensive)
       8.  [2,1] Combat King - Siphon Life (Attack Defensive)
       9.  [1,0] Combat King - Enchanted Skin (Magic Defensive)
       10.  [3,1] Combat King - Magic Resistance (Magic Defensive)
       11. [2,2] Combat King - Resurrection (Defensive)
       ----------------------------------------------------------------
       ------------------------------
       1. Combat King - Force Blow
       This issue of Combat King will teach the reader how to store
       power and use it to unleash a deadly blow. Each attack has a X%
       chance to be stored, on the 11th attack, the stored attacks will
       be released upon the next target. |n|c00FEBA0ELevel: Low.
       |nActivate: Attacks. |nEach level increases the chance by 5%.
       - Level x 5% miss chance
       => Level 1 Combat King: 50% chance to gain extra attack
       damage. => 5% extra dmg
       => Level 3 Combat King: 150% chance to gain extra attack
       damage. => 15% extra dmg
       => Level 5 Combat King: 250% chance to gain extra attack
       damage. => 25% extra dmg
       => Level 6 Combat King: 300% chance to gain extra attack
       damage. => 30% extra dmg
       2. Combat King - Rage
       This issue of Combat King will teach the reader how to unlease
       his inner rage in a single blow from time to time while in
       battle. Every fifth second the next attack deals bonus damage.
       |n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach
       level increases damage by the primary attribute x 1.
       - Level x 2
       => Level 1 with 30 stat: 1 x 30 = 30
       => Level 3 with 30 stat: 3 x 30 = 90
       => Level 5 with 30 stat: 5 x 30 = 150
       => Level 5 with 150 stat: 5 x 150 = 750
       => Level 5 with 300 stat: 5 x 300 = 1500
       => Level 5 with 500 stat: 5 x 500 = 2500
       3. Combat King - Retaliation
       This issue of Combat King will teach the reader how to keep his
       composure during combat and counter attacks against enemies with
       a crippling strike. When the reader is attacked, he has X%
       chance to instantly retaliate with (STAT) bonus damage and
       decrease the opponent's armor by Y for 3 seconds. |nActivate:
       Attacked. |nEach level increases the chance by by 3% and armor
       minus by 2.
       ----------------------------------------------------------------
       ------------------------------
       4. Combat King - Trance
       This issue of Combat King will teach the reader how to enter a
       trance that increases magic damage temporarily. Every cast
       increases the magic done with spells by X% and the bonus can
       stack up to five times. The damage bonus dissipates quickly when
       not casting.  |nActivate: Cast. |nEach level increases the magic
       damage by 1%.
       5. Combat King - Magic Torment
       This issue of combat kings teaches the reader how to deal extra
       damage based on magical powers. Every attack deals extra damage
       based on X% of reader's Max Mana. Also every attack destroyes
       mana based on X% of Magic Damage, if the enemy doesn't have mana
       the bonus converts to damage. |nActivate: Attacks. |nEach level
       increases the bonuses by 1%.
       6. Combat King - Magic Aura
       This issue of Combat King will teach the reader how to passively
       deal damage those around. Every third second deals (MAGIC
       DAMAGEx(0,05xlvl) damage that completely ignores armor to
       enemies around the reader. |nActivate: Passive. |nEach level
       increases the damage by 5%.
       ----------------------------------------------------------------
       ------------------------------
       7. Combat King - Parry
       This issue of Combat King will teach the reader how to parry an
       incoming attack. Gives the reader a X% chance to block an attack
       towards him. |nActivate: Passive. |nEach level increases the
       chance by 2%.
       8. Combat King - Siphon Life
       This issue of Combat King will teach the reader how to siphon
       life energy from each attack. Every attack steals X% of damage
       dealt. |nActivate: Attacks. |nEach level increases the life
       siphoned energy by 5%.
       ----------------------------------------------------------------
       ------------------------------
       9. Combat King - Enchanted Skin
       This issue of Combat King will teach the reader how to mend
       minor wounds and resist more damage by magically strenghtening
       the reader's skin. Restores some health after casting a spell.
       Also, every third cast increases reader's armor slightly. The
       armor stacks three times and each bonus lasts 15 seconds.
       |n|c00FEBA0ELevel: Low. |nActivate: Cast. |nEach level increases
       the heal by 1% of reader's total health and the armor by 0,5 per
       bonus.
