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       #Post#: 10933--------------------------------------------------
       Re: liauyuancheng
       By: hamza_tm Date: September 22, 2012, 10:23 am
       ---------------------------------------------------------
       [quote author=liauyuancheng link=topic=1264.msg10930#msg10930
       date=1348319219]
       Awww that's sad... Anyway I was looking at all the threads in
       Idea Factory and I found several ideas quite good but not yet
       implemented. One of them was the idea of upgrading items... Well
       let's see if it will make loading times too long... Anyway is
       there any air units in TCO?
       Thought of a new random idea. We can have each unit possibly
       dropping random items ranging from common to myth with low drop
       percentages. Then, we can have items that increases the chance
       of dropping any items and items that increases the chance of
       dropping rarer items, mainly item drop chance and item rarity
       chance. That will make the game more dynamic, I believe.
       [/quote]
       Nah makes it a grind IMO. And seeing as enemies don't respawn a
       lot of the time I can see it being frustrating
       #Post#: 10974--------------------------------------------------
       Re: liauyuancheng
       By: Aeroblyctos Date: September 26, 2012, 1:21 am
       ---------------------------------------------------------
       First of all, don't worry about "making the loading time"
       longer. It won't go longer than it's currently are.
       I'll answer to your second post later.
       [quote=liauyuancheng]- If voiceover will make the game load even
       slower, then I prefer faster loading times than voiceover.
       [/quote]
       Well, not really. The biggest problem is that the voiceover will
       ruin the atmosphere, it doesn't matter how good voice actors
       we'll have. I've never ever see a good voice acting in any
       Warcraft 3 game and believe me, I have played a lot of Warcraft
       3 custom games.
       [quote=liauyuancheng]- If I am not wrong, in chapter 5, there's
       a female villager who talks about Fradz's dick being very big
       and another who talks about the wild sex they had...[/quote]
       Okay, haha. Will change that then.
       [quote=liauyuancheng]and the optional cinematics in Chapters 7
       and 8 tend to have repeating ideas.[/quote]
       I'm not sure about these. There are many optional cinematics...
       [quote=liauyuancheng]Some other comments to add on top of the
       questionnaire:
       - Weather system:
  HTML http://www.tcocampaign.com/index.php?topic=1184.0;
  HTML http://www.tcocampaign.com/index.php?topic=1184.0;
       it has been
       discussed before but it isn't inside the game yet. Would love to
       have the environment placing +ve/-ve defuffs on the heroes and
       enemy units alike, with changing buffs once every hour? Also,
       the buffs should sort of suit the terrain the chapter is
       in.[/quote]
       Yea I totally forgot this one.
       [quote=liauyuancheng]- Scoreboard: Currently it bugs from
       Chapter 5 onwards. Bugs include not showing that I defeating
       elite and epic bosses, not showing that I have completed all
       main and optional quests and not showing that I digged all
       spots, stole from all possible monsters and collected all
       flowers. Sometimes also dont show the attack speeds. And there's
       alignment issues with the dmg indicator for spell book spells.
       Do fix that.[/quote]
       You mean save/load bugs or I've simply forgot to add something
       to the multiboard?
       [quote=liauyuancheng]- Chapters: I would like to see a revamp of
       Chapter 2, 3 and 4 because they do not really advance the plot,
       just about heroes travelling from one place to another. [/quote]
       At this point, there's nothing to save them. Originall chapter
       2, 3 were not in the campaign at all. What I can only to do
       those chapters is to give more "fillers".
       [quote=liauyuancheng]- I think every portal in the game should
       have a portal guardian to defeat before we can use it. Makes
       things more challenging :)[/quote]
       Portal...?
       [quote=liauyuancheng]- Personally, I prefer 8 boxes for each
       character so that I will have more space for my items :D[/quote]
       4 boxes not enough?
       [quote=liauyuancheng]- Any chance we can use honour points to
       upgrade our abilities we chose in prologue, just like the spell
       book upgrades (two choose one)? Would love that![/quote]
       I don't know...
       [quote=liauyuancheng]- Maybe we could have a system whereby
       items can be empowered using honour points, something like spell
       book upgrades (two choose one)?[/quote]
       I think Synthesis is just enough.
       [quote=liauyuancheng]- I wonder if the heroes actually have
       their own lines they say when they do different actions like
       walking, fighting, mediating and more actions etc. It'll be
       quite cool to have this![/quote]
       Well, help here:
  HTML http://www.tcocampaign.com/index.php?topic=1081.0
  HTML http://www.tcocampaign.com/index.php?topic=1081.0
       [quote=liauyuancheng]- It will be also good to gain passive
       bonuses by fighting more creeps and fighting for longer periods
       of time without stopping, that way it will discourage hit and
       run tactics.[/quote]
       We have many items and abilities like that?
       [quote=liauyuancheng]- Other than pressing on people to see
       floating texts, there could be areas whereby upon entering,
       there will be floating texts to show the thinking of the
       heroes.[/quote]
       Well, possible. Would bring the world more alive, but of couse
       we have those cinematics already...
       [quote=liauyuancheng]Thought of a new random idea. We can have
       each unit possibly dropping random items ranging from common to
       myth with low drop percentages. Then, we can have items that
       increases the chance of dropping any items and items that
       increases the chance of dropping rarer items, mainly item drop
       chance and item rarity chance. That will make the game more
       dynamic, I believe.[/quote]
       The campaign is not build like Diablo; this is a single-player
       RPG where you exactly know where to obtain each item so you
       don't need to grind forever to obtain some specific items.
