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#Post#: 10933--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: September 22, 2012, 10:23 am
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[quote author=liauyuancheng link=topic=1264.msg10930#msg10930
date=1348319219]
Awww that's sad... Anyway I was looking at all the threads in
Idea Factory and I found several ideas quite good but not yet
implemented. One of them was the idea of upgrading items... Well
let's see if it will make loading times too long... Anyway is
there any air units in TCO?
Thought of a new random idea. We can have each unit possibly
dropping random items ranging from common to myth with low drop
percentages. Then, we can have items that increases the chance
of dropping any items and items that increases the chance of
dropping rarer items, mainly item drop chance and item rarity
chance. That will make the game more dynamic, I believe.
[/quote]
Nah makes it a grind IMO. And seeing as enemies don't respawn a
lot of the time I can see it being frustrating
#Post#: 10974--------------------------------------------------
Re: liauyuancheng
By: Aeroblyctos Date: September 26, 2012, 1:21 am
---------------------------------------------------------
First of all, don't worry about "making the loading time"
longer. It won't go longer than it's currently are.
I'll answer to your second post later.
[quote=liauyuancheng]- If voiceover will make the game load even
slower, then I prefer faster loading times than voiceover.
[/quote]
Well, not really. The biggest problem is that the voiceover will
ruin the atmosphere, it doesn't matter how good voice actors
we'll have. I've never ever see a good voice acting in any
Warcraft 3 game and believe me, I have played a lot of Warcraft
3 custom games.
[quote=liauyuancheng]- If I am not wrong, in chapter 5, there's
a female villager who talks about Fradz's dick being very big
and another who talks about the wild sex they had...[/quote]
Okay, haha. Will change that then.
[quote=liauyuancheng]and the optional cinematics in Chapters 7
and 8 tend to have repeating ideas.[/quote]
I'm not sure about these. There are many optional cinematics...
[quote=liauyuancheng]Some other comments to add on top of the
questionnaire:
- Weather system:
HTML http://www.tcocampaign.com/index.php?topic=1184.0;
HTML http://www.tcocampaign.com/index.php?topic=1184.0;
it has been
discussed before but it isn't inside the game yet. Would love to
have the environment placing +ve/-ve defuffs on the heroes and
enemy units alike, with changing buffs once every hour? Also,
the buffs should sort of suit the terrain the chapter is
in.[/quote]
Yea I totally forgot this one.
[quote=liauyuancheng]- Scoreboard: Currently it bugs from
Chapter 5 onwards. Bugs include not showing that I defeating
elite and epic bosses, not showing that I have completed all
main and optional quests and not showing that I digged all
spots, stole from all possible monsters and collected all
flowers. Sometimes also dont show the attack speeds. And there's
alignment issues with the dmg indicator for spell book spells.
Do fix that.[/quote]
You mean save/load bugs or I've simply forgot to add something
to the multiboard?
[quote=liauyuancheng]- Chapters: I would like to see a revamp of
Chapter 2, 3 and 4 because they do not really advance the plot,
just about heroes travelling from one place to another. [/quote]
At this point, there's nothing to save them. Originall chapter
2, 3 were not in the campaign at all. What I can only to do
those chapters is to give more "fillers".
[quote=liauyuancheng]- I think every portal in the game should
have a portal guardian to defeat before we can use it. Makes
things more challenging :)[/quote]
Portal...?
[quote=liauyuancheng]- Personally, I prefer 8 boxes for each
character so that I will have more space for my items :D[/quote]
4 boxes not enough?
[quote=liauyuancheng]- Any chance we can use honour points to
upgrade our abilities we chose in prologue, just like the spell
book upgrades (two choose one)? Would love that![/quote]
I don't know...
[quote=liauyuancheng]- Maybe we could have a system whereby
items can be empowered using honour points, something like spell
book upgrades (two choose one)?[/quote]
I think Synthesis is just enough.
[quote=liauyuancheng]- I wonder if the heroes actually have
their own lines they say when they do different actions like
walking, fighting, mediating and more actions etc. It'll be
quite cool to have this![/quote]
Well, help here:
HTML http://www.tcocampaign.com/index.php?topic=1081.0
HTML http://www.tcocampaign.com/index.php?topic=1081.0
[quote=liauyuancheng]- It will be also good to gain passive
bonuses by fighting more creeps and fighting for longer periods
of time without stopping, that way it will discourage hit and
run tactics.[/quote]
We have many items and abilities like that?
[quote=liauyuancheng]- Other than pressing on people to see
floating texts, there could be areas whereby upon entering,
there will be floating texts to show the thinking of the
heroes.[/quote]
Well, possible. Would bring the world more alive, but of couse
we have those cinematics already...
[quote=liauyuancheng]Thought of a new random idea. We can have
each unit possibly dropping random items ranging from common to
myth with low drop percentages. Then, we can have items that
increases the chance of dropping any items and items that
increases the chance of dropping rarer items, mainly item drop
chance and item rarity chance. That will make the game more
dynamic, I believe.[/quote]
The campaign is not build like Diablo; this is a single-player
RPG where you exactly know where to obtain each item so you
don't need to grind forever to obtain some specific items.
