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       #Post#: 10792--------------------------------------------------
       Galeoth starting packs and Ch3 Epic
   DIR By: hamza_tm
       Date: September 17, 2012, 1:13 am
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       Hi everyone!
       There is a balance issue that I believe is damaging the game
       experience, at least IMO something should be done about it.
       Regarding: Chapter 3 Epic Boss and Two Golems
       Problem: On HARDCORE/EXTREME they have too much HP, and the only
       way to beat them (within the time limit) is if you choose the
       Ice Crystal starting pack for Galeoth
       So if anyone wants to play extreme and wants to complete that
       boss area, they can only use Ice Crystal and a full-nuke build.
       Which is obviously a problem! There should be a way to beat them
       using some other starting packs too. Variety is what it's all
       about.
       So what should be done to fix this? Suggestions are welcome!
       My solution: (Bear in mind the change shouldn't make it too easy
       with Ice Crystal  builds) Remove their armor a lot and give them
       low HP but really high magic resistance. That way the way to
       beat them depends much more on your physical hits than on magic
       damage. So they can be balanced for any starting pack (because
       no pack increases physical dps).
       What does everyone think?
       Hamza
       #Post#: 11030--------------------------------------------------
       Re: Galeoth starting packs and Ch3 Epic
   DIR By: hamza_tm
       Date: September 28, 2012, 10:39 am
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       After further testing, I am indeed wrong.
       It IS possible to defeat the boss area using a very specific
       strategy if you go full-on debuff Galeoth.
       You need to use ice elementals to distract the twin healing
       Golems to keep them apart for long enough to reduce their HP to
       almost 0, and against the epic boss you need to use the Esper
       along with the first spellbook spell that absorbs damage. And
       you need to stand the esper in the corner so it doesn't die to
       the very random nukes. With the right timing you can get the
       esper to last through two full uses of the damage absorption
       spellbook spell (can't remember what it is called) and take off
       about 80% of the Epic Bosses HP.
       The sign of a great game is where different strategies can beat
       it if you have the skill to execute them :D
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