       [quote=liauyuancheng][/quote]
       #Post#: 10982--------------------------------------------------
       Re: liauyuancheng
       By: hamza_tm Date: September 26, 2012, 4:41 am
       ---------------------------------------------------------
       from about chapter 5 onwards the multiboard is wrong. It has
       errors like what the OP has said.
       #Post#: 10992--------------------------------------------------
       Re: liauyuancheng
       By: liauyuancheng Date: September 26, 2012, 9:33 am
       ---------------------------------------------------------
       - "You mean save/load bugs or I've simply forgot to add
       something to the multiboard?" I honestly dont noe... i do load
       several times when fighting bosses so ya...
       - "At this point, there's nothing to save them. Originall
       chapter 2, 3 were not in the campaign at all. What I can only to
       do those chapters is to give more "fillers"." Please do, but I
       will prefer if you finish chapt 9 and 10 first
       - "Portal...?" I meant the teleportation portal in chapt 2, 5,
       6, 7, 8
       - "4 boxes not enough?" I tot it was 6? Anyway it wasnt really
       enough for Phodom, since he has two chapters dedicated to him
       only. But it's my opinion.
       - "The campaign is not build like Diablo; this is a
       single-player RPG where you exactly know where to obtain each
       item so you don't need to grind forever to obtain some specific
       items." Hmm I understand your need to make things predictable.
       Allright I wont suggest luck-based mechanisms then. hahaha
       Is it allright if we revived dead posts from several
       months/years ago, especially ideas? I browsed through the idea
       factory and saw some that I liked...
       #Post#: 11075--------------------------------------------------
       Re: liauyuancheng
       By: Aeroblyctos Date: October 1, 2012, 2:57 am
       ---------------------------------------------------------
       It's hard really follow the conversation because you don't use
       any quotes and the answer are a bit confusing.
       Anyway.
       Yes it's fine to necropost. I don't mind.
       #Post#: 11180--------------------------------------------------
       Re: liauyuancheng
       By: liauyuancheng Date: October 12, 2012, 9:35 am
       ---------------------------------------------------------
       Just played on Normal now and I find little difference in the
       difficulty of the game as compared to easy. I suggest that other
       than increasing enemy units' damage, you can or you may already:
       - Increase hp, hp regen, attack speed, armor of enemy units
       - Decrease gold and exp gained from killing enemy units
       - Increase cost of buying items and recipes and books from
       stores
       - Increase damage and frequency of bosses' spells, mini-events
       and events
       - Add more spells, mini-events and events for bosses
       - If something requires a time limit like fighting epic boss
       chapter 3, shorten the time
       - More demanding quests and more quests
       - More mini-bosses and enemy units
       #Post#: 11181--------------------------------------------------
       Re: liauyuancheng
       By: chimto Date: October 12, 2012, 10:05 am
       ---------------------------------------------------------
       [quote]- Increase cost of buying items and recipes and books
       from stores[/quote]
       This is not possible since item costs are all hardcoded.
       #Post#: 11185--------------------------------------------------
       Re: liauyuancheng
       By: hamza_tm Date: October 12, 2012, 2:48 pm
       ---------------------------------------------------------
       [quote author=liauyuancheng link=topic=1264.msg11180#msg11180
       date=1350052546]
       Just played on Normal now and I find little difference in the
       difficulty of the game as compared to easy. I suggest that other
       than increasing enemy units' damage, you can or you may already:
       - Increase hp, hp regen, attack speed, armor of enemy units
       - Decrease gold and exp gained from killing enemy units
       - Increase cost of buying items and recipes and books from
       stores
       - Increase damage and frequency of bosses' spells, mini-events
       and events
       - Add more spells, mini-events and events for bosses
       - If something requires a time limit like fighting epic boss
       chapter 3, shorten the time
       - More demanding quests and more quests
       - More mini-bosses and enemy units
       [/quote]
       Suggestions are good, but you also need to decide what to do
       with the other difficulties. If we do all this for normal we
       need to look at hard and extreme and what effect it will have
       there too.
       But yes normal is too similar to easy :)
       #Post#: 11187--------------------------------------------------
       Re: liauyuancheng
       By: liauyuancheng Date: October 12, 2012, 11:07 pm
       ---------------------------------------------------------
       [quote author=hamza_tm link=topic=1264.msg11185#msg11185
       date=1350071326]
       Suggestions are good, but you also need to decide what to do
       with the other difficulties. If we do all this for normal we
       need to look at hard and extreme and what effect it will have
       there too.
       But yes normal is too similar to easy :)
       [/quote]
       What I meant is that the increases I mention can be progressive
       as difficulty gets harder. Like more and more armor for each
       monster as I proceed from easy to normal to hard to extreme and
       to hardcore
       #Post#: 11192--------------------------------------------------
       Re: liauyuancheng
       By: hamza_tm Date: October 13, 2012, 5:38 am
       ---------------------------------------------------------
       [quote author=liauyuancheng link=topic=1264.msg11187#msg11187
       date=1350101265]
       [quote author=hamza_tm link=topic=1264.msg11185#msg11185
       date=1350071326]
       Suggestions are good, but you also need to decide what to do
       with the other difficulties. If we do all this for normal we
       need to look at hard and extreme and what effect it will have
       there too.
       But yes normal is too similar to easy :)
       [/quote]
       What I meant is that the increases I mention can be progressive
       as difficulty gets harder. Like more and more armor for each
       monster as I proceed from easy to normal to hard to extreme and
       to hardcore
       [/quote]
       Yes agreed, but if you look at extreme difficult at the moment,
       it is pretty good in terms of how hard it is and adding more
       stuff like armour etc will only make it frustratingly grinding.
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