URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Chosen Ones
  HTML https://tcocampaign.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Finished Competitions
       *****************************************************
       #Post#: 1510--------------------------------------------------
       Competition #18
       By: Aeroblyctos Date: January 4, 2011, 6:20 am
       ---------------------------------------------------------
       [center]Competition Idea
       This competition's idea is to create an unique boss spell for
       Nar'Shi. You don't need to create it in world editor, just reply
       here your awesome ideas. Look at the link under to see Nar'Shi.
  HTML http://tcocampaign.createaforum.com/index.php?action=dlattach;topic=127.0;attach=85;image
       Hints
       - Make sure it's unique and none other boss in  this campaign
       uses it yet.
       - There Nar'Shi and those 6 Death Millers. I suggest to you use
       those Death Millers.
       Competition Rules
       - The idea have to be yours.
       - You can make unlimited amount of entries.
       - I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame. Also your name will be mentioned in the credits as
       "Idea Giver" and "Competition Winners".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       Deadline
       The competition begins immediately and conclude 9/1/2011.
       Final Words
       Good luck, may the best idea win. If you have questions, ask. If
       there are many great ideas I'll be using them in other bosses as
       well.[/center]
       #Post#: 1523--------------------------------------------------
       Re: Competition #18
       By: Divine Seal Date: January 5, 2011, 5:44 am
       ---------------------------------------------------------
       For this competition, my entry would be:
       [quote]Healing of Darkness: After Nar'Shi engage in combat, the
       Death Millers will begin to spin, and after several second, all
       of the Death Miller will fire a wave of dark energy toward
       Nar'Shi, which heals quite a large amount of Nar'Shi's hit point
       and mana point. The dark energy is composed of souls of those he
       kill and claimed before, which is stored in the Death Millers.
       Each wave multiply the effect by two, for example, the first
       wave heals 100 hit point and 50 mana point, the second wave
       heals 200 hit point and 100 mana point, the third wave heals 400
       hit point and 200 and such, the effect would be reset back
       though if all player-controlled unit exits from the
       room.[/quote]
       Because of this ability, the player needs to kill Nar'Shi as
       fast as they could before the effect of the Death Miller's mana
       point and hit point restoration restore a huge amount of mana
       point and hit point, which makes it quite hard to defeat
       Nar'Shi, especially in harder difficulty mode.
       #Post#: 1531--------------------------------------------------
       Re: Competition #18
       By: Aeroblyctos Date: January 6, 2011, 1:49 pm
       ---------------------------------------------------------
       Btw guys, don't care about the terrain, it will be improved. But
       there are for sure those Death Millers and Nar'Shi!
       So, more ideas! I'm sure everyone here have some awesome boss
       ideas! And by the way, boss spells doesn't need to relate to
       those Death Millers, you can also make other kind of unique boss
       spells as well!
       #Post#: 1534--------------------------------------------------
       Re: Competition #18
       By: LucasMapurunga Date: January 6, 2011, 3:41 pm
       ---------------------------------------------------------
       Well, I guess I can make an entry, too, since I'm not a judge.
       So, here is mine:
       Death Bolts:
       [spoiler]
       When Nar'shi is with low health, this skill triggers. It occur
       in two phases :
       Phase 1:
       Nar'shi teleports to the middle of the six death mittens. After
       teleporting, Nar'shi casts a shield protecting himself and
       starts channeling. The shield have hit points based in the
       difficulty (which means Extreme is a very strong shield). The
       player has 10 seconds to destroy the shield.
       If the player succeed in destroying the shield, the channeling
       is interrupted and it's skill end.
       Phase 2:
       If the player can't destroy the shield, Nar'shi turns into
       invulnerable.
       One of the six death mittens will turn attackable. Around the
       mitten's base, a small fire will appear, them another, then
       another, until the circle is complete. After all the fire are
       there (total number of fires should be eight, so the time for
       the fire to appear should be set up by difficulty, too) the 3
       skulls in the top of this death mitten will fire a death bolt,
       randomly hitting one of the player owned units and causing a
       huge damage. Then the death mitten isn't attackable again. This
       process will happen until all the six mittens have fired death
       bolts or until the player destroy one of the mittens which is
       lighting up.
       After that skill is interrupted, Nar'shi turns attackable again.
       [/spoiler]
       Players need to be very cautious and act quickly to solve this
       skill, unless it's a probably game over. Or a lot of spent
       lives.
       #Post#: 1578--------------------------------------------------
       Re: Competition #18
       By: Aeroblyctos Date: January 8, 2011, 2:38 pm
       ---------------------------------------------------------
       So once again the same two participants?
       Come on! At least one more!  ;)
       Here's the picture of the current place.
       #Post#: 1584--------------------------------------------------
       Re: Competition #18
       By: Alan_Osl Date: January 8, 2011, 10:08 pm
       ---------------------------------------------------------
       Sacrificial Skull Pile
       Description:
       [spoiler]Nar'shi conjures a ward (or something like that). The
       ward aid Nar'shi in every aspect. From increasing damage, making
       him invulnerable and slows down enemy's attack speed. Whats
       worse? The ward can reduce each attack done to it to 1
       damage.[/spoiler]
       The ward's skill and attribute:
       [spoiler]
       1) Makes Nar'shi invulnerable.
       2) Can withstand 10 (or 20 hits) = which means that the ward has
       10 or 20 hp.
       3) Each attack done to the ward will damage the attacker by 2%
       of their current health.
       4) Casts thunder clap every 4 seconds. (Lesser damage but slows
       attack speed!)