       10. Combat King - Magic Resistance
       This issue of Combat King will teach the reader how to gain
       increased resistance against magic. Decreases magic damage
       inflicted by X%. |nActivate: Passive. |nEach level increases the
       resistance by 5%.
       ----------------------------------------------------------------
       ------------------------------
       11. Combat King - Resurrection
       This issue of Combat King will teach the reader how to come back
       to life when killed. After 3 seconds of being dead, the reader
       will come back to life with full hit points and X% of maximum
       mana. This cannot effect will only occure once in X seconds.
       |nActivate: On Death. |nEach level increases the mana amount
       returned when resurrected by 20% and reduces the cooldown by 30
       seconds from the maximum of 300 seconds.
       330-(CBlvlx30)
       1:  300
       2:  270
       3:  240
       4.  210
       5.  180
       #Post#: 11440--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: goku94 Date: January 8, 2013, 10:17 am
       ---------------------------------------------------------
       When I last played, there was a problem with Retaliation or
       Parry. When I clicked on a skill of my character, and before i
       clicked on the target, if my character parried/counterattacked,
       the cursor returned to normal and I had to click the ability
       again. This makes bosses with many minions really anonoying.
       Will that be fixed with this update?
       These Combat Kings are good. There is no buggy Berserk. Well,
       actually, they never seemed very helpful to me, except for
       Ressurection, which you nerfed. Well, I guess waiting for a
       little longer isn't a problem. But Now i think it wouldn't pay
       off when buying it above level one. Oh, and you made a mistak.
       360 - (1x30) = 330.
       The Magic Aura seems pretty strong, don't you think? Take
       Galeoth with 2500 Magic Damage. That gives 6250 damage every
       five seconds. Isn't that much?
       #Post#: 11448--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: Shinokyofu Date: January 8, 2013, 6:39 pm
       ---------------------------------------------------------
       Did he nerfed resurrection? It looked normal to me...
       Btw, have you given up "soft spot"?
       #Post#: 11450--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: chimto Date: January 8, 2013, 7:10 pm
       ---------------------------------------------------------
       I can confirm that Resurrection was NOT nerfed.
       #Post#: 11453--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: goku94 Date: January 9, 2013, 4:28 am
       ---------------------------------------------------------
       Last I checked, it had 60 sec cooldown on level 5...
       #Post#: 11454--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: Aeroblyctos Date: January 9, 2013, 5:09 am
       ---------------------------------------------------------
       I just created 'Magic Aura' and it may need some improvements.
       Is it just okay to be dmg per second to around or? Now it's
       Level x 5% of Magic Damage every third second.
       [quote author=goku94 link=topic=1297.msg11440#msg11440
       date=1357661832]
       When I last played, there was a problem with Retaliation or
       Parry. When I clicked on a skill of my character, and before i
       clicked on the target, if my character parried/counterattacked,
       the cursor returned to normal and I had to click the ability
       again. This makes bosses with many minions really anonoying.
       Will that be fixed with this update?[/quote]
       When you were buying combat kings or what? I don't understand
       the bug.
       [quote author=Shinokyofu link=topic=1297.msg11448#msg11448
       date=1357691965]
       Did he nerfed resurrection? It looked normal to me...
       Btw, have you given up "soft spot"?
       [/quote]
       Yes I realized I had already three "Attack offensive" combat
       kings so I made that Magic Aura instead.
       Resurrection, before:
       1:  300
       2:  240
       3:  180
       4.  120
       5.  60
       Resurrection, now:
       1:  300
       2:  270
       3:  240
       4.  210
       5.  180
       Is everything balanced? Each Combat king should be okay with all
       characters. Depends how you build your heroes.
       #Post#: 11456--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: goku94 Date: January 9, 2013, 8:59 am
       ---------------------------------------------------------
       Aero, the bug goes like this. I play Chapter 3. I cheat and buy
       all Combat Kings for Galeoth. Then, I play happily, withe a big
       smile through the whole chapter and then there comes final boss.
       She has many minions, like, tons of minions. In such conditions
       my Galeoth retaliates and parries every second. And these
       actions make casting spell-abilities more difficult, becouse:
       when I click the ability, the coursor changes, so I can choose
       my target. If in that time Galeoth parries or retaliates, the
       coursor changes back, and so I can't cast almost anything. I'm
       not sure, if it's retaliation or parry, but when I didn't buy
       any of them, the problem seemed to stop (I think). Maybe it's
       some other bug, not related to CK. But this explanation does
       make sense. Why not see for yourself? Anybody else experianced
       that?