[quote=liauyuancheng][/quote]
#Post#: 10982--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: September 26, 2012, 4:41 am
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from about chapter 5 onwards the multiboard is wrong. It has
errors like what the OP has said.
#Post#: 10992--------------------------------------------------
Re: liauyuancheng
By: liauyuancheng Date: September 26, 2012, 9:33 am
---------------------------------------------------------
- "You mean save/load bugs or I've simply forgot to add
something to the multiboard?" I honestly dont noe... i do load
several times when fighting bosses so ya...
- "At this point, there's nothing to save them. Originall
chapter 2, 3 were not in the campaign at all. What I can only to
do those chapters is to give more "fillers"." Please do, but I
will prefer if you finish chapt 9 and 10 first
- "Portal...?" I meant the teleportation portal in chapt 2, 5,
6, 7, 8
- "4 boxes not enough?" I tot it was 6? Anyway it wasnt really
enough for Phodom, since he has two chapters dedicated to him
only. But it's my opinion.
- "The campaign is not build like Diablo; this is a
single-player RPG where you exactly know where to obtain each
item so you don't need to grind forever to obtain some specific
items." Hmm I understand your need to make things predictable.
Allright I wont suggest luck-based mechanisms then. hahaha
Is it allright if we revived dead posts from several
months/years ago, especially ideas? I browsed through the idea
factory and saw some that I liked...
#Post#: 11075--------------------------------------------------
Re: liauyuancheng
By: Aeroblyctos Date: October 1, 2012, 2:57 am
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It's hard really follow the conversation because you don't use
any quotes and the answer are a bit confusing.
Anyway.
Yes it's fine to necropost. I don't mind.
#Post#: 11180--------------------------------------------------
Re: liauyuancheng
By: liauyuancheng Date: October 12, 2012, 9:35 am
---------------------------------------------------------
Just played on Normal now and I find little difference in the
difficulty of the game as compared to easy. I suggest that other
than increasing enemy units' damage, you can or you may already:
- Increase hp, hp regen, attack speed, armor of enemy units
- Decrease gold and exp gained from killing enemy units
- Increase cost of buying items and recipes and books from
stores
- Increase damage and frequency of bosses' spells, mini-events
and events
- Add more spells, mini-events and events for bosses
- If something requires a time limit like fighting epic boss
chapter 3, shorten the time
- More demanding quests and more quests
- More mini-bosses and enemy units
#Post#: 11181--------------------------------------------------
Re: liauyuancheng
By: chimto Date: October 12, 2012, 10:05 am
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[quote]- Increase cost of buying items and recipes and books
from stores[/quote]
This is not possible since item costs are all hardcoded.
#Post#: 11185--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: October 12, 2012, 2:48 pm
---------------------------------------------------------
[quote author=liauyuancheng link=topic=1264.msg11180#msg11180
date=1350052546]
Just played on Normal now and I find little difference in the
difficulty of the game as compared to easy. I suggest that other
than increasing enemy units' damage, you can or you may already:
- Increase hp, hp regen, attack speed, armor of enemy units
- Decrease gold and exp gained from killing enemy units
- Increase cost of buying items and recipes and books from
stores
- Increase damage and frequency of bosses' spells, mini-events
and events
- Add more spells, mini-events and events for bosses
- If something requires a time limit like fighting epic boss
chapter 3, shorten the time
- More demanding quests and more quests
- More mini-bosses and enemy units
[/quote]
Suggestions are good, but you also need to decide what to do
with the other difficulties. If we do all this for normal we
need to look at hard and extreme and what effect it will have
there too.
But yes normal is too similar to easy :)
#Post#: 11187--------------------------------------------------
Re: liauyuancheng
By: liauyuancheng Date: October 12, 2012, 11:07 pm
---------------------------------------------------------
[quote author=hamza_tm link=topic=1264.msg11185#msg11185
date=1350071326]
Suggestions are good, but you also need to decide what to do
with the other difficulties. If we do all this for normal we
need to look at hard and extreme and what effect it will have
there too.
But yes normal is too similar to easy :)
[/quote]
What I meant is that the increases I mention can be progressive
as difficulty gets harder. Like more and more armor for each
monster as I proceed from easy to normal to hard to extreme and
to hardcore
#Post#: 11192--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: October 13, 2012, 5:38 am
---------------------------------------------------------
[quote author=liauyuancheng link=topic=1264.msg11187#msg11187
date=1350101265]
[quote author=hamza_tm link=topic=1264.msg11185#msg11185
date=1350071326]
Suggestions are good, but you also need to decide what to do
with the other difficulties. If we do all this for normal we
need to look at hard and extreme and what effect it will have
there too.
But yes normal is too similar to easy :)
[/quote]
What I meant is that the increases I mention can be progressive
as difficulty gets harder. Like more and more armor for each
monster as I proceed from easy to normal to hard to extreme and
to hardcore
[/quote]
Yes agreed, but if you look at extreme difficult at the moment,
it is pretty good in terms of how hard it is and adding more
stuff like armour etc will only make it frustratingly grinding.
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