       5) Lasts for 10 second (or 15 seconds?).
       6) If the ward survives after 10 seconds, Nar'Shi's attack
       damage is increased for a short duration.
       [/spoiler]
       Justification:
       [spoiler]
       I dont want to use those death millers because theres already
       something like that in chapter 5.
       [/spoiler]
       #Post#: 1605--------------------------------------------------
       Re: Competition #18
       By: Aeroblyctos Date: January 10, 2011, 5:56 am
       ---------------------------------------------------------
       Hello! This time I judge for real because here are three
       entries.
       First of all, this time I'm not satisfied the ideas you have
       given. Or am I simply too strict? With a little thinking you
       could make awesome ideas! I'm usually the guy with positive
       feedback, but this time I want to be mighty DARTH VADER!
       Divine Seal
       From what I understood of this ability, it is a little
       complicated version of hit point regeneration. Well, just a
       little. The basic idea is that there's life regeneration that
       increases everytime Nar'Shi kills a unit owned by the player.
       This idea I could use as a passive idea for some mini-bosses. I
       might use the passive idea.
       2/5
       Alan_Osl
       The idea of fixed damage taken is fine and I'll be using that
       idea. However, the ward idea is used many times in the campaign
       before and the ward itself doesn't have anything that makes my
       world upside-down. THUNDER CLAP? TROLOLLOL!I won't be using this
       idea for this boss.
       2,5/5
       LucasMapurunga
       The idea is somewhat better than the other ideas, it has some
       "deep" in it. Or so I thought first. The more I read the idea
       worse it gets. First of all, why this event would happen when
       Nar'Shi's hit points are low and why there's chance to evade the
       events itself? I want events that happens more than once in a
       life time.
       Also the rest doesn't make much sense to me. Hip, hip, hurray. A
       circle with fires! And then the slaughter halls start to shoot
       some fire balls. Well isn't that NOT tactical?
       2/5
       Here's my OWN idea I created. I wanted something this level.
       Nar'shi teleports to the middle of the battle field and casts a
       mana shield protecting himself. Nar'shi Has 10,000 mana and the
       shield receives different amount of damages depending of the
       difficulty: 1.5/2.0/2,5/3.0.
       After three seconds, all the Death Miller starts to spin around
       and become vulnerable. When a Death Miller is damaged it stops
       spinning. While channeling, Nar'Shi shoot impales every third
       second against player's units dealing damage and stunning. When
       all Death Millers stop spinning OR 15 seconds has passed the
       event ends.
       If the spinners are stopped, nothing happens and the normal
       fight continues. However, if they are not stopped and 15 seconds
       has passed all units in the room will be impaled dealing
       3000/4000/5000/6000 damage. If there are no characters(P+ForG)
       in the room Nar'Shi is healed completely.
       Anyway, Alan_Osl won because it gave me one new idea I have
       never thought before: fixed hit points and damage taken.
       Congratulations, Luke. May the force be with you.
       #Post#: 1606--------------------------------------------------
       Re: Competition #18
       By: Alan_Osl Date: January 10, 2011, 6:21 am
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=127.msg1605#msg1605
       date=1294660573]
       The idea of fixed damage taken is fine and I'll be using that
       idea. However, the ward idea is used many times in the campaign
       before and the ward itself doesn't have anything that makes my
       world upside-down. THUNDER CLAP? TROLOLLOL!I won't be using this
       idea for this boss.
       2,5/5
       [/quote]
       I know its weird to have a ward using thunder clap.  ;D
       I'll leave it to your imagination. My whole focus is actually
       the fixed damage  ;)
       #Post#: 1609--------------------------------------------------
       Re: Competition #18
       By: LucasMapurunga Date: January 10, 2011, 7:00 am
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=127.msg1605#msg1605
       date=1294660573]
       LucasMapurunga
       The idea is somewhat better than the other ideas, it has some
       "deep" in it. Or so I thought first. The more I read the idea
       worse it gets. First of all, why this event would happen when
       Nar'Shi's hit points are low and why there's chance to evade the
       events itself? I want events that happens more than once in a
       life time.
       Also the rest doesn't make much sense to me. Hip, hip, hurray. A
       circle with fires! And then the slaughter halls start to shoot
       some fire balls. Well isn't that NOT tactical?
       [/quote]
       The idea was : fire starting around one Death Mitten - like a
       clock, you see? - , and when the clock is ready, the Mitten
       itself shots a death bolt... the low life to trigger the event
       was because i think it was too powerfull  :-[
       And congrats Alan  ;)
       #Post#: 1610--------------------------------------------------
       Re: Competition #18
       By: Aeroblyctos Date: January 10, 2011, 7:11 am
       ---------------------------------------------------------
       [quote author=Alan_Osl link=topic=127.msg1606#msg1606
       date=1294662061]I know its weird to have a ward using thunder
       clap.  ;D
       I'll leave it to your imagination. My whole focus is actually
       the fixed damage  ;)
       [/quote]
       Yes, I'll use that fixed damage & taken in some other places. Do
       you have suggestion of any boss from ch 1 to 5? No need to be
       the boss itself but a summon of some kind.
       Hey, I just tried to be bad ass I could with that review.
       Sooo... The problem was with your, LucasMapurunga, that it's
       avoidable depending of player's character(how powerful they
       are), not by any skill or strategy. You can't evade the death
       bolt once it's triggered.
       However, now I get the fire effect. So it's a clock where fire
       goes...The idea of the clock is perhaps unique but that "death
       bolt" ruins it.  :(
       And it's Death Miller by the way.  ;D
       *****************************************************
   DIR Next Page