       #Post#: 11459--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: Aeroblyctos Date: January 9, 2013, 5:06 pm
       ---------------------------------------------------------
       [quote author=goku94 link=topic=1297.msg11456#msg11456
       date=1357743555]
       Aero, the bug goes like this. I play Chapter 3. I cheat and buy
       all Combat Kings for Galeoth. Then, I play happily, withe a big
       smile through the whole chapter and then there comes final boss.
       She has many minions, like, tons of minions. In such conditions
       my Galeoth retaliates and parries every second. And these
       actions make casting spell-abilities more difficult, becouse:
       when I click the ability, the coursor changes, so I can choose
       my target. If in that time Galeoth parries or retaliates, the
       coursor changes back, and so I can't cast almost anything. I'm
       not sure, if it's retaliation or parry, but when I didn't buy
       any of them, the problem seemed to stop (I think). Maybe it's
       some other bug, not related to CK. But this explanation does
       make sense. Why not see for yourself? Anybody else experianced
       that?
       [/quote]
       I get the idea. Thanks for the hint, it's the Relatalation
       Strike. I knew something like this would come. Probably have to
       change the whole combat king.
       #Post#: 11463--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: Aeroblyctos Date: January 10, 2013, 5:58 am
       ---------------------------------------------------------
       Here's something I'm thinking:
       - "Soft Spot" will replace Retaliation
       X% chance to deal X amount of extra damage that completely
       ignores armor. Also for 2 second the attack speed of the Hero is
       increased by 50% against this unit.
       - Magic Aura must be changed to something else then.
       So what does people think about this change?
       #Post#: 11467--------------------------------------------------
       Re: Updated Combat Kings - What do you think?
       By: liauyuancheng Date: January 11, 2013, 1:18 am
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=1297.msg11438#msg11438
       date=1357654950]
       ----------------------------------------------------------------
       ------------------------------
       1. Combat King - Force Blow
       This issue of Combat King will teach the reader how to store
       power and use it to unleash a deadly blow. Each attack has a X%
       chance to be stored, on the 11th attack, the stored attacks will
       be released upon the next target. |n|c00FEBA0ELevel: Low.
       |nActivate: Attacks. |nEach level increases the chance by 5%.
       - Level x 5% miss chance
       => Level 1 Combat King: 50% chance to gain extra attack
       damage. => 5% extra dmg
       => Level 3 Combat King: 150% chance to gain extra attack
       damage. => 15% extra dmg
       => Level 5 Combat King: 250% chance to gain extra attack
       damage. => 25% extra dmg
       => Level 6 Combat King: 300% chance to gain extra attack
       damage. => 30% extra dmg
       2. Combat King - Rage
       This issue of Combat King will teach the reader how to unlease
       his inner rage in a single blow from time to time while in
       battle. Every fifth second the next attack deals bonus damage.
       |n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach
       level increases damage by the primary attribute x 1.
       - Level x 2
       => Level 1 with 30 stat: 1 x 30 = 30
       => Level 3 with 30 stat: 3 x 30 = 90
       => Level 5 with 30 stat: 5 x 30 = 150
       => Level 5 with 150 stat: 5 x 150 = 750
       => Level 5 with 300 stat: 5 x 300 = 1500
       => Level 5 with 500 stat: 5 x 500 = 2500
       [/quote]
       I feel that these two are too similar to each other. I would
       keep rage and remake force blow. Also whats the max lvl of
       combat orders? And what do u mean by 300% chance?
       May I suggest a few ideas:
       - Stealing life through spells; stealing mana through normal
       attacks and spells
       - Reflection: A x% chance for the next attack to be reflected
       back to the source of damage to cause y% of the reflected
       damage.
       - Smthing along the lines of ignoring x% of enemies' armor
       - Increase physical resistance by x%
       - Blocks a spell every x sec
       - Removes all debuffs every x sec
       - x% chance to refresh all cooldowns when casting a spell
       - Cooldown reductions of x%
       - x% chance to cause w damage + y units knockback and/or z sec
       stun when attacking
       - x% damage cleaved in y AOE
       - x% chance to deal y% critical damage
       - x% chance to negate debuffs (e.g. stuns, slows, silences)
       *****************************************************
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